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Triggers
Towers.w3x
Variables
Time
Time
Towers
Tower 01 Spawn
Tower 01 Ownership
Tower 02 Spawn
Tower 02 Ownership
Tower 03 Ownership
Hostile 4 Ownership
Hostile 3 Ownership
Towe 03 Spawn
Hostile 1 Spawn
Hostile 2 Spawn
Hostile 4 Spawn
Hostile 3 Spawn
Hostile 1 Ownership
Names
Tower 01 Name
Visibility
Visibility
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Time
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Tower 01 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank for (Owner of Tower 0001 <gen>) at (Center of Tower_01_Spawn <gen>) facing Default building facing degrees
Tower 01 Ownership
Events
Unit - Tower 0001 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Tower 0001 <gen> to (Owner of (Attacking unit)) and Change color
Tower 02 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank for (Owner of Tower 0002 <gen>) at (Center of Tower_02_Spawn <gen>) facing Default building facing degrees
Tower 02 Ownership
Events
Unit - Tower 0021 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Tower 0021 <gen> to (Owner of (Attacking unit)) and Change color
Tower 03 Ownership
Events
Unit - Tower 0003 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Tower 0003 <gen> to (Owner of (Attacking unit)) and Change color
Hostile 4 Ownership
Events
Unit - Tower 0022 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Tower 0022 <gen> to (Owner of (Attacking unit)) and Change color
Hostile 3 Ownership
Events
Unit - Tower 0020 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Tower 0020 <gen> to (Owner of (Attacking unit)) and Change color
Towe 03 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank for (Owner of Tower 0003 <gen>) at (Center of Tower_03_Spawn <gen>) facing Default building facing degrees
Hostile 1 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank for (Owner of Tower 0019 <gen>) at (Center of Hostile_1 <gen>) facing Default building facing degrees
Hostile 2 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank for (Owner of Tower 0021 <gen>) at (Center of Hostile_2 <gen>) facing Default building facing degrees
Hostile 4 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank for (Owner of Tower 0022 <gen>) at (Center of Hostile_4 <gen>) facing Default building facing degrees
Hostile 3 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tank for (Owner of Tower 0020 <gen>) at (Center of Hostile_3 <gen>) facing Default building facing degrees
Hostile 1 Ownership
Events
Unit - Tower 0019 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Tower 0019 <gen> to (Owner of (Attacking unit)) and Change color
Tower 01 Name
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Tower above Tower 0001 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tower above Tower 0002 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tower above Tower 0003 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tower above Tower 0019 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tower above Tower 0020 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tower above Tower 0021 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tower above Tower 0022 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Neutral Hostile emitting Visibility across (Playable map area)
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