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Triggers
The Siege of Barad-dûr V.1.1.c.w3x
Variables
Initialization
Movie xD
Camera 1
Camera 2 3
Camera 4
Camera 5
Camera 6 7
Camera 8
Camera 9 10
Camera 11 12 13
Camera 14 15 16 17 175
Camera 18
Camera 19
other
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy Copy
Skeleton Jump
Damage detection1
Damage detection2
Skeleton attack
Skeleton jump
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Elf
location
No
SA_Facing
real
Yes
SA_FlyingHeightCheck
boolean
Yes
SA_Height
real
Yes
SA_Index
integer
Yes
SA_Point
location
Yes
SA_Speed
real
Yes
SA_Timer
integer
Yes
SA_Unit
unit
Yes
Movie xD
Events
Map initialization
Conditions
Actions
Visibility - Enable fog of war
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Sound - Clear the music list
Environment - Set sky to Dalaran Sky
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Remove Defend from (Picked unit))
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Order (Picked unit) to Hold Position.)
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_031 <gen>) and do (Pause (Picked unit))
Trigger - Run Camera_1 <gen> (ignoring conditions)
Camera 1
Events
Conditions
Actions
Unit - Order Raider 0001 <gen> to Move To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Raider 0001 <gen> named Warg Rider : Play Lord_Suaron <gen> and display Lord Sauron! . Modify duration: Add 2.00 seconds and Wait
Unit - Move Lich 0805 <gen> instantly to (Center of Region_000 <gen>) , facing (Position of Raider 0001 <gen>)
Animation - Play Lich 0002 <gen> 's stand animation
Wait 0.25 seconds
Cinematic - Send transmission to (All players) from Lich 0002 <gen> named Lord Sauron : Play Scum <gen> and display What is it scum? . Modify duration: Add 2.00 seconds and Wait
Wait 0.25 seconds
Cinematic - Send transmission to (All players) from Raider 0001 <gen> named Warg Rider : Play The_enemies02 <gen> and display The enemy's forces are here! . Modify duration: Add 2.75 seconds and Wait
Wait 0.25 seconds
Cinematic - Send transmission to (All players) from Lich 0002 <gen> named Lord Sauron : Play What_are02 <gen> and display What are you waiting for? Prepare our troops for battle! . Modify duration: Add 2.50 seconds and Wait
Wait 0.25 seconds
Sound - Play lotr3 <gen>
Cinematic - Send transmission to (All players) from Raider 0001 <gen> named Warg Rider : Play Yes_my_lord <gen> and display Yes my lord! . Modify duration: Add 0.50 seconds and Wait
Unit - Order Raider 0001 <gen> to Move To . (Center of Region_002 <gen>)
Wait 2 seconds
Trigger - Run Camera_2_3 <gen> (ignoring conditions)
Camera 2 3
Events
Conditions
Actions
Unit - Move Raider 0001 <gen> instantly to (Center of Region_003 <gen>) , facing (Position of Peon 0003 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002_Copy for Player 1 (Red) over 7.50 seconds
Wait 2.00 seconds
Unit - Order Raider 0001 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Make Raider 0001 <gen> face (Center of Region_005 <gen>) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Raider 0001 <gen> named Warg Rider : Play The_enemies2 <gen> and display The enemies are here, give them a nice welcome! . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Raider 0001 <gen> to Move To . (Center of Region_006 <gen>)
Animation - Play Raider 0001 <gen> 's stand victory animation
Unit - Move Archer 0384 <gen> instantly to (Center of Region_007 <gen>) , facing (Position of Raider 0001 <gen>)
Cinematic - Send transmission to (All players) from Raider 0001 <gen> named Warg Rider : Play Attack <gen> and display Attack! . Modify duration: Add 0.25 seconds and Wait
Animation - Change Raider 0001 <gen> 's animation speed to 40.00 % of its original speed
Unit - Order Archer 0384 <gen> to Attack . Raider 0001 <gen>
Wait 0.25 seconds
Unit - Remove Archer 0384 <gen> from the game
Trigger - Run Camera_4 <gen> (ignoring conditions)
Camera 4
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Sound - Stop lotr3 <gen> After fading
Animation - Play Paladin 0640 <gen> 's Stand animation
Animation - Play Paladin 0639 <gen> 's Stand - 1 animation
Animation - Play Paladin 0638 <gen> 's Stand animation
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Sound - Play lotr3 <gen>
Cinematic - Send transmission to (All players) from Paladin 0638 <gen> named Elendil : Play Lets <gen> and display Let's finish all these scums now, once for all! . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0639 <gen> named Isildur : Play To_Long <gen> and display Too long has Sauron threatened our people! . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0824 <gen> named Gil-galad : Play Let_us01 <gen> and display So let us now, men and elves draw swords together one last time! . Modify duration: Add 1.50 seconds and Wait
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Add Defend to (Picked unit))
Trigger - Run Camera_6_7 <gen> (ignoring conditions)
Camera 5
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Hold Position .
Unit - Add Cargo Hold (Orc Burrow) to (Picked unit)
Animation - Play (Picked unit) 's Stand Ready animation
Wait 2 seconds
Animation - Play Paladin 0641 <gen> 's Stand Victory animation
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Actions)
Loop - Actions
Unit - Remove Cargo Hold (Orc Burrow) from (Picked unit)
Cinematic - Send transmission to (All players) from Paladin 0641 <gen> named Elendil : Play Fire_u <gen> and display Fire! . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Trigger - Run Camera_9_10 <gen> (ignoring conditions)
Camera 6 7
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Unit - Move Footman 0102 <gen> instantly to (Center of Region_014_Copy <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_012 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Remove Footman 0394 <gen> from the game
Unit - Remove Paladin 0639 <gen> from the game
Unit - Remove Paladin 0638 <gen> from the game
Unit - Remove Paladin 0824 <gen> from the game
Unit - Move Paladin 0640 <gen> instantly to (Center of Region_014 <gen>) , facing (Center of Region_015 <gen>)
Trigger - Run Camera_8 <gen> (ignoring conditions)
Camera 8
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Animation - Play Paladin 0640 <gen> 's Stand animation
Cinematic - Send transmission to (All players) from Paladin 0640 <gen> named Elrond : Play Shields <gen> and display Shields! . Modify duration: Add 1.00 seconds and Wait
Sound - Play dedum <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Archer
Then - Actions
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand Defend animation
Unit - Order (Picked unit) to Hold Position .
Else - Actions
Animation - Play (Picked unit) 's Stand Ready animation
Unit - Order (Picked unit) to Hold Position .
Wait 2.00 seconds
Animation - Play Paladin 0640 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Paladin 0640 <gen> named Elrond : Play archers <gen> and display Archers! . Modify duration: Add 0.00 seconds and Wait
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_2 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_3 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_4 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_5 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_6 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_7 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_8 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_9 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_10 <gen>) facing (Center of Region_008 <gen>)
Unit Group - Pick every unit in (Units in Region_029 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_012 <gen>)
Wait 2 seconds
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_2 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_3 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_4 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_5 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_6 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_7 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_8 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_9 <gen>) facing (Center of Region_008 <gen>)
Unit - Create 5 Peon for Neutral Hostile at (Center of Region_016_Copy_10 <gen>) facing (Center of Region_008 <gen>)
Unit Group - Pick every unit in (Units in Region_029 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_012 <gen>)
Wait 12.00 seconds
Trigger - Run Camera_5 <gen> (ignoring conditions)
Camera 9 10
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Unpause (Picked unit))
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Unit Group - Pick every unit in (Units in Region_031 <gen>) and do (Unpause (Picked unit))
Unit - Pause Paladin 0564 <gen>
Camera 11 12 13
Events
Conditions
Actions
Sound - Stop lotr3 <gen> After fading
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Archer 0642 <gen> named Galadriel : Play But_the_power <gen> and display But the power of the ring could not be undone! . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Unit Group - Pick every unit in (Units in Region_041 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region_054 <gen>) and do (Remove (Picked unit) from the game)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Change ownership of Lich 0637 <gen> to Neutral Hostile and Retain color
Unit - Order Lich 0637 <gen> to Hold Position .
Unit Group - Pick every unit in (Units in Region_034 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_033 <gen>) and do (Pause (Picked unit))
Wait 5.00 seconds
Trigger - Run Camera_14_15_16_17_175 <gen> (ignoring conditions)
Camera 14 15 16 17 175
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Create 1 :D for Player 1 (Red) at (Center of Region_037 <gen>) facing (Position of Lich 0637 <gen>)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0.00 seconds
Unit - Change ownership of Lich 0637 <gen> to Player 1 (Red) and Retain color
Unit - Add Cargo Hold (Orc Burrow) to Lich 0637 <gen>
Unit - Order Paladin 0809 <gen> to Move To . (Center of Region_036 <gen>)
Unit - Make Paladin 0809 <gen> face Lich 0637 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0809 <gen> named Isildur : Play no <gen> and display No! Father! . Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Animation - Change Lich 0637 <gen> 's animation speed to 10.00 % of its original speed
Animation - Play Lich 0637 <gen> 's Spell animation
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
Unit - Order Paladin 0809 <gen> to Move To . (Center of Region_039 <gen>)
Unit - Make Paladin 0809 <gen> face Lich 0637 <gen> over 0 seconds
Wait 0.50 seconds
Unit - Change ownership of Lich 0637 <gen> to Neutral Hostile and Retain color
Wait 1.25 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Unit - Remove Paladin 0809 <gen> from the game
Unit - Change ownership of Lich 0637 <gen> to Player 1 (Red) and Retain color
Animation - Change Lich 0637 <gen> 's animation speed to 40.00 % of its original speed
Animation - Play Lich 0637 <gen> 's Spell Slam animation
Animation - Play Lich 0637 <gen> 's Spell Slam animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 3.00 seconds
Animation - Play Paladin 0809 <gen> 's Stand - 1 animation
Animation - Change Lich 0637 <gen> 's animation speed to 40.00 % of its original speed
Animation - Play Lich 0637 <gen> 's Death animation
Wait 2 seconds
Unit - Create 1 . Effect for Neutral Passive at (Position of Lich 0637 <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 0.50 seconds
Unit - Remove (Last created unit) from the game
Wait 3.00 seconds
Trigger - Run Camera_18 <gen> (ignoring conditions)
Camera 18
Events
Conditions
Actions
Sound - Play lotr3 <gen>
Environment - Set sky to None
Sound - Play GameFound <gen>
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Archer 0642 <gen> named Galadriel : Play Sauron <gen> and display Sauron, the enemy of the free peoples of middle-earth was defeated. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Camera_19 <gen> (ignoring conditions)
Camera 19
Events
Conditions
Actions
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads Creator of Cinematic:Jack_Sparrow93 at (Center of Region_042_Copy_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to olofmolemanfor his Sauron and Barad'dur models at (Center of Region_042_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to ahtiandrfor his Gondor Swordsman model at (Center of Region_042_Copy_2 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to Miseracordfor his Judah2(sword)2a at (Center of Region_042_Copy_3 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to General Frankfor his Bloodelf Champion and Bloodelf Phoenix Archer models at (Center of Region_042_Copy_4 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to Hueterfor his Aragorn skin at (Center of Region_042_Copy_5 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to HappyTaurenfor his Human Archer model at (Center of Region_042_Copy_5_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to FrIkYfor his peon and wolfrider skins at (Center of Region_042_Copy_5_Copy_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to Amigurumiwho helped me with Saurons knockback abillity at (Center of Region_042_Copy_5_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to jatter2for his spell shield at (Center of Region_042_Copy_3_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to Kitabatakefor his katana at (Center of Region_042_Copy_3_Copy_2 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks toTenebraefor his RPGBloodElf at (Center of Region_042_Copy_3_Copy_2_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to Illidan(Evil)Xfor his Ion Cannon Beam at (Center of Region_042_Copy_5_Copy_Copy_Copy_Copy_2 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks to CloudWolffor his Elf_Warrior skin at (Center of Region_042_Copy_5_Copy_Copy_Copy_Copy_2_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads And at lastthanks to RED_BARONwho converted the loadingscreen andthe minimap image for me at (Center of Region_042_Copy_5_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_025_Copy for Player 1 (Red) over 75.00 seconds
Wait 75.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Knight named Jack_Sparrow93 at (Center of (Playable map area)) : Play No sound and display Thanks for watching! I hope you enjoyed it! . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Untitled Trigger 001
Events
Unit - Peon 0504 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Animation - Play Paladin 0564 <gen> 's stand victory animation, using only Common animations
Cinematic - Send transmission to (All players) from Archer 0642 <gen> named Galadriel : Play Victory <gen> and display Victory was near... . Modify duration: Add 0.00 seconds and Wait
Wait 1.50 seconds
Trigger - Run Camera_11_12_13 <gen> (ignoring conditions)
Untitled Trigger 001 Copy
Events
Unit - Lich 0637 <gen> Dies
Conditions
Actions
Unit - Order Paladin 0809 <gen> to Hold Position .
Untitled Trigger 001 Copy Copy
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2.00 seconds
Damage detection1
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Trigger - Add to Skeleton_attack <gen> the event ((Picked unit) Takes damage)
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