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Triggers
The Valley of Forn.w3x
Variables
Initialization
Housedeath
Respawn
sight
Respawn2
THE quest
The quest 2
THE quest bunny
The quest 2 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
THEquest
quest
No
THEquesteffect
effect
No
Housedeath
Events
Unit - House 0001 <gen> Dies
Conditions
Actions
Hero - Set Newb 0002 <gen> Hero-level to 100 , Show level-up graphics
Quest - Display to (All players) the Quest Update message: You Win! Good job.
Respawn
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Wait 1.00 game-time seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
sight
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
Respawn2
Events
Unit - Newb 0002 <gen> Dies
Conditions
Actions
Hero - Instantly revive Newb 0002 <gen> at (Position of (Dying unit)) , Show revival graphics
THE quest
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0007 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set THEquesteffect = (Last created special effect)
The quest 2
Events
Unit - A unit comes within 256 of Villager 0007 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named Villager : Play No sound and display HELP! Please find both the rabbits in this map! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on THE_quest_bunny <gen>
Special Effect - Destroy THEquesteffect
Quest - Create a Required quest titled Awsome Quest with the description Find both rabbits! , using icon path ReplaceableTextures\CommandButtons\BTNCritterRabbit.blp
Set Variable Set THEquest = (Last created quest)
THE quest bunny
Events
Unit - A unit comes within 100.00 of Human 0003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn on The_quest_2_Copy <gen>
The quest 2 Copy
Events
Unit - A unit comes within 256 of Villager 0007 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named Villager : Play No sound and display Thanks. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Quest - Mark THEquest as Completed
Quest - Display to (All players) the Quest Update message: Yay you completed the quest! We are sorry but we do not have enough funding, time, or motivation to make the rest of this map. But you can still level to 100!
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