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Triggers
Tale Of War (Demo).w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 004 Copy
Untitled Trigger 005
u
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 011 Copy
Untitled Trigger 011 Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Purple , Changing color of existing units
Player - Set name of Player 1 (Red) to Arden Swornblade
Player - Set name of Player 2 (Blue) to Demon Forces
Player - Set name of Player 3 (Teal) to Imperial Garrison
Player - Set name of Player 4 (Purple) to Soldiers
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Animation - Play Necromancer 0002 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Play InfernalBirth1 <gen>
Wait 3.00 seconds
Animation - Play Necromancer 0001 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Play InfernalBirth1 <gen>
Wait 3.00 seconds
Animation - Play Necromancer 0000 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Sound - Play InfernalBirth1 <gen>
Wait 3.00 seconds
Animation - Play Necromancer 0002 <gen> 's spell animation
Animation - Play Necromancer 0001 <gen> 's spell animation
Animation - Play Necromancer 0000 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 2 seconds
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop UndeadVictory <gen> After fading
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play ArthasTheme <gen>
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display Captain, I have recieved word that this barracks is not up to standard, you know that the King does not appreciate mediocrity. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0027 <gen> named Captain : Play No sound and display I'm sorry m'ilord, but the last few...... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0027 <gen> named Captain : Play No sound and display What in the world is that?! . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display Wha...?! . Modify duration: Add 0 seconds and Don't wait
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 2 . Felguard for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Order Royal Knight 0028 <gen> to Move To . (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_002 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Unit - Create 3 . Felguard for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display How is this possible!?I must reach Lady Elara to make sure she is safe. . Modify duration: Add 0 seconds and Don't wait
Quest - Create a Required quest titled Damsel In Distress with the description Lady Elara is in the South-Eastern gardens of the city, she must be found and led to safety. , using icon path ReplaceableTextures\CommandButtons\BTNFemaleElfVillager.blp
Quest - Create a Required quest titled Survival with the description -Arden must Survive , using icon path ReplaceableTextures\CommandButtons\BTNMageTower.blp
Destructible - Open Gate 0136 <gen>
Destructible - Make Gate 0151 <gen> Invulnerable
Destructible - Make Gate 0153 <gen> Invulnerable
Destructible - Make Gate 0152 <gen> Invulnerable
Destructible - Make Gate 0606 <gen> Invulnerable
Destructible - Make Elven Gate 0693 <gen> Invulnerable
Untitled Trigger 001
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Felguard for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Beast for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Cinematic - Send transmission to (All players) from Captain 0027 <gen> named Captain : Play No sound and display What in the......!! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Unit - Create 2 . Felguard for Player 2 (Blue) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Felguard for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 10.00 seconds
Destructible - Open Gate 0152 <gen>
Destructible - Open Gate 0163 <gen>
Untitled Trigger 002
Events
Unit - A unit enters Region_008 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_010 <gen>))
Destructible - Open Gate 0163 <gen>
Cinematic - Send transmission to (All players) from Captain 0047 <gen> named Captain John : Play CaptainYesAttack1 <gen> and display C'mon boys!Let's teach these demons a lesson! . Modify duration: Add 0 seconds and Wait
Untitled Trigger 002 Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Unit - Move Royal Knight 0028 <gen> instantly to (Center of Region_012 <gen>)
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display M'ilord, do you have any idea what is going on? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0063 <gen> named Paladin : Play No sound and display Unfortunantely not sir, these demons just started popping up out of nowhere. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display Hmmmm.Perhaps we should.... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Create 3 . Felguard for Player 2 (Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 3 . Felguard for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 3 . Felguard for Player 2 (Blue) at (Center of Region_013 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 5.00 seconds
Unit - Create 2 . Fel Beast for Player 2 (Blue) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Beast for Player 2 (Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Beast for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 10.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Player 2 (Blue) at (Center of Region_013 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Destructible - Open City Entrance 0353 <gen>
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0063 <gen> named Paladin : Play No sound and display These Demons are too powerful!Run boy! Save Lady Elara! . Modify duration: Add 0 seconds and Wait
Untitled Trigger 003
Events
Unit - A unit enters Region_015 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Close City Entrance 0353 <gen>
Cinematic - Send transmission to (All players) from Captain 0068 <gen> named Captain : Play No sound and display Lord Arden! You've made it! . Modify duration: Add 0 seconds and Wait
Untitled Trigger 004
Events
Unit - A unit enters Region_016 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_018 <gen>))
Destructible - Open Gate 0385 <gen>
Cinematic - Send transmission to (All players) from Paladin 0085 <gen> named Paladin : Play No sound and display For The Light! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Untitled Trigger 004 Copy
Events
Unit - A unit enters Region_019 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Sound - Play HPitLordYesAttack2 <gen> at 100 % volume, located at (Center of Region_019 <gen>) with Z offset 0
Destructible - Kill City Entrance 0432 <gen>
Destructible - Kill City Entrance 0433 <gen>
Unit - Order Demonlord 0095 <gen> to Move To . (Center of Region_019 <gen>)
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display Fall Back!That thing is massive! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Untitled Trigger 005
Events
Unit - A unit enters Region_019 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 20.00 seconds
Destructible - Open Gate 0153 <gen>
Trigger - Turn off (This trigger)
Unit - Create 8 . Footman for Player 3 (Teal) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Captain for Player 3 (Teal) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Player 3 (Teal) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_019 <gen>))
Cinematic - Send transmission to (All players) from Paladin 0063 <gen> named Paladin : Play No sound and display ForThe Light and The King!!! . Modify duration: Add 0 seconds and Wait
u
Events
Unit - Demonlord 0095 <gen> Dies
Conditions
Actions
Destructible - Kill City Entrance 0434 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Royal Knight 0028 <gen> instantly to (Center of Region_020 <gen>)
Unit - Move Paladin 0097 <gen> instantly to (Center of Region_021 <gen>)
Unit - Move Captain 0099 <gen> instantly to (Center of Region_022 <gen>)
Unit - Move Footman 0098 <gen> instantly to (Center of Region_023 <gen>)
Unit - Move Knight 0100 <gen> instantly to (Center of Region_024 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 10.00 seconds
Unit - Order Royal Knight 0028 <gen> to Move To . (Center of Region_025 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0063 <gen> named Garen The Gatekeeper : Play No sound and display Lord Arden, these demons have been attacking us trying to get throught, luckily none did till that Doomlord came barging through. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display Well done men, is the path ahead clear so I may reach the Royal Gardens? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0063 <gen> named Garen The Gatekeeper : Play No sound and display Unfortunantely not my lord, there are hundreds of demons to the east of here. It will be almost impossible to get through. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0063 <gen> named Garen The Gatekeeper : Play No sound and display If I may ask m'lord, why do you want to go to the Royal Gardens at such a time? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display Lady Elara, the daughter of the King is there with the sorceress Aurelia, I need to make sure they are safe. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0063 <gen> named Garen The Gatekeeper : Play No sound and display Aurelia you say? I think they will be just fine lad.... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Change ownership of Royal Knight 0028 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Captain 0068 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Footman 0069 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Footman 0070 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Footman 0071 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Footman 0072 <gen> to Player 3 (Teal) and Change color
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Magus 0104 <gen> named Aurelia : Play No sound and display We should really be getting back Elara, we spent too much time here already . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Lady Elara 0103 <gen> named Elara : Play No sound and display Oh come on Aurelia, don't be such a stick in the mud. It's great to be outside among the trees instead of behind some old musty tome. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Magus 0104 <gen> named Aurelia : Play No sound and display I feel inclined to diagree with you about that... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 2.00 seconds
Unit - Create 1 . Felguard for Player 2 (Blue) at (Center of Region_026 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
Unit - Change ownership of Magus 0104 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Lady Elara 0103 <gen> to Player 1 (Red) and Change color
Cinematic - Send transmission to (All players) from Magus 0104 <gen> named Aurelia : Play No sound and display What in the Four realms is that?! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 006
Events
Unit - Felguard 0105 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0579 <gen>
Destructible - Open Gate 0494 <gen>
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Magus 0104 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Lady Elara 0103 <gen> to Move To . (Center of Region_028 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0106 <gen> named Captain : Play No sound and display Lady Elara! Lady Aurelia!We have been sent by the king to escort you to the palace. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Lady Elara 0103 <gen> named Elara : Play No sound and display That's a relief. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Magus 0104 <gen> named Aurelia : Play No sound and display Wait a moment, I don't fully understand whats going on.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0106 <gen> named Captain : Play No sound and display I will explain on the way, for now just follow me. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 2.00 seconds
Unit - Create 1 . Demonlord for Player 2 (Blue) at (Center of Region_029 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Destructible - Kill City Entrance 0578 <gen>
Sound - Play HPitLordYesAttack2 <gen> at 100 % volume, located at (Center of Region_029 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Captain 0106 <gen> named Captain : Play No sound and display What in the World!!??!My ladies! Run to the gate!We'll hold it off! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Unit - Order Magus 0104 <gen> to Move To . (Center of Region_030 <gen>)
Unit - Order Lady Elara 0103 <gen> to Move To . (Center of Region_031 <gen>)
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 1.00 seconds
Destructible - Close Gate 0579 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 007
Events
Destructible - Barrel of Explosives 0594 <gen> dies
Conditions
Actions
Destructible - Kill Barrel of Explosives 0599 <gen>
Destructible - Kill Barrel of Explosives 0595 <gen>
Destructible - Kill Barrel of Explosives 0596 <gen>
Destructible - Kill Barrel of Explosives 0598 <gen>
Destructible - Kill Barrel of Explosives 0597 <gen>
Destructible - Kill Barrel of Explosives 0600 <gen>
Special Effect - Create a special effect at (Center of Region_032 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Cinematic - Send transmission to (All players) from Demonlord 0120 <gen> named Doomlord : Play InfernalBirth1 <gen> and display Ooooh!!!Pretty Lights!!! . Modify duration: Add 0 seconds and Wait
Unit - Set Demonlord 0120 <gen> acquisition range to 0.00
Destructible - Kill Gate 0588 <gen>
Unit Group - Order (Units in Region_034 <gen>) to Move To . (Center of Region_035 <gen>)
Untitled Trigger 008
Events
Unit - A unit enters Region_036 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Magus 0104 <gen> named Aurelia : Play No sound and display Liara! What's going on?! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0124 <gen> named Liara Swiftbolt : Play No sound and display Demons have somehow been summoned inside the city.Our mission is to help Lady Elara reach the Inner City, as dictated by Queen Aria. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Magus 0104 <gen> named Aurelia : Play No sound and display The Queen sent you a message.....Strange that I recieved nothing..... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0124 <gen> named Liara Swiftbolt : Play No sound and display Now is not the time to doubt the Queen, let's go! . Modify duration: Add 0 seconds and Wait
Destructible - Open Elven Gate 0693 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_037 <gen>
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Send transmission to (All players) from Ranger 0124 <gen> named Liara Swiftbolt : Play No sound and display There are a lot of demons in the next area, we should move carefully. . Modify duration: Add 0 seconds and Wait
Untitled Trigger 009
Events
Unit - Bloodfiend 0244 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0795 <gen>
Unit - Create 5 . Felguard for Player 2 (Blue) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Beast for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 5 . Felguard for Player 2 (Blue) at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Beast for Player 2 (Blue) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit - Create 5 . Bloodfiend for Player 2 (Blue) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Player 2 (Blue) at (Center of Region_038 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_042 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_041 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_040 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_043 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Cinematic - Send transmission to (All players) from Magus 0104 <gen> named Aurelia : Play No sound and display There are so many of them... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Change ownership of Royal Knight 0028 <gen> to Player 1 (Red) and Change color
Unit - Move Royal Knight 0028 <gen> instantly to (Center of Region_044 <gen>)
Unit - Create 4 . Footman for Player 1 (Red) at (Center of Region_044 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_044 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_043 <gen>))
Untitled Trigger 010
Events
Unit - A unit enters Region_045 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Royal Knight 0028 <gen> instantly to (Center of Region_046 <gen>) , facing (Center of Region_048 <gen>)
Unit - Move Magus 0104 <gen> instantly to (Center of Region_047 <gen>) , facing (Center of Region_048 <gen>)
Unit - Move Lady Elara 0103 <gen> instantly to (Center of Region_048 <gen>) , facing (Center of Region_037 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display Aurlelia, you have my thanks for saving Lady Elara, how can we ever repay you? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Magus 0104 <gen> named Aurelia : Play No sound and display The improved relations between our kingdoms is enough, but for now I think we should het Elara to her father, before she finds herself in more danger. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Royal Knight 0028 <gen> named Arden Swornblade : Play No sound and display Captain!Take Lady Elara to the palace, we will syat here and see to the defense of the wall. . Modify duration: Add 0 seconds and Wait
Unit - Order Lady Elara 0103 <gen> to Move To . (Center of Region_049 <gen>)
Unit - Order Captain 0258 <gen> to Move To . (Center of Region_049 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 011
Events
Unit - Royal Knight 0028 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Untitled Trigger 011 Copy
Events
Unit - Magus 0104 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Untitled Trigger 011 Copy 2
Events
Unit - Lady Elara 0103 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
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