• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import The Temple of Mournhold

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model The Temple of Mournhold of the bundle The Temple of Mournhold. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Temple of Mournhold.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple2.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple20.blp
Temple21.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Temple.mdx

Now Click the "Import File" Button:

Next select 'Temple.mdx' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx

Done, you have imported the file Temple.mdx.

Importing Temple1.blp

Now Click the "Import File" Button:

Next select 'Temple1.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
war3mapimported/Temple1.blp

Double-click the file Temple1.blp:

Temple1.blp
Image / Texture
46
war3mapimported/Temple1.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple1.blp
Image / Texture
46
Temple1.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp

Done, you have imported the file Temple1.blp.

Importing Temple10.blp

Now Click the "Import File" Button:

Next select 'Temple10.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
war3mapimported/Temple10.blp

Double-click the file Temple10.blp:

Temple10.blp
Image / Texture
65
war3mapimported/Temple10.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple10.blp
Image / Texture
65
Temple10.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp

Done, you have imported the file Temple10.blp.

Importing Temple11.blp

Now Click the "Import File" Button:

Next select 'Temple11.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
war3mapimported/Temple11.blp

Double-click the file Temple11.blp:

Temple11.blp
Image / Texture
51
war3mapimported/Temple11.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple11.blp
Image / Texture
51
Temple11.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp

Done, you have imported the file Temple11.blp.

Importing Temple12.blp

Now Click the "Import File" Button:

Next select 'Temple12.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
war3mapimported/Temple12.blp

Double-click the file Temple12.blp:

Temple12.blp
Image / Texture
62
war3mapimported/Temple12.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple12.blp
Image / Texture
62
Temple12.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp

Done, you have imported the file Temple12.blp.

Importing Temple13.blp

Now Click the "Import File" Button:

Next select 'Temple13.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
war3mapimported/Temple13.blp

Double-click the file Temple13.blp:

Temple13.blp
Image / Texture
32
war3mapimported/Temple13.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple13.blp
Image / Texture
32
Temple13.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp

Done, you have imported the file Temple13.blp.

Importing Temple14.blp

Now Click the "Import File" Button:

Next select 'Temple14.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
war3mapimported/Temple14.blp

Double-click the file Temple14.blp:

Temple14.blp
Image / Texture
26
war3mapimported/Temple14.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple14.blp
Image / Texture
26
Temple14.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp

Done, you have imported the file Temple14.blp.

Importing Temple15.blp

Now Click the "Import File" Button:

Next select 'Temple15.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
war3mapimported/Temple15.blp

Double-click the file Temple15.blp:

Temple15.blp
Image / Texture
16
war3mapimported/Temple15.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple15.blp
Image / Texture
16
Temple15.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp

Done, you have imported the file Temple15.blp.

Importing Temple16.blp

Now Click the "Import File" Button:

Next select 'Temple16.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
war3mapimported/Temple16.blp

Double-click the file Temple16.blp:

Temple16.blp
Image / Texture
47
war3mapimported/Temple16.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple16.blp
Image / Texture
47
Temple16.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp

Done, you have imported the file Temple16.blp.

Importing Temple17.blp

Now Click the "Import File" Button:

Next select 'Temple17.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
war3mapimported/Temple17.blp

Double-click the file Temple17.blp:

Temple17.blp
Image / Texture
28
war3mapimported/Temple17.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple17.blp
Image / Texture
28
Temple17.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp

Done, you have imported the file Temple17.blp.

Importing Temple19.blp

Now Click the "Import File" Button:

Next select 'Temple19.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
war3mapimported/Temple19.blp

Double-click the file Temple19.blp:

Temple19.blp
Image / Texture
54
war3mapimported/Temple19.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple19.blp
Image / Texture
54
Temple19.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp

Done, you have imported the file Temple19.blp.

Importing Temple2.blp

Now Click the "Import File" Button:

Next select 'Temple2.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
war3mapimported/Temple2.blp

Double-click the file Temple2.blp:

Temple2.blp
Image / Texture
29
war3mapimported/Temple2.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple2.blp
Image / Texture
29
Temple2.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp

Done, you have imported the file Temple2.blp.

Importing Temple20.blp

Now Click the "Import File" Button:

Next select 'Temple20.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
war3mapimported/Temple20.blp

Double-click the file Temple20.blp:

Temple20.blp
Image / Texture
61
war3mapimported/Temple20.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple20.blp
Image / Texture
61
Temple20.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp

Done, you have imported the file Temple20.blp.

Importing Temple21.blp

Now Click the "Import File" Button:

Next select 'Temple21.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
war3mapimported/Temple21.blp

Double-click the file Temple21.blp:

Temple21.blp
Image / Texture
48
war3mapimported/Temple21.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple21.blp
Image / Texture
48
Temple21.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp

Done, you have imported the file Temple21.blp.

Importing Temple3.blp

Now Click the "Import File" Button:

Next select 'Temple3.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
war3mapimported/Temple3.blp

Double-click the file Temple3.blp:

Temple3.blp
Image / Texture
49
war3mapimported/Temple3.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple3.blp
Image / Texture
49
Temple3.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp

Done, you have imported the file Temple3.blp.

Importing Temple4.blp

Now Click the "Import File" Button:

Next select 'Temple4.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
war3mapimported/Temple4.blp

Double-click the file Temple4.blp:

Temple4.blp
Image / Texture
16
war3mapimported/Temple4.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple4.blp
Image / Texture
16
Temple4.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp

Done, you have imported the file Temple4.blp.

Importing Temple5.blp

Now Click the "Import File" Button:

Next select 'Temple5.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
war3mapimported/Temple5.blp

Double-click the file Temple5.blp:

Temple5.blp
Image / Texture
52
war3mapimported/Temple5.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple5.blp
Image / Texture
52
Temple5.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
Temple5.blp

Done, you have imported the file Temple5.blp.

Importing Temple6.blp

Now Click the "Import File" Button:

Next select 'Temple6.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
Temple5.blp
Temple6.blp
Image / Texture
29
war3mapimported/Temple6.blp

Double-click the file Temple6.blp:

Temple6.blp
Image / Texture
29
war3mapimported/Temple6.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple6.blp
Image / Texture
29
Temple6.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
Temple5.blp
Temple6.blp
Image / Texture
29
Temple6.blp

Done, you have imported the file Temple6.blp.

Importing Temple7.blp

Now Click the "Import File" Button:

Next select 'Temple7.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
Temple5.blp
Temple6.blp
Image / Texture
29
Temple6.blp
Temple7.blp
Image / Texture
64
war3mapimported/Temple7.blp

Double-click the file Temple7.blp:

Temple7.blp
Image / Texture
64
war3mapimported/Temple7.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple7.blp
Image / Texture
64
Temple7.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
Temple5.blp
Temple6.blp
Image / Texture
29
Temple6.blp
Temple7.blp
Image / Texture
64
Temple7.blp

Done, you have imported the file Temple7.blp.

Importing Temple8.blp

Now Click the "Import File" Button:

Next select 'Temple8.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
Temple5.blp
Temple6.blp
Image / Texture
29
Temple6.blp
Temple7.blp
Image / Texture
64
Temple7.blp
Temple8.blp
Image / Texture
65
war3mapimported/Temple8.blp

Double-click the file Temple8.blp:

Temple8.blp
Image / Texture
65
war3mapimported/Temple8.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple8.blp
Image / Texture
65
Temple8.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
Temple5.blp
Temple6.blp
Image / Texture
29
Temple6.blp
Temple7.blp
Image / Texture
64
Temple7.blp
Temple8.blp
Image / Texture
65
Temple8.blp

Done, you have imported the file Temple8.blp.

Importing Temple9.blp

Now Click the "Import File" Button:

Next select 'Temple9.blp' in the folder which you extracted from the zip archive:

The Temple of Mournhold
Temple.mdx
Temple1.blp
Temple10.blp
Temple11.blp
Temple12.blp
Temple13.blp
Temple14.blp
Temple15.blp
Temple16.blp
Temple17.blp
Temple19.blp
Temple2.blp
Temple20.blp
Temple21.blp
Temple3.blp
Temple4.blp
Temple5.blp
Temple6.blp
Temple7.blp
Temple8.blp
Temple9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
Temple5.blp
Temple6.blp
Image / Texture
29
Temple6.blp
Temple7.blp
Image / Texture
64
Temple7.blp
Temple8.blp
Image / Texture
65
Temple8.blp
Temple9.blp
Image / Texture
55
war3mapimported/Temple9.blp

Double-click the file Temple9.blp:

Temple9.blp
Image / Texture
55
war3mapimported/Temple9.blp

Tick the box "Use Custom Path" and type in the correct path:

Temple9.blp
Image / Texture
55
Temple9.blp

The file has been properly added to the map archive:

Temple.mdx
Model
384
war3mapimported/Temple.mdx
Temple1.blp
Image / Texture
46
Temple1.blp
Temple10.blp
Image / Texture
65
Temple10.blp
Temple11.blp
Image / Texture
51
Temple11.blp
Temple12.blp
Image / Texture
62
Temple12.blp
Temple13.blp
Image / Texture
32
Temple13.blp
Temple14.blp
Image / Texture
26
Temple14.blp
Temple15.blp
Image / Texture
16
Temple15.blp
Temple16.blp
Image / Texture
47
Temple16.blp
Temple17.blp
Image / Texture
28
Temple17.blp
Temple19.blp
Image / Texture
54
Temple19.blp
Temple2.blp
Image / Texture
29
Temple2.blp
Temple20.blp
Image / Texture
61
Temple20.blp
Temple21.blp
Image / Texture
48
Temple21.blp
Temple3.blp
Image / Texture
49
Temple3.blp
Temple4.blp
Image / Texture
16
Temple4.blp
Temple5.blp
Image / Texture
52
Temple5.blp
Temple6.blp
Image / Texture
29
Temple6.blp
Temple7.blp
Image / Texture
64
Temple7.blp
Temple8.blp
Image / Texture
65
Temple8.blp
Temple9.blp
Image / Texture
55
Temple9.blp

Done, you have imported the file Temple9.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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