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Triggers
The spirits of Ashenvale 1.0.w3x
Variables
COMMANDS:
CmdsOrCommands
CMDS
CMDS Copy
Surreder
Surrender1
Surrender1 Copy
MAIN:
InfoStuf
Info
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CMDS
Events
Player - Player 1 (Red) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c0020C000-cmds|r(-commands):shows the commands.|c0020C000-surr|r(-surrender):you lose the game.
CMDS Copy
Events
Player - Player 2 (Blue) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -commands (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c0020C000-cmds|r(-commands):shows the commands.|c0020C000-surr|r(-surrender):you lose the game.
Surrender1
Events
Player - Player 1 (Red) types a chat message containing -surrender (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -surr (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Triggering player) Equal to Player 1 (Red)
Actions
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Triggering player)) + have surrender.)
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Surrender1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -surrender (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -surr (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Triggering player) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) for 5.00 seconds the text: ((Name of (Triggering player)) + have surrender.)
Wait 5.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Author or creator of this map:THE Bora_Balboa(bocopro007) , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Required quest titled Commands with the description |c0020C000-cmds|r(-commands):shows the commands.|c0020C000-surr|r(-surrender):you lose the game. , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Required quest titled Contact with the description To contact me or to report something:You can find me on Hiveworkshop.com ,my username on this site is "THE Bora_Balboa".You can contact me too, on my email [email protected] ,but the best way to contact me is in Hiveworkshop.com , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Required quest titled SinglePlayer Cheats with the description iseedeadpeople - Remove fog of warallyourbasearebelongtous - Instant victorysomebodysetupusthebomb - Instant defeatthereisnospoon - Unlimited manawhosyourdaddy - God modestrengthandhonor - Disable defeat conditionsStrengthAndHonor - No defeatitvexesme - Disable victory conditionsgreedisgood - Receive 500 gold and lumbergreedisgood # - Receive # gold and lumber keysersoze - Receive 500 goldkeysersoze # - Receive # gold leafittome - Receive 500 lumberleafittome # - Receive # lumber pointbreak - Removes food limitwarpten - Speeds construction of buildings and unitsiocainepowder - Fast death/decaywhoisjohngalt - Fast researchsharpandshiny - Research upgradessynergy - Disable tech tree requirementsriseandshine - Set time to dawnlightsout - Set time to duskdaylightsavings [hour] - Set time of the daydaylightsavings - Toggle daylight progressionmotherland [race] [level] - Level selectthedudeabides - Cool downTenthLevelTaurenChieftain - Plays a special song , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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