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Triggers
thewarofthethreehammerspartI.w3x
Variables
War of the Three Hammers
Intro
Meet the king
Secret lair
Meeting
Battle
Muster to war
Cool Triggers
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Emissary 0070 <gen>
Environment - Set sky to Lordaeron Fall Sky
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 1.00 and color ( 50.00 %, 50.00 %, 35.29 %)
Cinematic - Turn cinematic mode On for (All players)
Sound - Set music volume to 0.00 %
Trigger - Run Meet_the_king <gen> (ignoring conditions)
Default melee game initialization for all players
Meet the king
Events
Conditions
Actions
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_042 <gen>) and do (Make (Picked unit) face 180.00 over 0 seconds)
Unit Group - Pick every unit in (Units in Region_041 <gen>) and do (Make (Picked unit) face 180.00 over 0 seconds)
Game - Display to (All players) for 6.50 seconds the text: 230 Years before the Orcs first appeared in the world of Warcraft, 230 years before Azeroth was covered by Darkness, a great war took place in the Dwarvish history...
Environment - Create at Region_000 <gen> the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Create at Region_001 <gen> the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Camera - . Apply . gg_cam_Intro1 for Player 1 (Red) over 0 seconds
Wait 9.50 seconds
Environment - Create at Region_006 <gen> the weather effect Dungeon Blue Fog (Heavy)
Environment - Turn (Last created weather effect) On
Game - Display to (All players) for 13.00 seconds the text: There were three clans in the land of Khaz Modan, land of the Dwarves. The Bronzebeard clan, the Wildhammer clan and the DarkIron clan. One king, named Modimus Anvilmar had no heir. Therefore the three clan leaders wanted to take Khaz Modan as their own if the King did not choose who was to rule...
-------- the wait below was originally 20.5 seconds --------
Wait 15.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Madoran Bronzebeard, leader of the Bronzebeard clan was a close relative to King Modimus. Khardros Wildhammer, leader of the clan named after him, had his clan close to Ironforge, capital of Khaz Modan. The DarkIrons however, led by Thaurissan, was interested in magic.The Story begins as Madoran Bronzebeard travels to Ironforge to convince the old king that he should choose a leader, and choose one fast...
-------- the wait below was originally 10 seconds --------
Wait 17.00 seconds
Camera - . Apply . gg_cam_Intro2 for Player 1 (Red) over 10.00 seconds
Unit - Order Peasant 0055 <gen> to Harvest Nearby Lumber .
Unit - Order Peasant 0054 <gen> to Harvest Nearby Lumber .
Unit - Order Peasant 0056 <gen> to Harvest Nearby Lumber .
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play ArthasTheme <gen>
Sound - Set music volume to 100 %
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 2.00 seconds the text: JnM Cinematic Works presents:
Camera - . Apply . gg_cam_Intro3 for Player 1 (Red) over 0 seconds
Wait 2.50 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro4 for Player 1 (Red) over 20.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display I, Madoran, wish to enter Ironforge in peace to speak with our noble king... . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Rifleman 0042 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Make Madoran Bronzebeard 0057 <gen> face Rifleman 0042 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Rifleman 0042 <gen> named Rifleman : Play No sound and display Ah! Sir Bronzebeard, I apologize! Welcome back, sir! I presume ya' be stayin' for the night? . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display Not quite, lad, I'll be stayin' here for a short while... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Intro5 for Player 1 (Red) over 0 seconds
Unit - Make Rifleman 0042 <gen> face Rifleman 0043 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0042 <gen> named Rifleman : Play No sound and display Aye then, open 'er up, lads! . Modify duration: Set to 4.00 seconds and Wait
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, attached to Madoran Bronzebeard 0057 <gen>
Destructible - Open Iron Gate 0000 <gen>
Wait 0.50 seconds
Unit - Order Madoran Bronzebeard 0057 <gen> to Move To . (Center of Region_003 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Intro6 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 2.00 seconds the text: War of the Three Hammers Part One
Camera - . Apply . gg_cam_Intro7 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Game - Display to (All players) for 2.00 seconds the text: B R E W I N G O F W A R
Wait 2.50 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro8 for Player 1 (Red) over 10.00 seconds
Unit - Order Madoran Bronzebeard 0057 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Child 0038 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Child 0035 <gen> to Move To . (Center of Region_011 <gen>)
Wait 7.50 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Intro9 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro10 for Player 1 (Red) over 15.00 seconds
Unit - Make Rifleman 0051 <gen> face Madoran Bronzebeard 0057 <gen> over 0.50 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Rifleman 0051 <gen> named Rifleman : Play No sound and display Welcome back, Sir. Go straight if ya' wanna see the King... . Modify duration: Set to 6.00 seconds and Wait
Destructible - Open City Entrance 0019 <gen>
Sound - Play LeftAndRightGlueScreenPopDown <gen> at 100 % volume, attached to Madoran Bronzebeard 0057 <gen>
Wait 1.00 seconds
Unit - Order Madoran Bronzebeard 0057 <gen> to Move To . (Center of Region_005 <gen>)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Intro11 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro12 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Intro13 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Order Madoran Bronzebeard 0057 <gen> to Move To . (Center of Region_007 <gen>)
Camera - . Apply . gg_cam_Intro15 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Intro14 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Order King Modimus Anvilmar 0058 <gen> to Move To . (Center of Region_008 <gen>)
Cinematic - Send transmission to (All players) from King Modimus Anvilmar 0058 <gen> named King Modimus Anvilmar : Play No sound and display Well, if it isn't Madoran Bronzebeard, leader of the Bronzebeard clan! What brings you here in Ironforge? . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Intro16 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Intro17 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display Greeting, great King. I come to know who you have chosen to replace your throne. I hope I did not come at a bad time, as you have had years to choose... . Modify duration: Set to 11.00 seconds and Wait
Camera - . Apply . gg_cam_Intro18 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from King Modimus Anvilmar 0058 <gen> named King Modimus Anvilmar : Play No sound and display Is that why you came here, my friend? Are you really eager to overthrow me and my throne? . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Intro19 for Player 1 (Red) over 20.00 seconds
Unit - Order King Modimus Anvilmar 0058 <gen> to Move To . (Center of Region_009 <gen>)
Wait 0.50 seconds
Unit - Make King Modimus Anvilmar 0058 <gen> face 240.00 over 0.30 seconds
Animation - Lock King Modimus Anvilmar 0058 <gen> 's Head to face Madoran Bronzebeard 0057 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from King Modimus Anvilmar 0058 <gen> named King Modimus Anvilmar : Play No sound and display I already told you Sir Bronzebeard, that it is not easy choosing one of the three clans that settle themselves. Some may become jealous if I choose one. You must understand, I do not want to disappoint my people. . Modify duration: Set to 15.00 seconds and Wait
Sound - Play Orc3 <gen>
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display But, my King, I have a terrible feeling inside of me that if you do not act quickly, there may be a mutiny. If you... well... pass away without warning, I can guarantee Khaz Modan will fall... . Modify duration: Set to 11.00 seconds and Wait
Camera - . Apply . gg_cam_Intro20 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from King Modimus Anvilmar 0058 <gen> named King Modimus Anvilmar : Play No sound and display Nonsense, we dwarves do not turn on each other. I will choose before my time comes to join the heavens above. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Intro21 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Intro22 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from King Modimus Anvilmar 0058 <gen> named King Modimus Anvilmar : Play No sound and display Now I must ask you to leave, Thane Madoran, therefore I have my own business to account for... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Intro20 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display Very well, great King... Rest easy, and choose wisely the ruler of this land... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Intro23 for Player 1 (Red) over 0.00 seconds
Unit - Order Madoran Bronzebeard 0057 <gen> to Move To . (Center of Region_004 <gen>)
Wait 2 seconds
Trigger - Run Secret_lair <gen> (checking conditions)
Trigger - Turn off Meet_the_king <gen>
Secret lair
Events
Conditions
Actions
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Emissary 0070 <gen>
Camera - . Apply . gg_cam_Secret1 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 6.00 seconds the text: Madoran Bronzebeard returned to his headquarters, where he sought to make plans for his clan...
Unit - Move Madoran Bronzebeard 0057 <gen> instantly to (Center of Region_012 <gen>) , facing 300.00 degrees
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play 04___the_white_tree__1_u <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Unhide (Picked unit))
Unit - Make Madoran Bronzebeard 0057 <gen> face Major Nademor 0063 <gen> over 0 seconds
Unit - Hide Emissary 0070 <gen>
Camera - . Apply . gg_cam_Secret3 for Player 1 (Red) over 7.00 seconds
Wait 6.80 seconds
Camera - . Apply . gg_cam_Secret5 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Secret6 for Player 1 (Red) over 12.20 seconds
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display Our King is taking his time, while three clans have constant vocal conflicts. Major Nademor, I ask you to muster our forces at a camp close to Ironforge, I don't trust the Wildhammers, they have been closing in on the city for some time now... . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Secret7 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Secret8 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Major Nademor 0063 <gen> named Major Nademor : Play No sound and display I'm afraid I have a bit of bad news sir, The Wildhammers have left the southern mountains of Khaz Modan, and the Dark Irons have not taken thier place... . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Secret9 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Secret10 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display Damn...Can this day get any worse? It's been a week since I left Ironforge and still no reply from King Modimus, what could he be doing? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Secret11 for Player 1 (Red) over 0.00 seconds
Unit - Order Rifleman 0061 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Rifleman 0061 <gen> named Rifleman : Play No sound and display Sir, we just got a message from the lake below that we have an emissary from Ironforge... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Secret7 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display Let him in immediately... this might be King Modimus's answer... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Secret12 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Secret13 for Player 1 (Red) over 20.00 seconds
Wait 2 seconds
Unit - Order Emissary 0070 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Unhide Emissary 0070 <gen>
Cinematic - Send transmission to (All players) from Emissary 0070 <gen> named Emissary : Play No sound and display Greetings Sir Madoran Bronzebeard. I carry news of great importance about the throne... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0070 <gen> named Emissary : Play No sound and display This news may bring you some tragedy, and by the people of Khaz Modan, we demand that you hold your ground until further instructions... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Secret11 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Secret10 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display What? Why do you speak in such way, emissary? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0070 <gen> named Emissary : Play No sound and display There is no good way of telling you this... but... King Modimus Anvilmar has recently... . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Secret8 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Emissary 0070 <gen> named Emissary : Play No sound and display Passed away to the heavens above. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Secret5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Secret4 for Player 1 (Red) over 1.20 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 75.00 %, 75.00 %, 75.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display No...! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture White Mask , starting with color ( 75.00 %, 75.00 %, 75.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: With the death of the High Dwarven King, the Three Clans rushed to have power over Khaz Modan. Madoran Bronzebeard, who feared a war, decided to have a meeting with Thaurissan, leader of the Dark Irons, and Khardros, leader of the Wildhammers...
Wait 11.00 seconds
Trigger - Run Meeting <gen> (checking conditions)
Trigger - Turn off Secret_lair <gen>
Meeting
Events
Conditions
Actions
Unit - Move Madoran Bronzebeard 0057 <gen> instantly to (Center of Region_016 <gen>) , facing 180.00 degrees
Unit - Move Major Nademor 0063 <gen> instantly to (Center of Region_017 <gen>) , facing 90.00 degrees
Camera - . Apply . gg_cam_Meeting1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Sound - Play 06___Heretic__Hero_used_u <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Meeting2 for Player 1 (Red) over 18.00 seconds
Unit - Make Major Nademor 0063 <gen> face Madoran Bronzebeard 0057 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display Why do I feel as if this is not the right choice to make? I know we're here to argue about who should be the new King, but a part of me just knows better... . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Major Nademor 0063 <gen> named Major Nademor : Play No sound and display Thane Madoran, I assure you nothing will go wrong, and if anything, we have Riflemen taking cover in the hills. We will choose who will rule today... . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display I hope you're right, good friend. I don't trust either of them. Let's go. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting4 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Meeting5 for Player 1 (Red) over 14.00 seconds
Unit - Order Madoran Bronzebeard 0057 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Major Nademor 0063 <gen> to Move To . (Center of Region_019 <gen>)
Wait 6.00 seconds
Unit - Order Rifleman 0074 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Rifleman 0073 <gen> to Move To . (Center of Region_021 <gen>)
Wait 7.50 seconds
Camera - . Apply . gg_cam_Meeting6 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display Lord Khardros Wildhammer. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting7 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display And Lord Thaurissan. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting8 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Meeting9 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display We should choose quickly and wisely, we all agree how bad the situation can come to pass if we do not move with caution... . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Khardros Wildhammer 0082 <gen> named Khardros Wildhammer : Play No sound and display I agree. First off, we should- . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting7 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Meeting10 for Player 1 (Red) over 15.00 seconds
Sound - Play 06___minas_morgul_used_u <gen>
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play ThunderClapCaster <gen> at 100 % volume, attached to Thaurissan 0081 <gen>
Unit Group - Pick every unit in (Units in Region_031 <gen>) and do (Make (Picked unit) face Thaurissan 0081 <gen> over 0.20 seconds)
Cinematic - Send transmission to (All players) from Thaurissan 0081 <gen> named Thaurissan : Play No sound and display Silence! You have fallen into a most obvious trap, the both of you! Now I will personally remove you, Madoran and Khardros, off the face of the earth, and I shall rule! . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting11 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Meeting12 for Player 1 (Red) over 5.00 seconds
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Region_025 <gen>) facing 0.00 degrees
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Region_026 <gen>) facing 0.00 degrees
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Region_027 <gen>) facing 0.00 degrees
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Region_028 <gen>) facing 0.00 degrees
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Region_029 <gen>) facing 0.00 degrees
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Region_030 <gen>) facing 0.00 degrees
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.25 seconds
Camera - . Apply . gg_cam_Meeting8 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Meeting9 for Player 1 (Red) over 14.00 seconds
Cinematic - Send transmission to (All players) from Thaurissan 0081 <gen> named Thaurissan : Play No sound and display So... who shall die first? Madoran or Khardros? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Khardros Wildhammer 0082 <gen> named Khardros Wildhammer : Play No sound and display You are not even worthy to look at, Thaurissan. I pity you for your stupidity. You should know that my faction declares war to the both of you! . Modify duration: Set to 8.00 seconds and Wait
Unit - Make Rifleman 0071 <gen> face Rifleman 0072 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Meeting13 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0072 <gen> named Rifleman : Play No sound and display Uh oh, this looks bad... time to shoot some Dark Irons... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Meeting14 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Meeting15 for Player 1 (Red) over 3.00 seconds
Wait 2.80 seconds
Cinematic - Fade out over 0.50 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Snipe1 for Player 1 (Red) over 0.50 seconds
Wait 0.50 seconds
Sound - Play MuradinYesAttack3 <gen> at 100 % volume, attached to Rifleman 0072 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0072 <gen> named Rifleman : Play No sound and display Take this, ya bastard! . Modify duration: Set to 3.00 seconds and Wait
Sound - Play RiflemanAttack2 <gen> at 100 % volume, attached to Rifleman 0072 <gen>
Camera - . Apply . gg_cam_Meeting16 for Player 1 (Red) over 0.20 seconds
Animation - Play Apprentice Wizard 0080 <gen> 's death animation
Wait 0.01 seconds
Camera - . Apply . gg_cam_Snipe1 for Player 1 (Red) over 0.20 seconds
Wait 1.50 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Apprentice Wizard 0080 <gen> from the game
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 10.00 seconds
Unit Group - Pick every unit in (Units in Region_022 <gen>) and do (Make (Picked unit) face (Center of Region_023_Copy <gen>) over 0.20 seconds)
Cinematic - Send transmission to (All players) from Thaurissan 0081 <gen> named Thaurissan : Play No sound and display I see somebody came prepared... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Madoran Bronzebeard 0057 <gen> named Madoran Bronzebeard : Play No sound and display You will die, Thaurissan! . Modify duration: Set to 2.00 seconds and Wait
Unit - Replace Madoran Bronzebeard 0057 <gen> with a Madoran Bronzebeard Flying using The old unit's relative life and mana
Unit - Make (Last replaced unit) face Thaurissan 0081 <gen> over 0.20 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Change (Picked unit)'s animation speed to 10.00% of its original speed)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set (Picked unit) movement speed to 13.00)
Unit - Order (Last replaced unit) to Move To . (Center of Region_023 <gen>)
Animation - Play (Last replaced unit) 's Attack animation, using only Rare animations
Camera - . Apply . gg_cam_Battle1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Battle2 for Player 1 (Red) over 4.00 seconds
Animation - Change (Last replaced unit) flying height to 150.00 at 100.00
Wait 1.30 seconds
Camera - . Apply . gg_cam_Battle3 for Player 1 (Red) over 0.50 seconds
Animation - Change (Last replaced unit) flying height to 0.00 at 300.00
Trigger - Run Battle <gen> (ignoring conditions)
Battle
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set (Picked unit) movement speed to (Default movement speed of (Picked unit)))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Thaurissan 0081 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit Group - Pick every unit in (Units in Region_022 <gen>) and do (Make (Picked unit) face Thaurissan 0081 <gen> over 0.40 seconds)
Cinematic - Send transmission to (All players) from Thaurissan 0081 <gen> named Thaurissan : Play No sound and display You will have to do much better than that if you ever hope to defeat me. Perhaps another time, fellow Lords. . Modify duration: Set to 7.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Thaurissan 0081 <gen> using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 10.00 seconds
Unit Group - Pick every unit in (Units in Region_022 <gen>) and do (Make (Picked unit) face Khardros Wildhammer 0082 <gen> over 0.40 seconds)
Cinematic - Send transmission to (All players) from Khardros Wildhammer 0082 <gen> named Khardros Wildhammer : Play No sound and display It's time to clean this mess up. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Khardros Wildhammer 0082 <gen> to Move To . (Center of Region_033 <gen>)
Wait until ((Region_033 <gen> contains Khardros Wildhammer 0082 <gen>) Equal to True) , checking every 0.20 seconds
Unit - Make Khardros Wildhammer 0082 <gen> face (Center of Region_030 <gen>) over 0.20 seconds
Animation - Play Khardros Wildhammer 0082 <gen> 's Stand Ready animation
Wait 0.50 seconds
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 75.00 %, 75.00 %, 100.00 %) with 0 % transparency
Wait 0.25 seconds
Animation - Change Khardros Wildhammer 0082 <gen> 's animation speed to 500.00 % of its original speed
Animation - Play Khardros Wildhammer 0082 <gen> 's Attack animation
Unit - Move Khardros Wildhammer 0082 <gen> instantly to (Center of Region_033_Copy <gen>)
Unit Group - Pick every unit in (Units in Region_022 <gen>) and do (Make (Picked unit) face Khardros Wildhammer 0082 <gen> over 0.00 seconds)
Unit - Make Khardros Wildhammer 0082 <gen> face 270.00 over 0 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 75.00 %, 75.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_035 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Animation - Change Khardros Wildhammer 0082 <gen> 's animation speed to 100 % of its original speed
Animation - Play Khardros Wildhammer 0082 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Khardros Wildhammer 0082 <gen> named Khardros Wildhammer : Play No sound and display Hm. I would have expected more of Thaurissan. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Khardros Wildhammer 0082 <gen> face Madoran Bronzebeard 0057 <gen> over 0.30 seconds
Cinematic - Send transmission to (All players) from Khardros Wildhammer 0082 <gen> named Khardros Wildhammer : Play No sound and display No matter. If you, Madoran, try to do anything... My kingdom and I will see to it personally that you are murdered! . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Khardros Wildhammer 0082 <gen> named Khardros Wildhammer : Play No sound and display Wildhammers, move out! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Khardros Wildhammer 0082 <gen> to Move To . (Center of Region_036 <gen>)
Unit - Order Mortar Team 0077 <gen> to Move To . (Center of Region_036 <gen>)
Unit - Order Rifleman 0076 <gen> to Move To . (Center of Region_036 <gen>)
Unit - Order Rifleman 0075 <gen> to Move To . (Center of Region_036 <gen>)
Wait 5.00 seconds
Trigger - Run Muster_to_war <gen> (checking conditions)
Trigger - Turn off Battle <gen>
Muster to war
Events
Conditions
Actions
Camera - . Apply . gg_cam_Meeting10 for Player 1 (Red) over 10.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Hide (Picked unit))
Unit - Make Major Nademor 0063 <gen> face (Last replaced unit) over 0.50 seconds
Cinematic - Send transmission to (All players) from (Last replaced unit) named Madoran Bronzebeard : Play No sound and display Damn! This is exactly what i feared off, Thaurissan will prepare his forces while Khardros is obviously try to take Ironforge. We have to be prepared, Major, have my forces ready for my signal... . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Major Nademor 0063 <gen> named Major Nademor : Play No sound and display Yes Sir, I'll prepare them right infront of Ironforge... . Modify duration: Set to 4.50 seconds and Wait
Unit - Order Major Nademor 0063 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play LichKingTheme <gen>
Game - Display to (All players) for 3.00 seconds the text: One month later, Ironforge
Unit - Move (Last replaced unit) instantly to (Center of Region_038 <gen>) , facing 210.00 degrees
Unit - Move Major Nademor 0063 <gen> instantly to (Center of Region_039 <gen>) , facing 80.00 degrees
Camera - . Apply . gg_cam_War1 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Major Nademor 0063 <gen> to Move To . (Center of Region_040 <gen>)
Camera - . Apply . gg_cam_War2 for Player 1 (Red) over 1.25 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_War3 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last replaced unit) named Madoran Bronzebeard : Play No sound and display Major? What are you doing here? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_War4 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Major Nademor 0063 <gen> named Major Nademor : Play No sound and display Sir!, our scouts have confirmed that the Wildhammers have started an assault on the Montain on Ironforge, they are only but a 2 day walk from Ironforge and almost at the Foothill of the mountain! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_War5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_War6 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from (Last replaced unit) named Madoran Bronzebeard : Play No sound and display Wildhammers! they're forcing my hand this time, I cannot let them come even close to Ironforge, they have left me no choice, Major, prepare the army, we are officially going to war! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Major Nademor 0063 <gen> named Major Nademor : Play No sound and display Right away milord, I shall awake General Fothright and we leave today at once... . Modify duration: Set to 5.50 seconds and Wait
Unit - Order Major Nademor 0063 <gen> to Move To . (Center of Region_039 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_War7 for Player 1 (Red) over 0 seconds
Unit - Move (Last replaced unit) instantly to (Center of Region_043 <gen>) , facing 0.00 degrees
Unit - Move Major Nademor 0063 <gen> instantly to (Center of Region_044 <gen>) , facing 0.00 degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_045 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_046 <gen>))
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_War8 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_War9 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_War10 for Player 1 (Red) over 4.00 seconds
Wait 3.90 seconds
Camera - . Apply . gg_cam_War11 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_War12 for Player 1 (Red) over 7.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Music by:Lord of the RingsHaloWarcraft III
Wait 4.00 seconds
Game - Display to (All players) for 9.00 seconds the text: Special thanks to: [Death] for making fighting scene and helping make this cinematic, Player_72985 for help, rulerofiron99 for being a great rival, proud_frenchie and jamster for beta testing , Top Hunter and Warnicro for being supportive like everyone else...
Wait 11.00 seconds
Game - Display to (All players) for 3.00 seconds the text: To be continued...
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 001
Events
Conditions
Actions
Camera - . Apply . gg_cam_Snipe1 for Player 1 (Red) over 0.50 seconds
Wait 0.50 seconds
Sound - Play MuradinYesAttack3 <gen> at 100 % volume, attached to Rifleman 0072 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0072 <gen> named Rifleman : Play No sound and display Take this, ya bastard! . Modify duration: Set to 3.00 seconds and Wait
Sound - Play RiflemanAttack2 <gen> at 100 % volume, attached to Rifleman 0072 <gen>
Camera - . Apply . gg_cam_Meeting16 for Player 1 (Red) over 0.20 seconds
Animation - Play Apprentice Wizard 0080 <gen> 's death animation
Wait 0.01 seconds
Camera - . Apply . gg_cam_Snipe1 for Player 1 (Red) over 0.20 seconds
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