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Triggers
The Supreme Tank.w3x
Variables
Defeat!
Marine Die
Tank die
Cinamatics
The First Cinamatic
Introduce
The Second Cinamatic
Tank is stolen
The Last Cinamatic
Outro
The Missions!
Primary Missions!
The Police Squad
The Tank of Supreme
The Downfall of Confadarcy
Optional Mission!
Time too Loot
Particle Laser
Primary COMPLETED!!!
The Police Squad COMPLETED
The Tank of Supreme COMPLETED
Optional COMPLETED!
Time to Loot COMPLETED
Particle Laser COMPLETED
OTHER!!!!!!!!!!!!
ICON CREDITS
SKIN CREDITS
MODEL CREDITS
Music
Music
Unit Triggers!
The Police!
Patrolling Police Cars
Police Units OUT
Police Units OUT 2
Sirens
The Army!
Patrolling Marines
Doors and Gates!
The Doors!
The First Door
They are breaking in
The Facilities doors
The LAST door
The Gates!
The Great Facility Gate
Spells
Hellstorm Cannon
Hellstorm Cannon Activates
Hellstorm Cannon Laser
Emergency Repair
Emergency Repair SOUND
Earthshaker
Earthquake
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Downfall_of_Confadarcy
quest
No
Hellstorm_Cannon_Point
location
No
Particle_Laser
quest
No
Police_Squad
quest
No
The_Tank_of_Supreme
quest
No
Time_too_LOOT
quest
No
Marine Die
Events
Unit - Elite Marine 0028 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
Tank die
Events
Unit - SUPER TANK 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
Introduce
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_01_The_Marine for Player 12 (Brown) over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display I have betrayed humanity! Thats is what I only say! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Set music volume to 100.00 %
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_02_The_Army for Player 12 (Brown) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_03_The_Army_p2 for Player 12 (Brown) over 5.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display Lord Nocab Saerdna and his army of mercanries and brained washed soilders had took control of the great planet Siloportem! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_04_The_Commander for Player 12 (Brown) over 3.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_05_The_Commander_p2 for Player 12 (Brown) over 1.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_06_The_Commander_The_Army for Player 12 (Brown) over 3.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display And I was Lord Nocab Saerdna right hand! I was the Commander of his army! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_07_The_Execution for Player 12 (Brown) over 0.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_08_The_Execution_p2 for Player 12 (Brown) over 3.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_09_The_Execution_p3 for Player 12 (Brown) over 1.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_10_The_Execution_p4 for Player 12 (Brown) over 4.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display If the women diden't accept to be maidens to the Emperor, then they were executed! Like the men who diden't accept to be a slave or a marine! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Marine 0332 <gen> 's attack animation
Animation - Play Marine 0333 <gen> 's attack animation
Animation - Play Elite Marine 0331 <gen> 's attack animation
Wait 0.05 seconds
Unit - Kill Villager 0314 <gen>
Animation - Play Marine 0332 <gen> 's attack animation
Animation - Play Marine 0333 <gen> 's attack animation
Animation - Play Elite Marine 0331 <gen> 's attack animation
Wait 0.05 seconds
Animation - Play Marine 0332 <gen> 's attack animation
Animation - Play Marine 0333 <gen> 's attack animation
Animation - Play Elite Marine 0331 <gen> 's attack animation
Unit - Kill Villager 0313 <gen>
Wait 0.05 seconds
Animation - Play Marine 0332 <gen> 's attack animation
Animation - Play Marine 0333 <gen> 's attack animation
Animation - Play Elite Marine 0331 <gen> 's attack animation
Unit - Kill Villager 0306 <gen>
Wait 0.05 seconds
Animation - Play Marine 0332 <gen> 's attack animation
Animation - Play Marine 0333 <gen> 's attack animation
Animation - Play Elite Marine 0331 <gen> 's attack animation
Unit - Kill Villager 0308 <gen>
Wait 0.05 seconds
Unit - Kill Villager 0307 <gen>
Wait 2 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_11_The_Cruel_Marines for Player 12 (Brown) over 0.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 0.05 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_12_The_Cruel_Marines_p2 for Player 12 (Brown) over 5.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Unit - Order Marine 0310 <gen> to Attack . Villager 0311 <gen>
Wait 0.50 seconds
Animation - Change Marine 0310 <gen> 's animation speed to 60.00 % of its original speed
Animation - Play Marine 0310 <gen> 's spell animation
Wait 0.05 seconds
Animation - Change Villager 0309 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Villager 0309 <gen> 's death animation
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display The people was tortured by their "new" Emperor Nocab Saerdna's soilders! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_13_The_Police for Player 12 (Brown) over 0.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_14_The_Police_p2 for Player 12 (Brown) over 4.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 80.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_15_The_Police_Chief for Player 12 (Brown) over 3.00 seconds
Cinematic - Fade in over 8.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display The Emperor did also got the Police on his side! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_01_The_Marine for Player 12 (Brown) over 0.00 seconds
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display But today when I woke up, I realised what I have got to do! I realised what was wrong and right! I realised that I was free from the Emperors Curse! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display And what i got to do is to kill the Emperor! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_19_The_Facility for Player 12 (Brown) over 3.00 seconds
Wait 3.10 seconds
Camera - . Apply . gg_cam_Camera_20_The_Facility_p2 for Player 12 (Brown) over 5.00 seconds
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display But to do that, I have to break me in to the great facility which lies just behind this building! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_17_The_Tank for Player 12 (Brown) over 5.00 seconds
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display In this facility I should find the Great Supreme Tank! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_18_The_Tank_p2 for Player 12 (Brown) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_16_The_HQ for Player 12 (Brown) over 6.00 seconds
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display And when I have stolen the tank I will brake me out of the facility and then destroy the great HQ which the Emperor is hiding in! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_22_The_Home for Player 12 (Brown) over 6.00 seconds
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display But it seems that they already know of my "betreyal"! And I will not Escape this without a fight! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_01_The_Marine for Player 12 (Brown) over 3.00 seconds
Wait 3.55 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Tank is stolen
Events
Destructible - Computer 1054 <gen> dies
Conditions
Actions
Trigger - Turn off Marine_Die <gen>
Wait 0.70 seconds
Unit - Hide Elite Marine 0028 <gen>
Sound - Play QuestCompleted <gen>
Camera - . Apply . gg_cam_Camera_17_The_Tank for Player 12 (Brown) over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_18_The_Tank_p2 for Player 12 (Brown) over 8.00 seconds
Cinematic - Send transmission to (All players) from SUPER TANK 0001 <gen> named Andreas Bacon : Play No sound and display Now lets kill the Emperor! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 4.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Unit - Change ownership of SUPER TANK 0001 <gen> to Player 12 (Brown) and Retain color
Cinematic - Send transmission to (All players) from Clockwerk Goblin 0344 <gen> named ALARM : Play No sound and display Attention! The Supreme Tank has been stolen! Send every forces to the facility! Protect the Emperors HQ at all cost! . Modify duration: Add 0 seconds and Wait
Outro
Events
Unit - Confadarcy Head Quarters 0005 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Camera - . Apply . gg_cam_Camera_21_Outro_The_Baste_is_destroyed for Player 12 (Brown) over 3.00 seconds
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\Artillery Shell.mdl
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Camera - Rotate camera 360.00 degrees around (Center of Outro_Base_Explosion <gen>) for Player 12 (Brown) over 8.00 seconds
Camera - Shake the camera for Player 12 (Brown) with magnitude 35.00
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\Artillery Shell.mdx
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\NuclearExplosion.mdx
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\Artillery Shell.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\NuclearExplosion.mdx
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\Artillery Shell.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\NuclearExplosion.mdx
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\Artillery Shell.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\NuclearExplosion.mdx
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\Artillery Shell.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\NuclearExplosion.mdx
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\Artillery Shell.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\NuclearExplosion.mdx
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\Artillery Shell.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\NuclearExplosion.mdx
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\Artillery Shell.mdl
Special Effect - Create a special effect at (Random point in Outro_Base_Explosion <gen>) using war3mapImported\NuclearExplosion.mdx
Wait 1.00 seconds
Sound - Play EarthquakeLoop1 <gen>
Sound - Play PandarenUltimate <gen>
Camera - Shake the camera for Player 12 (Brown) with magnitude 500.00
Unit - Create 1 Nuclear Explosion for Neutral Passive at (Center of Outro_Base_Explosion <gen>) facing (Position of (Triggering unit))
Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
Sound - Play FlashBack1Second <gen>
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Camera - Stop swaying/shaking the camera for Player 12 (Brown) .
Sound - Play VolcanoLoop <gen>
Wait 1.00 seconds
Sound - Stop VolcanoLoop <gen> After fading
Wait 2 seconds
Cinematic - Send transmission to (All players) from Elite Marine 0028 <gen> named Andreas Bacon : Play No sound and display Now every one is free! Now we can rebuild this society with peace! A new age for this planet has begun! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
The Police Squad
Events
Time - Elapsed game time is 125.00 seconds
Conditions
Actions
Quest - Create a Required quest titled The Cops! with the description The Emperor seems to already know of my "betreyal"! Intresting... However, he have sent a Squad of the local police units to arrest me! But I cannot allow them!- Eliminate the Police Squad!- Andreas Bacon must survive! , using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
Quest - Display to (All players) the Quest Discovered message: The Cops!- Eliminate the Police Squad!- Andreas Bacon must survive!
Quest - Flash the quest dialog button
Set Variable Set Police_Squad = (Last created quest)
Sound - Play QuestNew <gen>
The Tank of Supreme
Events
Unit - Marine 0355 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Quest - Create a Required quest titled The Tank of Supreme! with the description Now I have to steal the Supreme Tank! The Tank lies in the heavily guarded facility! If I shall steal the tank, Then I need to destroy the computer which lies behind the Tank! The Tank is my ticket to my success!- Steal the Tank- Andreas Bacon , using icon path war3mapImported\Heavy Tank (ICON).tga
Quest - Display to (All players) the Quest Discovered message: The Tank of Supreme- Steal the Tank- Andreas Bacon must surive
Quest - Flash the quest dialog button
Set Variable Set The_Tank_of_Supreme = (Last created quest)
Sound - Play QuestNew <gen>
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Cinematic - Ping minimap for (All players) at (Position of SUPER TANK 0001 <gen>) for 3.00 seconds
Wait 10.00 seconds
Cinematic - Ping minimap for (All players) at (Position of SUPER TANK 0001 <gen>) for 3.00 seconds
Wait 10.00 seconds
Cinematic - Ping minimap for (All players) at (Position of SUPER TANK 0001 <gen>) for 3.00 seconds
Wait 10.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Position of SUPER TANK 0001 <gen>) to a radius of 500.00 .
Wait 10.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Fog of war from (Position of SUPER TANK 0001 <gen>) to a radius of 500.00 .
The Downfall of Confadarcy
Events
Destructible - Computer 1054 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Quest - Create a Required quest titled Downfall of Confadarcy with the description It is time to burn this Empire to dust!- Destroy the Confadarcy HQ- The Supreme Tank must survie! , using icon path ReplaceableTextures\CommandButtons\BTNWallOfFire.blp
Quest - Display to (All players) the Quest Discovered message: Downfall of Confadarcy- Destroy the Confadarcy HQ- The Supreme Tank must surive
Quest - Flash the quest dialog button
Set Variable Set Downfall_of_Confadarcy = (Last created quest)
Sound - Play QuestNew <gen>
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Cinematic - Ping minimap for (All players) at (Position of Confadarcy Head Quarters 0005 <gen>) for 3.00 seconds
Wait 10.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Confadarcy Head Quarters 0005 <gen>) for 3.00 seconds
Wait 10.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Confadarcy Head Quarters 0005 <gen>) for 3.00 seconds
Wait 10.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Position of Confadarcy Head Quarters 0005 <gen>) to a radius of 2500.00 .
Wait 10.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Fog of war from (Position of Confadarcy Head Quarters 0005 <gen>) to a radius of 2500.00 .
Time too Loot
Events
Unit - Marine 0355 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Quest - Create a Required quest titled Time to LOOT! with the description If I shall be succesful in this war, I will need more medkits! I think I can find does medkits in Ambulances!- Destroy a Ambulance- Andreas Bacon must survive! , using icon path ReplaceableTextures\CommandButtons\BTNMedkit.blp
Quest - Display to (All players) the Quest Discovered message: Time to LOOT!- Destroy a Ambulance- Andreas Bacon
Quest - Flash the quest dialog button
Set Variable Set Time_too_LOOT = (Last created quest)
Sound - Play QuestNew <gen>
Particle Laser
Events
Destructible - Computer 1817 <gen> dies
Conditions
Actions
Wait 5.00 seconds
Quest - Create a Required quest titled Particle Laser with the description The Tanks parking is heavily defended! To pass them I will need greater weaponary! This facility contains a powerful portable Particle Gun! Maybe it is time for me to steal it!- Steal the Particle Laser- Andreas Bacon must survive! , using icon path ReplaceableTextures\CommandButtons\BTNGaussRifle3.blp
Quest - Display to (All players) the Quest Discovered message: Particle Laser- Steal the Particle Gun!- Andreas Bacon must survive!
Quest - Flash the quest dialog button
Set Variable Set Particle_Laser = (Last created quest)
Sound - Play QuestNew <gen>
The Police Squad COMPLETED
Events
Unit - Marine 0355 <gen> Dies
Conditions
Actions
Quest - Mark Police_Squad as Completed
Quest - Display to (All players) the Quest Completed message: The Cops! (Complete)- Eliminate the Police Squad! (Complete)- Andreas Bacon must Survive! (Complete)
Quest - Flash the quest dialog button
Sound - Play QuestCompleted <gen>
The Tank of Supreme COMPLETED
Events
Destructible - Computer 1054 <gen> dies
Conditions
Actions
Quest - Mark The_Tank_of_Supreme as Completed
Quest - Flash the quest dialog button
Trigger - Turn off The_Tank_of_Supreme <gen>
Time to Loot COMPLETED
Events
Unit - Ambulance 0018 <gen> Dies
Unit - Ambulance 0017 <gen> Dies
Conditions
Actions
Quest - Mark Time_too_LOOT as Completed
Quest - Display to (All players) the Quest Completed message: Time to LOOT!! (Complete)- Destroy a Ambulance! (Complete)- Andreas Bacon must Survive! (Complete)
Quest - Flash the quest dialog button
Sound - Play QuestCompleted <gen>
Particle Laser COMPLETED
Events
Unit - Elite Marine 0028 <gen> Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0263
Actions
Quest - Mark Particle_Laser as Completed
Quest - Display to (All players) the Quest Completed message: Particle Laser! (Complete)- Steal the Particle Gun (Complete)- Andreas Bacon must Survive! (Complete)
Quest - Flash the quest dialog button
Sound - Play QuestCompleted <gen>
ICON CREDITS
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled ICON CREDITS with the description Modern Armor - The_SilentHeavy Armor - The_SilentAutomatic Rifle - The_SilentEnergy Battery - The_SilentCommando Rifle/Earthshaker - The_SilentDual Hell Cannons - sPyHeavy Tank Armor - HuinipachutliEmergency Repair - InfinitynexusHellstorm Cannon - ChevronSevenFlamestrike - KolaGrenade - ANdROnIQSupreme Tank - FranksterMedkit - HappyTauren , using icon path ReplaceableTextures\CommandButtons\BTNGrenadeF1.blp
SKIN CREDITS
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled SKIN CREDITS with the description Interface - CRAZYRUSSIANFemale Citizen - OlyvianFuturistic City Objects - Stanakin Skywalker Futuristic Treasure Chest - Stanakin SkywalkerRoads - MassiveMasterModern Terrain - inhuman89 , using icon path ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp
MODEL CREDITS
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled MODEL CREDITS with the description Ambulance - skrabFiretruck - skrabPolice Car - skrabCar - DraelrenHeavy Explosion - Bon_JoviMissile - WILL THE ALMIGHTYParticle Gun - Ampharos 222City Building/Barrack - Mr.BobRadar - Mr.Bob War Factory - Mr. BobGrenade - KitabatakeComputer - The_SilentFacility Gate/HQ Entrance - The_SilentLightning Generator - Scythy DervishModern Door - Pyramidhe@dModern Wall - Pyramidhe@dMedKit - HappyTaurenBastion Light - TeaspoonSupreme Tank - FranksterConfadarcy HQ - Elunes-GuardianStreet Light - Illidan(Evil)XPolice Unit - Oliver , using icon path war3mapImported\Marine Icon.tga
Music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
For each (Integer A) from 1 to 100 , do (Actions)
Loop - Actions
Sound - Play CNCMegamix <gen>
Wait 485.00 seconds
Sound - Play CNCMegamix <gen>
Wait 485.00 seconds
Patrolling Police Cars
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Unit - Order Police Car 0019 <gen> to Move To . (Center of Police_Patroll_1 <gen>)
Unit - Order Police Car 0020 <gen> to Move To . (Center of Police_Patroll_2 <gen>)
Wait 7.00 seconds
Unit - Order Police Car 0019 <gen> to Move To . (Center of Police_Patroll_2 <gen>)
Unit - Order Police Car 0020 <gen> to Move To . (Center of Police_Patroll_1 <gen>)
Wait 10.00 seconds
Unit - Order Police Car 0019 <gen> to Move To . (Center of Police_Patroll_START_1 <gen>)
Unit - Order Police Car 0020 <gen> to Move To . (Center of Police_Patroll_START_2 <gen>)
Wait 7.00 seconds
Unit - Order Police Car 0019 <gen> to Move To . (Center of Police_Patroll_2 <gen>)
Unit - Order Police Car 0020 <gen> to Move To . (Center of Police_Patroll_1 <gen>)
Wait 10.00 seconds
Unit - Order Police Car 0019 <gen> to Move To . (Center of Police_Patroll_1 <gen>)
Unit - Order Police Car 0020 <gen> to Move To . (Center of Police_Patroll_2 <gen>)
Wait 7.00 seconds
Unit - Order Police Car 0019 <gen> to Move To . (Center of Police_Patroll_START_2 <gen>)
Unit - Order Police Car 0020 <gen> to Move To . (Center of Police_Patroll_START_1 <gen>)
Wait 7.00 seconds
Police Units OUT
Events
Unit - A unit comes within 500.00 of Police Car 0019 <gen>
Conditions
(Triggering unit) Equal to Elite Marine 0028 <gen>
Actions
Unit - Create 3 . Police Unit for Player 9 (Gray) at (Position of Police Car 0019 <gen>) facing (Facing of Elite Marine 0028 <gen>) degrees
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Police Units OUT 2
Events
Unit - A unit comes within 500.00 of Police Car 0020 <gen>
Conditions
(Triggering unit) Equal to Elite Marine 0028 <gen>
Actions
Unit - Create 3 . Police Unit for Player 9 (Gray) at (Position of Police Car 0020 <gen>) facing (Facing of Elite Marine 0028 <gen>) degrees
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Sirens
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Animation - Play Police Car 0345 <gen> 's spell animation
Animation - Play Police Car 0347 <gen> 's spell animation
Animation - Play Police Car 0346 <gen> 's spell animation
Animation - Play Ambulance 0018 <gen> 's spell animation
Animation - Play Ambulance 0017 <gen> 's spell animation
Animation - Play Firetruck 0016 <gen> 's spell animation
Patrolling Marines
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Marine 0059 <gen> to Patrol To . (Center of Patroll_2 <gen>)
Unit - Order Marine 0058 <gen> to Patrol To . (Center of Partoll_1 <gen>)
The First Door
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Destructible - Open Door 1217 <gen>
They are breaking in
Events
Time - Elapsed game time is 125.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Marine 0051 <gen> named Squad Leader : Play No sound and display Attention! Attention! We have got direct orders from the Emperor to arrest you! So come out here with your hands in the air! And no one will be harmed! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Marine 0051 <gen> named Squad Leader : Play No sound and display Times up! We are breaking in! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Destructible - Kill Door 0000 <gen>
Wait 0.50 seconds
Unit Group - Order (Units in The_Rasia_Squad <gen>) to Attack . Elite Marine 0028 <gen>
The Facilities doors
Events
Destructible - Computer 1817 <gen> dies
Conditions
Actions
Destructible - Open Door 1309 <gen>
Destructible - Open Door 1327 <gen>
Destructible - Open Door 1328 <gen>
Destructible - Open Door 1330 <gen>
Destructible - Open Door 1329 <gen>
Destructible - Open Door 1332 <gen>
Destructible - Open Door 1334 <gen>
Destructible - Open Door 1335 <gen>
Sound - Play Transmission <gen>
Cinematic - Send transmission to (All players) from Clockwerk Goblin 0344 <gen> named ALARM : Play No sound and display Attention! All doors has been open cause security problems! Be on your guard! The tank must be protected at all cost! The Security doors to the tank is looked! . Modify duration: Add 0 seconds and Wait
Wait 7.00 seconds
The LAST door
Events
Destructible - Computer 1891 <gen> dies
Conditions
Actions
Destructible - Open Door 1338 <gen>
The Great Facility Gate
Events
Destructible - Computer 1894 <gen> dies
Conditions
Actions
Destructible - Open Facility Gate 0010 <gen>
Hellstorm Cannon Activates
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Hellstorm Cannon
Actions
Set Variable Set Hellstorm_Cannon_Point = (Position of (Triggering unit))
Special Effect - Create a special effect at Hellstorm_Cannon_Point using Abilities\Spells\Other\Doom\DoomDeath.mdl
Sound - Play ShimmeringPortalDeath <gen>
Sound - Play FlameStrikeTargetWaveNonLoop1 <gen>
Hellstorm Cannon Laser
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hellstorm Cannon
Actions
Camera - Shake the camera for Player 12 (Brown) with magnitude 80.00
Unit - Cause SUPER TANK 0001 <gen> to damage SUPER TANK 0001 <gen> , dealing 500 damage of attack type Spells and damage type Normal
Sound - Play BreathOfFire1 <gen>
Sound - Play Shockwave <gen>
Sound - Play FlameStrikeBirth1 <gen>
Sound - Play ImmolationTarget1 <gen>
Sound - Play RainOfFireTarget1 <gen>
Sound - Play RainOfFireTarget2 <gen>
Sound - Play RainOfFireTarget3 <gen>
Unit - Create 1 . Hellstorm Laser ... for (Owner of (Triggering unit)) at Hellstorm_Cannon_Point facing (Facing of (Triggering unit)) degrees
Unit - Create 10 . Hellstorm Explosion for (Owner of (Triggering unit)) at Hellstorm_Cannon_Point facing (Facing of (Triggering unit)) degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Hellstorm Laser ... for (Owner of (Triggering unit)) at Hellstorm_Cannon_Point facing (Facing of (Triggering unit)) degrees
Unit - Create 10 . Hellstorm Explosion for (Owner of (Triggering unit)) at Hellstorm_Cannon_Point facing (Facing of (Triggering unit)) degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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