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Triggers
The Searing Desert.w3x
Variables
Initialization
Melee Initialization
unpack
spiritual shackels stun
INFORMATION
desret heat on
day begin
desrt heat off
Transmut gold PART1
Transmute gold part2
transmute lumber part1
transmute lumber part2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
tornadoheal
abilcode
Yes
A02L
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
unpack
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Unpack
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Kodo Building Transport (centrat encampment)
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Central Encampment for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to War Camp Kodo
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . War Camp for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Central Tent Kodo (central tent)
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Central Tent for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Pig Den Transport pig den
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Pig Den for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Prison Transport
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Prison Cage for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Transport pig farm
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Pig Farm for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.00 degrees
Else - Actions
Do nothing
spiritual shackels stun
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Spiritual Shackels new
Actions
Unit - Make (Target unit of ability being cast) Explode on death
INFORMATION
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: View quest log for map info
Quest - Create a Required quest titled Map Info with the description Welcome to the 2nd map of The New World. In this map, your best if your the Nomad race, for you are immune to the desert heat. , using icon path ReplaceableTextures\CommandButtons\BTNTornado.blp
Quest - Create a Required quest titled Map Dangers with the description Remember, this map spawns sandstorms that wander the map during the day.Also during the day, the heat is very high, resulting in your units taking constant damage if not near an oasis , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
desret heat on
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . Sandstorm for Neutral Hostile at (Center of Region_018 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Hint message: The morning sun heats up the air, the winds start to blow. Do not venture far from your base now.
day begin
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
desrt heat off
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Unit - Kill (Last created unit)
Unit - Remove Tornado Heal from (Triggering unit)
Quest - Display to (All players) the Hint message: The Heat has died down, so has the wind. The desert is safe to travel for now.
Transmut gold PART1
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Transmute Gold
Actions
Unit - Kill (Trained unit)
Transmute gold part2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Transmute Gold
Actions
Player - Add 95 to (Owner of (Dying unit)) . Current lumber
transmute lumber part1
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Transmute Lumber
Actions
Unit - Kill (Trained unit)
transmute lumber part2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Transmute Lumber
Actions
Player - Add 95 to (Owner of (Dying unit)) . Current gold
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