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Triggers
The Secret Within V1.2.w3x
Variables
Initialization
Melee Initialization
Good luck
MUSIC
Untitled Category
LVL1
LVL 2
FORTRESSS 1
HES BACK
lvl 3
lvl4
Fort Manotul
guardian ahead
Final Level
HEROS
LORD OF FIRE
Strength and power
BLood mage
water
Revenger
brute
Drayd
avatar
footman
faceless
TALK
MAN 1
WOW
HHAHAHHAHA
dude talk
girl talk
before u go
GOLD
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy 3
Untitled Trigger 002 Copy 4
Untitled Trigger 002 Copy 5
Untitled Trigger 002 Copy 5 Copy
Untitled Trigger 002 Copy 5 Copy 2
gold start
KEYS
KEY 1 ENTER
KEY 1 E
key 1 e 3
THE HOLY SHIT KEY
Final Key
WINNNNNNNNN
dIES
cool
FInal key really
way gates
Way gate 1 enter
Untitled Trigger 003
way gate 3 enter
LAST WAY GATE
DEAD
Untitled Trigger 004
REpick
typer
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Good luck
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to The Secret Within RPG This is about you going on a adventure and going and Finding the Secret Within......GOOD LUCK!!!!(Never would have thought of that would have you!)( LOL)!
MUSIC
Events
Map initialization
Conditions
Actions
Sound - Play Credits .
LVL1
Events
Unit - A unit enters LVL_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Level 1!!!!BOSS:OVERLORD SLAYER! at (Center of LVL_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 game-time seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
LVL 2
Events
Unit - A unit enters LVL_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Level 2 BOSS:GATE KEEPER at (Center of LVL_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
FORTRESSS 1
Events
Unit - A unit enters Undead_FORTRESS_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: UNDEAD FORTRESS KA ZUETRES......THIS IS A POWERFUL FORTRESS WITH UNKNOWN UNDEAD MINIONS, HIGHLORDS AND THE LVL2 BOSS!!!!!!GOOD LUCk!!!!
Trigger - Turn off (This trigger)
HES BACK
Events
Unit - A unit enters hes_back <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: HAHAHAAHAHAH IAM BACK AND MORE POWERFUL THEN EVER I WANT TO SEE YOU TRY TO BEAT ME!!!!!!
Trigger - Turn off (This trigger)
lvl 3
Events
Unit - A unit enters lvl_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Level 3 BOSS:UNDEAD OVERLORD HELLCALLER at (Center of lvl_3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
lvl4
Events
Unit - A unit enters Lvl__4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Level 4 BOSS:GUARDIAN OF ASHENVALE at (Center of Lvl__4 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Fort Manotul
Events
Unit - A unit enters Stronghold_Fort_Manotul <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Stronghold Fort Manotul
Trigger - Turn off (This trigger)
guardian ahead
Events
Unit - A unit enters GUARDIAN <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: BOSS:GUARDIAN OF ASHENVALE______________VERY DEADLY!!!!!!!!!!
Trigger - Turn off (This trigger)
Final Level
Events
Unit - A unit enters FINAL_Level <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads FINAL LEVEL BOSS:UNKNOWN!!! at (Center of FINAL_Level <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
LORD OF FIRE
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Lord Of Might for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
Strength and power
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Strength and Power for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
BLood mage
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
water
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Mage of Water for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
Revenger
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Revenge Warrior for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
brute
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Brute Warrior for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
Drayd
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Lord of Things Magic for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
avatar
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Ranger Of The Revenger for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
footman
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Footman Reload for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
faceless
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Unit - Create 1 . Blood Reverter for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Hero - Create Ankh of Reincarnation X2 and give it to (Last created unit)
Unit - Kill (Triggering unit)
MAN 1
Events
Unit - A unit enters TALK_1_MAN <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: You:Wow you ok? Man:Ya I'am ok but can say the same for my Farm! Fuckin Undead and there Ways!!!!!!!! You:Well we will do our best to fix this! Man:Thank You!
Trigger - Turn off (This trigger)
WOW
Events
Unit - A unit enters WOW <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: WOW......................The town is destory...............Who did it?.........Look Undead GET THEM!!!!!!!!!!!!!
Trigger - Turn off (This trigger)
HHAHAHHAHA
Events
Unit - A unit enters HAHHAHAHA <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: MUHAHAHAHAHAHAHAHAH...............YOU WILL NEVER DEFEAT ME!!!!!!!!!!!!!!!!!!
Trigger - Turn off (This trigger)
dude talk
Events
Unit - A unit enters Talk_dude_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Dude:THEY TOOK EVERYTHING EXECPT WHAT U SEE HERE!!You: They did?...................Dude:Yes go find them!!!!NOW!......You:We will!! Dude:Oh one more thing is that...I think there are still around Here?///Good Luck Though!!You:Thanks!
Trigger - Turn off (This trigger)
girl talk
Events
Unit - A unit enters Woman_talk <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: WOMAN: I'am glad u got here!!!!You:What happen?Woman:They came and destroyed and took almost everthing but we was some what ready.....You:So who did it?Woman:It was Undead of some kinda but we think they went throught that portal there......!You:Thanks we shall resolve this!Woman:I'am Glad your around!
Trigger - Turn off (This trigger)
before u go
Events
Unit - A unit enters Before_go <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Man:Welcome Explorers and all.........You:Hello Man:Well we had a hard time here with These Creatures.........You:Did u see what they were? YoU:No......Sorry! You:Well where did they go? You: They went to the Island to the east! You: Thanks! Man: I'am Glad your around!!!
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Untitled Trigger 002 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Player - Add 10 to Player 2 (Blue) . Current gold
Untitled Trigger 002 Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Player - Add 10 to Player 3 (Teal) . Current gold
Untitled Trigger 002 Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Player - Add 10 to Player 4 (Purple) . Current gold
Untitled Trigger 002 Copy 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Player - Add 10 to Player 5 (Yellow) . Current gold
Untitled Trigger 002 Copy 5
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Player - Add 10 to Player 6 (Orange) . Current gold
Untitled Trigger 002 Copy 5 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Player - Add 10 to Player 7 (Green) . Current gold
Untitled Trigger 002 Copy 5 Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Player - Add 10 to Player 8 (Pink) . Current gold
gold start
Events
Map initialization
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
KEY 1 ENTER
Events
Unit - A unit enters KEY_1_ENTER <gen>
Conditions
((Triggering unit) has an item of type Blood Key) Equal to True
Actions
Destructible - Open City Entrance INVIS 4576 <gen>
Item - Remove (Item carried by (Triggering unit) of type Blood Key)
Trigger - Turn off (This trigger)
KEY 1 E
Events
Unit - A unit enters KEY_1_EXIT <gen>
Conditions
((Triggering unit) has an item of type Moon Key) Equal to True
Actions
Destructible - Open City Entrance INVIS 4745 <gen>
Item - Remove (Item carried by (Triggering unit) of type Moon Key)
Trigger - Turn off (This trigger)
key 1 e 3
Events
Unit - A unit enters key_3 <gen>
Conditions
((Triggering unit) has an item of type Sun Key) Equal to True
Actions
Destructible - Open City Entrance INVIS 5371 <gen>
Item - Remove (Item carried by (Triggering unit) of type Sun Key)
Trigger - Turn off (This trigger)
THE HOLY SHIT KEY
Events
Unit - A unit enters Region_028 <gen>
Conditions
((Triggering unit) has an item of type Ghost Key) Equal to True
Actions
Destructible - Open City Entrance INVIS 6346 <gen>
Item - Remove (Item carried by (Triggering unit) of type Ghost Key)
Trigger - Turn off (This trigger)
Final Key
Events
Unit - A unit enters Region_042 <gen>
Conditions
((Triggering unit) has an item of type Soul) Equal to True
Actions
Destructible - Open Elven gate INVIS 8155 <gen>
Item - Remove (Item carried by (Triggering unit) of type Soul)
Trigger - Turn off (This trigger)
WINNNNNNNNN
Events
Unit - A unit enters Region_038 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: YOU LIKE WHAT I DID WITH THIS WASTE LAND!!! OH......DON'T LIKE IT.. FIGHT ME FOR IT HAHAHAHAHAH!!!!!!!!!!
Trigger - Turn off (This trigger)
dIES
Events
Unit - MALFURION HELLBRINGER 0324 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: C-O-N-G-R-A-T-S!!!!!!!!!!!!!!!!!!!!!!!!!!!YOU HAVE BEATED MY RPG! BY:STORM_66 LOOK FOR MORE MAPS BY ME!!!THANKS FOR PLAYING!!!!!
Wait 7.00 game-time seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
cool
Events
Unit - A unit enters AWSOME <gen>
Conditions
Actions
Unit - Create 2 . NIGHT ELF HIGH CASTER (Night Elf Form) for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
FInal key really
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Triggering unit) has an item of type Soul) Equal to True
Actions
Destructible - Open City Entrance INVIS 8770 <gen>
Item - Remove (Item carried by (Triggering unit) of type Soul)
Trigger - Turn off (This trigger)
Way gate 1 enter
Events
Unit - A unit enters Tele_start <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Tele_1_end <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Unit - A unit enters way_gate_2_enter <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Way_gate_2_exit <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
way gate 3 enter
Events
Unit - A unit enters way_gate_3_enter <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of way_gate_3_exit <gen>) over 0.50 seconds
Trigger - Turn off (This trigger)
LAST WAY GATE
Events
Unit - A unit enters FINAL_Level <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_043 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 004
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: YOU HERO WILL REVIVE IN 30 SECONDS AT THE STARTING LOCATION!!!!!!!:)
Wait 15.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 0.50 seconds
Hero - Instantly revive (Dying unit) at (Center of START <gen>) , Show revival graphics
typer
Events
Unit - A unit enters Region_041 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_020 <gen>) over 0.50 seconds
Unit - Create 1 . Wisp for (Owner of (Triggering unit)) at (Center of Region_020 <gen>) facing Default building facing degrees
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