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Triggers
Summoning Hell....w3x
Variables
Initialization
The summon
Death
Fire
Runes
Lightning
Portal Lightning
The Hell Fiends
Thunder stomp
The portal
Meteors
Generals Flames
The army of hounds
Summoning the Army
The hounds
Hounds impressive entry
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
General_of_Hell
unit
No
Guardian_of_Hell
unit
No
Hounds
group
Yes
LastSummonedunit
unit
Yes
UnitNull
Master_of_Hell
unit
No
Default melee game initialization for all players
The summon
Events
Map initialization
Conditions
Actions
Environment - Create Blight for Player 1 (Red) across Blight <gen>
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Make (Picked unit) face 270.00 over 0 seconds)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_The_procession for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Hell_summoner_start <gen>) and do (Order (Picked unit) to Move To.(Center of Region_001 <gen>))
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Hell Summoner : Play No sound and display Finally! It is time... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Starting for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Hell summoner : Play No sound and display We offer these willing sacrifices... . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Starting_continued for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Dramatic_turn_n1 for Player 1 (Red) over 0.25 seconds
Wait 0.25 seconds
Camera - . Apply . gg_cam_Post_dramatic_turn_n1 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Hell summoner : Play No sound and display To invoke the ancient Dark Magics... . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Dramatic_turn_n2 for Player 1 (Red) over 0.17 seconds
Wait 0.25 seconds
Camera - . Apply . gg_cam_Post_dramatic_turn_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Hell summoner : Play No sound and display To unveil the horrors of Hell upon the world... . Modify duration: Add 4.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002_Copy for Player 1 (Red) over 2.00 seconds
Trigger - Run Lightning <gen> (checking conditions)
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Hell summoner : Play No sound and display Our souls for the Dark Master!! . Modify duration: Add 1.00 seconds and Wait
Trigger - Run Fire <gen> (checking conditions)
Wait 0.50 seconds
Trigger - Run Death <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Portal_cam for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Trigger - Run Portal_Lightning <gen> (checking conditions)
Wait 0.15 seconds
Trigger - Run The_portal <gen> (checking conditions)
Death
Events
Conditions
Actions
Sound - Play SoulPreservation <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Sound - Play SoulPreservation <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Kill (Picked unit))
Fire
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Pheonix_fire_killing <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Center of Pheonix_fire_killing_2 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Center of Pheonix_fire_killing_3 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Center of Pheonix_fire_killing_4 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Runes
Events
Conditions
Actions
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1 <gen>) facing 60.00 degrees
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Special Effect - Create a special effect at (Center of Rune_1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_15 <gen>) facing 120.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_15 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_15 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_15 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy <gen>) facing 40.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_14 <gen>) facing 140.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_14 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_14 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_14 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_2 <gen>) facing 30.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_13 <gen>) facing 150.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_13 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_2 <gen>) and do (Remove (Picked unit) from the game)
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Special Effect - Create a special effect at (Center of Rune_1_Copy_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_13 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_13 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_3 <gen>) facing 15.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_12 <gen>) facing 165.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_12 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_3 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_12 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_12 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_4 <gen>) facing 345.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_11 <gen>) facing 195.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_11 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_4 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_11 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_11 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_5 <gen>) facing 330.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_10 <gen>) facing 210.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_10 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_5 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_10 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_10 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_6 <gen>) facing 320.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_9 <gen>) facing 220.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_6 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_9 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_7 <gen>) facing 305.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_8 <gen>) facing 265.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_7 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_8 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_16 <gen>) facing 270.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_16 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_16 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_16 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_7 <gen>) facing 305.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_8 <gen>) facing 265.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_7 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_8 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_6 <gen>) facing 320.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_9 <gen>) facing 220.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_6 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_9 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_5 <gen>) facing 330.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_10 <gen>) facing 210.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_10 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_5 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_10 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_10 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_4 <gen>) facing 345.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_11 <gen>) facing 195.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_11 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_4 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_11 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_11 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_3 <gen>) facing 15.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_12 <gen>) facing 165.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_12 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_3 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_12 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_12 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_2 <gen>) facing 30.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_13 <gen>) facing 150.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_13 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy_2 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_13 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_13 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy <gen>) facing 40.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_14 <gen>) facing 140.00 degrees
Special Effect - Create a special effect at (Center of Rune_1_Copy_14 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_14 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_14 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.25 seconds
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1 <gen>) facing 60.00 degrees
Special Effect - Create a special effect at (Center of Rune_1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_15 <gen>) facing 120.00 degrees
Sound - Stop LightningBolt <gen> Immediately
Sound - Play LightningBolt <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Special Effect - Create a special effect at (Center of Rune_1_Copy_15 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.85 seconds
Unit Group - Pick every unit in (Units in Rune_1 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in Rune_1_Copy_15 <gen>) and do (Remove (Picked unit) from the game)
Special Effect - Create a special effect at (Center of Rune_1_Copy_15 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Lightning
Events
Conditions
Actions
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_2 <gen>) facing 30.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_13 <gen>) facing 150.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_3 <gen>) facing 15.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_12 <gen>) facing 165.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1 <gen>) facing 60.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_15 <gen>) facing 120.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy <gen>) facing 40.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_14 <gen>) facing 140.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_5 <gen>) facing 330.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_10 <gen>) facing 210.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_6 <gen>) facing 320.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_9 <gen>) facing 220.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_7 <gen>) facing 305.00 degrees
Unit - Create 1 . Rune for Player 1 (Red) at (Center of Rune_1_Copy_8 <gen>) facing 265.00 degrees
Sound - Destroy LightningBolt <gen>
Sound - Play LightningBolt <gen> at 100 % volume, located at (Source of current camera view) with Z offset 0
Sound - Play LightningBolt <gen> at 100 % volume, located at (Source of current camera view) with Z offset 0
Sound - Play LightningBolt <gen> at 100 % volume, located at (Source of current camera view) with Z offset 0
Special Effect - Create a special effect at (Center of Rune_1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_10 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_11 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_12 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_13 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_14 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_15 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rune_1_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.50 seconds
Unit Group - Pick every unit in (Units in Rune_1_Copy <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_9 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_8 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_7 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_6 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_5 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_4 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_3 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_2 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_15 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_14 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_13 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_12 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_11 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Rune_1_Copy_10 <gen>) and do (Remove (Picked unit) from the game)
Portal Lightning
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of Portal_lightning <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_14 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_13 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_12 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_11 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Portal_lightning_10 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Thunder stomp
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_007_WS_1 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_007_WS_2 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_007_WS_3 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_007_WS_4 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_007_WS_5 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_007_WS_6 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_007_WS_7 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Region_007_WS_8 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
The portal
Events
Conditions
Actions
Unit - Create 1 . Portal for Player 1 (Red) at (Center of Region_007 <gen>) facing 270.00 degrees
Wait 2 seconds
Camera - . Apply . gg_cam_Portal_cam_Copy for Player 1 (Red) over 3.00 seconds
Unit - Create 1 . Master of Hell for Player 1 (Red) at (Center of Master_of_Hell_2 <gen>) facing 270.00 degrees
Set Variable Set Master_of_Hell = (Last created unit)
Unit Group - Pick every unit in (Units in Master_of_Hell_2 <gen>) and do (Order (Picked unit) to Move To.(Center of Master_of_Hell <gen>))
Unit Group - Pick every unit in (Units in Master_of_Hell <gen>) and do (Play (Picked unit)'s Stand animation)
Wait 5.00 seconds
Sound - Play HPitLordWarcry1 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Sound - Play HPitLordWarcry1 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Sound - Play HPitLordWarcry1 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Unit Group - Pick every unit in (Units in Master_of_Hell <gen>) and do (Play (Picked unit)'s Attack Slam - 2 animation)
Wait 0.50 seconds
Trigger - Run Thunder_stomp <gen> (checking conditions)
Wait 2 seconds
Special Effect - Create a special effect at (Center of Guardian_of_Hell <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Unit Group - Pick every unit in (Units in Master_of_Hell <gen>) and do (Play (Picked unit)'s Attack Slam - 1 animation)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Master of Hell named Master of Hell at (Center of (Playable map area)) : Play No sound and display Charge my minions!! The mortal world shall finally crumble under the might of Hell.... . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Inferno_cam_1 for Player 1 (Red) over 0.50 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Master of Hell named Master of Hell at (Center of (Playable map area)) : Play No sound and display Come forth Guardian!! . Modify duration: Add 3.00 seconds and Wait
Unit Group - Pick every unit in (Units in Master_of_Hell <gen>) and do (Play (Picked unit)'s Spell animation)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Inferno_cam_2 for Player 1 (Red) over 5.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Run Meteors <gen> (checking conditions)
Wait 0.75 seconds
Unit - Create 1 . Guardian of Hell for Player 1 (Red) at (Center of Guardian_of_Hell <gen>) facing 270.00 degrees
Set Variable Set Guardian_of_Hell = (Last created unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit Group - Pick every unit in (Units in Guardian_of_Hell <gen>) and do (Play (Picked unit)'s Attack - 1 animation)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Guardian_of_Hell <gen>) and do (Play (Picked unit)'s Stand Ready animation)
Wait 2 seconds
Special Effect - Create a special effect at (Center of General_of_Hell <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Master of Hell named Master of Hell at (Center of (Playable map area)) : Play No sound and display Come forth General!! . Modify duration: Add 3.00 seconds and Wait
Unit Group - Pick every unit in (Units in Master_of_Hell <gen>) and do (Play (Picked unit)'s Spell animation)
Camera - . Apply . gg_cam_Generals_cam_1 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Generals_cam_2 for Player 1 (Red) over 10.00 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Run Generals_Flames <gen> (checking conditions)
Wait 0.75 seconds
Unit - Create 1 . General of Hell for Player 1 (Red) at (Center of General_of_Hell <gen>) facing 270.00 degrees
Set Variable Set General_of_Hell = (Last created unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit Group - Pick every unit in (Units in General_of_Hell <gen>) and do (Play (Picked unit)'s Attack - 2 animation)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in General_of_Hell <gen>) and do (Play (Picked unit)'s Stand Ready animation)
Wait 3.00 game-time seconds
Trigger - Run Summoning_the_Army <gen> (checking conditions)
Meteors
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of Inferno_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_5 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_7 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_8 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_9 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno10 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_11 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_12 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_13 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_14 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_15 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_16 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_17 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_18 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_19 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_20 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_21 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_22 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_23 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno_24 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Inferno__25 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Generals Flames
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of Generals_flames <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Generals_flames_Copy_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Generals_flames_Copy_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Generals_flames_Copy_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Generals_flames_Copy_5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Generals_flames_Copy_6 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Generals_flames_Copy_7 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Generals_flames_Copy_8 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Generals_flames_Copy <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Summoning the Army
Events
Conditions
Actions
Camera - . Apply . gg_cam_Summoning_hounds_1 for Player 1 (Red) over 0.50 seconds
Unit Group - Pick every unit in (Units in General_of_Hell <gen>) and do (Order (Picked unit) to Move To.(Center of Generals_move <gen>))
Unit Group - Pick every unit in (Units in Guardian_of_Hell <gen>) and do (Order (Picked unit) to Move To.(Center of Guardians_move <gen>))
Camera - . Apply . gg_cam_Summoning_hounds_2 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_017_Copy for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 5.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of General_of_Hell using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Animation - Play General_of_Hell 's spell animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Guardian_of_Hell using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Animation - Play Guardian_of_Hell 's attack - 1 animation
Wait 0.50 seconds
Trigger - Run The_hounds <gen> (checking conditions)
Trigger - Run Hounds_impressive_entry <gen> (checking conditions)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Master of Hell named Master of Hell at (Center of (Playable map area)) : Play No sound and display The hounds are only the end... . Modify duration: Add 5.00 seconds and Wait
Set Variable Set Hounds[0] = (Units in Hounds_spawn_1 <gen>)
Set Variable Set Hounds[1] = (Units in Hounds_spawn_2 <gen>)
Unit Group - Pick every unit in Hounds[0] and do (Order (Picked unit) to Move To.(Random point in Hounds_target_point <gen>))
Unit Group - Pick every unit in Hounds[1] and do (Order (Picked unit) to Move To.(Random point in Hounds_target_point <gen>))
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Enable user control for (All players) .
Cinematic - Turn subtitle display override Off
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
The hounds
Events
Conditions
Actions
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_10 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_10_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_11 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_11_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_12 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_12_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_13 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_13_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_14 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_14_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_15 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_15_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_16 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_2 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_2_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_3 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_3_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_4 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_4_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_5 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_5_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_6 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_6_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_7 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_7_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_8 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_8_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_9 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_9_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_Copy <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_17 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_18 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_19 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_10 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_11 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_12 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_13 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_14 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_15 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_16 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_17 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_18 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_19 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_2 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_20 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_21 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_22 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_23 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_24 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_25 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_26 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_27 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_28 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_29 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_30 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_31 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_3 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_32 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_33 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_34 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_35 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_36 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_4 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_5 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_6 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_7 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_8 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy_9 <gen>) facing 270.00 degrees
Unit - Create 1 . Fel Stalker for Player 1 (Red) at (Center of Region_056_Copy_20_Copy <gen>) facing 270.00 degrees
Hounds impressive entry
Events
Conditions
Actions
Sound - Play LightningBolt <gen> at 100 % volume, located at (Source of current camera view) with Z offset 0
Sound - Play LightningBolt <gen> at 100 % volume, located at (Source of current camera view) with Z offset 0
Sound - Play LightningBolt <gen> at 100 % volume, located at (Source of current camera view) with Z offset 0
Sound - Play LightningBolt <gen> at 100 % volume, located at (Source of current camera view) with Z offset 0
Special Effect - Create a special effect at (Center of Region_056 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_10 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_10_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_11 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_11_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_12 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_12_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_13 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_13_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_14 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_14_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_15 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_15_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_16 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_2_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_3_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_4_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_5_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_6_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_7_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_8_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_9_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_10 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_11 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_12 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_13 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_14 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_15 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_16 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_17 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_18 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_19 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_20 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_21 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_22 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_23 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_24 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_25 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_26 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_27 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_28 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_29 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_30 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_31 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_32 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_33 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_34 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_35 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_36 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_20_Copy <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_17 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_18 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Region_056_Copy_19 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
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