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Triggers
The_Stone_Of_Ashes-_Part_One-_The_Theft.w3x
Variables
Main
Section One
Section Two
Misc
LichChannel
Knockback
IsilelPass
ElfAttackDaemon
Switch
SpawnUndeadLoop
Hold
HoldAll
Isilel1
Loran1
Loran2
Loran3
Isilel2
Isilel3
Lich2
Lich3
Daemon2
Daemon3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Daemon
unit
No
KnockedUnit
unit
No
Lich
unit
No
UnitNull
Loran
unit
No
PortalGround
effect
No
Shield
effect
No
SKIP
boolean
No
UDWarrior
unit
Yes
UDWarriorType
unitcode
Yes
Section One
Events
Map initialization
Conditions
Actions
Set Variable Set UDWarriorType[1] = "n004"
Set Variable Set UDWarriorType[2] = "n002"
Set Variable Set UDWarriorType[3] = "n001"
Set Variable Set UDWarriorType[4] = "n003"
Set Variable Set Lich = Lich 0010 <gen>
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_IntPan1 for Player 1 (Red) over 0 seconds
Game - Set ally color filtering to 0
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Disable dawn and dusk sounds
Wait 0.50 seconds
Sound - Play DarkAgents <gen>
Game - Display to (All players) for 5.00 seconds the text: Hyarion Presents:
Wait 8.00 seconds
Game - Display to (All players) for 5.00 seconds the text: The Stone Of Ashes:
Wait 8.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Part One: The Theft
Wait 8.00 seconds
Camera - . Apply . gg_cam_IntPan2 for Player 1 (Red) over 40.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0007 <gen> named Narrator : Play No sound and display Dalanar. The great fortress-bastion of the Sun Elves. . Modify duration: Subtract 2.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0007 <gen> named Narrator : Play No sound and display This is the hiding place of the Stone Of Ashes. . Modify duration: Subtract 1.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0007 <gen> named Narrator : Play No sound and display No foe has ever breached its gates. . Modify duration: Subtract 1.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0007 <gen> named Narrator : Play No sound and display Until now... . Modify duration: Subtract 1.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 25.00 %, 25.00 %, 75.00 %) with 0 % transparency
Sound - Play EyeOfSargeras <gen>
Camera - Sway the camera source for Player 1 (Red) with magnitude 20.00 and velocity 0.1
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Create 1 Voidwalker for Neutral Passive at (Center of Voidwalker_Create <gen>) facing (Position of Swordsman 0003 <gen>)
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade in over 0.75 seconds using texture Dream and color ( 25.00 %, 25.00 %, 75.00 %) with 0 % transparency
Wait 0.75 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop EyeOfSargeras <gen> After fading
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 20.00 seconds
Unit - Order (Last created unit) to Move To . (Center of VoidWalkerMove_1 <gen>)
Wait until ((VoidWalkerMove_1 <gen> contains (Last created unit)) Equal to True) , checking every 1 seconds
Animation - Play (Last created unit) 's stand animation, using only Rare animations
Sound - Play FlashBack1Second <gen>
Wait 3.33 seconds
Animation - Reset (Last created unit) 's animation
Unit - Make (Last created unit) face (Center of VoidWalkerMove_2 <gen>) over 0.75 seconds
Wait 0.75 seconds
Unit - Order (Last created unit) to Move To . (Center of VoidWalkerMove_2 <gen>)
Unit - Make Swordsman 0003 <gen> face Swordsman 0004 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0003 <gen> named Guard : Play No sound and display Did you hear something? . Modify duration: Subtract 1.00 seconds and Wait
Animation - Lock Swordsman 0004 <gen> 's Head to face Swordsman 0003 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Swordsman 0004 <gen> named Guard : Play No sound and display No. Why? . Modify duration: Subtract 3.00 seconds and Wait
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Swordsman 0003 <gen> named Guard : Play No sound and display Ah you're right. It was probably just the wind... . Modify duration: Subtract 1.00 seconds and Wait
Unit - Make Swordsman 0003 <gen> face 270.00 over 0.50 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Voidwalker 0009 <gen> to Move To . (Center of VoidWalkerMove_3 <gen>)
Wait until ((VoidWalkerMove_3 <gen> contains Voidwalker 0009 <gen>) Equal to True) , checking every 0.25 seconds
Cinematic - Send transmission to (All players) from No unit named ??? : Play No sound and display Stop! Go no further, they will see you! . Modify duration: Subtract 0.00 seconds and Wait
Unit - Order Voidwalker 0009 <gen> to Move To . (Center of VoidWalkerMove_4 <gen>)
Wait until ((VoidWalkerMove_4 <gen> contains Voidwalker 0009 <gen>) Equal to True) , checking every 0.25 seconds
Cinematic - Send transmission to (All players) from No unit named ??? : Play No sound and display Good... Now... Let us see how formidable Elven magic is... . Modify duration: Subtract 0.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of VoidWalkerMove_4 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Unit - Kill Voidwalker 0009 <gen>
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of VoidWalkerMove_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Set Variable Set PortalGround = (Last created special effect)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of VoidWalkerMove_4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Move Lich instantly to (Center of VoidWalkerMove_4 <gen>)
Animation - Change Lich 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Sound - Play Doom <gen>
Unit - Order Lich to Move To . (Center of Lich_Move <gen>)
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 50.00 seconds
Wait 1.25 seconds
Unit - Order Lich to Stop .
Unit - Make Lich face (Center of VoidWalkerMove_4 <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from Lich named ??? : Play No sound and display At last! Now, come my warriors! . Modify duration: Subtract 0.00 seconds and Wait
Animation - Play Lich 's spell animation
Trigger - Turn on SpawnUndeadLoop <gen>
Wait 1.50 seconds
Animation - Reset Lich 's animation
Wait 20.00 seconds
Trigger - Turn off SpawnUndeadLoop <gen>
Wait 1.00 seconds
Special Effect - Destroy PortalGround
Unit - Make Lich face Priest 0008 <gen> over 0.50 seconds
Wait 0.50 seconds
Animation - Play Lich 's spell animation
Cinematic - Send transmission to (All players) from Lich named ??? : Play No sound and display Now... ATTACK! . Modify duration: Subtract 0.00 seconds and Don't wait
Wait 1.50 seconds
Animation - Reset Lich 's animation
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Order (Picked unit) to Attack-Move To.(Position of Elven Gate 0711 <gen>))
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 30.00 seconds
Wait 2.00 seconds
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change (Picked unit)'s vertex coloring to (100%, 100%, 100%) with 0% transparency)
Wait 23.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Kill Spellbreaker 0000 <gen>
Unit - Kill Spellbreaker 0002 <gen>
Unit - Kill Priest 0008 <gen>
Unit - Move UDWarrior[1] instantly to (Center of Region_011 <gen>)
Unit - Move UDWarrior[2] instantly to (Center of Region_012 <gen>)
Unit - Move UDWarrior[3] instantly to (Center of Region_013 <gen>)
Unit - Move UDWarrior[4] instantly to (Center of Region_014 <gen>)
Unit - Move UDWarrior[5] instantly to (Center of Region_015 <gen>)
Unit - Move UDWarrior[6] instantly to (Center of Region_016 <gen>)
Unit - Move UDWarrior[7] instantly to (Center of Region_017 <gen>)
Unit - Move UDWarrior[8] instantly to (Center of Region_018 <gen>)
Unit - Move UDWarrior[9] instantly to (Center of Region_019 <gen>)
Unit - Move UDWarrior[10] instantly to (Center of Region_020 <gen>)
Unit - Move UDWarrior[11] instantly to (Center of Region_021 <gen>)
Unit - Move UDWarrior[12] instantly to (Center of Region_022 <gen>)
Unit - Move UDWarrior[13] instantly to (Center of Region_023 <gen>)
Unit - Move UDWarrior[14] instantly to (Center of Region_024 <gen>)
Unit - Move UDWarrior[15] instantly to (Center of Region_025 <gen>)
Unit - Move UDWarrior[16] instantly to (Center of Region_026 <gen>)
Unit - Move UDWarrior[17] instantly to (Center of Region_027 <gen>)
Unit - Move UDWarrior[18] instantly to (Center of Region_028 <gen>)
Unit - Move UDWarrior[19] instantly to (Center of Region_029 <gen>)
Unit - Move UDWarrior[20] instantly to (Center of Region010 <gen>)
Unit - Move Lich instantly to (Center of Lich_Summon <gen>)
Unit - Make Lich face (Center of DaemonSFX <gen>) over 0.50 seconds
Unit Group - Pick every unit in (Units in LeftUDRank <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) face 0.00 over 0 seconds)
Unit Group - Pick every unit in (Units in RightUDRank <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) face 180.00 over 0 seconds)
Destructible - Pick every destructible in Gate <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to YTpb (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Remove (Picked destructible)
Else - Actions
Do nothing
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lich named ??? : Play No sound and display Fools... They cannot bar ME! . Modify duration: Subtract 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich named ??? : Play No sound and display Now my warriors... Return to death, and grant my thy strength! . Modify duration: Subtract 2.00 seconds and Wait
Animation - Play Lich 's spell animation
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) matching (((Matching unit) is A Hero) Equal to False).) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Unit - Kill (Picked unit)
Wait 1.50 seconds
Animation - Play Lich 's stand channel animation
Sound - Play Tension <gen>
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 25.00 seconds
Special Effect - Create a special effect at (Center of DaemonSFX <gen>) using Abilities\Spells\Other\Doom\DoomTarget.mdl
Set Variable Set PortalGround = (Last created special effect)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of DaemonSFX <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Sound - Play BuildingDeathSmallHuman <gen>
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of DaemonSFX <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Sound - Play BuildingDeathSmallHuman <gen>
Wait 0.75 seconds
Special Effect - Create a special effect at (Center of DaemonSFX <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Sound - Play BuildingDeathSmallHuman <gen>
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of DaemonSFX <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Sound - Play BuildingDeathSmallHuman <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of DaemonSFX <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Sound - Play BuildingDeathSmallHuman <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of DaemonSFX <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Sound - Play BuildingDeathLargeHuman <gen>
Special Effect - Destroy PortalGround
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.25 seconds
Trigger - Run Section_Two <gen> (checking conditions)
Section Two
Events
Conditions
Actions
Destructible - Pick every destructible in StoneFightBarrierNorth <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to YTpb (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Kill (Picked destructible)
Else - Actions
Do nothing
Destructible - Pick every destructible in StoneFightBarrierSouth <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to YTpb (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Kill (Picked destructible)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in Elf_Defenders <gen>) and do (Order (Picked unit) to Hold Position.)
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait for Tension <gen> to be 0 seconds from finished playing
Unit Group - Pick every unit in (Units in Gate <gen>) and do (Kill (Picked unit))
Unit - Create 1 . Daemon (Standard) for Player 12 (Brown) at (Center of DaemonAppear <gen>) facing 90.00 degrees
Set Variable Set Daemon = (Last created unit)
Unit - Order Daemon to Attack . Elven Gate 0711 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain : Play No sound and display Stand ready! . Modify duration: Set to 1.00 seconds and Wait
Unit Group - Pick every unit in (Units in Elf_Defenders <gen> matching (((Unit-type of (Matching unit)) Equal to Swordsman) or ((Unit-type of (Matching unit)) Equal to Captain))) and do (Order (Picked unit) to Human Footman - Defend.)
Wait until ((Elven Gate 0711 <gen> is dead) Equal to True) , checking every 0.25 seconds
Sound - Play Bahamut01 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archer 0022 <gen> named Archer : Play No sound and display By the gods... . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Daemon to Attack-Move To . (Center of Elf_Defenders <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0020 <gen> named Captain : Play No sound and display STAND YOUR GROUND! . Modify duration: Set to 1.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 3.00 seconds
Wait 2.40 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0.00 seconds
Unit - Change ownership of Lich to Neutral Passive and Retain color
Animation - Reset Lich 's animation
Unit - Move Lich instantly to (Center of Lich_Stand_2 <gen>) , facing 90.00 degrees
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 3.00 seconds
Wait 2.40 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lich named ??? : Play No sound and display Fools! You cannot stand against the might of the Daemons! . Modify duration: Subtract 0.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 10.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Lich instantly to (Center of LichStoneStart <gen>) , facing 70.00 degrees
Unit - Order Lich to Hold Position .
Unit - Move Daemon instantly to (Center of DaemonStoneStart <gen>) , facing 70.00 degrees
Unit - Order Daemon to Hold Position .
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Unit - Order Paladin 0038 <gen> to Move To . (Center of Isilel_Stand_1 <gen>)
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Paladin 0038 <gen> instantly to (Center of Isilel_Pass <gen>)
Unit - Order Paladin 0038 <gen> to Move To . (Center of Isilel_Stand_1 <gen>)
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait until ((Isilel_Stand_1 <gen> contains Paladin 0038 <gen>) Equal to True) , checking every 0.25 seconds
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Isilel : Play No sound and display Father! We're under attack! The castle is being invaded by some kind of undead creatures! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Loran : Play No sound and display They must be here for the Stone of Ashes! Quickly, to the great hall! . Modify duration: Add 0 seconds and Wait
Unit - Order Paladin 0038 <gen> to Move To . (Center of Hall_Leave <gen>)
Wait 1.00 seconds
Unit - Order Blood Mage 0037 <gen> to Move To . (Center of Hall_Leave <gen>)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Paladin 0038 <gen> instantly to (Center of IsililandLoranEnter <gen>)
Unit - Order Paladin 0038 <gen> to Hold Position .
Unit - Move Blood Mage 0037 <gen> instantly to (Center of IsililandLoranEnter <gen>)
Unit - Order Blood Mage 0037 <gen> to Hold Position .
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
AI - Ignore the guard positions of all Neutral Passive units
Unit - Change ownership of Lich to Player 11 (Dark Green) and Retain color
Unit - Change ownership of Daemon to Player 11 (Dark Green) and Retain color
Unit - Change ownership of Blood Mage 0037 <gen> to Player 11 (Dark Green) and Retain color
Unit - Change ownership of Paladin 0038 <gen> to Player 11 (Dark Green) and Retain color
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 10.00 seconds
Unit - Order Paladin 0038 <gen> to Move To . (Center of Isilel_Stand <gen>)
Wait 1.00 seconds
Unit - Order Blood Mage 0037 <gen> to Move To . (Center of Loran_Stand <gen>)
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Loran : Play No sound and display Thank the gods! It's still safe... Now, I'll stay here while you- . Modify duration: Subtract 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Lich named ??? : Play No sound and display At last! The Stone Of Ashes! . Modify duration: Subtract 1.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 7.00 seconds
Unit - Order Lich to Move To . (Center of LichStone2 <gen>)
Unit - Order Daemon to Move To . (Center of DaemonStone2 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Isilel : Play No sound and display By the gods... A Daemon! How? How is that possible? There's been no sighting of a Daemon in over ten thou- . Modify duration: Subtract 0.00 seconds and Don't wait
Unit - Order Blood Mage 0037 <gen> to Move To . (Center of LoranStone2 <gen>)
Unit - Order Paladin 0038 <gen> to Move To . (Center of IsilelStone2 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Lich named ??? : Play No sound and display The Stone is MINE! Do not stand in my way, mortals... . Modify duration: Subtract 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Loran : Play No sound and display You'll not take the Stone while I draw breath, Lich! . Modify duration: Subtract 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich named ??? : Play No sound and display So be it... Destroy him! . Modify duration: Subtract 0.00 seconds and Wait
Unit - Order Lich to Move To . (Center of LichStone3 <gen>)
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Loran : Play No sound and display Isilel, stay back! . Modify duration: Subtract 2.50 seconds and Don't wait
Unit - Make Blood Mage 0037 <gen> face 90.00 over 0.50 seconds
Wait 0.50 seconds
Animation - Play Blood Mage 0037 <gen> 's spell animation
Destructible - Create a Dofw (Unexpected type: 'destructablecode') at (Center of ForceWallCreate <gen>) facing 90.00 with scale 1 and variation 0
Wait 1.00 seconds
Unit - Order Blood Mage 0037 <gen> to Move To . (Center of LoranStone3 <gen>)
Unit - Order Daemon to Move To . (Center of DaemonStone3 <gen>)
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Isilel : Play No sound and display Father! . Modify duration: Subtract 4.00 seconds and Don't wait
Unit - Set Daemon movement speed to 150.00
Unit - Order Daemon to Move To . (Center of DaemonStone4 <gen>)
Wait 1.00 seconds
Animation - Play Blood Mage 0037 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Lightning1 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Lightning2 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Lightning3 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Lightning4 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Loran : Play No sound and display This foe is beyond you! Stay BACK! . Modify duration: Subtract 1.00 seconds and Don't wait
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Lightning5 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Lightning6 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Lightning7 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Unit - Order Daemon to Stop .
Animation - Play Daemon 's death animation
Set Variable Set KnockedUnit = Daemon
Trigger - Turn on Knockback <gen>
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Lightning18 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Lightning9 <gen>) using Objects\Spawnmodels\NightElf\NEDeathSmall\NEDeathSmall.mdl
Animation - Reset Daemon 's animation
Trigger - Turn off Knockback <gen>
Unit - Order Daemon to Move To . (Center of DaemonStone4 <gen>)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait until ((DaemonStone4 <gen> contains Daemon) Equal to True) , checking every 0.25 seconds
Unit - Order Daemon to Stop .
Animation - Play Daemon 's attack animation
Animation - Play Blood Mage 0037 <gen> 's channel animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0037 <gen> using Abilities\Spells\Human\ManaShield\ManaShieldCaster.mdl
Set Variable Set Shield = (Last created special effect)
Set Variable Set KnockedUnit = Blood Mage 0037 <gen>
Wait 0.50 seconds
Trigger - Turn on Knockback <gen>
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Loran : Play No sound and display AAH! . Modify duration: Subtract 4.00 seconds and Don't wait
Animation - Play Blood Mage 0037 <gen> 's spell animation
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Loran : Play No sound and display RETURN TO THE PIT FROM WHENCE YOU CAME! . Modify duration: Subtract 0.00 seconds and Don't wait
Special Effect - Create a special effect at (Position of Daemon) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Animation - Play Daemon 's death animation
Wait 1.00 seconds
Animation - Reset Daemon 's animation
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 6.00 seconds
Wait 1.00 seconds
Unit - Order Daemon to Move To . ((Position of Blood Mage 0037 <gen>) offset by 100.00 towards 270.00 degrees.)
Wait 2.00 seconds
Unit - Order Daemon to Stop .
Animation - Play Daemon 's spell animation
Unit - Replace Blood Mage 0037 <gen> with a Blood Mage (Flying) using The old unit's relative life and mana
Set Variable Set Loran = (Last replaced unit)
Unit - Change color of (Last replaced unit) to Light Blue
Special Effect - Create a special effect at (Position of Loran) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Set Variable Set KnockedUnit = Loran
Trigger - Turn on Knockback <gen>
Destructible - Pick every destructible in StoneFightBarrierNorth <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to YTpb (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Kill (Picked destructible)
Else - Actions
Do nothing
Animation - Play Loran 's death animation
Animation - Change Loran flying height to 300.00 at 900.00
Destructible - Remove (Last created destructible)
Animation - Play Daemon 's spell animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Isilel : Play No sound and display NO! . Modify duration: Subtract 3.00 seconds and Don't wait
Animation - Change Loran flying height to 0.00 at 900.00
Wait 0.50 seconds
Trigger - Turn off Knockback <gen>
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_046point5 for Player 1 (Red) over 15.00 seconds
Unit - Order Paladin 0038 <gen> to Move To . ((Position of Daemon) offset by 100.00 towards 90.00 degrees.)
Wait 1.00 seconds
Unit - Order Paladin 0038 <gen> to Stop .
Unit - Make Paladin 0038 <gen> face Daemon over 0.25 seconds
Wait 0.25 seconds
Animation - Play Paladin 0038 <gen> 's attack animation, using only Common animations
Wait 0.75 seconds
Animation - Play Paladin 0038 <gen> 's attack animation, using only Rare animations
Wait 0.75 seconds
Animation - Play Paladin 0038 <gen> 's spell attack animation
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of Daemon) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Set Variable Set KnockedUnit = Daemon
Trigger - Turn on Knockback <gen>
Animation - Play Daemon 's death animation
Wait 1.00 seconds
Animation - Reset Daemon 's animation
Trigger - Turn off Knockback <gen>
Wait 0.40 seconds
Animation - Reset Paladin 0038 <gen> 's animation
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Isilel : Play No sound and display DIE DAEMON! GO BACK TO THE PIT! . Modify duration: Subtract 2.00 seconds and Don't wait
Animation - Play Paladin 0038 <gen> 's channel animation
Wait 0.25 seconds
Special Effect - Create a special effect at ((Position of Daemon) offset by (Random real number between 50.00 and 200.00) towards (Random angle) degrees.) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Animation - Play Daemon 's death animation
Wait 0.25 seconds
Special Effect - Create a special effect at ((Position of Daemon) offset by (Random real number between 50.00 and 200.00) towards (Random angle) degrees.) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at ((Position of Daemon) offset by (Random real number between 50.00 and 200.00) towards (Random angle) degrees.) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Animation - Play Daemon 's death animation
Wait 0.25 seconds
Special Effect - Create a special effect at ((Position of Daemon) offset by (Random real number between 50.00 and 200.00) towards (Random angle) degrees.) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Animation - Play Daemon 's death animation
Wait 0.25 seconds
Special Effect - Create a special effect at ((Position of Daemon) offset by (Random real number between 50.00 and 200.00) towards (Random angle) degrees.) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at ((Position of Daemon) offset by (Random real number between 50.00 and 200.00) towards (Random angle) degrees.) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at ((Position of Daemon) offset by (Random real number between 50.00 and 200.00) towards (Random angle) degrees.) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Animation - Play Daemon 's death animation
Animation - Reset Paladin 0038 <gen> 's animation
Unit - Remove Daemon Fire from Daemon
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 11.00 seconds
Cinematic - Send transmission to (All players) from Lich named ??? : Play No sound and display You've destroyed my servant, but it is of little matter... You're too late! The Stone is mine! . Modify duration: Subtract 0.00 seconds and Wait
Special Effect - Destroy PortalGround
Unit - Remove Gem 0011 <gen> from the game
Special Effect - Create a special effect at (Position of Lich) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Remove Lich from the game
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 13.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0038 <gen> named Isilel : Play No sound and display By my honour, I will avenge you father... I swear it... . Modify duration: Subtract 0.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Sound - Play Epilogue <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0007 <gen> named Narrator : Play No sound and display The Stone has been taken... A dark force rises, working to ends we do not know... . Modify duration: Set to 12.50 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0007 <gen> named Narrator : Play No sound and display Tomorrow, prince Isilel sets out on a journey, a quest... . Modify duration: Set to 12.50 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0007 <gen> named Narrator : Play No sound and display A quest to avenge his father, and recover the Stone of Ashes... . Modify duration: Set to 12.50 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: To Be Continued...
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
LichChannel
Events
Unit - A unit enters LichStone3 <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Lich
Actions
Animation - Play Lich 's channel animation
Special Effect - Create a special effect at (Center of Stone <gen>) using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
Set Variable Set PortalGround = (Last created special effect)
Knockback
Events
Time - Every 0.03 seconds of game time
Conditions
((This trigger) is on) Equal to True
Actions
Unit - Move KnockedUnit instantly to ((Position of KnockedUnit) offset by 7.00 towards ((Facing of KnockedUnit) - 180.00) degrees.)
IsilelPass
Events
Unit - A unit enters Isilel_Pass <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Paladin 0038 <gen>
Actions
Trigger - Turn off (This trigger)
ElfAttackDaemon
Events
Unit - A unit enters Elf_Defenders <gen>
Conditions
(Entering unit) Equal to Daemon
Actions
Unit Group - Pick every unit in (Units in Elf_Defenders <gen> matching ((Unit-type of (Matching unit)) Equal to Swordsman)) and do (Order (Picked unit) to Attack.Daemon)
Unit - Order Captain 0020 <gen> to Attack . Daemon
Switch
Events
Unit - A unit enters CameraSwitch_Trigger <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Voidwalker 0009 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
SpawnUndeadLoop
Events
Time - Every 1.00 seconds of game time
Conditions
((This trigger) is on) Equal to True
Actions
Special Effect - Create a special effect at (Center of VoidWalkerMove_4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 UDWarriorType[(Random integer number between 1 and 4)] for Player 12 (Brown) at (Center of VoidWalkerMove_4 <gen>) facing (Position of Elven Gate 0711 <gen>)
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Set Variable Set UDWarrior[(Execution count of (This trigger))] = (Last created unit)
Unit - Order (Last created unit) to Move To . (Random point in UD_Assemble <gen>)
HoldAll
Events
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Hold Position .
Isilel1
Events
Unit - A unit enters Isilel_Stand <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Paladin 0038 <gen>
Actions
Unit - Order (Entering unit) to Hold Position .
Unit - Make Paladin 0038 <gen> face (Center of Stone <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Loran1
Events
Unit - A unit enters Loran_Stand <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Blood Mage 0037 <gen>
Actions
Unit - Order (Entering unit) to Hold Position .
Unit - Make Blood Mage 0037 <gen> face (Center of Stone <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Loran2
Events
Unit - A unit enters LoranStone2 <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Blood Mage 0037 <gen>
Actions
Destructible - Pick every destructible in StoneFightBarrierNorth <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to YTpb (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Hide birth animation
Else - Actions
Do nothing
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Loran3
Events
Unit - A unit enters LoranStone3 <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Blood Mage 0037 <gen>
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Isilel2
Events
Unit - A unit enters IsilelStone2 <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Paladin 0038 <gen>
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Isilel3
Events
Unit - A unit enters IsilelStone3 <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Paladin 0038 <gen>
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Lich2
Events
Unit - A unit enters LichStone2 <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Lich
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Lich3
Events
Unit - A unit enters LichStone3 <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Lich
Actions
Unit - Order (Entering unit) to Hold Position .
Trigger - Turn off (This trigger)
Daemon2
Events
Unit - A unit enters DaemonStone2 <gen>
Conditions
((This trigger) is on) Equal to True
(Entering unit) Equal to Daemon
Actions
Destructible - Pick every destructible in StoneFightBarrierSouth <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to YTpb (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Hide birth animation
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