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Triggers
The Stone Of Ashes Prologue The Daemon Wars.w3x
Variables
Main
Section One
Section Two
Misc
Archers Random Firing
Music Start
Felhound Removal
Felguard Removal
Retreater Removal
GroundShake
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Arthas
unit
No
Illidan
unit
No
Default melee game initialization for all players
Section One
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally
Sound - Clear the music list
Sound - Stop the currently playing music theme
Sound - Disable dawn and dusk sounds
Environment - Set fog to style Linear , z-start 1000 , z-end 5000.00 , density 0.50 and color ( 100 %, 25.00 %, 30.00 %)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Order (Picked unit) to Hold Position.)
Unit Group - Pick every unit in (Units of type Infernal Juggernaut) and do (Set (Picked unit) acquisition range to 0.00)
Unit Group - Pick every unit in (Units of type Archer) and do (Set (Picked unit) acquisition range to 0.00)
Unit Group - Pick every unit in (Units of type Archer (High Elf)) and do (Set (Picked unit) acquisition range to 0.00)
Unit - Create 1 . Demon Hunter (Demon Form) for Player 6 (Orange) at (Center of Illidan_Stand <gen>) facing 270.00 degrees
Set Variable Set Illidan = (Last created unit)
Unit - Order Illidan to Hold Position .
Hero - Disable experience gain for Illidan .
Hero - Disable experience gain for Ranger 0474 <gen> .
Hero - Disable experience gain for Keeper of the Grove 0476 <gen> .
Hero - Disable experience gain for Blood Mage 0475 <gen> .
Hero - Disable experience gain for Priestess of the Moon 0451 <gen> .
Unit - Order Stag 0010 <gen> to Hold Position .
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Change color of (Picked unit) to Maroon)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Change color of (Picked unit) to Maroon)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change color of (Picked unit) to Dark Green)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: Hyarion Presents:
Wait 5.00 seconds
Sound - Play InterludeMusic01 <gen>
Game - Display to (All players) the text: The Stone Of Ashes: The Daemon Wars
Wait 3.00 seconds
Environment - Set sky to Lordaeron Winter Sky (Red)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display The Daemon Realms... . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Unit - Order Fel Stalker 0006 <gen> to Move To . (Center of Felhound5 <gen>)
Unit - Order Fel Stalker 0005 <gen> to Move To . (Center of Felhound4 <gen>)
Unit - Order Fel Stalker 0009 <gen> to Move To . (Center of Felhound1 <gen>)
Unit - Order Fel Stalker 0007 <gen> to Move To . (Center of Felhound2 <gen>)
Unit - Order Fel Stalker 0008 <gen> to Move To . (Center of Felhound3 <gen>)
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display The denizens of these scorched and blackened planes are evil, savage creatures... . Modify duration: Subtract 0.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Destructible - Hide Shimmering Portal 7237 <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 23.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play InterludeMusic01 <gen>
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display How it happened, no one is sure. . Modify duration: Subtract 1.00 seconds and Wait
Wait 2.00 seconds
Animation - Play Eredar Diabolist 0002 <gen> 's spell slam animation
Wait 0.63 seconds
Special Effect - Create a special effect at (Center of Rune1 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.63 seconds
Special Effect - Create a special effect at (Center of Rune3 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.63 seconds
Special Effect - Create a special effect at (Center of Rune2 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.63 seconds
Special Effect - Create a special effect at (Center of Rune4 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.63 seconds
Animation - Play Eredar Diabolist 0002 <gen> 's spell animation
Wait 0.75 seconds
Destructible - Show Shimmering Portal 7237 <gen>
Animation - Play Shimmering Portal 7237 <gen> 's birth animation
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display Somehow, some of the Daemons managed to open a rift, a mystic portal between worlds. . Modify duration: Subtract 1.00 seconds and Wait
Wait 0.75 seconds
Unit - Order Felguard 0004 <gen> to Move To . (Center of Rift <gen>)
Unit - Order Felguard 0003 <gen> to Move To . (Center of Rift <gen>)
Wait 1.50 seconds
Unit - Order Eredar Diabolist 0002 <gen> to Move To . (Center of Rift <gen>)
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.50 seconds
Sound - Play InterludeMusic01 <gen>
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.90 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 0 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Section_Two <gen> (checking conditions)
Section Two
Events
Conditions
Actions
-------- PORTAL INTRO --------
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 5000.00 , density 0.50 and color ( 50.00 %, 50.00 %, 50.00 %)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display It brought them here. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- VERDANT WORLD --------
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Sound - Stop InterludeMusic01 <gen> After fading
Sound - Play Dune01 <gen>
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 30.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display The world of Thalanar. A beautiful, verdant world, teeming with life. . Modify duration: Add 3.00 seconds and Wait
Wait 9.50 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- DAEMON ARMY --------
Wait 4.00 seconds
Environment - Turn (Last created weather effect) Off
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display Wishing to conquer Thalanar, the Daemons created a mighty army, greater than any yet seen in that world. . Modify duration: Add 0 seconds and Don't wait
Wait 6.25 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display This army was all but unstoppable, crushing all who stood before it... . Modify duration: Add 0 seconds and Don't wait
Wait 6.25 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display Great and powerful Daemon mages and terrible war-engines fought alongside fierce warriors... . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- DEFIANT ALLIANCE --------
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 9.30 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display After many days of war, a last defiant alliance stood against the Daemon hordes... . Modify duration: Add 2.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 7.20 seconds
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- FELHOUNDS CHARGE --------
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Demon_Felhounds <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units in Soldiers <gen>))))
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Enemy
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Enemy
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Enemy
Cinematic - Fade out over 2.90 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- CAVALRY CHARGE --------
Wait 2.90 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Animation - Play Priestess of the Moon 0451 <gen> 's spell animation
Wait 1.20 seconds
Unit Group - Pick every unit in (Units of type Huntress) and do (Play (Picked unit)'s spell animation)
Wait 0.75 seconds
Unit - Order Priestess of the Moon 0451 <gen> to Attack-Move To . (Center of NECav1 <gen>)
Wait 0.20 seconds
Unit - Order Huntress 0457 <gen> to Attack-Move To . (Center of NECav3 <gen>)
Unit - Order Huntress 0456 <gen> to Attack-Move To . (Center of NECav2 <gen>)
Wait 0.20 seconds
Unit - Order Huntress 0459 <gen> to Attack-Move To . (Center of NECav4 <gen>)
Unit - Order Huntress 0460 <gen> to Attack-Move To . (Center of NECav21 <gen>)
Unit - Order Huntress 0461 <gen> to Attack-Move To . (Center of NECav7 <gen>)
Wait 0.20 seconds
Unit - Order Huntress 0462 <gen> to Attack-Move To . (Center of NECav6 <gen>)
Unit - Order Huntress 0468 <gen> to Attack-Move To . (Center of NECav5 <gen>)
Unit - Order Huntress 0467 <gen> to Attack-Move To . (Center of NECav9 <gen>)
Unit - Order Huntress 0465 <gen> to Attack-Move To . (Center of NECav8 <gen>)
Wait 0.20 seconds
Unit - Order Huntress 0458 <gen> to Attack-Move To . (Center of NECav10 <gen>)
Unit - Order Huntress 0469 <gen> to Attack-Move To . (Center of NECav19 <gen>)
Unit - Order Huntress 0466 <gen> to Attack-Move To . (Center of NECav16 <gen>)
Unit - Order Huntress 0471 <gen> to Attack-Move To . (Center of NECav20 <gen>)
Unit - Order Huntress 0464 <gen> to Attack-Move To . (Center of NECav13 <gen>)
Wait 0.20 seconds
Unit - Order Huntress 0449 <gen> to Attack-Move To . (Center of NECav12 <gen>)
Unit - Order Huntress 0450 <gen> to Attack-Move To . (Center of NECav11 <gen>)
Unit - Order Huntress 0470 <gen> to Attack-Move To . (Center of NECav18 <gen>)
Unit - Order Huntress 0472 <gen> to Attack-Move To . (Center of NECav17 <gen>)
Unit - Order Huntress 0473 <gen> to Attack-Move To . (Center of NECav15 <gen>)
Unit - Order Huntress 0463 <gen> to Attack-Move To . (Center of NECav14 <gen>)
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 6.00 seconds
Wait 3.95 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- ARCHERS FIRE, SOLDIERS CHARGE --------
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Archer) and do (Set (Picked unit) acquisition range to 17000.00)
Unit Group - Pick every unit in (Units of type Archer (High Elf)) and do (Set (Picked unit) acquisition range to 17000.00)
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Enemy
Trigger - Turn on Archers_Random_Firing <gen>
Trigger - Run Archers_Random_Firing <gen> (checking conditions)
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Soldiers <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units in Demon_Casters <gen>))))
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- DAEMONS CHARGE --------
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Demon_Melee <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by Player 12 (Brown).))))
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit Group - Pick every unit in (Units of type Eredar Diabolist) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by Player 12 (Brown).))))
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 25.00 seconds
Wait 5.00 seconds
Trigger - Turn on Retreater_Removal <gen>
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 20.00 seconds
Wait 17.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- JUGGERNAUT VOLLEY --------
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 11.00 seconds
Unit - Change ownership of Infernal Juggernaut 0252 <gen> to Player 6 (Orange) and Retain color
Unit - Set Infernal Juggernaut 0252 <gen> acquisition range to 17000.00
Unit - Order Infernal Juggernaut 0252 <gen> to Attack Ground . (Random point in Archers <gen>)
Wait 0.95 seconds
Unit - Change ownership of Infernal Juggernaut 0253 <gen> to Player 6 (Orange) and Retain color
Unit - Set Infernal Juggernaut 0253 <gen> acquisition range to 17000.00
Unit - Order Infernal Juggernaut 0253 <gen> to Attack Ground . (Random point in Archers <gen>)
Wait 0.95 seconds
Unit - Change ownership of Infernal Juggernaut 0254 <gen> to Player 6 (Orange) and Retain color
Unit - Set Infernal Juggernaut 0254 <gen> acquisition range to 17000.00
Unit - Order Infernal Juggernaut 0254 <gen> to Attack Ground . (Random point in Archers <gen>)
Wait 0.95 seconds
Unit - Change ownership of Infernal Juggernaut 0255 <gen> to Player 6 (Orange) and Retain color
Unit - Set Infernal Juggernaut 0255 <gen> acquisition range to 17000.00
Unit - Order Infernal Juggernaut 0255 <gen> to Attack Ground . (Random point in Archers <gen>)
Wait 2.00 seconds
Unit - Change ownership of Infernal Juggernaut 0256 <gen> to Player 6 (Orange) and Retain color
Unit - Set Infernal Juggernaut 0256 <gen> acquisition range to 17000.00
Unit - Order Infernal Juggernaut 0256 <gen> to Attack Ground . (Random point in Archers <gen>)
Wait 0.95 seconds
Unit - Change ownership of Infernal Juggernaut 0257 <gen> to Player 6 (Orange) and Retain color
Unit - Set Infernal Juggernaut 0257 <gen> acquisition range to 17000.00
Unit - Order Infernal Juggernaut 0257 <gen> to Attack Ground . (Random point in Archers <gen>)
Wait 0.95 seconds
Unit - Change ownership of Infernal Juggernaut 0258 <gen> to Player 6 (Orange) and Retain color
Unit - Set Infernal Juggernaut 0258 <gen> acquisition range to 17000.00
Unit - Order Infernal Juggernaut 0258 <gen> to Attack Ground . (Random point in Archers <gen>)
Wait 0.95 seconds
Unit - Change ownership of Infernal Juggernaut 0259 <gen> to Player 6 (Orange) and Retain color
Unit - Set Infernal Juggernaut 0259 <gen> acquisition range to 17000.00
Unit - Order Infernal Juggernaut 0259 <gen> to Attack Ground . (Random point in Archers <gen>)
Wait 0.55 seconds
Unit Group - Pick every unit in (Units of type Infernal Juggernaut) and do (Set (Picked unit) acquisition range to 0.00)
Unit Group - Pick every unit in (Units of type Infernal Juggernaut) and do (Change ownership of (Picked unit) to Neutral Passive and Retain color)
Trigger - Turn on GroundShake <gen>
Wait 0.20 seconds
Cinematic - Fade out over 0.95 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- ELVES HOPELESS --------
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.95 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Swordsman) and do (Order (Picked unit) to Stop.)
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display They fought valiantly, but the war engines of the Daemons wreaked havok among them... . Modify duration: Add 2.00 seconds and Don't wait
Wait 11.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0.00 seconds
Trigger - Turn off Archers_Random_Firing <gen>
Unit Group - Pick every unit in (Units of type Archer) and do (Order (Picked unit) to Hold Position.)
Unit Group - Pick every unit in (Units of type Archer (High Elf)) and do (Order (Picked unit) to Hold Position.)
Unit - Add Damage Reduction Aura to Ranger 0474 <gen>
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in BattleField <gen> owned by Player 11 (Dark Green)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in BattleField <gen> owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Archers <gen>))
Unit Group - Pick every unit in (Units in BattleField <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Archers <gen>))
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display Just when all hope had faded, when their arrows were all but spent, and all chances of victory gone... . Modify duration: Add 2.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- A HERO ARISES --------
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display A hero appeared. From where, no-one knows. Perhaps he was sent by the gods themselves... . Modify duration: Add 2.00 seconds and Don't wait
Unit - Create 1 Paladin (wielding Frostmourne) for Player 10 (Light Blue) at (Center of Region_039 <gen>) facing (Position of Illidan)
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally
Set Variable Set Arthas = (Last created unit)
Hero - Disable experience gain for Arthas .
Unit - Order Arthas to Hold Position .
Wait 1.00 seconds
Animation - Play Arthas 's channel animation
Wait 0.20 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Arthas using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Arthas using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Arthas using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Arthas using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Arthas using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Arthas using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Arthas using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Arthas using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Arthas using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Arthas using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
Animation - Reset Arthas 's animation
Wait 1.00 seconds
Animation - Play Arthas 's spell animation
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units of type Swordsman) and do (Order (Picked unit) to Stop.)
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 10.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 30.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 50.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 90.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Animation - Change Illidan 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Illidan_Stand <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Unit - Move Illidan instantly to (Center of Illidan_Daemon_Realm <gen>) , facing 270.00 degrees
Wait 1.50 seconds
Unit - Create 1 . Gem for Player 6 (Orange) at (Center of Illidan_Stand <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display With mighty arts, he trapped the Daemon Lord's soul, imprisoning him forever. . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- A HERO DIES --------
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Sound - Stop Dune01 <gen> After fading
Sound - Play SadMystery <gen>
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display Bereft of his powers, his army were returned to the Daemon Realms from whence they came... . Modify duration: Add 2.00 seconds and Don't wait
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Unit - Create 1 . Gem for Player 6 (Orange) at (Center of Illidan_Stand <gen>) facing Default building facing degrees
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display The cost of such great magic...was the hero's life. He died before anyone could ask him his name... . Modify duration: Add 2.00 seconds and Don't wait
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Arthas using Objects\Spawnmodels\Other\HumanBloodCinematicEffect\HumanBloodCinematicEffect.mdl
Wait 3.00 seconds
Animation - Play Arthas 's death animation
Wait 1.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display The Gem would become known as the Stone Of Ashes, in honour of the hero's sacrifice. It would be kept under heavy guard in a remote castle, for it bore a terrible secret... . Modify duration: Add 2.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- THE DAEMON LORD WAITS --------
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0.00 seconds
Unit - Create 1 . Demon Hunter (Demon Form) for Player 6 (Orange) at (Center of Illidan_Daemon_Realm <gen>) facing 180.00 degrees
Unit - Change color of (Last created unit) to Maroon
Environment - Set fog to style Linear , z-start 1000 , z-end 5000.00 , density 0.50 and color ( 50.00 %, 100.00 %, 50.00 %)
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Environment - Create at (Playable map area) the weather effect Dungeon Green Fog (Heavy)
Environment - Turn (Last created weather effect) On
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0001 <gen> named Narrator : Play No sound and display The Daemon Lord within waited to be free... . Modify duration: Add 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) the text: To Be Continued...
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Archers Random Firing
Events
Time - Every 7.00 seconds of game time
Conditions
((This trigger) is on) Equal to True
Actions
Unit Group - Pick every unit in (Units of type Archer) and do (Order (Picked unit) to Attack.(Random unit from (Units owned by Player 8 (Pink).)))
Unit Group - Pick every unit in (Units of type Archer (High Elf)) and do (Order (Picked unit) to Attack.(Random unit from (Units owned by Player 8 (Pink).)))
Music Start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
((This trigger) is on) Equal to True
Actions
Sound - Play InterludeMusic01 <gen>
Felhound Removal
Events
Unit - A unit enters Felhound_Delete <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Fel Stalker
Actions
Unit - Remove (Entering unit) from the game
Felguard Removal
Events
Unit - A unit enters Rift <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Unit - Remove (Entering unit) from the game
Retreater Removal
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
((This trigger) is on) Equal to True
Actions
Unit - Remove (Entering unit) from the game
GroundShake
Events
Unit - A unit Dies
Conditions
((This trigger) is on) Equal to True
(Unit-type of (Killing unit)) Equal to Infernal Juggernaut
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Archer (High Elf)
(Unit-type of (Dying unit)) Equal to Archer
Actions
Sound - Play BuildingDeathLargeHuman <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
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