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Triggers
Ant Sheep Wars Extended 1-2.w3x
Variables
Spcl Efcts
yay
Start
Movie
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
yay
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0044 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0045 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0046 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0047 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0048 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0049 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0050 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0029 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0040 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0041 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0043 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Archer Sheep 0042 <gen> using ElvenBow.mdx
Wait 1.00 seconds
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0052 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0053 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0055 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0061 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0054 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0059 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0056 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0058 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0057 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0060 <gen> using Aragonssword.MDX
Wait 1.00 seconds
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0072 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0062 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0070 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0071 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0063 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0064 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0065 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0066 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0069 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the handright (Unexpected type: 'attachpoint') of Sheep Soldgier 0068 <gen> using Aragonssword.MDX
Movie
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_The_command for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0002 <gen> named King of the Ant Sheep: : Play Yell <gen> and display Bahh...Bah.Bahh.Bahhhhh.Bah.Bahh.BAHHH!(You my servant must command the army!) . Modify duration: Add 0 seconds and Wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0002 <gen> named King of the Ant Sheep: : Play talk <gen> and display Bahh Bah?(Can you?) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Bouncer Sheep 0016 <gen> named Servant Number 00002433325: : Play MiniSheep <gen> and display BaBahh.(Ok) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_The_Base_1 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_The_base_2 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_The_base_three for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_The_evil_base__1 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Royal King: : Play Yell <gen> and display BahBahhBahBa!(We will attack soon!) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Archer sheep number 01: : Play MiniSheep <gen> and display Bahba?(What about You?) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Royal Ant Sheep King: : Play talk <gen> and display Bahbababahh(Ill watch you concuer the Place.) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Attack for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldgier 0058 <gen> named Sheep Soldier: : Play MiniSheep <gen> and display Bahhba!(ATTACK!) . Modify duration: Add 0 seconds and Wait
Unit - Order Sheep Soldgier 0059 <gen> to Move To . (Center of Move <gen>)
Unit - Order Sheep Soldgier 0056 <gen> to Move To . (Center of Move <gen>)
Unit - Order Sheep Soldgier 0058 <gen> to Move To . (Center of Move <gen>)
Unit - Order Sheep Soldgier 0057 <gen> to Move To . (Center of Move <gen>)
Unit - Order Sheep Soldgier 0060 <gen> to Move To . (Center of Move <gen>)
Wait 3.00 seconds
Sound - Play WoW_Legends <gen>
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Sheep Soldier: : Play Yell <gen> and display Bahhbabah!(Stand your Ground!) . Modify duration: Add 0 seconds and Wait
Unit - Order Sheep Soldgier 0059 <gen> to Attack . Sheep Soldgier 0052 <gen>
Unit - Order Sheep Soldgier 0058 <gen> to Attack . Sheep Soldgier 0053 <gen>
Unit - Order Sheep Soldgier 0056 <gen> to Attack . Sheep Soldgier 0055 <gen>
Unit - Order Sheep Soldgier 0057 <gen> to Attack . Sheep Soldgier 0061 <gen>
Unit - Order Sheep Soldgier 0060 <gen> to Attack . Sheep Soldgier 0054 <gen>
Wait 0.01 seconds
Unit - Order Sheep Soldgier 0052 <gen> to Attack . Sheep Soldgier 0059 <gen>
Unit - Order Sheep Soldgier 0053 <gen> to Attack . Sheep Soldgier 0056 <gen>
Unit - Order Sheep Soldgier 0055 <gen> to Attack . Sheep Soldgier 0058 <gen>
Unit - Order Sheep Soldgier 0054 <gen> to Attack . Sheep Soldgier 0057 <gen>
Unit - Order Sheep Soldgier 0061 <gen> to Attack . Sheep Soldgier 0060 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Change ownership of Sheep Soldgier 0052 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0053 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0055 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0061 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep Soldgier 0054 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0044 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0045 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0046 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0047 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0048 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0049 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Archer Sheep 0050 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sheep 0051 <gen> to Neutral Hostile and Change color
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Unit - Kill Sheep Soldgier 0053 <gen>
Unit - Kill Sheep Soldgier 0054 <gen>
Unit - Kill Sheep Soldgier 0053 <gen>
Unit - Kill Sheep Soldgier 0061 <gen>
Unit - Kill Sheep Soldgier 0055 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Bouncer Sheep 0017 <gen> named Servant: : Play Yell <gen> and display Bahbaaaa!(WE WON!) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep 0051 <gen> named Evil Royal King: : Play Yell <gen> and display Baaabahhh!..........Bahhhbababaaabahh!(Not Quite!.......You haven't taken over my kingdom yet!) . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldgier 0072 <gen> named Horn with sheep: : Play Yell <gen> and display BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!(horn noise) . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Army_comes for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldgier 0072 <gen> named Army Leader: : Play No sound and display Bahhbaaa!(ATTACK!) . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Sheep Soldgier 0062 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0063 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0064 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0065 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0066 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0067 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0068 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0069 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0070 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0071 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Sheep Soldgier 0072 <gen> to Move To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Cinematic - Apply a filter over 15.00 seconds using No blending on texture Sheep Extended End pic.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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