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Triggers
The warrior 5.01e.w3x
Variables
gold system
starting gold
creep spawning
boss spawn
hell spawn
satyr spawn
frog spawn
dog spawn
game lose system
winning system Copy
winning system
winning system Copy 2
winning system Copy 3
winning system Copy 4
winning system Copy 5
winning system Copy 6
winning system Copy 7
winning system Copy 8
winning system Copy 9
game vvin system
win system
win system Copy
win system Copy 2
win system Copy 3
win system Copy 4
win system Copy 5
win system Copy 6
win system Copy 7
win system Copy 8
win system Copy 9
protal
protal Copy
protal
message system
message 1
message 4
message
message Copy
message 2
hero respawn system
respawn Copy
respawn Copy 2
respawn Copy 3
respawn Copy 4
respawn Copy 5
respawn Copy 6
respawn Copy 7
respawn Copy 8
respawn Copy 9
respawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
killing100forwin
quest
No
quest1
questitem
Yes
quest2
questitem
No
timer
timer
Yes
bj_lastStartedTimer
timer1
timerdialog
Yes
bj_lastCreatedTimerDialog
starting gold
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 600
Player - Set Player 3 (Teal) . Current gold to 600
Player - Set Player 4 (Purple) . Current gold to 600
Player - Set Player 5 (Yellow) . Current gold to 600
Player - Set Player 6 (Orange) . Current gold to 600
Player - Set Player 8 (Pink) . Current gold to 600
Player - Set Player 9 (Gray) . Current gold to 600
Player - Set Player 10 (Light Blue) . Current gold to 600
Player - Set Player 11 (Dark Green) . Current gold to 600
Player - Set Player 12 (Brown) . Current gold to 600
boss spawn
Events
Map initialization
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Ancient Hydra for Neutral Hostile at (Center of _____________007 <gen>) facing Default building facing degrees
hell spawn
Events
Map initialization
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Hall''allstar for Neutral Hostile at (Center of _____________010 <gen>) facing Default building facing degrees
satyr spawn
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 5 . Satyr Soulstealer for Neutral Hostile at (Center of _____________004 <gen>) facing (Length of (Last played sound)) degrees
frog spawn
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 5 . Murloc Tiderunner for Neutral Hostile at (Center of _____________005 <gen>) facing (Length of (Last played sound)) degrees
dog spawn
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 5 . Gnoll Overseer for Neutral Hostile at (Center of _____________006 <gen>) facing (Length of (Last played music)) degrees
winning system Copy
Events
Unit - base 0035 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: you are be defeat!
winning system
Events
Unit - base 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: you are be defeat!
winning system Copy 2
Events
Unit - base 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: you are be defeat!
winning system Copy 3
Events
Unit - base 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: you are be defeat!
winning system Copy 4
Events
Unit - base 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: you are be defeat!
winning system Copy 5
Events
Unit - base 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: you are be defeat!
winning system Copy 6
Events
Unit - base 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: you are be defeat!
winning system Copy 7
Events
Unit - base 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: you are be defeat!
winning system Copy 8
Events
Unit - base 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: you are be defeat!
winning system Copy 9
Events
Unit - base 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: you are be defeat!
win system
Events
Player - Player 2 (Blue) leaves the game with a victory
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
win system Copy
Events
Player - Player 3 (Teal) leaves the game with a victory
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
win system Copy 2
Events
Player - Player 4 (Purple) leaves the game with a victory
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
win system Copy 3
Events
Player - Player 5 (Yellow) leaves the game with a victory
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
win system Copy 4
Events
Player - Player 6 (Orange) leaves the game with a victory
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
win system Copy 5
Events
Player - Player 8 (Pink) leaves the game with a victory
Conditions
Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
win system Copy 6
Events
Player - Player 9 (Gray) leaves the game with a victory
Conditions
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
win system Copy 7
Events
Player - Player 10 (Light Blue) leaves the game with a victory
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
win system Copy 8
Events
Player - Player 11 (Dark Green) leaves the game with a victory
Conditions
Actions
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
win system Copy 9
Events
Player - Player 12 (Brown) leaves the game with a victory
Conditions
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
protal Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_002 <gen>)
protal
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_003 <gen>)
message 1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: the war will start after 50 seconds ,every warrior please prepare you weapone and ready to fight!!!
message 4
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: please enter you region protal propely..if you are team 1 please enter red,team 2 enter green....
message
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Let the killing begin!
message Copy
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Protect you base dun let them break!
message 2
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: you also can challenge boss at you right side...-top's boss lv 25-btm boss lv 10
respawn Copy
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________008 <gen>) , Show revival graphics
respawn Copy 2
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________008 <gen>) , Show revival graphics
respawn Copy 3
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________008 <gen>) , Show revival graphics
respawn Copy 4
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________008 <gen>) , Show revival graphics
respawn Copy 5
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________008 <gen>) , Show revival graphics
respawn Copy 6
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________009 <gen>) , Show revival graphics
respawn Copy 7
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________009 <gen>) , Show revival graphics
respawn Copy 8
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________009 <gen>) , Show revival graphics
respawn Copy 9
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________009 <gen>) , Show revival graphics
respawn
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Hero - Instantly revive (Triggering unit) at (Center of _____________009 <gen>) , Show revival graphics
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