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Triggers
savemap.w3x
Variables
Initialization
Initialization
Untitled Category
Untitled Trigger 002
Untitled Trigger 001
Untitled Trigger 001 Copy
Infinite wood
Untitled Trigger 003
Untitled Category
Untitled Trigger 004
Cinematic
Name
Type
is_array
initial_value
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Quest - Display to (All players) the Quest Discovered message: Kill the undead
Destructible - Open Iron Gate 0009 <gen>
Untitled Trigger 002
Events
Unit - A unit enters Destroy <gen>
Conditions
((Entering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Destructible - Destroy Iron Gate 0007 <gen>
Untitled Trigger 001
Events
Destructible - Lever 0839 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0007 <gen>
Destructible - Resurrect Lever 0839 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Untitled Trigger 001 Copy
Events
Destructible - Lever 0838 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0007 <gen>
Destructible - Resurrect Lever 0838 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Untitled Trigger 003
Events
Destructible - A destructible within (Playable map area) dies
Conditions
(Destructible-type of (Dying destructible)) Equal to LTlt (Unexpected type: 'destructablecode')
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Position of (Dying destructible)) facing (Random angle) with scale 1 and variation 0
Untitled Trigger 004
Events
Player - Player 2 (Blue) 's Food cap becomes Equal to 0.00
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