Name | Type | is_array | initial_value |
Already | boolean | Yes | |
BattleTime | timer | Yes | |
Coop | button | No | |
Coop_Area | dialog | No | |
Deads | integer | No | |
Deaths | integer | Yes | |
EP | button | No | |
Facing | real | Yes | |
Free | button | No | |
Guard1 | unit | No | |
Guard2 | unit | No | |
Guard3 | unit | No | |
healing | real | No | |
Kills | integer | Yes | |
MachineGun | button | No | |
Melee | button | No | |
MGGrenade | timer | No | |
MGRound | timer | No | |
Mode | dialog | No | |
Player | unit | Yes | |
Point | location | Yes | |
PP | button | No | |
PWin | integer | No | 20 |
Rescued | integer | No | |
Revive | timer | Yes | |
Roll | integer | No | |
Rotate | boolean | Yes | true |
Round | timer | Yes | |
Shotgun | button | No | |
ShotgunPellet | timer | No | |
Sniper | button | No | |
SniperRound | timer | No | |
SS | boolean | No | |
Stack | integer | No | |
Stacktype | itemcode | No | |
Swordman | unit | Yes | |
Target | location | No | |
Thunder | integer | No | |
TimerWalk | timer | Yes | |
Utype | unitcode | No | |
Vehicle1 | unit | No | |
Vehicle2 | unit | No | |
Vehicle3 | unit | No | |
Walkings | boolean | Yes | |
Wave | integer | No | 10 |
WaveTimer | timer | No | |
weaponalready | boolean | No | |
Weaponry | dialog | No | |
Weather | integer | No | |
Zombies | integer | Yes | |
Zombiespawn | integer | No | |
ZWin | integer | No | 150 |