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Triggers
RD-GV.0.wc3sear.ch.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Settings
SDand
Skip
Daytime
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Sound - Stop the currently playing music theme
Sound - Play DarkAgents <gen>
Wait 1.90 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 7.00 seconds
Unit - Order Warlock 0000 <gen> to Move To . (Center of Gebiet_000 <gen>)
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Gul'dan : Play RD_GV01 <gen> and display Hmmmmm....What's that! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Order Warlock 0000 <gen> to Move To . (Center of Gebiet_001 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Gul'dan : Play RD_GV02 <gen> and display It is an Water Well with enourmous magical energies. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Gul'dan : Play RD_GV03 <gen> and display I will take this water for my experiments. . Modify duration: Add 0 seconds and Wait
Animation - Play Warlock 0000 <gen> 's Stand - 1 (1.334 s) animation
Wait 2 seconds
Unit - Order Warlock 0000 <gen> to Move To . (Center of Gebiet_002 <gen>)
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Order Zombie 0003 <gen> to Patrol To . (Center of Gebiet_003 <gen>)
Cinematic - Send transmission to (All players) from Warlock 0002 <gen> named Gul'dans : Play RD_GV04 <gen> and display Ok let's try the water on this undead to see the mutations. . Modify duration: Add 0 seconds and Wait
Animation - Play Warlock 0000 <gen> 's Stand - 1 (1.334 s) animation
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Zombie 0003 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 4.00 seconds
Unit - Kill Zombie 0003 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warlock 0002 <gen> named Gul'dan : Play RD_GV05 <gen> and display The undead died.I must make more experiments. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Necromancer for Player 1 (Red) at (Center of Gebiet_004 <gen>) facing 90.00 degrees
Animation - Play Warlock 0000 <gen> 's Stand - 1 (1.334 s) animation
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 6.00 seconds
Unit - Kill (Last created unit)
Wait 4.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Acolyte for Player 1 (Red) at (Center of Gebiet_004 <gen>) facing 90.00 degrees
Cinematic - Send transmission to (All players) from Warlock 0002 <gen> named Gul'dan : Play RD_GV06 <gen> and display I mixed my blood with the water.Now something must happen. . Modify duration: Add 0 seconds and Wait
Animation - Play Warlock 0000 <gen> 's Stand - 1 (1.334 s) animation
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Gebiet_004 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Wait 1.00 seconds
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Militia for Player 1 (Red) at (Center of Gebiet_004 <gen>) facing 90.00 degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warlock 0002 <gen> named Gul'dan : Play RD_GV07 <gen> and display Yes!I have created a demon and undead beast in one.I must create more of them.This is my army,the army of Gul'dan.Hahaha!Kiljaeden will be suprised. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0147 <gen> named : Play No sound and display Then Gul'dan learned a better way to create this creatures.He used kilns within his blood and the smoke of the burned water from the well to create them. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Gebiet_007 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Unit - Create 1 . Dreadfighter for Player 1 (Red) at (Center of Gebiet_007 <gen>) facing 180.00 degrees
Wait 2 seconds
Unit - Order (Last created unit) to Move To . (Center of Gebiet_008 <gen>)
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Gebiet_007 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Unit - Create 1 . Dreadfighter for Player 1 (Red) at (Center of Gebiet_007 <gen>) facing 180.00 degrees
Wait 2 seconds
Unit - Order (Last created unit) to Move To . (Center of Gebiet_008 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 6.00 seconds
Unit - Order Warlock 0263 <gen> to Move To . (Center of Gebiet_009 <gen>)
Wait 5.00 seconds
Unit - Make Warlock 0263 <gen> face (Center of Gebiet_010 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0263 <gen> named Gul'dan : Play RD_GV08 <gen> and display Is he ready? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Peon 0269 <gen> named Officer Greenglove : Play RD_GV09 <gen> and display Yes! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Gebiet_010 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Unit - Create 1 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Gebiet_010 <gen>) facing 90.00 degrees
Cinematic - Send transmission to (All players) from Warlock 0263 <gen> named Gul'dan : Play RD_GV010 <gen> and display Ok,now organize a meeting with my army,Greenglove. . Modify duration: Add 0 seconds and Wait
Unit - Order Warlock 0263 <gen> to Move To . (Center of Gebiet_011 <gen>)
Wait 4.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Gul'dan : Play RD_GV011 <gen> and display Ok,My Big Army,Today I go on a trip to the mystical ruins!It is a dark and hard trip.If I don't come back,kill all that are against our race. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Gul'dan : Play RD_GV012 <gen> and display For this time,your new master is Infeston!!!!He is my strangest creation. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Demon Hunter 0168 <gen> to Move To . (Center of Gebiet_005 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Gul'dan : Play RD_GV013 <gen> and display Ok,Infeston.Now protect this army and if I die,let my vengeance come over all Azeroth . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0168 <gen> named Infeston : Play RD_GV014 <gen> and display Yes,Master. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Warlock 0549 <gen> named Gul'dan : Play RD_GV015 <gen> and display Now,Infeston,I cage you and the army in this dungeon as long as I live and if I die,the time of my vengeance begins. . Modify duration: Add 0 seconds and Wait
Animation - Play Warlock 0000 <gen> 's Stand - 1 (1.334 s) animation
Trigger - Turn on SDand <gen>
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0147 <gen> named : Play No sound and display But after Gul'dans Death!The demons shattered together as clans and his army doesn't exists anymore. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medivh 0147 <gen> named : Play No sound and display But Infeston wants to shatter all demons into his Clan together and continue Gul'dans vengeance.Then Infestons heard that in the icechrown are many demons and he takes his Protectors and rises to the icechrown. . Modify duration: Add 0 seconds and Wait
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Settings
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Set the next level to RD-GV.1.w3x
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
SDand
Events
Time - Every 2 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Gebiet_006 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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