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Triggers
The Siege of Ravenstrider Keep 1.2a.w3x
Variables
Initialization
Elnen Windwalker
Orange income
boss1
boss2
boss3
BOSS4
Dagere Valen
Alnen Elvenshield
Tyoril Sunwalker
Eldin Sunwalker
Alsa Valen
Bounty
Lord Ravenstrider
leaver
defeat
timer
Control
spawn4
Nalmeena Relas
spawn4 Copy
Victory
spawn2
spawn3
Text
spawn
Move
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
timer
timerdialog
No
timer1
timer
No
Elnen Windwalker
Events
Unit - Ravenstrider's Bodyguard 0203 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: Ravenstrider's Bodyguard has fallen! Guards double their effort in protectiong their Lord.
Unit - Create 12 . Royal Guard for Player 3 (Teal) at (Center of Region_003 <gen>) facing Default building facing degrees
Orange income
Events
Unit - A unit owned by Player 6 (Orange) . Finishes casting an ability
Conditions
(Ability being cast) Equal to Holy Protection
Actions
Player - Add 500 to Player 6 (Orange) . Current gold
boss1
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Kor'thag the Elfslayer has entered the Battlefield!
Unit - Create 1 . Kor'thag the Elfslayer for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
boss2
Events
Time - Elapsed game time is 690.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Thor'zagg the Raider has entered the Battlefield!
Unit - Create 1 . Thor'zagg the Raider for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
boss3
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Minotauraus has entered the battlefield!
Unit - Create 1 . Minotauraus for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
BOSS4
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Ug the Elf-Smasher has entered the Keep! (Orcish Teleportation, don't ask.)(NOTE: He WILL 1-2hit your hero!)
Unit - Create 1 . Ug the Elf-Smasher for Player 9 (Gray) at (Center of Region_003 <gen>) facing Default building facing degrees
Dagere Valen
Events
Unit - Captain of the Guard 0019 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: Dagere Valen has fallen! Alsa swears to avenge his death, reserves join the fight!
Unit - Create 36 . Swordsman for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Add Berserk to Ranger Captain 0023 <gen>
Alnen Elvenshield
Events
Unit - Shieldmaster 0020 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: The Shieldmaster has fallen! Shieldmen step up to take his place.
Unit - Create 24 . Shieldman for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Tyoril Sunwalker
Events
Unit - Archmage 0021 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: Tyoril Sunwalker, The Keeps most powerful Sorcerer has fallen! A Night Elf Mage takes his place!
Unit - Create 1 . Mage for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Eldin Sunwalker
Events
Unit - High Cleric 0022 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: The great cleric, Eldin Sunwalker, has fallen! A young Night Elf priestess takes his place.
Unit - Create 1 . Priestess for Player 6 (Orange) at (Center of Region_003 <gen>) facing Default building facing degrees
Alsa Valen
Events
Unit - Ranger Captain 0023 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: Alsa Valen has fallen! Dagere is enraged, Archers line up to avenge their captain.
Unit - Create 24 . Archer for Player 7 (Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Add Berserk to Captain of the Guard 0019 <gen>
Bounty
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Lord Ravenstrider
Events
Unit - Noble 0018 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: Lord Ravenstrider has fallen! His son steps out of the Keep to avenge his father's death!
Unit - Create 1 . Son of Nelen for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
leaver
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A player has left the game!
defeat
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Create a timer window for timer1 with title Time Left
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start timer1 as a One-shot timer that will expire in 1200.00 seconds
Control
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
spawn4
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 2 . Demolisher for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Tauren for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Trigger - Run (This trigger) (checking conditions)
Nalmeena Relas
Events
Unit - Ambassador 0024 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: Nalmeena Relas has fallen! Maybe now the Night Elves will realize the threat that attacks Ravenstrider Keep. (Reinforcements in 1 minute)
Wait 60.00 seconds
Unit - Create 12 . Archer for Player 8 (Pink) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 24 . Night Elf Swordswoman for Player 8 (Pink) at (Center of Region_002 <gen>) facing Default building facing degrees
spawn4 Copy
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 10 . Tauren for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Trigger - Run (This trigger) (checking conditions)
Trigger - Turn off spawn <gen>
Victory
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
spawn2
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 6 . Raider for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Trigger - Run (This trigger) (checking conditions)
spawn3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 8 . Raider for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 25.00 seconds
Trigger - Run (This trigger) (checking conditions)
Text
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: You must defend the keep for 25 minutes! Remmember, heroes don't revive!
spawn
Events
Map initialization
Conditions
Actions
Unit - Create 2 . Raider for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Grunt for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 13.00 seconds
Trigger - Run (This trigger) (checking conditions)
Move
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Owner of (Triggering unit)) is an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
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