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Triggers
Rush n Attack! v1.00.w3x
Variables
Get started
welcome
gold per unit killed
bounty on
spawn time repeat
gold receive
choosing unit caster
choosing unit warrior
lose and the end
win and the end
Unit Path & Spawn
Spawn at up
Spawn at down
Path down to up
Path up to down
quest
received
tower bright
tower bright destroyed 1
tower bright destroyed 2
tower bright destroyed 3
tower dark
tower dark destroyed 1
tower dark destroyed 2
tower dark destroyed 3
tower dark destroyed 4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
goldreceivepertrainedunits
group
No
welcome
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Welcome to The Rushing Map!
gold per unit killed
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 7 to (Missing string for 'GetLocalPlayer') . Current gold
bounty on
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
spawn time repeat
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Missing string for 'CreateTimerBJ') with title Creep spawn in :
gold receive
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 500 to (Missing string for 'GetLocalPlayer') . Current gold
choosing unit caster
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Caster Tavern
Actions
Unit - Change ownership of (Sold unit) to Player 1 (Red) and Change color
Unit - Move (Sold unit) instantly to (Center of Starting_Hero_Place <gen>)
Camera - Pan camera for (Owner of (Sold unit)) to (Center of Rect_Bright_3 <gen>) over 0 seconds
choosing unit warrior
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Warrior Tavern
Actions
Unit - Change ownership of (Sold unit) to Player 1 (Red) and Change color
Unit - Move (Sold unit) instantly to (Center of Starting_Hero_Place <gen>)
Camera - Pan camera for (Owner of (Sold unit)) to (Center of Rect_Bright_3 <gen>) over 0 seconds
lose and the end
Events
Unit - Brightness Generator 0001 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
win and the end
Events
Unit - Darkness Generator 0000 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Spawn at up
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 Dark Nerubian for Player 12 (Brown) at (Center of Rect_Undead_3 <gen>) facing (Center of Rect_Bright_3 <gen>)
Unit - Create 6 Abominable for Player 12 (Brown) at (Center of Rect_Undead_2 <gen>) facing (Center of Rect_Bright_3 <gen>)
Unit - Create 9 Dark Ghoul for Player 12 (Brown) at (Center of Rect_Undead_1 <gen>) facing (Center of Rect_Bright_3 <gen>)
Spawn at down
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Footman for Player 1 (Red) at (Center of Rect_Bright_1 <gen>) facing 0.00 degrees
Unit - Create 3 . Rifleman for Player 1 (Red) at (Center of Rect_Bright_2 <gen>) facing 0.00 degrees
Unit - Create 2 . Knight for Player 1 (Red) at (Center of Rect_Bright_3 <gen>) facing 0.00 degrees
Path down to up
Events
Unit - A unit enters Starting_Hero_Place <gen>
Unit - A unit enters Rect_Bright_1 <gen>
Unit - A unit enters Rect_Bright_2 <gen>
Unit - A unit enters Rect_Bright_3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Darkness Generator 0000 <gen>)
Else - Actions
Do nothing
Path up to down
Events
Unit - A unit enters Rect_Undead_1 <gen>
Unit - A unit enters Rect_Undead_3 <gen>
Unit - A unit enters Rect_Undead_2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Brightness Generator 0001 <gen>)
Else - Actions
Do nothing
received
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled How to play R & A? with the description -Like hero siege and made more difficult-Each 15 seconds all players received 500 gold.-Units from Darkness more many than units from Brightness.-Terrain North : Blight and South : Grass-Unlimited time-Without level increase for units-Without hero, but buy units. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled How to play : with the description Rush n Attack is a map like a hero siege, but made more difficult and not a hero siege, but UNIT SIEGE.There still few units, but increased each update and fix unit stuck or other.Many thanks to hashfi_cool for his help.Created by starcruiser. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
tower bright destroyed 1
Events
Unit - Brightness Guard Tower - Level 1 0025 <gen> Dies
Unit - Brightness Guard Tower - Level 1 0027 <gen> Dies
Unit - Brightness Guard Tower - Level 1 0026 <gen> Dies
Unit - Brightness Guard Tower - Level 1 0024 <gen> Dies
Conditions
Actions
Unit - Create 2 . Knight for Player 1 (Red) at (Center of Rect_Bright_3 <gen>) facing 0.00 degrees
Unit - Create 3 . Rifleman for Player 1 (Red) at (Center of Rect_Bright_2 <gen>) facing 0.00 degrees
Unit - Create 5 . Footman for Player 1 (Red) at (Center of Rect_Bright_1 <gen>) facing 0.00 degrees
tower bright destroyed 2
Events
Unit - Brightness Guard Tower - Level 2 0058 <gen> Dies
Unit - Brightness Guard Tower - Level 2 0057 <gen> Dies
Unit - Brightness Guard Tower - Level 2 0060 <gen> Dies
Unit - Brightness Guard Tower - Level 2 0059 <gen> Dies
Conditions
Actions
Unit - Create 3 . Rifleman for Player 1 (Red) at (Center of Rect_Bright_2 <gen>) facing 0.00 degrees
Unit - Create 3 . Rifleman for Player 1 (Red) at (Center of Rect_Bright_2 <gen>) facing 0.00 degrees
Unit - Create 2 . Knight for Player 1 (Red) at (Center of Rect_Bright_3 <gen>) facing 0.00 degrees
tower bright destroyed 3
Events
Unit - Brightness Guard Tower - Level 3 0062 <gen> Dies
Unit - Brightness Guard Tower - Level 3 0061 <gen> Dies
Unit - Brightness Guard Tower - Level 3 0063 <gen> Dies
Unit - Brightness Guard Tower - Level 3 0064 <gen> Dies
Conditions
Actions
Unit - Create 2 . Knight for Player 1 (Red) at (Center of Rect_Bright_3 <gen>) facing 0.00 degrees
Unit - Create 2 . Knight for Player 1 (Red) at (Center of Rect_Bright_3 <gen>) facing 0.00 degrees
Unit - Create 2 . Knight for Player 1 (Red) at (Center of Rect_Bright_3 <gen>) facing 0.00 degrees
tower dark destroyed 1
Events
Unit - Darkness Tower - Level 1 0028 <gen> Dies
Unit - Darkness Tower - Level 1 0030 <gen> Dies
Unit - Darkness Tower - Level 1 0029 <gen> Dies
Unit - Darkness Tower - Level 1 0031 <gen> Dies
Conditions
Actions
Unit - Create 15 . Dark Ghoul for Player 12 (Brown) at (Center of 1st_rect_undead <gen>) facing Default building facing degrees
tower dark destroyed 2
Events
Unit - Darkness Tower - Level 2 0048 <gen> Dies
Unit - Darkness Tower - Level 2 0049 <gen> Dies
Unit - Darkness Tower - Level 2 0046 <gen> Dies
Unit - Darkness Tower - Level 2 0047 <gen> Dies
Unit - Grave of Death 0033 <gen> Dies
Conditions
Actions
Unit - Create 10 . Abominable for Player 12 (Brown) at (Center of Rect_Undead_1 <gen>) facing Default building facing degrees
tower dark destroyed 3
Events
Unit - Darkness Tower - Level 3 0051 <gen> Dies
Unit - Darkness Tower - Level 3 0052 <gen> Dies
Unit - Darkness Tower - Level 3 0053 <gen> Dies
Unit - Darkness Tower - Level 3 0050 <gen> Dies
Unit - Haunted Citadel 0032 <gen> Dies
Conditions
Actions
Unit - Create 5 . Dark Nerubian for Player 12 (Brown) at (Center of Rect_Undead_2 <gen>) facing Default building facing degrees
tower dark destroyed 4
Events
Unit - Darkness Tower - Level 4 0054 <gen> Dies
Unit - Darkness Tower - Level 4 0056 <gen> Dies
Unit - Darkness Tower - Level 4 0055 <gen> Dies
Conditions
Actions
Unit - Create 15 . Dark Ghoul for Player 12 (Brown) at (Center of Rect_Undead_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Abominable for Player 12 (Brown) at (Center of Rect_Undead_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Dark Nerubian for Player 12 (Brown) at (Center of Rect_Undead_3 <gen>) facing Default building facing degrees
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