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Triggers
TheSoulessRPG(FIXED).w3x
Variables
Secret Item
Untitled Trigger 001
Gate 1
Gate 1 Unlock
Gate 1
Starting
Grom S
SK S
Arthas S
Kael S
Guldan S
Illidan S
Dreadlord S
Samuro
Furion S
Starting Hero
Sk
Sking
Skill
blinkSTRIKE
Job Change
Furion
Kael
Warlock
Dread
Grom
Blade Master
Illidan
Respawn Creep
Troll
Orge
Furbolg
Arthas
Death
Item Combine
Butterfly
Satanic
Helm of domi
Heart
Vladmirs offer
Ring of Bailisus
Eye of Skadi
Battle fury real
Battle Fury
Power Treads
Initialization
Defeat
Victory
Melee Initialization
Name
Type
is_array
initial_value
Blink_Target
unit
No
Blinker
unit
No
Untitled Trigger 001
Events
Player - Player 10 (Light Blue) types a chat message containing Alienware456 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Color of Player 10 (Light Blue)) Equal to Dark Green
Actions
Item - Create Gem of True Seeing at (Center of Gem <gen>)
Gate 1 Unlock
Events
Unit - A unit enters Gate1 <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Destructible - Make Demonic Gate 0228 <gen> Vulnerable
Gate 1
Events
Unit - A unit enters Start_Hero <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Make Demonic Gate 0228 <gen> Invulnerable
Grom S
Events
Unit - A unit enters Start_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warchieft of Warsong Clan
Actions
Hero - Create Hell Scream's Axe and give it to (Triggering unit)
SK S
Events
Unit - A unit enters Start_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Warrior
Actions
Hero - Create Leoric's Gloves and give it to (Triggering unit)
Arthas S
Events
Unit - A unit enters Start_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Son of King Terenes Son of King Terenes
Actions
Hero - Create Arthas's Frost Mourne and give it to (Triggering unit)
Kael S
Events
Unit - A unit enters Start_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Hero - Create Kael's Glove and give it to (Triggering unit)
Guldan S
Events
Unit - A unit enters Start_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
Actions
Hero - Create Gul'dan's Staff and give it to (Triggering unit)
Illidan S
Events
Unit - A unit enters Start_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Younger Brother of Furion Younger Brother of Furion
Actions
Hero - Create Illidan's Moon Blade and give it to (Triggering unit)
Dreadlord S
Events
Unit - A unit enters Start_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dread Lord Dread Lord
Actions
Hero - Create Varimathras's Claw and give it to (Triggering unit)
Samuro
Events
Unit - A unit enters Start_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Poisonous Blademaster
Actions
Hero - Create Samuro's Burning Blade and give it to (Triggering unit)
Furion S
Events
Unit - A unit enters Start_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Older Brother Of Illidan
Actions
Hero - Create Furion's Staff and give it to (Triggering unit)
Starting Hero
Events
Unit - A unit enters Start_Hero <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Tele_SH <gen>)
Sking
Events
Unit - A unit enters Skeleton <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Skeleton Warrior) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Unit - Replace (Triggering unit) with a Skeleton King using The old unit's relative life and mana
blinkSTRIKE
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Swift Walk
Actions
Set Variable Set Blinker = (Triggering unit)
Set Variable Set Blink_Target = (Target unit of ability being cast)
Region - Center Region_01 <gen> on (Position of Blink_Target)
Unit - Pause Blink_Target
Animation - Change Blinker 's animation speed to 300.00 % of its original speed
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of Blinker) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move Blinker instantly to (Random point in Region_01 <gen>) , facing (Position of Blink_Target)
Animation - Play Blinker 's attack animation
Unit - Cause Blinker to damage Blink_Target , dealing 250.00 damage of attack type Normal and damage type Normal
Animation - Change Blinker 's animation speed to 100 % of its original speed
Unit - Move Blinker instantly to (Position of Blink_Target)
Animation - Play Blinker 's Attack Slam animation
Unit - Cause Blinker to damage Blink_Target , dealing 100.00 damage of attack type Normal and damage type Normal
Unit - Unpause Blink_Target
Furion
Events
Unit - A unit enters furion <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Older Brother Of Illidan) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Unit - Replace (Triggering unit) with a Sentinel's Demigod using The old unit's relative life and mana
Kael
Events
Unit - A unit enters dreadlord <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Blood Mage) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Unit - Replace (Triggering unit) with a BloodSeeker using The old unit's relative life and mana
Warlock
Events
Unit - A unit enters warlock <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Warlock) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Unit - Replace (Triggering unit) with a Legendary Guardian using The old unit's relative life and mana
Dread
Events
Unit - A unit enters dreadlord <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Dread Lord Dread Lord) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Unit - Replace (Triggering unit) with a Dread Lord using The old unit's relative life and mana
Grom
Events
Unit - A unit enters demon <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Warchieft of Warsong Clan) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Unit - Replace (Triggering unit) with a Blademaster of Warsong Clan (Possessed) using The old unit's relative life and mana
Blade Master
Events
Unit - A unit enters demon <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Poisonous Blademaster) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Unit - Replace (Triggering unit) with a Blademaster of Blackrock Clan using The old unit's relative life and mana
Illidan
Events
Unit - A unit enters illidan <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Younger Brother of Furion Younger Brother of Furion) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Unit - Replace (Triggering unit) with a Demon Hunter from Ashenvale (Evil) using The old unit's relative life and mana
Wait 1.00 seconds
Unit - Kill Shrine 0302 <gen>
Troll
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ice Troll Berserker
Actions
Unit - Create 1 . Ice Troll Berserker for Player 8 (Pink) at (Center of Region_004 <gen>) facing Default building facing degrees
Orge
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Mauler
Actions
Unit - Create 1 . Ogre Mauler for Player 8 (Pink) at (Center of Region_003 <gen>) facing Default building facing degrees
Furbolg
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Furbolg Champion
Actions
Unit - Create 1 . Furbolg Champion for Player 8 (Pink) at (Center of Region_005 <gen>) facing Default building facing degrees
Death
Events
Unit - A unit enters arthas <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Son of King Terenes Son of King Terenes) and ((Hero level of (Triggering unit)) Greater than or equal to 10)
Actions
Player - Change color of (Owner of (Triggering unit)) to Purple , Changing color of existing units
Unit - Replace (Triggering unit) with a Fallen Paladin from Lordaeron (Evil) using The old unit's relative life and mana
Wait 1.00 seconds
Unit - Kill Frostmourne Pedestal 0044 <gen>
Butterfly
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Eagle Horn) Equal to True
((Triggering unit) has an item of type Quater Staff) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Quater Staff)
Item - Remove (Item carried by (Hero manipulating item) of type Eagle Horn)
Item - Create The Butterfly at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Satanic
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Helm of Dominator) Equal to True
((Triggering unit) has an item of type Messerchmidt's Reaver) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Dominator)
Item - Remove (Item carried by (Hero manipulating item) of type Messerchmidt's Reaver)
Item - Create Satanic at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Helm of domi
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Mask of Death) Equal to True
((Triggering unit) has an item of type Helm of Iron Will) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Iron Will)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Item - Create Helm of Dominator at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Heart
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Messerchmidt's Reaver) Equal to True
((Triggering unit) has an item of type Vitality Booster) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Vitality Booster)
Item - Remove (Item carried by (Hero manipulating item) of type Messerchmidt's Reaver)
Item - Create Heart of Aszune at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Vladmirs offer
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ring of Bailisus) Equal to True
((Triggering unit) has an item of type Mask of Death) Equal to True
((Triggering unit) has an item of type Ring of Regeneration) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Regeneration)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Bailisus)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Item - Create Vladmir's Offering at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Ring of Bailisus
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Sobi Mask) Equal to True
((Triggering unit) has an item of type Ring of Protection) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Protection)
Item - Remove (Item carried by (Hero manipulating item) of type Sobi Mask)
Item - Create Ring of Bailisus at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Eye of Skadi
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ultimate Orb) Equal to True
((Hero manipulating item) has an item of type Ultimate Orb) Equal to True
((Triggering unit) has an item of type Point Booster) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Ultimate Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Ultimate Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Point Booster)
Item - Create Eye of Skadi at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Battle fury real
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Perservence) Equal to True
((Triggering unit) has an item of type Claymore) Equal to True
((Triggering unit) has an item of type BoardSword) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Perservence)
Item - Remove (Item carried by (Hero manipulating item) of type BoardSword)
Item - Remove (Item carried by (Hero manipulating item) of type Claymore)
Item - Create Battle Fury at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Battle Fury
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ring of Health) Equal to True
((Triggering unit) has an item of type Void Stone) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Void Stone)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Health)
Item - Create Perservence at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Power Treads
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Triggering unit) has an item of type Gloves of Haste) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Create Power Treads at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero - Give (Last created item) to (Hero manipulating item)
Else - Actions
Defeat
Events
Player - Player 10 (Light Blue) types a chat message containing DarkGreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Color of Player 10 (Light Blue)) Equal to Light Blue
Actions
Player - Change color of Player 10 (Light Blue) to Dark Green , Changing color of existing units
Victory
Events
Unit - Archimonde 0141 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Player - Set Player 7 (Green) . Current gold to 1000
Player - Set Player 9 (Gray) . Current gold to 1000
Player - Set Player 10 (Light Blue) . Current gold to 1000
Player - Set Player 1 (Red) . Current gold to 1000
Floating Text - Create floating text that reads Level 6 to 10 at (Center of 6_to_10 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Level 3 to 6 at (Center of 3_to_6 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Level 1 to 4 at (Center of 1_to_4 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Skeleton at (Center of Skeleton <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dexter's TownFor everyone to restFor everyone to buyFor everyone to hire mercenaries at (Center of Region_016 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Furion at (Center of furion <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Arthas at (Center of arthas <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Illidan at (Center of illidan <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Grom and Samuro at (Center of demon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gul'dan at (Center of warlock <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kael and Varimathas at (Center of dreadlord <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Place for heroes to change job [10 Levels to change job] at (Center of change_job <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Trainning Ground at (Center of Region_007 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Level 10 step on this circle to open this door. at (Center of Gate1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Melee Game - Use melee time of day (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Player - Set name of Player 8 (Pink) to TheSouless
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