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Triggers
The Serpent's Lair.w3x
Variables
Player
Setup
Cinematic 1
Setup 1
Door setup
Setup d1
Setup d2
Setup d3
Setup d4
Setup d5
Setup d6
Gate invu
Gate invu 2
Gate 01
Open gate 1
Open Gate 2
Gate open 3
Gate open 4
Gate open 5
Gate 001
Gate 002
Gate 003
Gate 004
Gate 005
Gate 006
Last Gate
Unit setup 1
Cinematic 2
Setup 2
Cinematic 3
Setup 3
Generator
set gen
Cinematic 4
Setup 4
Cinematic 5
Setup 5
Short Cinema 1
Set short 1
Teleport
Telesetup
Cinematic 6
Setup 6
Small cinema
Setup small
Cinematic 7
Setup cinema 7
Floating text
Text Set
Final cinematic
Last cinema set
Defeat
Setup Defeat
Time
Set time
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Setup
Events
Map initialization
Conditions
Actions
Player - Set name of Player 2 (Blue) to Goa'ulds
Setup 1
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Captain 0012 <gen> named Carter : Play No sound and display Its looks like there isnt any doors or windows . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Jaffa 0011 <gen> named Teal'c : Play No sound and display Many Goa'uld bases hide their passages inside the structure. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Colonel 0010 <gen> named Carter : Play No sound and display (Sound in the background) What was that? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0012 <gen> named Carter : Play No sound and display What is happening Teal'c? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Jaffa 0011 <gen> named Teal'c : Play No sound and display I'am not sure. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0012 <gen> named Carter : Play No sound and display It was like some weird planetary shift. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Jaffa 0011 <gen> named Teal'c : Play No sound and display We should dial home. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0012 <gen> named Carter : Play No sound and display Umm sir we cant dial home... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Colonel 0010 <gen> named Carter : Play No sound and display What?! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Colonel 0010 <gen> named Carter : Play No sound and display Teal'c can you find a door? We need to find out where the hell are we. . Modify duration: Add 0 seconds and Wait
Trigger - Missing string for 'DestroyTrigger'
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Jaffa 0011 <gen> named Teal'c : Play No sound and display I will try. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Setup d1
Events
Unit - A unit enters Rect_000 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0001 <gen>
Setup d2
Events
Unit - A unit leaves Rect_001 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0012 <gen>
Setup d3
Events
Unit - A unit enters Rect_002 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0013 <gen>
Setup d4
Events
Unit - A unit enters Rect_003 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0025 <gen>
Setup d5
Events
Unit - A unit enters Rect_004 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0026 <gen>
Setup d6
Events
Unit - A unit enters Rect_005 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0052 <gen>
Gate invu
Events
Map initialization
Conditions
Actions
Destructible - Make Ruined Gate 0053 <gen> Invulnerable
Gate invu 2
Events
Map initialization
Conditions
Actions
Destructible - Make Ruined Gate 0032 <gen> Invulnerable
Gate 01
Events
Map initialization
Conditions
Actions
Destructible - Make Ruined Gate 0036 <gen> Invulnerable
Destructible - Make Ruined Gate 0035 <gen> Invulnerable
Destructible - Make Ruined Gate 0100 <gen> Invulnerable
Open gate 1
Events
Unit - A unit enters Rect_020 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0085 <gen>
Open Gate 2
Events
Unit - A unit enters Rect_019 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0093 <gen>
Gate open 3
Events
Unit - A unit enters Rect_028 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0119 <gen>
Gate open 4
Events
Unit - A unit enters Rect_029 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0120 <gen>
Gate open 5
Events
Unit - A unit enters Rect_030 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0133 <gen>
Gate 001
Events
Unit - A unit enters Rect_039 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0181 <gen>
Gate 002
Events
Unit - A unit enters Rect_016 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0178 <gen>
Gate 003
Events
Unit - A unit enters Rect_049 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0083 <gen>
Gate 004
Events
Unit - A unit enters Rect_050 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0075 <gen>
Gate 005
Events
Unit - A unit enters Rect_052 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0200 <gen>
Gate 006
Events
Unit - A unit enters Rect_053 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0199 <gen>
Last Gate
Events
Unit - A unit enters Rect_051 <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0084 <gen>
Unit setup 1
Events
Map initialization
Conditions
Actions
Unit - Make Klorel(Skaara) 0013 <gen> Invulnerable
Unit - Make Apophis 0081 <gen> Invulnerable
Setup 2
Events
Unit - A unit enters Rect_006 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display We arent on a planet,are we? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display That is correct. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display It appears we're on Goa'uld transport ship. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display And that hitch was... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display Hyper-launch . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display Thats some force shield right? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display That is correct. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display Thats why we wasnt able to dial home.We're going faster then light. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display We can presume this ship is going to Earth,so we must stop him somehow. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display Im one step before you sir.I already planted C4 on stargate. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Good,we will use that only as a last options.Now lets move. . Modify duration: Add 0 seconds and Wait
Trigger - Missing string for 'DestroyTrigger'
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Setup 3
Events
Unit - A unit enters Rect_007 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Hey Skaara. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Long time no see. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Come on Skaara,think. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Try to remmember! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Klorel(Skaara) named Skaara(Klorel) at (Center of (Playable map area)) : Play No sound and display (Glowing eyes) Nothing of host survive. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Thats bullshit! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Klorel(Skaara) named Klorel at (Center of (Playable map area)) : Play No sound and display (Jaffa,nok kree tol!) . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Destructible - Open Ruined Gate 0053 <gen>
Unit - Create 2 . Jaffa for Neutral Passive at (Center of Rect_012 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Jaffa at (Center of (Playable map area)) : Play No sound and display Release Klorel...now. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Jaffa at (Center of (Playable map area)) : Play No sound and display Release him or we will kill the human. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Klorel(Skaara) named Klorel at (Center of (Playable map area)) : Play No sound and display (Na-nay!) Take them to the peltak. . Modify duration: Add 0 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Rect_008 <gen>) over 0 seconds
Unit - Move Klorel(Skaara) 0013 <gen> instantly to (Center of Rect_008 <gen>)
Unit - Move Colonel 0010 <gen> instantly to (Center of Rect_009 <gen>)
Unit - Move Captain 0012 <gen> instantly to (Center of Rect_010 <gen>)
Unit - Move Jaffa 0011 <gen> instantly to (Center of Rect_011 <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Klorel(Skaara) named Klorel at (Center of (Playable map area)) : Play No sound and display You wish to go home,to your planet? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Of course. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Klorel(Skaara) named Klorel at (Center of (Playable map area)) : Play No sound and display (Jaffa,rel toc remoc) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display O'Neil,prepare your self for... . Modify duration: Add 0 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display extreme deceleration. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display (O'Neil is getting up)Thanks Teal'c. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display (Jack seeing Saturn infront of him) Oh my god! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Klorel(Skaara) named Klorel at (Center of (Playable map area)) : Play No sound and display You will see your home one last time.Before you and everyone on your planet are destroyed. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Klorel(Skaara) named Klorel at (Center of (Playable map area)) : Play No sound and display And your kind will disturb Goa'uld no more. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display Oh no.This ship was going to Earth all this time. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Kill Jaffa 0009 <gen>
Unit - Kill Jaffa 0008 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Destructible - Open Ruined Gate 0036 <gen>
Destructible - Open Ruined Gate 0035 <gen>
Trigger - Missing string for 'DestroyTrigger'
set gen
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Rect_017 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Center of Rect_033 <gen>) using Abilities\Spells\Undead\UndeadMine\UndeadMineCircle.mdl
Setup 4
Events
Unit - A unit enters Rect_018 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Captain Carter? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display Sir? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Is there enough C4 to make a serious hole? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display We placed charges on Stargate. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display So...yes.It should make a hell of hole. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Standby to detonate charges on my order. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display Yes,sir. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display We need to hurry O'Neil Apophis' ship will probably be here soon,he will join his son in this campaign. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Will destroying this ship,stop them? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display It wont.Apophis' ship have defence shields. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . (Unit-type of (Triggering unit)) named at (Center of (Playable map area)) : Play No sound and display (Jaffa's breaking through door) . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Center of Rect_021 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 1.00 seconds
Unit - Move Colonel 0010 <gen> instantly to (Center of Rect_023 <gen>)
Unit - Move Jaffa 0011 <gen> instantly to (Center of Rect_024 <gen>)
Unit - Move Captain 0012 <gen> instantly to (Center of Rect_022 <gen>)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display O'Neil ? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Teal'c... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display ...i cant see. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display I am blinded as well.It will pass. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display What the hell was that? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display A Goa'uld shock-grenade. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display It is painfull,but effect is only temporary. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display (O'Neil try to shake Carter,but she bite his hand) ahhhh god! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display Colonel? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display Im sorry sir its so dark. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Oh Carter.It alright. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Unknown at (Center of (Playable map area)) : Play No sound and display (Someone is coming near the door) . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Jaffa for Player 1 (Red) at (Center of Rect_025 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
Destructible - Open Ruined Gate 0105 <gen>
Unit - Move (Last created unit) instantly to (Center of Rect_026 <gen>)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Bra'tac? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display (Bra'tac coming inside and punch only in nose) Fools! Hashak! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display You doomed yourselfs! It is all i can do to keep you alive! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display (Tek matte,Master Bra'tac) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display Hello again,old friend. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display But you should not come. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display I stay by my friends. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display I believe this world is our only hope to one day overcome false gods. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display Yes.They may seem patethic at the moment,but i agree. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display I may be able to save this world,if you havent interfere. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display What you think we was trying to do? It is our world. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display Enough Human! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display This is not place for talk.Apophis has ordered me to execute you myself. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display That order im planing to disobey. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display Come! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Missing string for 'DestroyTrigger'
Setup 5
Events
Unit - A unit enters Rect_027 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display We are accelerating. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display The campaign has began. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display This ship gonna blow within the hour. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display It may be a good idea to get to the other one. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Can we do that? . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Missing string for 'DestroyTrigger'
Set short 1
Events
Unit - A unit enters Rect_030 <gen>
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display WOW,what was that? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display Something my impact the shields. . Modify duration: Add 0 seconds and Wait
Trigger - Missing string for 'DestroyTrigger'
Telesetup
Events
Unit - A unit enters Rect_033 <gen>
Conditions
Actions
Unit - Move Captain 0012 <gen> instantly to (Center of Rect_037 <gen>) , facing Default building facing degrees
Unit - Move Jaffa 0011 <gen> instantly to (Center of Rect_037 <gen>) , facing Default building facing degrees
Unit - Move Colonel 0010 <gen> instantly to (Center of Rect_037 <gen>) , facing Default building facing degrees
Unit - Move (Triggering unit) instantly to (Center of Rect_037 <gen>) , facing Default building facing degrees
Setup 6
Events
Unit - A unit enters Rect_037 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Apophis 0081 <gen> named Apophis : Play No sound and display Bra'tac,how dare you betray me? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display I've spent 133 years worshiping false gods.No more! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Destructible - Open Ruined Gate 0171 <gen>
Trigger - Missing string for 'DestroyTrigger'
Setup small
Events
Unit - A unit enters Rect_038 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display How do we blow this ship? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display When we was on Klorels ship,I direct it closer to this one. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display If we disable shield generator,both ship will explode.Two birds with one stone. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display This way. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Missing string for 'DestroyTrigger'
Setup cinema 7
Events
Unit - A unit enters Rect_044 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display The shield generators are far blow.There,in the core of the ship . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display We must go down few decks,through the ship,then with our weapons we must... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display O'Neil is throwing grenades in shield generator. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Rect_013 <gen>) using Abilities\Weapons\FragDriller\FragDriller.mdl
Special Effect - Create a special effect at (Center of Rect_015 <gen>) using Abilities\Weapons\FragDriller\FragDriller.mdl
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Grenades. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display We are no longer protected by an energy shield. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display So thats it? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Teal'c at (Center of (Playable map area)) : Play No sound and display Thats it. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display I think captain is asking "what now"? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Jaffa named Bra'tac at (Center of (Playable map area)) : Play No sound and display Now we die. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display Well thats a bad plan.Where is glider hangar from here? . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Destructible - Open Ruined Gate 0155 <gen>
Trigger - Missing string for 'DestroyTrigger'
Text Set
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Gliders for escape at (Center of Rect_046 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Last cinema set
Events
Unit - A unit enters Rect_046 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display These gliders must be powered with somekind of fuel which is probably flameable. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Captain named Carter at (Center of (Playable map area)) : Play No sound and display I will put last C4 on one of them.OK done. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Colonel named O'Neil at (Center of (Playable map area)) : Play No sound and display We must go! We have only few sec. . Modify duration: Add 0 seconds and Wait
Unit - Move Flying Machine 0000 <gen> instantly to (Center of Rect_036 <gen>)
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Unit - Kill Flying Machine 0000 <gen>
Unit - Kill Flying Machine 0001 <gen>
Special Effect - Create a special effect at (Center of Rect_036 <gen>) using Abilities\Weapons\FragDriller\FragDriller.mdl
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Death Glider named Carter/Tealc's Glider at (Center of (Playable map area)) : Play No sound and display We did it,sir.We saved her. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Death Glider named O'Neil/Bra'tac's Glider at (Center of (Playable map area)) : Play No sound and display Yes we did.It was a good day. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Death Glider named O'Neil/Bra'tac's Glider at (Center of (Playable map area)) : Play No sound and display We die well,Teal'c. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Death Glider named Carter/Tealc's Glider at (Center of (Playable map area)) : Play No sound and display More then that old friend,we die free. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Death Glider named O'Neil/Bra'tac's Glider at (Center of (Playable map area)) : Play No sound and display Or not...(Jack spots a Shuttle) . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . No unit-type named Endeavour at (Center of (Playable map area)) : Play No sound and display Houston,we have them on sight.I repeat,we have them on sight. . Modify duration: Add 0 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Setup Defeat
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Set time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 18.00
Game - Set time of day speed to 0.00 % of the default speed
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