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Unit - Remove Stampede - normal from Beastmaster 0000 <gen>
Wait 5.00 seconds
Trigger - Turn on stampedeuseinsane <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 100 %
Game - Display to (All players) the text: |c00FF0303E|c00FF1204X|c00FF2205T|c00FF3106R|c00FF4007E|c00FF4F08M|c00FF5F09E|c00FE6E09 |c00FE7D0AM|c00FE8C0BO|c00FE9C0CD|c00FEAB0DE|c00FEBA0E!|r
variable
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set Variable Set player[1] = Human 0001 <gen>
Set Variable Set player[2] = Human 0002 <gen>
Set Variable Set player[3] = Human 0003 <gen>
Set Variable Set player[4] = Human 0004 <gen>
Set Variable Set player[5] = Orc 0005 <gen>
Set Variable Set player[6] = Orc 0006 <gen>
Set Variable Set player[7] = Orc 0007 <gen>
Set Variable Set player[8] = Orc 0008 <gen>
variable 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Add deadplayer[1] to anyunit
Unit Group - Add deadplayer[2] to anyunit
Unit Group - Add deadplayer[3] to anyunit
Unit Group - Add deadplayer[4] to anyunit
Unit Group - Add deadplayer[5] to anyunit
Unit Group - Add deadplayer[6] to anyunit
Unit Group - Add deadplayer[7] to anyunit
Unit Group - Add deadplayer[8] to anyunit
death1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Human
Actions
Unit - Create 1 . Dead Player for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Set Variable Set deadplayer[1] = (Last created unit)
Region - Center deadregion[1] on (Position of (Dying unit))
death2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Human
Actions
Unit - Create 1 . Dead Player for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Set Variable Set deadplayer[2] = (Last created unit)
Region - Center deadregion[2] on (Position of (Dying unit))
death3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Human
Actions
Unit - Create 1 . Dead Player for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Set Variable Set deadplayer[3] = (Last created unit)
Region - Center deadregion[3] on (Position of (Dying unit))
death4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Human
Actions
Unit - Create 1 . Dead Player for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Set Variable Set deadplayer[4] = (Last created unit)
Region - Center deadregion[4] on (Position of (Dying unit))
revive1a
Events
Time - Every 0.10 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(deadregion[1] contains player[2]) Equal to True
(deadregion[1] contains player[3]) Equal to True
(deadregion[1] contains player[4]) Equal to True
(deadregion[1] contains player[5]) Equal to True
(deadregion[1] contains player[6]) Equal to True
(deadregion[1] contains player[7]) Equal to True
(deadregion[1] contains player[8]) Equal to True
(deadregion[1] contains deadplayer[1]) Equal to True
Actions
Unit - Create 1 . Human for Player 1 (Red) at (Position of deadplayer[1]) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Remove deadplayer[1] from the game
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
revive2a
Events
Time - Every 0.10 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(deadregion[2] contains player[1]) Equal to True
(deadregion[2] contains player[3]) Equal to True
(deadregion[2] contains player[4]) Equal to True
(deadregion[2] contains player[5]) Equal to True
(deadregion[2] contains player[6]) Equal to True
(deadregion[2] contains player[7]) Equal to True
(deadregion[2] contains player[8]) Equal to True
(deadregion[2] contains deadplayer[2]) Equal to True
Actions
Unit - Create 1 . Human for Player 2 (Blue) at (Position of deadplayer[2]) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Remove deadplayer[2] from the game
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
revive3a
Events
Time - Every 0.10 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(deadregion[3] contains player[1]) Equal to True
(deadregion[3] contains player[2]) Equal to True
(deadregion[3] contains player[4]) Equal to True
(deadregion[3] contains player[5]) Equal to True
(deadregion[3] contains player[6]) Equal to True
(deadregion[3] contains player[7]) Equal to True
(deadregion[3] contains player[8]) Equal to True
(deadregion[3] contains deadplayer[3]) Equal to True
Actions
Unit - Create 1 . Human for Player 3 (Teal) at (Position of deadplayer[3]) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Remove deadplayer[3] from the game
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
revive4a
Events
Time - Every 0.10 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(deadregion[4] contains player[1]) Equal to True
(deadregion[4] contains player[2]) Equal to True
(deadregion[4] contains player[3]) Equal to True
(deadregion[4] contains player[5]) Equal to True
(deadregion[4] contains player[6]) Equal to True
(deadregion[4] contains player[7]) Equal to True
(deadregion[4] contains player[8]) Equal to True
(deadregion[4] contains deadplayer[4]) Equal to True
Actions
Unit - Create 1 . Human for Player 4 (Purple) at (Position of deadplayer[4]) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Remove deadplayer[4] from the game
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
revive1
Events
Unit - A unit enters dead1 <gen>
Conditions
((Owner of (Entering unit)) is an ally of Player 1 (Red).) Equal to True
(Owner of (Entering unit)) Not equal to Player 1 (Red)
Actions
Unit - Create 1 . Human for Player 1 (Red) at (Center of dead1 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
revive2
Events
Unit - A unit enters dead1_Copy <gen>
Conditions
((Owner of (Entering unit)) is an ally of Player 1 (Red).) Equal to True
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Actions
Unit - Create 1 . Human for Player 2 (Blue) at (Center of dead1_Copy <gen>) facing Default building facing degrees
revive3
Events
Unit - A unit enters dead1_Copy_2 <gen>
Conditions
((Owner of (Entering unit)) is an ally of Player 1 (Red).) Equal to True
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
Actions
Unit - Create 1 . Human for Player 3 (Teal) at (Center of dead1_Copy_2 <gen>) facing Default building facing degrees
revive4
Events
Unit - A unit enters dead1_Copy_3 <gen>
Conditions
((Owner of (Entering unit)) is an ally of Player 1 (Red).) Equal to True
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
Actions
Unit - Create 1 . Human for Player 4 (Purple) at (Center of dead1_Copy_3 <gen>) facing Default building facing degrees
death5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Orc
Actions
Unit - Create 1 . Dead Player for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Set Variable Set deadplayer[5] = (Last created unit)
Region - Center dead1_Copy_4 <gen> on (Position of (Dying unit))
death6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Orc
Actions
Unit - Create 1 . Dead Player for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Set Variable Set deadplayer[6] = (Last created unit)
Region - Center dead1_Copy_5 <gen> on (Position of (Dying unit))
death7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Orc
Actions
Unit - Create 1 . Dead Player for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Set Variable Set deadplayer[7] = (Last created unit)
Region - Center dead1_Copy_6 <gen> on (Position of (Dying unit))
death8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Orc
Actions
Unit - Create 1 . Dead Player for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Set Variable Set deadplayer[8] = (Last created unit)
Region - Center dead1_Copy_7 <gen> on (Position of (Dying unit))
revive5a
Events
Time - Every 0.10 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(deadregion[5] contains player[1]) Equal to True
(deadregion[5] contains player[2]) Equal to True
(deadregion[5] contains player[3]) Equal to True
(deadregion[5] contains player[4]) Equal to True
(deadregion[5] contains player[6]) Equal to True
(deadregion[5] contains player[7]) Equal to True
(deadregion[5] contains player[8]) Equal to True
(deadregion[5] contains deadplayer[5]) Equal to True
Actions
Unit - Create 1 . Orc for Player 5 (Yellow) at (Position of deadplayer[5]) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Remove deadplayer[5] from the game
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
revive6a
Events
Time - Every 0.10 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(deadregion[6] contains player[1]) Equal to True
(deadregion[6] contains player[2]) Equal to True
(deadregion[6] contains player[3]) Equal to True
(deadregion[6] contains player[4]) Equal to True
(deadregion[6] contains player[5]) Equal to True
(deadregion[6] contains player[7]) Equal to True
(deadregion[6] contains player[8]) Equal to True
(deadregion[6] contains deadplayer[6]) Equal to True
Actions
Unit - Create 1 . Orc for Player 6 (Orange) at (Position of deadplayer[6]) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Remove deadplayer[6] from the game
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
revive7a
Events
Time - Every 0.10 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(deadregion[7] contains player[1]) Equal to True
(deadregion[7] contains player[2]) Equal to True
(deadregion[7] contains player[3]) Equal to True
(deadregion[7] contains player[4]) Equal to True
(deadregion[7] contains player[5]) Equal to True
(deadregion[7] contains player[6]) Equal to True
(deadregion[7] contains player[8]) Equal to True
(deadregion[7] contains deadplayer[7]) Equal to True
Actions
Unit - Create 1 . Orc for Player 7 (Green) at (Position of deadplayer[7]) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Remove deadplayer[7] from the game
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
revive8a
Events
Time - Every 0.10 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(deadregion[8] contains player[1]) Equal to True
(deadregion[8] contains player[2]) Equal to True
(deadregion[8] contains player[3]) Equal to True
(deadregion[8] contains player[4]) Equal to True
(deadregion[8] contains player[5]) Equal to True
(deadregion[8] contains player[6]) Equal to True
(deadregion[8] contains player[7]) Equal to True
(deadregion[8] contains deadplayer[8]) Equal to True
Actions
Unit - Create 1 . Orc for Player 8 (Pink) at (Position of deadplayer[8]) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Remove deadplayer[8] from the game
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Trigger - Turn on (This trigger)
revive5
Events
Unit - A unit enters dead1_Copy_4 <gen>
Conditions
((Owner of (Entering unit)) is an ally of Player 5 (Yellow).) Equal to True
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Orc for Player 5 (Yellow) at (Center of dead1_Copy_4 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
revive6
Events
Unit - A unit enters dead1_Copy_5 <gen>
Conditions
((Owner of (Entering unit)) is an ally of Player 5 (Yellow).) Equal to True
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Create 1 . Orc for Player 6 (Orange) at (Center of dead1_Copy_5 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
revive7
Events
Unit - A unit enters dead1_Copy_6 <gen>
Conditions
((Owner of (Entering unit)) is an ally of Player 5 (Yellow).) Equal to True
(Owner of (Entering unit)) Not equal to Player 7 (Green)
Actions
Unit - Create 1 . Orc for Player 7 (Green) at (Center of dead1_Copy_6 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
revive8
Events
Unit - A unit enters dead1_Copy_7 <gen>
Conditions
((Owner of (Entering unit)) is an ally of Player 5 (Yellow).) Equal to True
(Owner of (Entering unit)) Not equal to Player 8 (Pink)
Actions
Unit - Create 1 . Orc for Player 8 (Pink) at (Center of dead1_Copy_7 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
define
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set Variable Set deadregion[1] = dead1 <gen>
Set Variable Set deadregion[2] = dead1_Copy <gen>
Set Variable Set deadregion[3] = dead1_Copy_2 <gen>
Set Variable Set deadregion[4] = dead1_Copy_3 <gen>
Set Variable Set deadregion[5] = dead1_Copy_4 <gen>
Set Variable Set deadregion[6] = dead1_Copy_5 <gen>
Set Variable Set deadregion[7] = dead1_Copy_6 <gen>
Set Variable Set deadregion[8] = dead1_Copy_7 <gen>
time
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current lumber
p1
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to deadplayer[1]
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has been eliminated!)
p2
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to deadplayer[2]
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has been eliminated!)
p3
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to deadplayer[3]
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has been eliminated!)
p4
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to deadplayer[4]
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has been eliminated!)
human lose
Events
Time - Every 2.00 seconds of game time
Conditions
hmnplayerdefeated Equal to 4
Actions
Game - Display to (All players) the text: The humans have been defeated!
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
p5
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to deadplayer[5]
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has been eliminated!)
p6
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to deadplayer[6]
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has been eliminated!)
p7
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to deadplayer[7]
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has been eliminated!)
p8
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to deadplayer[8]
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has been eliminated!)
orc lose
Events
Time - Every 2.00 seconds of game time
Conditions
orcplayerdefeated Equal to 4
Actions
Game - Display to (All players) the text: The orcs have been defeated!
Wait 0.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
INIT
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Item - Pick every item in (Playable map area) and do (Actions)
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