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Model validation: The Spider Mastermind

SpiderMastermind.mdx

0 errors 13 severe 1 warnings 64 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 ParticleEmitter2 0 - "Fire"
    • 1 Emission Rate
      • Track 5 at frame 13400 is lower than the track before it at 18200
    • 1 Rotation
      • Track 0 at frame 13833 is not in any sequence
  • 1 ParticleEmitter2 2 - "BlizParticle01 Death1"
    • 1 Translation
      • Missing opening track for sequence "decay" at frame 24000 where it is needed
  • 1 ParticleEmitter2 3 - "BlizParticle02 Death"
    • 1 Translation
      • Missing opening track for sequence "decay" at frame 24000 where it is needed
  • 1 ParticleEmitter2 4 - "BlizParticle02 Death01tails"
    • 1 Translation
      • Missing opening track for sequence "decay" at frame 24000 where it is needed
  • 1 ParticleEmitter2 5 - "BlizParticle DeathSmoke02"
    • 1 Translation
      • Missing opening track for sequence "decay" at frame 24000 where it is needed
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 6 Bone 0 - "BoneLegFrontLeft"
    • 5 Translation
      • Track 20 at frame 16500 is not in any sequence
      • Track 13 at frame 8100 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 8600 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 10600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 12600 has exactly the same value as tracks 15 and 17
    • 1 Rotation
      • Track 20 at frame 16500 is not in any sequence
  • 6 Bone 1 - "BoneLegFrontRight"
    • 5 Translation
      • Track 20 at frame 16500 is not in any sequence
      • Track 13 at frame 9600 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 10100 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 10600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 12600 has exactly the same value as tracks 15 and 17
    • 1 Rotation
      • Track 20 at frame 16500 is not in any sequence
  • 8 Bone 2 - "BoneLegBackRight"
    • 6 Translation
      • Track 19 at frame 16500 is not in any sequence
      • Track 11 at frame 8600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 9600 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 11600 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 12600 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 19 at frame 16500 is not in any sequence
      • Track 15 at frame 12600 has roughly the same value as tracks 14 and 16
  • 5 Bone 3 - "BoneLegBackLeft"
    • 4 Translation
      • Track 17 at frame 16500 is not in any sequence
      • Track 11 at frame 10600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 11600 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 18 at frame 16500 is not in any sequence
  • 6 Bone 4 - "BoneOrigin"
    • 1 Translation
      • Track 14 at frame 16500 is not in any sequence
    • 5 Rotation
      • Track 14 at frame 16500 is not in any sequence
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 3200 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 5400 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 6400 has exactly the same value as tracks 7 and 9
  • 11 Bone 5 - "BoneGattlingGun"
    • 6 Translation
      • Track 19 at frame 16500 is not in any sequence
      • Track 13 at frame 14250 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 14500 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 14750 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 15000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 15250 has exactly the same value as tracks 16 and 18
    • 5 Rotation
      • Track 21 at frame 16500 is not in any sequence
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 3200 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 5400 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 6400 has exactly the same value as tracks 7 and 9
  • 6 Bone 6 - "BoneHead"
    • 3 Translation
      • Track 16 at frame 16500 is not in any sequence
      • Track 11 at frame 9600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11600 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 16 at frame 16500 is not in any sequence
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 20 at frame 20001 has exactly the same value as tracks 19 and 21
  • 6 Bone 7 - "BoneLeftArm"
    • 3 Translation
      • Track 16 at frame 16500 is not in any sequence
      • Track 11 at frame 9600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11600 has exactly the same value as tracks 11 and 13
    • 3 Rotation
      • Track 15 at frame 16500 is not in any sequence
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 19 at frame 20001 has exactly the same value as tracks 18 and 20
  • 8 Bone 8 - "BoneRightArm"
    • 3 Translation
      • Track 16 at frame 16500 is not in any sequence
      • Track 11 at frame 9600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11600 has exactly the same value as tracks 11 and 13
    • 5 Rotation
      • Track 15 at frame 16500 is not in any sequence
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 17 at frame 18500 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 20000 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 20001 has exactly the same value as tracks 18 and 20
  • 1 ParticleEmitter2 1 - "AttackDust"
    • 1 Rotation
      • Track 0 at frame 13833 is not in any sequence
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