Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
The+Snowy+Fight+1.1.w3x
Variables
Cinematic
First Part 0.00 - 0.00
First Part
Second Part 0.00 - 0.10
Second Part
Third Part 0.10 - 0.34
Third Part
Fourth Part 0.34 - 0.55
Fourth Part
Wave 1
bulllets
Fifth Part 0.55 - 1.05
Fifth Part
Sixth Part 1.05 - 1.28
Sixth Part
Seventh Part 1.28 - 1.49
Seventh Part
COMMANDER ANIMATION REPEATING HUMAN
COMMANDER ANIMATION REPEATING ORC
wave 2
Eightht Part 1.49 - 2.10
Eighth Part
REMOVE ORC AND HHs
Nineth Part 2.10 - 2.30
Nineth Part
Tenth Part 2.30 - 2.51
Tenth Part
ATTACK MOVE AIR
Eleventh Part 2.51 - 4.08
Eleventh Part
Ship Dies
Part END
END
Settings
Immediatly
Leader Board
Make Leaderboard
Uptade Leaderboard
Quit
Quit
Read Me
Read Me
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Number
integer
No
Timer
leaderboard
No
Unit_Commander_Human
unit
No
Unit_Commander_Orc
unit
No
UnitGroup_Wave1
group
No
First Part
Events
Conditions
Actions
Wait 2 seconds
Game - Display to (All players) for 8.00 seconds the text: |c0020C000T|c0028C200h|c0030C400i|c0038C600s|c0040C900 |c0048CB00c|c0050CD00i|c0058CF00n|c0060D100e|c0068D300m|c0070D500a|c0078D800t|c0080DA00i|c0088DC00c|c0090DE01 |c0097E001w|c009FE201a|c00A7E401s|c00AFE701 |c00B7E901c|c00BFEB01r|c00C7ED01e|c00CFEF01a|c00D7F101t|c00DFF301e|c00E7F601d|c00EFF801 |c00F7FA01b|c00FFFC01y|r
Wait 1.50 seconds
Game - Display to (All players) for 6.50 seconds the text: |c001CE6B9A|c0055EC8Be|c008EF15Dr|c00C6F72Fo|c00FFFC01b|r|c00FFFC01l|c00D2F826y|c00A4F34Bc|c0077EF6Ft|c0049EA94o|c001CE6B9s|r
Wait 1.00 seconds
Game - Display to (All players) for 5.50 seconds the text: |c007EBFF1A|c0082BDF1n|c0086BBF2d|c008AB9F2 |c008EB7F3t|c0092B5F3h|c0096B3F4e|c009AB1F4 |c009EAFF5t|c00A2ADF5e|c00A6ABF5r|c00AAA9F6r|c00AEA7F6a|c00B2A5F7i|c00B6A3F7n|c00BAA1F8 |c00BFA0F8h|c00C39EF8a|c00C79CF9v|c00CB9AF9e|c00CF98FA |c00D396FAb|c00D794FBe|c00DB92FBe|c00DF90FCn|c00E38EFC |c00E78CFCm|c00EB8AFDa|c00EF88FDd|c00F386FEe|c00F784FE |c00FB82FFb|c00FF80FFy|r
Wait 0.50 seconds
Game - Display to (All players) for 5.50 seconds the text: |c00FEBA0Et|c00FEC10Do|c00FEC70Bn|c00FECE0At|c00FED409t|c00FFDB08u|c00FFE206-|c00FFE805m|c00FFEF04i|c00FFF502e|c00FFFC01s|r
Wait 0.50 seconds
Game - Display to (All players) for 5.50 seconds the text: |c00FF0303Warcraft 3 musics must be turned on! If they are off, press fast ctrl + m!|r
Wait 5.50 seconds
Trigger - Run Second_Part <gen> (checking conditions)
Second Part
Events
Conditions
Actions
-------- Play Music --------
Sound - Set music volume to 100 %
Sound - Play The_Snowy_Fight_Music <gen>
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Second_Part_Camera_1 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Second_Part_Camera_2 for (Picked player) over 10.00 seconds)
Wait 9.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Third_Part <gen> (checking conditions)
Tämän triggerin pituus on 24 sec.
Ajotus ei täsmää, myöhässä, nyt nuQ.
Third Part
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Third_Part_Camera_1 for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Third_Part_Camera_2 for (Picked player) over 2.00 seconds)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Listen up, boys! . Modify duration: Set to 2.00 seconds and Don't wait
Animation - Play Unit_Commander_Human 's Spell animation
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Third_Part_Camera_3 for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Third_Part_Camera_4 for (Picked player) over 4.00 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display There is soon coming orcs! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display We have to slaughter them all! . Modify duration: Set to 2.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Third_Part_Camera_5 for (Picked player) over 0.00 seconds)
-------- Tässä kohtaa mennyt 8 sec. --------
Animation - Change Unit_Commander_Human 's animation speed to 50.00 % of its original speed
Animation - Play Unit_Commander_Human 's Attack -2 animation
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Let none to survive! . Modify duration: Set to 2.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Third_Part_Camera_6 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Third_Part_Camera_7 for (Picked player) over 0.00 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display And for the riflemen! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display DO NOT SHOOT UNTIL I SAY, RIGHT??? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Rifleman : Play No sound and display But sir, that's not very wise, what if you don't give the order? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display SHUT UP, YOU MAGGOT!!! . Modify duration: Set to 2.00 seconds and Wait
-------- Tässä kohtaa mennyt 24 sec. --------
Trigger - Run Fourth_Part <gen> (checking conditions)
21
Fourth Part
Events
Conditions
Actions
Trigger - Turn on Wave_1 <gen>
Unit Group - Pick every unit in UnitGroup_Wave1 and do (Unpause (Picked unit))
Unit Group - Pick every unit in UnitGroup_Wave1 and do (Order (Picked unit) to Attack-Move To.(Center of Wave_1_Come <gen>))
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Fourth_Part_Camera_1 for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Fourth_Part_Camera_2 for (Picked player) over 2.00 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display THEY ARE COMING!!! . Modify duration: Set to 2.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Fourth_Part_Camera_3 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display RISE THE SHIELDS MORONS!! . Modify duration: Set to 3.00 seconds and Wait
Unit Group - Pick every unit in (Units of type Footman) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Footman) and do (Order (Picked unit) to Human Footman - Defend.)
Wait 1.00 seconds
-------- Tässä kohtaa mennyt 6 sec. --------
Cinematic - Send transmission to (All players) from Rifleman 0088 <gen> named Rifleman : Play No sound and display Commander, I can't, I don't have a shield . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display NOT YOU, MORON!! . Modify duration: Set to 2.00 seconds and Wait
-------- Tässä kohtaa mennyt 11 sec. --------
Wait 5.00 seconds
-------- Tässä kohtaa mennyt 17 sec. --------
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Fourth_Part_Camera_4 for (Picked player) over 1.00 seconds)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display FIRE!!! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Rifleman) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Rifleman) and do (Play (Picked unit)'s Attack animation)
Trigger - Run bulllets <gen> (checking conditions)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units of type Footman) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units of type Grunt) and do (Kill (Picked unit))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units of type Rifleman) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units of type Rifleman) and do (Reset (Picked unit)'s animation)
-------- Tässä kohtaa mennyt 21 sec. --------
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Fifth_Part <gen> (checking conditions)
Wave 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt 2 for Player 11 (Dark Green) at (Center of Orc_Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of TO_HERE <gen>)
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of TO_HERE <gen>)
Wait 5.00 seconds
Unit - Create 1 . Headhunter for Player 11 (Dark Green) at (Center of Orc_Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of TO_HERE <gen>)
Unit - Create 1 . Headhunter for Player 11 (Dark Green) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of TO_HERE <gen>)
Wait 5.00 seconds
Unit - Create 1 . Raider for Player 11 (Dark Green) at (Center of Orc_Spawn_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of TO_HERE <gen>)
Unit - Create 1 . Raider for Player 11 (Dark Green) at (Center of Orc_Spawn_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of TO_HERE <gen>)
bulllets
Events
Conditions
Actions
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Wait 0.20 seconds
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Wait 0.20 seconds
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Wait 0.20 seconds
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Wait 0.20 seconds
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Wait 0.20 seconds
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Wait 0.20 seconds
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Unit - Create 1 . BUllETS for Player 1 (Red) at (Random point in BULLTES <gen>) facing Default building facing degrees
Wait 0.20 seconds
Fifth Part
Events
Conditions
Actions
Unit Group - Pick every unit in (Units of type BUllETS) and do (Remove (Picked unit) from the game)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display NOW YOU GUYS KILLED EVERYONE!!! VERY WISE!!! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Rifleman : Play No sound and display But sir, you just said "fire" . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display SILENCE!!! . Modify duration: Set to 2.00 seconds and Wait
-------- Tässä kohtaa mennyt 10 sec. --------
Unit Group - Pick every unit in (Units of type Rifleman) and do (Remove (Picked unit) from the game)
Unit - Hide Unit_Commander_Human
Trigger - Run Sixth_Part <gen> (checking conditions)
23
Sixth Part
Events
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Sixth_Part_Camera_1 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Sixth_Part_Camera_2 for (Picked player) over 10.50 seconds)
Wait 9.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Sixth_Part_Camera_3 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Sixth_Part_Camera_4 for (Picked player) over 10.50 seconds)
Wait 9.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Turn off Wave_1 <gen>
Trigger - Run Seventh_Part <gen> (checking conditions)
Seventh Part
Events
Conditions
Actions
Unit - Unhide Unit_Commander_Human
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units of type Footman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Rifleman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Grunt) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Raider) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Headhunter) and do (Remove (Picked unit) from the game)
-------- Unpause --------
Unit Group - Pick every unit in (Units of type Footman 4) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Rifleman 4) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Grunt 4) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Troll Headhunter 4) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Guard Tower) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Cannon Tower) and do (Unpause (Picked unit))
-------- Inst Move --------
Unit - Move Unit_Commander_Human instantly to (Center of Commander <gen>)
-------- Move --------
Unit Group - Pick every unit in (Units in ATTACK_GROUND <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Center of TO_HERE <gen>))
Trigger - Turn on wave_2 <gen>
Trigger - Turn on COMMANDER_ANIMATION_REPEATING_HUMAN <gen>
Unit - Make Unit_Commander_Human face (Center of COMMANDER_LOOOK <gen>) over 0 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Seventh_Part_Camera_1 for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Seventh_Part_Camera_2 for (Picked player) over 16.00 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Hi there, should we play poker after this battle? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Commander_Orc named The Commander : Play No sound and display Nah, you are just too easy for me . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display How dare you? I will kill you! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Commander_Orc named The Commander : Play No sound and display I don't know, but have you heard the story about... . Modify duration: Set to 4.00 seconds and Wait
-------- Tässä kohtaa mennyt 16 sec. --------
Unit - Make Unit_Commander_Human face (Center of Region_014 <gen>) over 0.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Seventh_Part_Camera_3 for (Picked player) over 2.00 seconds)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display DON'T CHANGE THE SUBJECT! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Tell me why you are so rude to me? . Modify duration: Set to 3.00 seconds and Don't wait
-------- Tässä kohtaa mennyt 21 sec. --------
Cinematic - Fade out over 8.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on wave_2 <gen>
Trigger - Run Eighth_Part <gen> (checking conditions)
COMMANDER ANIMATION REPEATING HUMAN
Events
Time - Every 1.70 seconds of game time
Conditions
Actions
Animation - Play Unit_Commander_Human 's Spell animation
COMMANDER ANIMATION REPEATING ORC
Events
Time - Every 2.70 seconds of game time
Conditions
Actions
Animation - Play Unit_Commander_Orc 's Spell animation
wave 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of TO_HERE <gen>)
Unit - Create 1 . Headhunter for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of TO_HERE <gen>)
Eighth Part
Events
Conditions
Actions
Unit Group - Pick every unit in (Units of type Peasant) and do (Unpause (Picked unit))
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Orc named The Commander : Play No sound and display Don't be such a pussy, let's fight! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display OKAY!!!! . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Order Peasant 0163 <gen> to Harvest . Snowy Tree Wall 0513 <gen>
Unit - Order Peasant 0161 <gen> to Harvest . Snowy Tree Wall 0513 <gen>
Unit - Order Peasant 0160 <gen> to Harvest . Snowy Tree Wall 0511 <gen>
Unit - Order Peasant 0159 <gen> to Harvest . Snowy Tree Wall 0512 <gen>
Unit - Order Peasant 0158 <gen> to Harvest . Snowy Tree Wall 0512 <gen>
Unit - Order Peasant 0157 <gen> to Harvest . Gold Mine 0011 <gen>
Unit - Order Peasant 0162 <gen> to Harvest . Gold Mine 0011 <gen>
Unit - Order Peasant 0164 <gen> to Harvest . Gold Mine 0011 <gen>
Unit Group - Pick every unit in (Units of type Footman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Rifleman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Rifleman 2) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Grunt) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Grunt 2) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Raider) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Headhunter) and do (Remove (Picked unit) from the game)
Wait 1.00 seconds
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 11 (Dark Green) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 11 (Dark Green) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 11 (Dark Green) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 11 (Dark Green) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 11 (Dark Green) at (Random point in Region_021 <gen>) facing Default building facing degrees
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eighth_Part_Camera_1 for (Picked player) over 0.00 seconds)
-------- Tässä kohtaa mennyt 10 sec. --------
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of ATTACK_HERERERE <gen>))
Wait 7.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run REMOVE_ORC_AND_HHs <gen> (checking conditions)
Trigger - Run Nineth_Part <gen> (checking conditions)
REMOVE ORC AND HHs
Events
Conditions
Actions
Unit Group - Pick every unit in (Units of type Headhunter) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units of type Grunt) and do (Remove (Picked unit) from the game)
Tässä kohtaa aluksi välkkyy erinlaisia paikkoja jossa ihmisten rakennuksia palaa.
Sitten näkyy kun tulee vitusti orcceja vaan lisää!
2:10
2:12
2:15
2:17
5 2:20
6 2:23
7 2:25
8 2:28
=>
Nineth Part
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Nineth_Part_Camera_1 for (Picked player) over 0.00 seconds)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Nineth_Part_Camera_2 for (Picked player) over 0.00 seconds)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Nineth_Part_Camera_3 for (Picked player) over 0.00 seconds)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Nineth_Part_Camera_4 for (Picked player) over 0.00 seconds)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Nineth_Part_Camera_5 for (Picked player) over 0.00 seconds)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Nineth_Part_Camera_6 for (Picked player) over 0.00 seconds)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Nineth_Part_Camera_7 for (Picked player) over 0.00 seconds)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Nineth_Part_Camera_8 for (Picked player) over 0.00 seconds)
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Trigger - Run Tenth_Part <gen> (checking conditions)
Tenth Part
Events
Conditions
Actions
-------- UNHIDE --------
-------- HU --------
Unit Group - Pick every unit in (Units of type Gryphon Rider) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Dragonhawk Rider) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Gryphon Rider) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Dragonhawk Rider) and do (Unpause (Picked unit))
-------- ORC --------
Unit Group - Pick every unit in (Units of type Wind Rider) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Batrider) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Wind Rider) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Batrider) and do (Unpause (Picked unit))
-------- ATTACK --------
-------- HU --------
Unit Group - Pick every unit in (Units of type Gryphon Rider) and do (Order (Picked unit) to Move To.(Center of AIR_ATTACK_MOVE <gen>))
Unit Group - Pick every unit in (Units of type Dragonhawk Rider) and do (Order (Picked unit) to Move To.(Center of AIR_ATTACK_MOVE <gen>))
-------- ORC --------
Unit Group - Pick every unit in (Units of type Wind Rider) and do (Order (Picked unit) to Move To.(Center of AIR_ATTACK_MOVE <gen>))
Unit Group - Pick every unit in (Units of type Batrider) and do (Order (Picked unit) to Move To.(Center of AIR_ATTACK_MOVE <gen>))
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_AIR_bATTLE for (Picked player) over 0 seconds)
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Dragonhawk Rider 0314 <gen>, offset by (0, 0) using Default rotation)
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Look what I got here, some air units to whip your ass! . Modify duration: Set to 4.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Batrider 0329 <gen>, offset by (0, 0) using Default rotation)
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Dragonhawk Rider 0314 <gen>, offset by (0, 0) using Default rotation)
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Orc named The Commander : Play No sound and display Well, aren't you great. I got some better air units to whip your ass! . Modify duration: Set to 4.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Batrider 0329 <gen>, offset by (0, 0) using Default rotation)
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Dragonhawk Rider 0314 <gen>, offset by (0, 0) using Default rotation)
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Why you are always better than me? . Modify duration: Set to 4.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Batrider 0329 <gen>, offset by (0, 0) using Default rotation)
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Dragonhawk Rider 0314 <gen>, offset by (0, 0) using Default rotation)
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Orc named The Commander : Play No sound and display I don't know, but have you heard the story about... . Modify duration: Set to 4.00 seconds and Don't wait
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Batrider 0329 <gen>, offset by (0, 0) using Default rotation)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Trigger - Run Eleventh_Part <gen> (checking conditions)
ATTACK MOVE AIR
Events
Unit - A unit enters AIR_ATTACK_MOVE <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) is in (Units of type Gryphon Rider).) Equal to True
((Entering unit) is in (Units of type Dragonhawk Rider).) Equal to True
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AIR_ATTACK_MOVE1 <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) is in (Units of type Wind Rider).) Equal to True
((Entering unit) is in (Units of type Batrider).) Equal to True
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AIR_ATTACK_MOVE2 <gen>)
Else - Actions
Do nothing
Rowling Camera kohtaus:
3:33 - 3:55
13
Eleventh Part
Events
Conditions
Actions
-------- 171 --------
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_1 for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_2_AIR for (Picked player) over 8.00 seconds)
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Why are changing the subject again?! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Unit_Commander_Orc named The Commander : Play No sound and display I don't want to be rude, but if you want to hear the truth: I AM ALWAYS BETTER THAN YOU, my human dog friend! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 4.00 seconds
-------- HUMAN CATAPULT!!! --------
Unit Group - Pick every unit in (Units of type Peasant) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Peasant) and do (Unpause (Triggering unit))
Unit Group - Pick every unit in (Units of type Demolisher) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Orc Frigate) and do (Unpause (Picked unit))
Unit - Make Peasant 0206 <gen> face Demolisher 0203 <gen> over 0 seconds
Unit - Make Peasant 0207 <gen> face Demolisher 0203 <gen> over 0 seconds
Unit - Make Peasant 0204 <gen> face Demolisher 0203 <gen> over 0 seconds
Unit - Make Peasant 0205 <gen> face Demolisher 0196 <gen> over 0 seconds
-------- 10 Sec menny täl hetkel! 3:01 --------
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_2 for (Picked player) over 0 seconds)
Wait 1.00 seconds
Animation - Play Peasant 0204 <gen> 's Attack animation
Animation - Play Peasant 0205 <gen> 's Attack animation
Animation - Play Peasant 0206 <gen> 's Attack animation
Animation - Play Peasant 0207 <gen> 's Attack animation
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Demolisher) and do (Unpause (Picked unit))
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_3 for (Picked player) over 2.00 seconds)
Unit - Order Demolisher 0196 <gen> to Attack . Orc Frigate 0211 <gen>
Unit - Order Demolisher 0203 <gen> to Attack . Orc Frigate 0211 <gen>
Animation - Reset Peasant 0204 <gen> 's animation
Animation - Reset Peasant 0205 <gen> 's animation
Animation - Reset Peasant 0206 <gen> 's animation
Animation - Reset Peasant 0207 <gen> 's animation
Wait 4.00 seconds
-------- ORC CATAPULT!!! --------
-------- 16 Sec menny täl hetkel! --------
Unit Group - Pick every unit in (Units of type Peon) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Demolisher 2) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Peon) and do (Unpause (Picked unit))
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_4 for (Picked player) over 0.00 seconds)
Unit - Set life of Castle 0155 <gen> to 1.00 %
Animation - Play Peon 0353 <gen> 's Attack animation
Animation - Play Peon 0355 <gen> 's Attack animation
Animation - Play Peon 0354 <gen> 's Attack animation
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_5 for (Picked player) over 3.00 seconds)
Unit Group - Pick every unit in (Units of type Demolisher 2) and do (Unpause (Picked unit))
Unit - Order Demolisher 2 0212 <gen> to Attack . Castle 0155 <gen>
Animation - Reset Peon 0354 <gen> 's animation
Animation - Reset Peon 0355 <gen> 's animation
Animation - Reset Peon 0353 <gen> 's animation
Wait 3.00 seconds
-------- 20 Sec menny täl hetkel! --------
-------- HU --------
-------- Unhide --------
Unit Group - Pick every unit in (Units of type Footman 3) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Knight 3) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Rifleman 3) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Priest 3) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Peasant) and do (Unhide (Picked unit))
-------- Unpause --------
Unit Group - Pick every unit in (Units of type Footman 3) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Knight 3) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Rifleman 3) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Priest 3) and do (Unpause (Triggering unit))
Unit Group - Pick every unit in (Units of type Peasant) and do (Unpause (Triggering unit))
-------- ORC --------
Unit Group - Pick every unit in (Units of type Grunt 3) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Troll Headhunter 3) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Shaman 3) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units of type Demolisher) and do (Unhide (Picked unit))
-------- Unpause --------
Unit Group - Pick every unit in (Units of type Grunt 3) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Troll Headhunter 3) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units of type Shaman 3) and do (Unpause (Picked unit))
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_1 for (Picked player) over 0 seconds)
Wait 0.40 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_2 for (Picked player) over 0 seconds)
Wait 0.40 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_3 for (Picked player) over 0 seconds)
Wait 0.40 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_4 for (Picked player) over 0 seconds)
Wait 0.40 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_5 for (Picked player) over 0 seconds)
Wait 0.40 seconds
-------- 22 Sec menny täl hetkel! 3:13 --------
-------- 193!!!!! --------
Unit - Move Unit_Commander_Human instantly to (Center of HUMAN_COMMANDER <gen>)
Unit - Move Unit_Commander_Orc instantly to (Center of ORC_COMMANDER <gen>)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_6 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_7 for (Picked player) over 4.00 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Here we are, at the final battle, you shall meet your death soon . Modify duration: Set to 4.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Unit_Commander_Human face Unit_Commander_Orc over 0 seconds
Unit - Make Unit_Commander_Orc face Unit_Commander_Human over 0 seconds
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_9 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Orc named The Commander : Play No sound and display I don't think so, commander . Modify duration: Set to 2.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_8 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display We are both commanders, idiot! . Modify duration: Set to 2.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_9 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Orc named The Commander : Play No sound and display Whatever, you shall die soon! . Modify duration: Set to 2.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_8 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Btw, how did you manage manage to climb up to that hill? . Modify duration: Set to 4.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_9 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Orc named The Commander : Play No sound and display I'm not sure, someone moved me here.. strange! . Modify duration: Set to 2.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_8 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Unit_Commander_Human named The Commander : Play No sound and display Strange, indeed! . Modify duration: Set to 2.00 seconds and Wait
-------- 40!!! --------
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_1 for (Picked player) over 0 seconds)
Wait 0.40 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_2 for (Picked player) over 0 seconds)
Wait 0.40 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_3 for (Picked player) over 0 seconds)
Wait 0.40 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_4 for (Picked player) over 0 seconds)
Wait 0.40 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_ROWLING_5 for (Picked player) over 0 seconds)
Wait 0.40 seconds
-------- 42!!!! --------
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_10 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_11 for (Picked player) over 5.50 seconds)
Wait 4.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_12 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_13 for (Picked player) over 5.50 seconds)
Wait 4.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_14 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_15 for (Picked player) over 5.50 seconds)
Wait 4.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_16 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_17 for (Picked player) over 5.50 seconds)
Wait 4.50 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_18 for (Picked player) over 0.00 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Eleventh_Part_Camera_19 for (Picked player) over 12.00 seconds)
-------- 50!!!! --------
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
-------- 57!!!! --------
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_END for (Picked player) over 12.00 seconds)
Wait 2 seconds
Trigger - Run END <gen> (checking conditions)
Ship Dies
Events
Unit - Orc Frigate 0211 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
END
Events
Conditions
Actions
Sound - Set music volume to 0.00 %
Game - Display to (All players) for 8.00 seconds the text: |c0020C000T|c0028C200h|c0030C400i|c0038C600s|c0040C900 |c0048CB00c|c0050CD00i|c0058CF00n|c0060D100e|c0068D300m|c0070D500a|c0078D800t|c0080DA00i|c0088DC00c|c0090DE01 |c0097E001w|c009FE201a|c00A7E401s|c00AFE701 |c00B7E901c|c00BFEB01r|c00C7ED01e|c00CFEF01a|c00D7F101t|c00DFF301e|c00E7F601d|c00EFF801 |c00F7FA01b|c00FFFC01y|r
Wait 1.50 seconds
Game - Display to (All players) for 6.50 seconds the text: |c001CE6B9A|c0055EC8Be|c008EF15Dr|c00C6F72Fo|c00FFFC01b|r|c00FFFC01l|c00D2F826y|c00A4F34Bc|c0077EF6Ft|c0049EA94o|c001CE6B9s|r
Wait 1.00 seconds
Game - Display to (All players) for 5.50 seconds the text: |c007EBFF1A|c0082BDF1n|c0086BBF2d|c008AB9F2 |c008EB7F3t|c0092B5F3h|c0096B3F4e|c009AB1F4 |c009EAFF5t|c00A2ADF5e|c00A6ABF5r|c00AAA9F6r|c00AEA7F6a|c00B2A5F7i|c00B6A3F7n|c00BAA1F8 |c00BFA0F8h|c00C39EF8a|c00C79CF9v|c00CB9AF9e|c00CF98FA |c00D396FAb|c00D794FBe|c00DB92FBe|c00DF90FCn|c00E38EFC |c00E78CFCm|c00EB8AFDa|c00EF88FDd|c00F386FEe|c00F784FE |c00FB82FFb|c00FF80FFy|r
Wait 0.50 seconds
Game - Display to (All players) for 5.50 seconds the text: |c00FEBA0Et|c00FEC10Do|c00FEC70Bn|c00FECE0At|c00FED409t|c00FFDB08u|c00FFE206-|c00FFE805m|c00FFEF04i|c00FFF502e|c00FFFC01s|r
Wait 6.00 seconds
Game - Display to (All players) for 100000000.00 seconds the text: |c00FEBA0EPlease contact me if you see any bugs or you have some suggestions about the cinematic!|r
Game - Display to (All players) for 9999999.00 seconds the text: |c00FEBA0EThere is couple of ways to contact me:|r|c0020C000- Whisper me in battle.net(northrend, europe) (My account: Aeroblyctos)||r|c007EBFF1- Send me email to [email protected]|r|c00FF8040- Send me some message in www.clanfol.com (My account: Aeroblyctos)|r|c00FF80FF- Send me some message in www.hiveworkshop.com (My account: Aeroblyctos)
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Skip scores))
Immediatly
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
-------- Game Time --------
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
-------- Sound/Music Settings --------
Sound - Clear the music list
Sound - Set music volume to 100 %
Sound - Disable dawn and dusk sounds
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Sound - Set Unit Movement Sounds to 0.00 %
Sound - Set Unit Response Sounds to 0.00 %
Sound - Set User Interface Sounds to 0.00 %
-------- Animation Speed --------
Animation - Change Castle 0155 <gen> 's animation speed to 33.00 % of its original speed
-------- Heroes --------
Hero - Disable experience gain for Unit_Commander_Human .
Hero - Disable experience gain for Unit_Commander_Orc .
-------- Variables --------
Set Variable Set Unit_Commander_Human = Dark Knight 0082 <gen>
Set Variable Set Unit_Commander_Orc = Far Seer 0153 <gen>
-------- Patrol Units --------
-------- Effects to units --------
-------- Hide Units --------
Unit Group - Pick every unit in (Units of type FIRE) and do (Hide (Picked unit))
-------- HU --------
Unit Group - Pick every unit in (Units of type Footman 3) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Knight 3) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Rifleman 3) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Priest) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Priest 3) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Gryphon Rider) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Dragonhawk Rider) and do (Hide (Picked unit))
-------- ORC --------
Unit Group - Pick every unit in (Units of type Grunt 3) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Troll Headhunter 3) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Shaman 3) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Wind Rider) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Batrider) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Demolisher 2) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Peon) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units of type Demolisher) and do (Hide (Picked unit))
-------- Owned of units --------
-------- Pause Units --------
Unit - Pause all units
-------- Unit Groups --------
-------- Invulnerable --------
Unit - Make Peasant 0204 <gen> Invulnerable
Unit - Make Peasant 0205 <gen> Invulnerable
Unit - Make Peasant 0206 <gen> Invulnerable
Unit - Make Peasant 0207 <gen> Invulnerable
-------- Hide Units --------
Unit Group - Pick every unit in (Units in First_Wave <gen>) and do (Add (Picked unit) to UnitGroup_Wave1)
-------- Vision --------
Visibility - Disable fog of war
Visibility - Disable black mask
-------- Trigger run, turn on/off --------
Trigger - Run First_Part <gen> (checking conditions)
Make Leaderboard
Events
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Timer
Set Variable Set Timer = (Last created leaderboard)
Leaderboard - Change the title of (Last created leaderboard) to (String(Number))
Trigger - Turn on Uptade_Leaderboard <gen>
Uptade Leaderboard
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set Number = (Number + 1)
Leaderboard - Change the title of (Last created leaderboard) to (String(Number))
Quit
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 4 (Purple) skips a cinematic sequence
Player - Player 5 (Yellow) skips a cinematic sequence
Player - Player 6 (Orange) skips a cinematic sequence
Player - Player 7 (Green) skips a cinematic sequence
Player - Player 8 (Pink) skips a cinematic sequence
Player - Player 9 (Gray) skips a cinematic sequence
Player - Player 10 (Light Blue) skips a cinematic sequence
Player - Player 11 (Dark Green) skips a cinematic sequence
Player - Player 12 (Brown) skips a cinematic sequence
Conditions
Actions
Game - Defeat (Triggering player) with the message: Defeat!
This game is created by Aeroblyctos.
Do not copy this game and don't change any things.
I have only grants to this game. Thank you.
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