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How to import The Scepter of the Shifting Sands (Optimized)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model The Scepter of the Shifting Sands (Optimized) of the bundle The Scepter of the Shifting Sands (Optimized). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Scepter of the Shifting Sands (Optimized).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

The Scepter of the Shifting Sands (Optimized)
Scepter of the Shifting Sands.mdx
SANDMACE.blp
RUNESAND.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Scepter of the Shifting Sands.mdx

Now Click the "Import File" Button:

Next select 'Scepter of the Shifting Sands.mdx' in the folder which you extracted from the zip archive:

The Scepter of the Shifting Sands (Optimized)
Scepter of the Shifting Sands.mdx
RUNESAND.blp
SANDMACE.blp

The file has been properly added to the map archive:

Scepter of the Shifting Sands.mdx
Model
25
war3mapimported/Scepter of the Shifting Sands.mdx

Done, you have imported the file Scepter of the Shifting Sands.mdx.

Importing RUNESAND.blp

Now Click the "Import File" Button:

Next select 'RUNESAND.blp' in the folder which you extracted from the zip archive:

The Scepter of the Shifting Sands (Optimized)
Scepter of the Shifting Sands.mdx
RUNESAND.blp
SANDMACE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Scepter of the Shifting Sands.mdx
Model
25
war3mapimported/Scepter of the Shifting Sands.mdx
RUNESAND.blp
Image / Texture
15
war3mapimported/RUNESAND.blp

Double-click the file RUNESAND.blp:

RUNESAND.blp
Image / Texture
15
war3mapimported/RUNESAND.blp

Tick the box "Use Custom Path" and type in the correct path:

RUNESAND.blp
Image / Texture
15
RUNESAND.blp

The file has been properly added to the map archive:

Scepter of the Shifting Sands.mdx
Model
25
war3mapimported/Scepter of the Shifting Sands.mdx
RUNESAND.blp
Image / Texture
15
RUNESAND.blp

Done, you have imported the file RUNESAND.blp.

Importing SANDMACE.blp

Now Click the "Import File" Button:

Next select 'SANDMACE.blp' in the folder which you extracted from the zip archive:

The Scepter of the Shifting Sands (Optimized)
Scepter of the Shifting Sands.mdx
RUNESAND.blp
SANDMACE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Scepter of the Shifting Sands.mdx
Model
25
war3mapimported/Scepter of the Shifting Sands.mdx
RUNESAND.blp
Image / Texture
15
RUNESAND.blp
SANDMACE.blp
Image / Texture
64
war3mapimported/SANDMACE.blp

Double-click the file SANDMACE.blp:

SANDMACE.blp
Image / Texture
64
war3mapimported/SANDMACE.blp

Tick the box "Use Custom Path" and type in the correct path:

SANDMACE.blp
Image / Texture
64
SANDMACE.blp

The file has been properly added to the map archive:

Scepter of the Shifting Sands.mdx
Model
25
war3mapimported/Scepter of the Shifting Sands.mdx
RUNESAND.blp
Image / Texture
15
RUNESAND.blp
SANDMACE.blp
Image / Texture
64
SANDMACE.blp

Done, you have imported the file SANDMACE.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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