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Triggers
The Stone of Undead Past Part 1.w3x
Variables
The Movie
The Movie
Blow up 1
Blow up 2
Blow up 3
Move
Move 2
Move Attack
Won
Dryad
Stuff to stay
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
The Movie
Events
Map initialization
Conditions
Actions
Environment - Set sky to Dalaran Sky
Sound - Play BloodElfTheme <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0214 <gen> named Medivh : Play Medivh <gen> and display A few years ago, a nameless fawn trapped the evil reaver inside a magicle sapphire know as the Stone of Undead Past. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Death Knight 0212 <gen> to Move To . (Center of Rect_008 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0212 <gen> named Reaver : Play Evil <gen> and display Well what do we have here? A furry fawn and her teddy bears, how cute. Call off your pathetic line of defenders and I'll make sure you die Quickly . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Heroic Blue Fawn 0010 <gen> named Heroic Purple Fawn : Play No_Demands <gen> and display I'll never give into your demands Reaver. Never! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0212 <gen> named Reaver : Play Reaver2 <gen> and display Then die slowly and painfully! Guards. Get rid of these beasts. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.00 seconds
Unit - Order Ghoul 0211 <gen> to Attack . Bear 0213 <gen>
Unit - Order Ghoul 0210 <gen> to Attack . Bear 0213 <gen>
Unit - Order Ghoul 0208 <gen> to Attack . Bear 0207 <gen>
Unit - Order Ghoul 0209 <gen> to Attack . Bear 0207 <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Heroic Blue Fawn 0010 <gen> named Heroic Purple Fawn : Play Solitude <gen> and display Godess, give me stength! Give me the power to repell this wicked one into solitude for all eternity!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0212 <gen> named Reaver : Play no <gen> and display What, NOOOOOOOOOOOOOOOOOO!!!!! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Death Knight 0212 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 1.00 seconds
Unit - Remove Death Knight 0212 <gen> from the game
Item - Create Orb of Darkness at (Center of Rect_008 <gen>)
Wait 1.00 seconds
Environment - Create a 6.00 second Normal ripple deformation at (Center of Rect_008 <gen>) with starting radius 0.00 , ending radius 9000.00 , and depth 64 , using 0.50 second ripples spaced 512 apart
Unit Group - Pick every unit in (Units of type Ghoul) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Rect_009 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Rect_010 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Rect_011 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Rect_006 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Rect_012 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0214 <gen> named Medivh : Play Medivh2 <gen> and display She was a great hero of that day. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . No unit-type named Mysterious Yell at (Center of Rect_014 <gen>) : Play Call <gen> and display I'm so wasted! I'm so wasted! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Rogue 0003 <gen> named Captain Of The Red Flesh Cutters : Play Check_It_Out <gen> and display You, Go Check It Out! . Modify duration: Add 0 seconds and Wait
Unit - Order Brigand 0004 <gen> to Move To . (Center of Rect_001 <gen>)
Wait 2.00 seconds
Unit - Make Brigand 0004 <gen> face Default building facing over 1.00 seconds
Cinematic - Send transmission to (All players) from Brigand 0004 <gen> named Cool Red Flesh Cutter : Play Clear <gen> and display It's clear over here dudes . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Destructible - Pick every destructible in Rect_026 <gen> and do (Kill (Picked destructible))
Unit - Order Dryad 0000 <gen> to Move To . (Center of Rect_005 <gen>)
Sound - Play DryadPissed3 <gen> at 100 % volume, attached to Dryad 0000 <gen>
Wait 3.00 seconds
Unit - Order Bandit 0001 <gen> to Move To . (Center of Rect_023 <gen>)
Wait 3.00 seconds
Unit - Order Keeper of the Grove 0009 <gen> to Move To . (Center of Rect_002 <gen>)
Blow up 1
Events
Unit - A unit enters Rect_001 <gen>
Conditions
Actions
If ((Entering unit) Equal to Dryad 0000 <gen>) then do (Explode Brigand 0004 <gen>.) else do (Do nothing)
Blow up 2
Events
Unit - A unit comes within 256 of Bandit 0005 <gen>
Conditions
Actions
Unit - Explode Bandit 0005 <gen> .
Blow up 3
Events
Unit - A unit comes within 256 of Bandit 0002 <gen>
Conditions
Actions
Unit - Explode Bandit 0002 <gen> .
Move
Events
Unit - A unit enters Rect_002 <gen>
Conditions
Actions
Unit - Order Keeper of the Grove 0009 <gen> to Move To . (Center of Rect_015 <gen>)
Move 2
Events
Unit - A unit enters Rect_015 <gen>
Conditions
Actions
Unit - Order Keeper of the Grove 0009 <gen> to Move To . (Center of Rect_018 <gen>)
Move Attack
Events
Unit - A unit enters Rect_016 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Sound - Play KeeperOfTheGrovePissed4 <gen> at 100 % volume, attached to Keeper of the Grove 0009 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 1.00 seconds
Unit - Order Keeper of the Grove 0009 <gen> to Attack . Rogue 0003 <gen>
Won
Events
Unit - Rogue 0003 <gen> Dies
Conditions
Actions
Destructible - Pick every destructible in Rect_026 <gen> and do (Kill (Picked destructible))
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Order Dryad 0000 <gen> to Move To . (Center of Rect_014 <gen>)
Cinematic - Send transmission to (All players) from Keeper of the Grove 0009 <gen> named Big Fawn : Play Won <gen> and display . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0214 <gen> named Medivh : Play Safe <gen> and display The stone is safe. For now... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Rect_007 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Floating Text - Create floating text that reads Sounds at (Center of Rect_007 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Rect_019 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Floating Text - Create floating text that reads and at (Center of Rect_019 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Rect_020 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Floating Text - Create floating text that reads Script at (Center of Rect_020 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Rect_021 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Floating Text - Create floating text that reads by at (Center of Rect_021 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Rect_022 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Floating Text - Create floating text that reads FunkyDude 44 at (Center of Rect_022 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Rect_024 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Floating Text - Create floating text that reads Awsome at (Center of Rect_024 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Rect_025 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Floating Text - Create floating text that reads Man at (Center of Rect_025 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Dryad
Events
Unit - A unit enters Rect_018 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Bandit 0006 <gen> named Stupid Red Flesh Cutter : Play Fawn_Thingy <gen> and display Come here, pretty fawn thingy.. . Modify duration: Add 0 seconds and Wait
Sound - Play DryadPissed5 <gen> at 100 % volume, attached to Dryad 0008 <gen>
Unit - Order Dryad 0008 <gen> to Attack . Bandit 0006 <gen>
Wait 2.00 seconds
Unit - Order Keeper of the Grove 0009 <gen> to Move To . (Center of Rect_016 <gen>)
Stuff to stay
Events
Unit - A unit enters Rect_003 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Destructible - Pick every destructible in (Playable map area) and do (Resurrect (Picked destructible) with (Max life of (Last created destructible)) life and Show birth animation)
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