Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
War of Lord's.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Cmds
War
War Wall
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
-------- South Traitor #1 can type "-TO WAR" To send soldiers to the middle of the map and fight! Bring heros if you want the XP! And North King #1 can type "-War Wall" To Make a wall to seperate the 2 factions till they brake threw! --------
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Time - Every 120.00 seconds of game time
Conditions
(Number of living War Footman units owned by Player 1 (Red)) Less than or equal to 1000
(Number of living War Footman units owned by Player 2 (Blue)) Less than or equal to 1000
(Number of living War Footman units owned by Player 3 (Teal)) Less than or equal to 1000
(Tavern 0070 <gen> is A structure) Equal to ((Picked destructible) is alive)
Actions
Unit - Create 7 . War Footman for Player 1 (Red) at (Position of Tavern 0070 <gen>) facing 90.00 degrees
Unit - Create 7 . War Footman for Player 2 (Blue) at (Position of Tavern 0070 <gen>) facing 90.00 degrees
Unit - Create 7 . War Footman for Player 3 (Teal) at (Position of Tavern 0070 <gen>) facing 90.00 degrees
War
Events
Player - Player 4 (Purple) types a chat message containing -TO WAR! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- The South Declares WAR against the North! Be Prepaired! --------
Cinematic - Send transmission to (All allies of Player 4 (Purple).) from Traitor Commader 0094 <gen> named Sir.Melmand : Play No sound and display Men We will invade the enemy faction! IMMEDIATLY! . Modify duration: Set to 20.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Captain 0115 <gen> named Captain. William Hamstan : Play No sound and display Men of The North Prepair yourself for the southern attack! They willbe coming through like donkey kong! . Modify duration: Set to 20.00 seconds and Wait
Unit - Create 24 . War Footman for Player 4 (Purple) at (Center of South_War_Spawn <gen>) facing 90.00 degrees
Unit - Create 12 . War Knight for Player 5 (Yellow) at (Center of South_War_Spawn <gen>) facing 90.00 degrees
Unit - Create 24 . War Footman for Player 1 (Red) at (Center of North__War_Spawn <gen>) facing 270.00 degrees
Unit - Create 24 . War Footman for Player 2 (Blue) at (Center of North__War_Spawn <gen>) facing 270.00 degrees
Unit - Create 24 . War Footman for Player 3 (Teal) at (Center of North__War_Spawn <gen>) facing 270.00 degrees
War Wall
Events
Player - Player 1 (Red) types a chat message containing -War Wall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of The_War_Wall <gen>) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
-------- The North Has Activated the avatar wall! Dont touch it! --------
Destructible - Create a ATg1 (Unexpected type: 'destructablecode') at (Center of The_War_Wall <gen>) facing 90.00 with scale 1000.00 and variation 0
Cinematic - Send transmission to (All players) from Pit Lord 0111 <gen> named The Wall Warner! : Play No sound and display The North Has activated the war wall! Now you must brake threw or they will destroy your mighty empire! . Modify duration: Set to 20.00 seconds and Wait
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.