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Triggers
(2)TheSyndicatesHive.w3x
Variables
Inicialización
VoiceB1
VoiceB2
TriggerVoiceB1
TriggerVoiceB2
TriggerVoiceW1
TriggerVoiceW2
TriggerVoiceO1
TriggerVoiceO2
VoiceW1
VoiceW2
Ogrevoices1
Ogrevoices2
Jail1
Inicialización de refriega
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Dado
integer
No
dummy
unit
No
player
player
No
VoiceB1
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Bandit Lord 0026 <gen> named Bandit Lord : Play banditkillthemall <gen> and display kill them all! . Modify duration: Add 0 seconds and Wait
Else - Actions
Cinematic - Send transmission to (Player group(player)) from Bandit Lord 0026 <gen> named Bandit Lord : Play banditkillthemall <gen> and display kill them all! . Modify duration: Add 0 seconds and Wait
VoiceB2
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Race of (Owner of (Entering unit))) Equal to Human
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Bandit Lord 0038 <gen> named Bandit Lord : Play banditkillthemall <gen> and display kill them all! . Modify duration: Add 0 seconds and Wait
Else - Actions
Cinematic - Send transmission to (Player group(player)) from Bandit Lord 0038 <gen> named Bandit Lord : Play banditkillthemall <gen> and display kill them all! . Modify duration: Add 0 seconds and Wait
TriggerVoiceB1
Events
Unit - A unit enters Bandits1 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Set Variable Set player = (Owner of (Entering unit))
Trigger - Run VoiceB1 <gen> (checking conditions)
Trigger - Turn off (This trigger)
TriggerVoiceB2
Events
Unit - A unit enters Bandits2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Set Variable Set player = (Owner of (Entering unit))
Trigger - Run VoiceB2 <gen> (checking conditions)
Trigger - Turn off (This trigger)
TriggerVoiceW1
Events
Unit - A unit enters Regi__n_008 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Set Variable Set player = (Owner of (Entering unit))
Trigger - Run VoiceW1 <gen> (checking conditions)
Trigger - Turn off (This trigger)
TriggerVoiceW2
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Set Variable Set player = (Owner of (Entering unit))
Trigger - Run VoiceW2 <gen> (checking conditions)
Trigger - Turn off (This trigger)
TriggerVoiceO1
Events
Unit - A unit enters Ogrevoices1 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Set Variable Set player = (Owner of (Entering unit))
Trigger - Run Ogrevoices1 <gen> (checking conditions)
Trigger - Turn off (This trigger)
TriggerVoiceO2
Events
Unit - A unit enters Ogrevoices2 <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to User
Actions
Set Variable Set player = (Owner of (Entering unit))
Trigger - Run Ogrevoices2 <gen> (checking conditions)
Trigger - Turn off (This trigger)
VoiceW1
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Race of player) Equal to Orc
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Dark Wizard 0057 <gen> named Bandit Warlock : Play damnorcshowdareyoutofollowustothisland <gen> and display damn orcs! How dare to follow us to this land? . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Race of player) Equal to Human
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Dark Wizard 0057 <gen> named Bandit Warlock : Play HeroArchMageYesAttack2 <gen> and display for the glory! . Modify duration: Add 0 seconds and Wait
Else - Actions
Cinematic - Send transmission to (Player group(player)) from Dark Wizard 0057 <gen> named Bandit Warlock : Play HeroArchMageYesAttack2 <gen> and display for the glory! . Modify duration: Add 0 seconds and Wait
VoiceW2
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Race of player) Equal to Orc
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Dark Wizard 0037 <gen> named Bandit Warlock : Play damnorcshowdareyoutofollowustothisland <gen> and display damn orcs! How dare to follow us to this land? . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Race of player) Equal to Human
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Dark Wizard 0037 <gen> named Bandit Warlock : Play HeroArchMageYesAttack2 <gen> and display for the glory! . Modify duration: Add 0 seconds and Wait
Else - Actions
Cinematic - Send transmission to (Player group(player)) from Dark Wizard 0037 <gen> named Bandit Warlock : Play HeroArchMageYesAttack2 <gen> and display for the glory! . Modify duration: Add 0 seconds and Wait
Ogrevoices1
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Race of player) Equal to Human
Then - Actions
Set Variable Set Dado = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 1
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0022 <gen> named Ogre : Play Towarmugtholbringtowar <gen> and display the war Mug'Thol bring the war! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 2
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0022 <gen> named Ogre : Play Wefollowdarklady <gen> and display we follow Dark Lady! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 3
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0022 <gen> named Ogre : Play beautyphantomfoundenemiestokill <gen> and display beauty phantom found enemies to kill! . Modify duration: Add 0 seconds and Wait
Else - Actions
Else - Actions
Set Variable Set Dado = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 1
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0022 <gen> named Ogre : Play Towarmugtholbringtowar <gen> and display the war Mug'Thol bring the war! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 2
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0022 <gen> named Ogre : Play Wefollowdarklady <gen> and display we follow Dark Lady! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 3
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0022 <gen> named Ogre : Play beautyphantomfoundenemiestokill <gen> and display beauty phantom found enemies to kill! . Modify duration: Add 0 seconds and Wait
Else - Actions
Ogrevoices2
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Race of player) Equal to Human
Then - Actions
Set Variable Set Dado = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 1
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0017 <gen> named Ogre : Play Towarmugtholbringtowar <gen> and display the war Mug'Thol bring the war! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 2
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0017 <gen> named Ogre : Play Wefollowdarklady <gen> and display we follow Dark Lady! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 3
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0017 <gen> named Ogre : Play beautyphantomfoundenemiestokill <gen> and display beauty phantom found enemies to kill! . Modify duration: Add 0 seconds and Wait
Else - Actions
Else - Actions
Set Variable Set Dado = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 1
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0017 <gen> named Ogre : Play Towarmugtholbringtowar <gen> and display the war Mug'Thol bring the war! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 2
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0017 <gen> named Ogre : Play Wefollowdarklady <gen> and display we follow Dark Lady! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dado Equal to 3
Then - Actions
Cinematic - Send transmission to (Player group(player)) from Ogre Lord 0017 <gen> named Ogre : Play beautyphantomfoundenemiestokill <gen> and display beauty phantom found enemies to kill! . Modify duration: Add 0 seconds and Wait
Else - Actions
Jail1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Cage
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Race of (Owner of (Killing unit))) Equal to Human
Then - Actions
Unit - Create 1 . Swordsman for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Cinematic - Send transmission to (Player group((Owner of (Killing unit)))) from (Last created unit) named Villager : Play FootmanWarcry1 <gen> and display for Lordaeron! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Killing unit))) Equal to Orc
Then - Actions
Unit - Create 1 . Orc Warlock for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Cinematic - Send transmission to (Player group((Owner of (Killing unit)))) from (Last created unit) named Warlock : Play Forthehorde <gen> and display for the horde! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Killing unit))) Equal to Undead
Then - Actions
Unit - Create 1 . Necromancer for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Cinematic - Send transmission to (Player group((Owner of (Killing unit)))) from (Last created unit) named Necromancer : Play Forthelichking <gen> and display for the Lich King! . Modify duration: Add 0 seconds and Wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Killing unit))) Equal to Night Elf
Then - Actions
Unit - Create 1 . Archer for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
Cinematic - Send transmission to (Player group((Owner of (Killing unit)))) from (Last created unit) named Archer : Play Forthemoonlight <gen> and display for the moonlight! . Modify duration: Add 0 seconds and Wait
Else - Actions
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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