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Triggers
StrongholdCinematic.w3x
Variables
Initialization
First Initialization
Cinematic
Cinematic2
Cinematic3
Cinematic made by: Marilyn-Morg!
Name
Type
is_array
initial_value
First Initialization
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Unit - Order Peasant 0004 <gen> to Harvest . Summer Tree Wall 0032 <gen>
Unit - Order Peasant 0003 <gen> to Harvest . Summer Tree Wall 0192 <gen>
Environment - Set sky to Felwood Sky
Cinematic
Events
Map initialization
Conditions
Actions
Sound - Set music volume to 30.00 %
Sound - Play thechant <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Camera_000 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Footman named Swordman at (Center of (Playable map area)) : Play No sound and display The Stronghold cinematic made by: Marilyn-Morg . Modify duration: Add 10.00 seconds and Wait
Wait 0.01 seconds
Sound - Set Ambient Sounds to 100 %
Sound - Play General_Startgame <gen>
Wait 4.00 seconds
Unit - Set Footman 0008 <gen> movement speed to 30.00
Unit - Order Footman 0008 <gen> to Move To . (Center of SwordmanWalking <gen>)
Wait 0.01 seconds
Sound - Play oneswdsmanwalk_02 <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_000 for (Picked player) over 10.00 seconds)
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 10.00 seconds)
Wait 7.00 seconds
Sound - Set music volume to 100.00 %
Unit - Kill Chicken 0009 <gen>
Cinematic2
Events
Unit - Chicken 0009 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Unit - Set life of Villager 0018 <gen> to 1.00
Wait 2 seconds
Unit - Order Knight 0022 <gen> to Move To . (Center of BanditsKillingNoob <gen>)
Unit - Order Knight 0023 <gen> to Move To . (Center of BanditsKillingNoob <gen>)
Unit - Order Knight 0021 <gen> to Move To . (Center of BanditsKillingNoob <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Wait 2.50 seconds
Unit - Order Bandit 0019 <gen> to Attack . Villager 0018 <gen>
Wait 0.40 seconds
Sound - Play clubdth_01 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 5.00 seconds
Sound - Play swdth_08 <gen>
Wait 2 seconds
Unit - Remove Knight 0023 <gen> from the game
Unit - Remove Knight 0021 <gen> from the game
Unit - Remove Knight 0022 <gen> from the game
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Unit - Order Villager 0024 <gen> to Move To . (Center of FamilyWalk <gen>)
Unit - Order Villager 0025 <gen> to Move To . (Center of FamilyWalk <gen>)
Unit - Order Child 0026 <gen> to Move To . (Center of FamilyWalk <gen>)
Wait 7.00 seconds
Unit - Kill Frog 0010 <gen>
Cinematic3
Events
Unit - Frog 0010 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 4.00 seconds
Wait 3.22 seconds
Unit - Order Archer 0034 <gen> to Attack . Stag 0033 <gen>
Wait 1.15 seconds
Sound - Play arrowswish1_22k <gen>
Wait 0.15 seconds
Sound - Play deerrun <gen>
Sound - Play arrowstab_01 <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 4.00 seconds
Unit - Order Stag 0033 <gen> to Move To . (Center of StagibaggiPoint <gen>)
Unit - Order Stag 0032 <gen> to Move To . (Center of StagibaggiPoint <gen>)
Unit - Order Stag 0031 <gen> to Move To . (Center of StagibaggiPoint <gen>)
Unit - Order Stag 0029 <gen> to Move To . (Center of StagibaggiPoint <gen>)
Unit - Order Stag 0027 <gen> to Move To . (Center of StagibaggiPoint <gen>)
Unit - Order Stag 0028 <gen> to Move To . (Center of StagibaggiPoint <gen>)
Unit - Order Stag 0030 <gen> to Move To . (Center of StagibaggiPoint <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 4.00 seconds
Unit - Order Raging Bear 0037 <gen> to Attack . Stag 0036 <gen>
Wait 0.50 seconds
Sound - Play bearattack_2 <gen>
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
Sound - Set music volume to 10.00 %
Wait 2 seconds
Sound - Play girlyscream_01 <gen>
Wait 4.00 seconds
Sound - Set music volume to 100.00 %
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 4.00 seconds
Unit - Order Bandit 0041 <gen> to Attack . Villager 0048 <gen>
Wait 0.40 seconds
Sound - Play clubdth_01 <gen>
Wait 3.00 seconds
Sound - Play girlgrunt5 <gen>
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 4.00 seconds
Unit - Order Bandit 0047 <gen> to Attack . Child 0051 <gen>
Unit - Order Bandit 0042 <gen> to Attack . Villager 0049 <gen>
Wait 1.20 seconds
Sound - Play clubdth_03 <gen>
Unit - Order Bandit 0046 <gen> to Move To . (Center of StagibaggiPoint <gen>)
Wait 2.00 seconds
Sound - Play girlydie_03 <gen>
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Unit - Order Rogue 0052 <gen> to Attack . Villager 0053 <gen>
Wait 0.30 seconds
Sound - Play clubdth_03 <gen>
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 4.00 seconds
Sound - Play lonewolf_1 <gen>
Unit - Order Bandit 0054 <gen> to Attack . Timber Wolf 0056 <gen>
Unit - Order Timber Wolf 0056 <gen> to Attack . Bandit 0054 <gen>
Unit - Order Timber Wolf 0055 <gen> to Attack . Bandit 0054 <gen>
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 4.00 seconds
Wait 1.25 seconds
Wait 0.20 seconds
Sound - Play wolfattack_1 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Unit - Order Archer 0057 <gen> to Attack . Villager 0066 <gen>
Wait 0.20 seconds
Unit - Order Archer 0064 <gen> to Attack . Villager 0067 <gen>
Wait 0.20 seconds
Sound - Play arrowshoot1_22k <gen>
Unit - Order Archer 0058 <gen> to Attack . Villager 0068 <gen>
Sound - Play arrowswish1_22k <gen>
Wait 0.20 seconds
Unit - Order Archer 0063 <gen> to Attack . Child 0070 <gen>
Sound - Play arrowswish2_22k <gen>
Sound - Play arrwdth_01 <gen>
Wait 0.20 seconds
Sound - Play arrwdth_02 <gen>
Sound - Play arrowswish1_22k <gen>
Unit - Order Archer 0062 <gen> to Attack . Villager 0069 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 4.00 seconds
Sound - Stop the currently playing music theme
Wait 5.00 seconds
Environment - Set sky to Lordaeron Summer Sky
Environment - Create at SkyIsMine <gen> the weather effect Rays Of Light
Sound - Play stainedglass <gen>
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 4.00 seconds
Unit - Order Paladin 0071 <gen> to Attack . Paladin 0072 <gen>
Unit - Order Paladin 0072 <gen> to Attack . Paladin 0071 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 4.00 seconds
Sound - Play swclang3 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 4.00 seconds
Sound - Play swclang4 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Paladin (wielding Frostmourne) named Lord Marilyn-Morg at (Center of (Playable map area)) : Play No sound and display Thanks to Real-Manson for being real . Modify duration: Add 10.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 4.00 seconds
Sound - Play swclang5 <gen>
Cinematic - Fade out and back in over 10.00 seconds using texture fade1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play swcombi9 <gen>
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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