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Triggers
Silverfang 1.w3x
Variables
Initialization
Melee Initialization
Start cinematic
Begin Start
Start to speak
Start to speak camera 2
See There is some footprints
Begin End
Start cinematic
Begin Start Copy
Start to speak Copy
Start to speak camera 2 Copy
See There is some footprints Copy
Begin End Copy
Start cinematic
Begin Start Copy Copy
Start to speak Copy Copy
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 006
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
tappelu
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Triggering unit)
Destructible - Pick every destructible in Region_012 <gen> and do (Kill (Last created destructible))
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Begin Start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Trigger - Turn on Start_to_speak <gen>
Start to speak
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.01 seconds
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Tageda : Play No sound and display We are near, Riki. That blasted bear is there somewhere. We will find it. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Bear Hunter 0001 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Bear Dog 0000 <gen> to Move To . (Center of Region_001 <gen>)
Start to speak camera 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to Bear Hunter 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
See There is some footprints
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display See? There is some footprints. Lets follow them! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Trigger - Turn on Begin_End <gen>
Trigger - Turn off Begin_Start <gen>
Trigger - Turn off Start_to_speak <gen>
Trigger - Turn off Start_to_speak_camera_2 <gen>
Begin End
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Begin Start Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Unit - Order Bear Hunter 0001 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Bear Dog 0000 <gen> to Move To . (Center of Region_003 <gen>)
Trigger - Turn on Start_to_speak_Copy <gen>
Start to speak Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.01 seconds
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Tageda : Play No sound and display Is there something behind that tree? . Modify duration: Add 2.00 seconds and Wait
Unit - Set life of (Triggering unit) to 2.00 %
Destructible - Kill Snowy Tree Wall 1149 <gen>
Start to speak camera 2 Copy
Events
Destructible - Snowy Tree Wall 1149 <gen> dies
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Destructible - Kill Snowy Tree Wall 1148 <gen>
Destructible - Kill Snowy Tree Wall 0953 <gen>
Destructible - Kill Snowy Tree Wall 0952 <gen>
See There is some footprints Copy
Events
Destructible - Snowy Tree Wall 0952 <gen> dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display It's Akakabuto!! I will shoot your head off!! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Akakabuto 0009 <gen> to Attack . Bear Hunter 0001 <gen>
Unit - Order Bear Hunter 0001 <gen> to Attack . Akakabuto 0009 <gen>
Unit - Order Bear Dog 0000 <gen> to Attack . Akakabuto 0009 <gen>
Trigger - Turn on Begin_End_Copy <gen>
Begin End Copy
Events
Unit - Bear Hunter 0001 <gen> 's life becomes Less than 500.00
Conditions
Actions
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 3.00 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for (Owner of Bear Hunter 0001 <gen>) to standard game-view over 3.00 seconds
Unit - Set life of Akakabuto 0009 <gen> to 1634.00
Unit - Order Akakabuto 0009 <gen> to Stop .
Unit - Order Bear Dog 0000 <gen> to Stop .
Unit - Order Bear Hunter 0001 <gen> to Stop .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Bear Hunter 0001 <gen> using Objects\Spawnmodels\Other\PandarenBrewmasterBlood\PandarenBrewmasterBlood.mdl
Unit - Change ownership of Bear Dog 0007 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Boy 0006 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Akakabuto 0009 <gen> to Neutral Passive and Change color
Unit - Change ownership of Bear Hunter 0001 <gen> to Neutral Passive and Change color
Unit - Change ownership of Bear Dog 0000 <gen> to Neutral Passive and Change color
Begin Start Copy Copy
Events
Unit - Boy 0006 <gen> Changes owner
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Trigger - Turn on Start_to_speak_Copy_Copy <gen>
Start to speak Copy Copy
Events
Unit - Boy 0006 <gen> Changes owner
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Boy 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Boy 0006 <gen> named Daisuke : Play No sound and display I have to tell this to the grandfather! A tiger-striped puppy! How lucky I am! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit Group - Order (Units in Region_006 <gen>) to Move To . (Center of Region_005 <gen>)
Untitled Trigger 001
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Boy 0006 <gen> named Daisuke : Play No sound and display We can borrow this snowmobile. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Untitled Trigger 002
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display Try to rest Riki. There is nothing we can do. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Bear Hunter 0019 <gen> using Objects\Spawnmodels\Other\PandarenBrewmasterBlood\PandarenBrewmasterBlood.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Bear Dog 0018 <gen> using Objects\Spawnmodels\Other\PandarenBrewmasterBlood\PandarenBrewmasterBlood.mdl
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display You are badly wounded and my leg is so ill that I can't even stand.(kohei is taking knife from his jacket. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display AAAAAARG!!!(Gohei cut wounded leg off. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display You have to survive Riki! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display Wait! It Can't get here! RIKI!! . Modify duration: Add 0 seconds and Wait
Unit - Order Bear Dog 0018 <gen> to Attack Once . Akakabuto 0020 <gen>
Wait 1.00 seconds
Unit - Order Akakabuto 0020 <gen> to Attack Once . Bear Dog 0018 <gen>
Unit - Move Boy 0006 <gen> instantly to (Center of Region_007 <gen>) , facing 112.30 degrees
Unit - Move Bear Dog 0007 <gen> instantly to (Center of Region_008 <gen>) , facing 112.30 degrees
Unit - Move Siege Engine 0005 <gen> instantly to (Center of Region_009 <gen>) , facing 112.30 degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display RIKIII!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Akakabuto 0020 <gen> to Attack Once . Bear Dog 0018 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Unit - Order Bear Dog 0018 <gen> to Attack Once . Akakabuto 0020 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Boy 0006 <gen> named Daisuke : Play No sound and display Look, Silverfang! That's your father who's fighting! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Bear Dog 0007 <gen> named Silverfang : Play No sound and display My father... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Akakabuto 0020 <gen> to Attack Once . Bear Dog 0018 <gen>
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Bear Dog 0018 <gen> using Objects\Spawnmodels\Undead\UndeadBlood\UndeadBloodNecromancer.mdl
Animation - Play Bear Dog 0018 <gen> 's death animation
Wait 2 seconds
Animation - Play Bear Dog 0018 <gen> 's decay flesh animation
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display RIKIII!!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display You are dead bear, AKAKABUTO!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Bear Hunter 0019 <gen> to Attack Once . Akakabuto 0020 <gen>
Wait 1.00 seconds
Unit - Order Akakabuto 0020 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Set Akakabuto 0020 <gen> movement speed to 160.00
Wait 2 seconds
Trigger - Turn on Untitled_Trigger_006 <gen>
Untitled Trigger 006
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Bear Hunter 0001 <gen> named Gohei Takeda : Play No sound and display I'll never stop hunting you! Did you hear AKAKABUTO!! NEVER!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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