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Triggers
The War For The Kingdom.w3x
Variables
Unit
Starting Region
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Starting Region
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Make (Dying unit) Explode on death
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 500 at (Center of Region_008 <gen>) , dealing 1000000000.00 damage of attack type Normal and damage type Normal
Unit - Cause (Attacking unit) to damage circular area after 0 seconds of radius 500 at (Center of Region_007 <gen>) , dealing 100000000.00 damage of attack type Normal and damage type Normal
Unit - Create 7 . Swordsman for Player 2 (Blue) at (Center of Starting_Region <gen>) facing Default building facing degrees
Unit - Create 3 . Swordsman for Player 2 (Blue) at (Center of Starting_Region_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 2 (Blue) at (Center of Starting_Region_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Castle for Player 2 (Blue) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit Group - Add Swordsman 0491 <gen> to (Units in Region_004 <gen>)
Unit - Create 5 . Dark Troll Warlord for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Lightning - Create a Lightning Attack lightning effect from source (Center of Region_003 <gen>) to target (Center of Region_006 <gen>)
Hero - Instantly revive Paladin 0484 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
Unit - Kill (Triggering unit)
Unit - Create 10 . Footman for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 9 . Footman for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 9 . Footman for Player 1 (Red) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 15 . Knight for Player 1 (Red) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 15 . Footman for Player 1 (Red) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 10 . Rifleman for Player 1 (Red) at (Center of Region_015 <gen>) facing Default building facing degrees
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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