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Triggers
THE WAR.v 3.w3x
Variables
blä
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 003
spawn hero
Untitled Trigger 007
human
spawn
defeat
Human to elf
human to undead
Human to mid
undead
Untitled Trigger 001
defeat Copy
Undad to orc
Undead to human
Undead to night elf
orc
defeat Copy 2
Orc spawn
Orc to night elf
orc to undead
orc to mid
nightelf
Untitled Trigger 002
defeat Copy 3
Night elf to human
Night ekf to orc
Night elf to undead
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Turn the day/night cycle Off
Untitled Trigger 005
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Untitled Trigger 007
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 11 (Dark Green)) then do (Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics) else do (Do nothing)
spawn
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 12 (Brown) at (Center of human_spawn_up <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 12 (Brown) at (Center of human_spawn_mid <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 12 (Brown) at (Center of human_spawn_down <gen>) facing Default building facing degrees
defeat
Events
Unit - Castle 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: NOOOOOOOB
Game - Defeat Player 11 (Dark Green) with the message: NOOOOOOOB
Game - Defeat Player 12 (Brown) with the message: NOOOOOOOB
Human to elf
Events
Unit - A unit enters human_spawn_up <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 12 (Brown)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_night_Elf_ALL <gen>)) else do (Do nothing)
human to undead
Events
Unit - A unit enters human_spawn_down <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 12 (Brown)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_undead_ALL <gen>)) else do (Do nothing)
Human to mid
Events
Unit - A unit enters human_spawn_mid <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 12 (Brown)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_Orc_ALL <gen>)) else do (Do nothing)
Untitled Trigger 001
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Abomination. for Player 9 (Gray) at (Center of undead_down <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination. for Player 9 (Gray) at (Center of undead_mid <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination. for Player 9 (Gray) at (Center of undead_up <gen>) facing Default building facing degrees
defeat Copy
Events
Unit - Black Citadel 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: NOOOOOOOB
Game - Defeat Player 8 (Pink) with the message: NOOOOOOOB
Game - Defeat Player 7 (Green) with the message: NOOOOOOOB
Undad to orc
Events
Unit - A unit enters undead_up <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_Orc_ALL <gen>)) else do (Do nothing)
Undead to human
Events
Unit - A unit enters undead_down <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_Human_ALL <gen>)) else do (Do nothing)
Undead to night elf
Events
Unit - A unit enters undead_mid <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_night_Elf_ALL <gen>)) else do (Do nothing)
defeat Copy 2
Events
Unit - Fortress 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: NOOOOOOOB
Game - Defeat Player 4 (Purple) with the message: NOOOOOOOB
Game - Defeat Player 5 (Yellow) with the message: NOOOOOOOB
Orc spawn
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 2 . OrcGrunt. for Player 6 (Orange) at (Center of orc_down <gen>) facing Default building facing degrees
Unit - Create 2 . OrcGrunt. for Player 6 (Orange) at (Center of orc_mid <gen>) facing Default building facing degrees
Unit - Create 2 . OrcGrunt. for Player 6 (Orange) at (Center of orc_up <gen>) facing Default building facing degrees
Orc to night elf
Events
Unit - A unit enters orc_up <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_night_Elf_ALL <gen>)) else do (Do nothing)
orc to undead
Events
Unit - A unit enters orc_down <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_undead_ALL <gen>)) else do (Do nothing)
orc to mid
Events
Unit - A unit enters orc_mid <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_Human_ALL <gen>)) else do (Do nothing)
Untitled Trigger 002
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 2 . MountainGiant for Player 3 (Teal) at (Center of night_elf_spawn_mid <gen>) facing Default building facing degrees
Unit - Create 2 . MountainGiant for Player 3 (Teal) at (Center of Night_elf_spawn_up <gen>) facing Default building facing degrees
Unit - Create 2 . MountainGiant for Player 3 (Teal) at (Center of nightelf_spawn_down <gen>) facing Default building facing degrees
defeat Copy 3
Events
Unit - Tree of Eternity 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: NOOOOOOOB
Game - Defeat Player 2 (Blue) with the message: NOOOOOOOB
Game - Defeat Player 3 (Teal) with the message: NOOOOOOOB
Night elf to human
Events
Unit - A unit enters nightelf_spawn_down <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_Human_ALL <gen>)) else do (Do nothing)
Night ekf to orc
Events
Unit - A unit enters Night_elf_spawn_up <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_Orc_ALL <gen>)) else do (Do nothing)
Night elf to undead
Events
Unit - A unit enters night_elf_spawn_mid <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Order (Triggering unit) to Attack-Move To.(Center of Atack_undead_ALL <gen>)) else do (Do nothing)
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