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Triggers
The Secret of Dad.w3x
Variables
Initialization
The movie
Dark Beam 1
Dark Beam 2
Dark Beam 3
Darega Bolt 1
Darega Bolt 2
Darega Bolt 3
Darega Fade
Father Die
Cancel
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DarkBeam
group
No
Fire1
effect
No
Fire2
effect
No
Fire3
effect
No
Fire4
effect
No
The movie
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Turn the day/night cycle Off
Unit - Hide Father 0000 <gen>
Unit - Hide Little midget 0001 <gen>
Trigger - Run Dark_Beam_1 <gen> (ignoring conditions)
Animation - Play Darega 0002 <gen> 's Stand - 1 animation, using only Rare animations
Animation - Lock Darega 0002 <gen> 's Head to face Father 0000 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . No Talk named at (Center of (Playable map area)) : Play No sound and display This is a contest entry for HardGamerDz' contest. Hope ya like it! It's about a boy who lost his father. But then, secrets are revealed! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Dad... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Dad... you never deserved to die. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Darega 0002 <gen> to Move To . (Center of Darega_stand_dad_grave <gen>)
Camera - . Apply . gg_cam_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_3 for Player 1 (Red) over 8.00 seconds
Wait 1.80 seconds
Unit - Make Darega 0002 <gen> face Father 0000 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display If I only knew. Knew who killed you! If I only knew... you. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out over 0.90 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_4 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_5 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . No Talk named at (Center of (Playable map area)) : Play No sound and display Don't worry! You will...!! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_4 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_5 for Player 1 (Red) over 360.00 seconds
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display What? Who said that? . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Father 0000 <gen> using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Sound - Play Burrow <gen>
Unit - Unhide Father 0000 <gen>
Animation - Change Father 0000 <gen> 's size to ( 0.00 %, 0.00 %, 0.00 %) of its original size
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . No Talk named at (Center of (Playable map area)) : Play No sound and display Me!!! Muahahahahaha!! . Modify duration: Set to 4.00 seconds and Don't wait
Animation - Change Father 0000 <gen> 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Wait 1.00 seconds
Animation - Change Father 0000 <gen> 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Wait 3.00 seconds
Animation - Lock Darega 0002 <gen> 's Head to face Father 0000 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Father 0000 <gen> 's Head to face Darega 0002 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Who... who are you? And where did you come from? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Are you stupid or anything? I'm your dad. Your father. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Dad? Dad!? DAD!! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Dad? Dad!? DAD!! You look discusting! Rotten! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Eh. Yeah. That might happen when you're trapped under the earth for 17 years! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Uh. Yeah. . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Anyway. It's nice to see you, but the reason i've come is to kill you! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display What!? But. I'm your son! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Yeah. I'm evil and i've been evil my entire life. I was killed by an angel accually. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Oh. Well... I won't let you kill me without a fight! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Alright. Let's see what you got! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Alright. Let's see what you got! Little midget! Aid me! . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Little midget 0001 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 1.00 seconds
Unit - Unhide Little midget 0001 <gen>
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Little midget 0001 <gen> named Little Midget : Play No sound and display Hellao! Now you! End! Die! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Yeah right! . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Darega 0002 <gen> to Attack Once . Little midget 0001 <gen>
Sound - Play DaregaAttackEffort <gen>
Wait 0.10 seconds
Sound - Play DaregaFleshHit <gen>
Wait 0.40 seconds
Cinematic - Send transmission to (All players) from Little midget 0001 <gen> named Little Midget : Play LookBestYouDo <gen> and display Look, is that the best you can do!? . Modify duration: Set to 2.50 seconds and Wait
Wait 1.00 seconds
Animation - Change Little midget 0001 <gen> 's animation speed to 1000.00 % of its original speed
Animation - Play Little midget 0001 <gen> 's death animation
Sound - Play LittleMidgetDie <gen>
Animation - Lock Father 0000 <gen> 's Head to face Little midget 0001 <gen> , offset by ( 0 , 0 , 0.00 )
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Hm. Impressive. He was pretty strong. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Well, I trained so I could have vengeance over you. I trained my whole life. For nothing! . Modify duration: Set to 5.50 seconds and Wait
Animation - Lock Father 0000 <gen> 's Head to face Darega 0002 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Well, life suck! I'll let you have the next move. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Alright! Prepare for pain! . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Darega 0002 <gen> 's Stand Channel animation
Sound - Play DaregaAttackEffort <gen>
Camera - . Apply . gg_cam_6 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Alright! Prepare for pain! By the power of the gods. Give me strength! . Modify duration: Set to 5.00 seconds and Wait
Animation - Lock Darega 0002 <gen> 's Head to face Father 0000 <gen> , offset by ( 0 , 0 , 360.00 )
Trigger - Turn on Darega_Bolt_1 <gen>
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Yes! I feel the power in my hand! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Aw, man! Dumb holy shit! Are you going to hurt me with those "flashs"? . Modify duration: Set to 5.00 seconds and Wait
Animation - Lock Darega 0002 <gen> 's Head to face Father 0000 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display You just wait... and see! . Modify duration: Set to 5.00 seconds and Wait
Animation - Change Darega 0002 <gen> 's animation speed to 0.00 % of its original speed
Trigger - Turn off Darega_Bolt_1 <gen>
Trigger - Turn on Darega_Bolt_2 <gen>
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Huh? . Modify duration: Set to 5.00 seconds and Wait
Trigger - Turn off Darega_Bolt_2 <gen>
Trigger - Turn on Darega_Bolt_3 <gen>
Wait 1.00 seconds
Animation - Change Darega 0002 <gen> 's animation speed to 100 % of its original speed
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Whats happening? Why do I have light! Burning light! AAARRRGH! The pain! The burning pain!!! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Hehe. you like that, huh? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Hehe. you like that, huh? And now... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Hehe. you like that, huh? And now... the big finaly!!! . Modify duration: Set to 2.00 seconds and Wait
Unit - Create 1 . Bright Light!! for Player 1 (Red) at (Position of Father 0000 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_7 for Player 1 (Red) over 7.00 seconds
Special Effect - Create a special effect attached to the right, hand (Unexpected type: 'attachpoint') of Father 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Set Variable Set Fire1 = (Last created special effect)
Special Effect - Create a special effect attached to the left, hand (Unexpected type: 'attachpoint') of Father 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Set Variable Set Fire2 = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Father 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Set Variable Set Fire3 = (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Father 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Set Variable Set Fire4 = (Last created special effect)
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display AAAARGHH!!! BURNING!!! OUCH!! . Modify duration: Set to 2.00 seconds and Wait
Unit - Remove (Last created unit) from the game
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Great! Now I'm on fire!! You hold on! I go put out my fire! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Father 0000 <gen> to Move To . (Center of Father_go_put_out_fire <gen>)
Animation - Reset Father 0000 <gen> 's body-part facing
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Ok. Hihihi! . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Special Effect - Destroy Fire1
Special Effect - Destroy Fire2
Special Effect - Destroy Fire3
Special Effect - Destroy Fire4
Wait 1.00 seconds
Unit - Make Darega 0002 <gen> face Father 0000 <gen> over 0 seconds
Unit - Order Father 0000 <gen> to Move To . (Center of Father_come_up_after_put_out_fire <gen>)
Animation - Lock Father 0000 <gen> 's Head to face Darega 0002 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Hahahahaha! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Oh, shut up! Now you're going to die! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Oh, shut up! Now you're going to die! You will be the victim of my Dark, Evil Beam!!! . Modify duration: Set to 4.00 seconds and Wait
Animation - Play Father 0000 <gen> 's Attack - 2 animation
Wait 0.30 seconds
Sound - Play DarkBeam <gen>
Trigger - Run Dark_Beam_2 <gen> (ignoring conditions)
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display And now!! Dark Explosion!!! . Modify duration: Set to 3.00 seconds and Wait
Trigger - Run Dark_Beam_3 <gen> (ignoring conditions)
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Why don't you die? Why are you just standing there? I hit you!! . Modify duration: Set to 4.00 seconds and Wait
Trigger - Run Darega_Fade <gen> (ignoring conditions)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display What!? Where are you!? Where did you go!? . Modify duration: Set to 4.00 seconds and Wait
Animation - Reset Father 0000 <gen> 's body-part facing
Unit - Move Darega 0002 <gen> instantly to (Center of Darega_come_after_Dark_Explosion <gen>)
Unit - Make Darega 0002 <gen> face Father 0000 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Hi daddy! FLAMESWORD!!! . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Father 0000 <gen> face Darega 0002 <gen> over 0 seconds
Animation - Lock Father 0000 <gen> 's Head to face Darega 0002 <gen> , offset by ( 0 , 0 , 90 )
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Darega 0002 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Animation - Change Darega 0002 <gen> 's animation speed to 50.00 % of its original speed
Animation - Change Father 0000 <gen> 's animation speed to 7.00 % of its original speed
Unit - Order Darega 0002 <gen> to Attack Once . Father 0000 <gen>
Dark Beam 1
Events
Conditions
Actions
Unit - Hide Scary. Dark Bolt 0005 <gen>
Unit - Hide Scary. Dark Bolt 0006 <gen>
Unit - Hide Scary. Dark Bolt 0007 <gen>
Unit - Hide Scary. Dark Bolt 0008 <gen>
Unit - Hide Scary. Dark Bolt 0009 <gen>
Unit - Hide Scary. Dark Bolt 0010 <gen>
Unit - Hide Scary. Dark Bolt 0011 <gen>
Unit - Hide Scary. Dark Bolt 0012 <gen>
Unit - Hide Scary. Dark Bolt 0013 <gen>
Unit - Hide Scary. Dark Bolt 0014 <gen>
Unit - Hide Scary. Dark Bolt 0015 <gen>
Unit - Hide Scary. Dark Bolt 0016 <gen>
Unit - Hide Scary. Dark Bolt 0017 <gen>
Unit - Hide Scary. Dark Bolt 0018 <gen>
Unit - Hide Scary. Dark Bolt 0019 <gen>
Unit - Hide Scary. Dark Bolt 0020 <gen>
Unit - Hide Scary. Dark Bolt 0021 <gen>
Unit - Hide Scary. Dark Bolt 0022 <gen>
Unit - Hide Scary. Dark Bolt 0023 <gen>
Unit - Hide Scary. Dark Bolt 0024 <gen>
Dark Beam 2
Events
Conditions
Actions
Unit - Unhide Scary. Dark Bolt 0005 <gen>
Unit - Unhide Scary. Dark Bolt 0006 <gen>
Unit - Unhide Scary. Dark Bolt 0007 <gen>
Unit - Unhide Scary. Dark Bolt 0008 <gen>
Unit - Unhide Scary. Dark Bolt 0009 <gen>
Unit - Unhide Scary. Dark Bolt 0010 <gen>
Unit - Unhide Scary. Dark Bolt 0011 <gen>
Unit - Unhide Scary. Dark Bolt 0012 <gen>
Unit - Unhide Scary. Dark Bolt 0013 <gen>
Unit - Unhide Scary. Dark Bolt 0014 <gen>
Unit - Unhide Scary. Dark Bolt 0015 <gen>
Unit - Unhide Scary. Dark Bolt 0016 <gen>
Unit - Unhide Scary. Dark Bolt 0017 <gen>
Unit - Unhide Scary. Dark Bolt 0018 <gen>
Unit - Unhide Scary. Dark Bolt 0019 <gen>
Unit - Unhide Scary. Dark Bolt 0020 <gen>
Unit - Unhide Scary. Dark Bolt 0021 <gen>
Unit - Unhide Scary. Dark Bolt 0022 <gen>
Unit - Unhide Scary. Dark Bolt 0023 <gen>
Unit - Unhide Scary. Dark Bolt 0024 <gen>
Dark Beam 3
Events
Conditions
Actions
Unit - Kill Scary. Dark Bolt 0005 <gen>
Unit - Kill Scary. Dark Bolt 0006 <gen>
Unit - Kill Scary. Dark Bolt 0007 <gen>
Unit - Kill Scary. Dark Bolt 0008 <gen>
Unit - Kill Scary. Dark Bolt 0009 <gen>
Unit - Kill Scary. Dark Bolt 0010 <gen>
Unit - Kill Scary. Dark Bolt 0011 <gen>
Unit - Kill Scary. Dark Bolt 0012 <gen>
Unit - Kill Scary. Dark Bolt 0013 <gen>
Unit - Kill Scary. Dark Bolt 0014 <gen>
Unit - Kill Scary. Dark Bolt 0015 <gen>
Unit - Kill Scary. Dark Bolt 0016 <gen>
Unit - Kill Scary. Dark Bolt 0017 <gen>
Unit - Kill Scary. Dark Bolt 0018 <gen>
Unit - Kill Scary. Dark Bolt 0019 <gen>
Unit - Kill Scary. Dark Bolt 0020 <gen>
Unit - Kill Scary. Dark Bolt 0021 <gen>
Unit - Kill Scary. Dark Bolt 0022 <gen>
Unit - Kill Scary. Dark Bolt 0023 <gen>
Unit - Kill Scary. Dark Bolt 0024 <gen>
Darega Bolt 1
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the right, weapon (Unexpected type: 'attachpoint') of Darega 0002 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sound - Play Ching <gen>
Darega Bolt 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Stop Ching <gen> Immediately
Special Effect - Create a special effect attached to the right, weapon (Unexpected type: 'attachpoint') of Darega 0002 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sound - Play Ching <gen>
Darega Bolt 3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Stop Ching <gen> Immediately
Special Effect - Create a special effect attached to the right, hand (Unexpected type: 'attachpoint') of Father 0000 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect attached to the left, hand (Unexpected type: 'attachpoint') of Father 0000 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Father 0000 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Father 0000 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Move Darega 0002 <gen> instantly to (Center of Father_go_put_out_fire <gen>)
Father Die
Events
Unit - Father 0000 <gen> Is attacked
Conditions
Actions
Animation - Play Father 0000 <gen> 's death animation
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Father 0000 <gen> named Father : Play No sound and display Son... good job. You have tried to kill a dead person, and succeded! I... I... I'm sorry. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display Ah, shut up! . Modify duration: Set to 1.00 seconds and Wait
Animation - Change Darega 0002 <gen> 's animation speed to 200.00 % of its original speed
Animation - Play Darega 0002 <gen> 's Attack - 2 animation, using only Rare animations
Sound - Play DaregaAttackEffort <gen>
Wait 0.10 seconds
Sound - Play DaregaFleshHit <gen>
Wait 0.50 seconds
Animation - Change Father 0000 <gen> 's animation speed to 500.00 % of its original speed
Cinematic - Send transmission to (All players) from Darega 0002 <gen> named Darega : Play No sound and display I hope you die for good, old man! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Darega 0002 <gen> to Move To . (Center of Father_come_up_after_put_out_fire <gen>)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_8 for Player 1 (Red) over 0 seconds
Unit - Make Darega 0002 <gen> face Scary. Dark Bolt 0025 <gen> over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Floating Text - Create floating text that reads The Secret of Dad at (Center of Father_go_put_out_fire <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 30.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 7.00 seconds
Floating Text - Create floating text that reads Made by Goku-XTerrain: Goku-XTrigger: Goku-XCamera: Goku-XRegion: Goku-XDoodad: Goku-XCredits:Admiral Proudmoore - SaikannTree - Mordrag, exn and Iron_IanBig thanks to HardGamerDz for the cool contest.I hope you enjoyed! at (Center of Father_go_put_out_fire <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 30.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 7.00 seconds
Floating Text - Create floating text that reads Credits:Admiral Proudmoore - SaikannTree - Mordrag, exn and Iron_IanThanks to HardGamerDz for taking time to watch my little battle.Hope you had fun watching. at (Center of Father_go_put_out_fire <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 30.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Cancel
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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