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Triggers
The Secret Curse - Part I.w3x
Variables
Cinematic
Trigger
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Trigger
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player - Change color of Player 1 (Red) to Maroon , Retaining color of existing units
Sound - Set music volume to 0.00 %
Wait 1.00 seconds
Sound - Play Darkness01 <gen>
Sound - Set volume of Darkness01 <gen> to 50.00 %
Game - Display to (All players) the text: |cffFF0000The Secret Curse - Part I|r |cffFFFF00by Darksider|r
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 0 seconds
Wait 8.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 10.00 seconds
Wait 11.00 seconds
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Footman : Play No sound and display Oh my God ... I hate this dirt work ... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Footman : Play No sound and display Yes ... why |cffFF0000we|r have to do this crap ... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Footman : Play No sound and display I will go into the forest for a little midnight walk ... *laugh*. You want to come with me? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Footman : Play No sound and display No ... i will not let the campfire alone ... *laugh* . Modify duration: Add 0 seconds and Wait
Unit - Order Footman 0002 <gen> to Move To . (Center of Gebiet_000 <gen>)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 10.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Footman 0000 <gen> to Move To . (Center of Gebiet_001 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Footman : Play No sound and display Very cold, dark and spooky tonight ... . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 2 seconds using texture Dream and color ( 100.00 %, 0 %, 0 %) with 50.00 % transparency
Wait 2 seconds
Sound - Play HydraliskYesAttack1 <gen> at 100 % volume, located at (Center of Gebiet_002 <gen>) with Z offset 10.00
Unit - Make Footman 0000 <gen> face (Center of Gebiet_002 <gen>) over 1.00 seconds
Sound - Play FootmanYesAttack3 <gen> at 100 % volume, located at (Center of Gebiet_001 <gen>) with Z offset 10.00
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Footman : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Wait
Sound - Play SleepBirth1 <gen> at 100 % volume, located at (Center of Gebiet_001 <gen>) with Z offset 10.00
Unit - Explode Footman 0000 <gen> .
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Footman : Play No sound and display What the hell was that ... . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Footman 0001 <gen> face (Center of Gebiet_000 <gen>) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Dream and color ( 100.00 %, 0 %, 0 %) with 50.00 % transparency
Wait 2 seconds
Sound - Play HydraliskYesAttack1 <gen> at 100 % volume, located at (Center of Gebiet_003 <gen>) with Z offset 10.00
Wait 1.00 seconds
Unit - Make Footman 0001 <gen> face (Center of Gebiet_003 <gen>) over 1.00 seconds
Camera - . Apply . gg_cam_Final for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Footman : Play No sound and display Please ... no ... no ! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play SleepBirth1 <gen> at 100 % volume, attached to Footman 0001 <gen>
Wait 1.00 seconds
Unit - Explode Footman 0001 <gen> .
Wait 1.00 seconds
Game - Display to (All players) the text: To be continued ...
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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