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Triggers
Escape The Sunken Castle version 1.1.w3x
Variables
Damages
Spike damage
Rock DMG
Victory
Victory
Defeat
Victory 2
Defeat 2
Defeat 3
Messages
Warning
Warning 2
Mini Boss
Mini boss
Boss Gates
Gates
Kill 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Spike damage
Events
Unit - A unit enters Spikes_1 <gen>
Unit - A unit enters Spikes_2 <gen>
Unit - A unit enters Spikes_3 <gen>
Unit - A unit enters Spikes_4 <gen>
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Set life of Demon Hunter 0093 <gen> to 80.00 %
Wait 0.50 seconds
Unit - Set life of Demon Hunter 0093 <gen> to 70.00 %
Wait 0.50 seconds
Unit - Set life of Demon Hunter 0093 <gen> to 40.00 %
Wait 0.50 seconds
Unit - Set life of Demon Hunter 0093 <gen> to 10.00 %
Wait 0.50 seconds
Unit - Kill Demon Hunter 0093 <gen>
Rock DMG
Events
Unit - A unit enters Rock_DMG <gen>
Unit - A unit enters Rock_DMG_2 <gen>
Unit - A unit enters Rock_DMG_3 <gen>
Unit - A unit enters Rock_DMG_4 <gen>
Unit - A unit enters Rock_DMG_5 <gen>
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Unit - Set life of Demon Hunter 0093 <gen> to 50.00 %
Wait 2.00 seconds
Unit - Explode Demon Hunter 0093 <gen> .
Victory
Events
Unit - A unit enters Exit <gen>
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Unit - Demon Hunter 0093 <gen> Dies
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: You failed to escape!
Victory 2
Events
Unit - Demon Hunter 0093 <gen> Dies
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Defeat 2
Events
Unit - Gormak 0028 <gen> Dies
Conditions
(Gormak 0028 <gen> is A ground unit) Equal to True
Actions
Game - Defeat Player 2 (Blue) with the message: You died!
Defeat 3
Events
Unit - A unit enters Exit <gen>
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Game - Defeat Player 2 (Blue) with the message: Illidan escaped!
Warning
Events
Unit - A unit enters Message <gen>
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Special Effect - Create a special effect at (Center of Message <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Floating Text - Create floating text that reads Dont touch the spikes! at (Center of Message <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Warning 2
Events
Unit - A unit enters Warning <gen>
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Floating Text - Create floating text that reads Dont get crushed by the rocks! at (Center of Warning <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Mini boss
Events
Unit - A unit enters Mini_Boss <gen>
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Destructible - Resurrect Ruined Gate 0574 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
Destructible - Make Ruined Gate 0574 <gen> Invulnerable
Destructible - Make Boss Gate 0866 <gen> Invulnerable
Wait 5.00 seconds
Unit - Create 1 . Sunken Guardian for Neutral Hostile at (Center of Mini_Boss_Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Mini_Boss_Spawn <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 15.00 seconds
Unit - Create 2 . Sunken Guardian for Neutral Hostile at (Center of Mini_Boss_Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Mini_Boss_Spawn <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 20.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Demon Hunter 0093 <gen> using Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl
Unit - Set life of Demon Hunter 0093 <gen> to 100 %
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Unit - Create 1 . Sunken Lord for Neutral Hostile at (Center of Mini_Boss_Spawn <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Mini_Boss_Spawn <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Center of Mini_Boss_Spawn <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Floating Text - Create floating text that reads Good Job! at (Center of Mini_Boss_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Destructible - Destroy Boss Gate 0866 <gen>
Destructible - Destroy Ruined Gate 0574 <gen>
Gates
Events
Unit - A unit enters Gates <gen>
Conditions
(Demon Hunter 0093 <gen> is A Hero) Equal to True
Actions
Destructible - Make Demonic Gate 0575 <gen> Invulnerable
Destructible - Make Ruined Gate 0865 <gen> Invulnerable
Kill 1
Events
Unit - Spirit Killer 0095 <gen> Dies
Conditions
(Spirit Killer 0095 <gen> is A ground unit) Equal to True
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