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Triggers
Treasure.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Sound - Play PursuitTheme <gen>
Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Untitled Trigger 002
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Assassin 0003 <gen> named Ronin : Play No sound and display Alright the treasure should be up ahead........ . Modify duration: Add 5.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Assassin 0003 <gen> named Ronin : Play No sound and display After i walk by the two guards, take them out.Once i make it by the fire ill hit the barrel of explosives thus killing all of the enemys. . Modify duration: Add 8.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Knight 0004 <gen> named John : Play No sound and display Ill Cover you on the Left. . Modify duration: Add 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Knight 0001 <gen> named Jake : Play No sound and display Ill Cover you on the Right. . Modify duration: Add 1.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Knight 0004 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Knight 0001 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Assassin 0003 <gen> to Move To . (Center of Region_002 <gen>)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play ArrowAttack1 <gen> at 100 % volume, located at (Center of Region_001 <gen>) with Z offset 0
Wait 0.25 seconds
Sound - Play ArrowImpact <gen> at 100 % volume, located at (Center of Region_001 <gen>) with Z offset 0
Unit - Kill Grunt 0005 <gen>
Wait 0.90 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play ArrowAttack1 <gen> at 100 % volume, located at (Center of Region_002 <gen>) with Z offset 0
Wait 0.25 seconds
Sound - Play ArrowImpact <gen> at 100 % volume, located at (Center of Region_002 <gen>) with Z offset 0
Unit - Kill Grunt 0006 <gen>
Wait 0.25 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0.00 seconds
Wait 1.00 seconds
Animation - Play Assassin 0003 <gen> 's attack animation
Sound - Play ArrowAttack1 <gen> at 100 % volume, located at (Center of (Entire map)) with Z offset 0
Sound - Play BuildingDeathLargeHuman <gen> at 100 % volume, located at (Center of (Entire map)) with Z offset 0
Destructible - Kill Barrel of Explosives 0030 <gen>
Unit - Explode Grunt 0008 <gen> .
Unit - Explode Grunt 0007 <gen> .
Unit - Explode Grunt 0000 <gen> .
Unit - Explode Grunt 0010 <gen> .
Unit - Explode Grunt 0009 <gen> .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Unit - Order Assassin 0003 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Knight 0004 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Knight 0001 <gen> to Move To . (Center of Region_003 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Assassin 0003 <gen> named Ronin : Play No sound and display Its finally ours........... . Modify duration: Add 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play FlashBack1Second <gen> at 100 % volume, located at (Center of (Entire map)) with Z offset 0
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
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