Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model The Soul Hunters of the bundle The Soul Hunters. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file The Soul Hunters.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing TheSoulHunters1.mdx
Now Click the "Import File" Button:
Next select 'TheSoulHunters1.mdx' in the folder which you extracted from the zip archive:
The Soul Hunters
TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
TheSoulHunters_White.blp
The file has been properly added to the map archive:
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
Done, you have imported the file TheSoulHunters1.mdx.
Importing TheSoulHunters_Armor.blp
Now Click the "Import File" Button:
Next select 'TheSoulHunters_Armor.blp' in the folder which you extracted from the zip archive:
The Soul Hunters
TheSoulHunters1.mdx
TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
TheSoulHunters_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapimported/TheSoulHunters_Armor.blp
Double-click the file TheSoulHunters_Armor.blp:
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapimported/TheSoulHunters_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
The file has been properly added to the map archive:
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
Done, you have imported the file TheSoulHunters_Armor.blp.
Importing TheSoulHunters_Ball.blp
Now Click the "Import File" Button:
Next select 'TheSoulHunters_Ball.blp' in the folder which you extracted from the zip archive:
The Soul Hunters
TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
TheSoulHunters_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapimported/TheSoulHunters_Ball.blp
Double-click the file TheSoulHunters_Ball.blp:
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapimported/TheSoulHunters_Ball.blp
Tick the box "Use Custom Path" and type in the correct path:
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
The file has been properly added to the map archive:
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
Done, you have imported the file TheSoulHunters_Ball.blp.
Importing TheSoulHunters_Body.blp
Now Click the "Import File" Button:
Next select 'TheSoulHunters_Body.blp' in the folder which you extracted from the zip archive:
The Soul Hunters
TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
TheSoulHunters_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapimported/TheSoulHunters_Body.blp
Double-click the file TheSoulHunters_Body.blp:
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapimported/TheSoulHunters_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapImported/TheSoulHunters_Body.blp
The file has been properly added to the map archive:
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapImported/TheSoulHunters_Body.blp
Done, you have imported the file TheSoulHunters_Body.blp.
Importing TheSoulHunters_BodyGlow.blp
Now Click the "Import File" Button:
Next select 'TheSoulHunters_BodyGlow.blp' in the folder which you extracted from the zip archive:
The Soul Hunters
TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
TheSoulHunters_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapImported/TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
Image / Texture
607
war3mapimported/TheSoulHunters_BodyGlow.blp
Double-click the file TheSoulHunters_BodyGlow.blp:
TheSoulHunters_BodyGlow.blp
Image / Texture
607
war3mapimported/TheSoulHunters_BodyGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
TheSoulHunters_BodyGlow.blp
Image / Texture
607
war3mapImported/TheSoulHunters_BodyGlow.blp
The file has been properly added to the map archive:
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapImported/TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
Image / Texture
607
war3mapImported/TheSoulHunters_BodyGlow.blp
Done, you have imported the file TheSoulHunters_BodyGlow.blp.
Importing TheSoulHunters_Hair.blp
Now Click the "Import File" Button:
Next select 'TheSoulHunters_Hair.blp' in the folder which you extracted from the zip archive:
The Soul Hunters
TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
TheSoulHunters_White.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapImported/TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
Image / Texture
607
war3mapImported/TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
Image / Texture
150
war3mapimported/TheSoulHunters_Hair.blp
Double-click the file TheSoulHunters_Hair.blp:
TheSoulHunters_Hair.blp
Image / Texture
150
war3mapimported/TheSoulHunters_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
TheSoulHunters_Hair.blp
Image / Texture
150
war3mapImported/TheSoulHunters_Hair.blp
The file has been properly added to the map archive:
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapImported/TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
Image / Texture
607
war3mapImported/TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
Image / Texture
150
war3mapImported/TheSoulHunters_Hair.blp
Done, you have imported the file TheSoulHunters_Hair.blp.
Importing TheSoulHunters_White.blp
Now Click the "Import File" Button:
Next select 'TheSoulHunters_White.blp' in the folder which you extracted from the zip archive:
The Soul Hunters
TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapImported/TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
Image / Texture
607
war3mapImported/TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
Image / Texture
150
war3mapImported/TheSoulHunters_Hair.blp
TheSoulHunters_White.blp
Image / Texture
82
war3mapimported/TheSoulHunters_White.blp
Double-click the file TheSoulHunters_White.blp:
TheSoulHunters_White.blp
Image / Texture
82
war3mapimported/TheSoulHunters_White.blp
Tick the box "Use Custom Path" and type in the correct path:
TheSoulHunters_White.blp
Image / Texture
82
war3mapImported/TheSoulHunters_White.blp
The file has been properly added to the map archive:
TheSoulHunters1.mdx
Model
1,780
war3mapimported/TheSoulHunters1.mdx
TheSoulHunters_Armor.blp
Image / Texture
2,055
war3mapImported/TheSoulHunters_Armor.blp
TheSoulHunters_Ball.blp
Image / Texture
12
war3mapImported/TheSoulHunters_Ball.blp
TheSoulHunters_Body.blp
Image / Texture
3,830
war3mapImported/TheSoulHunters_Body.blp
TheSoulHunters_BodyGlow.blp
Image / Texture
607
war3mapImported/TheSoulHunters_BodyGlow.blp
TheSoulHunters_Hair.blp
Image / Texture
150
war3mapImported/TheSoulHunters_Hair.blp
TheSoulHunters_White.blp
Image / Texture
82
war3mapImported/TheSoulHunters_White.blp
Done, you have imported the file TheSoulHunters_White.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.