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Triggers
Mission 2 - Blackfang Cove.w3x
Variables
Quotes
Ambush
Treasure
Brooding Pits
Impossible
Egg Barrier
Mystery
Big Spider
Daylight
Exit
Lost Refugee's
Egg Refugee 1
Egg Refugee 2
Egg Refugee 3
Rock Refugee 1
Rock Refugee 2
Rock Refugee 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Ambush
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000You|r: I'm in the... Ambush!!!
Game - Display to (All players) for 15.00 seconds the text: |cffFF8000Refugee|r: Greetings! We are refugee's from Grotog Village, through this cave. If that is where you were heading, it is overrun by the nearby spiders. Some sort of black magic has possessed these spiders to make them as smart as us! You must help us!
Trigger - Turn off (This trigger)
Treasure
Events
Unit - A unit enters treasure <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |cffFF8000You|r: Hmm... treasure. Maybe that can prove useful...
Trigger - Turn off (This trigger)
Brooding Pits
Events
Unit - A unit enters breeding_pits <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000You|r: Whoa! The brooding dens! I'll have to get past it somehow...
Trigger - Turn off (This trigger)
Impossible
Events
Unit - A unit enters mad_breeding <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000You|r: Those refugee's must be right. These spider's are brooding like mad!
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000Mysterious Voice|r: That'sss rights, human. We'sss sssspiderss aresss goingss to ssslayss youss!
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000You|r: Whoa! I understand them brooding, but talking?
Trigger - Turn off (This trigger)
Egg Barrier
Events
Unit - A unit enters egg_barrier <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |cffFF8000You|r: I'll have to get past this somehow...
Trigger - Turn off (This trigger)
Mystery
Events
Unit - A unit enters mystery <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |cffFF8000Mysterious Voice|r: Comesss, human...
Trigger - Turn off (This trigger)
Big Spider
Events
Unit - A unit enters big_spider <gen>
Conditions
Actions
Game - Display to (All players) the text: |cffFF8000You|r: This is one big spider...
Game - Display to (All players) the text: |cffFF8000Giant Spider|r: Thatsss rightsss, human...
Game - Display to (All players) the text: |cffFF8000You|r: I'll have to kill it!
Trigger - Turn off (This trigger)
Daylight
Events
Unit - A unit enters finally <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF8000You|r: Youss willsss not getss awaysss, mortal, for the ssspider god hassss returned!
Trigger - Turn off (This trigger)
Exit
Events
Unit - A unit enters exit <gen>
Conditions
Actions
Game - Display to (All players) the text: |cffFF8000You|r: Daylight! Finally!
Trigger - Turn off (This trigger)
Egg Refugee 1
Events
Destructible - Egg Sack 1683 <gen> dies
Conditions
Actions
Unit - Create 1 . Refugee for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Trigger - Turn off (This trigger)
Egg Refugee 2
Events
Destructible - Egg Sack 1702 <gen> dies
Conditions
Actions
Unit - Create 1 . Refugee for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Trigger - Turn off (This trigger)
Egg Refugee 3
Events
Destructible - Egg Sack 1681 <gen> dies
Conditions
Actions
Unit - Create 1 . Refugee for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Trigger - Turn off (This trigger)
Rock Refugee 1
Events
Destructible - Rock Chunks 1472 <gen> dies
Conditions
Actions
Unit - Create 1 . Refugee for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Trigger - Turn off (This trigger)
Rock Refugee 2
Events
Destructible - Rock Chunks 1483 <gen> dies
Conditions
Actions
Unit - Create 1 . Refugee for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Trigger - Turn off (This trigger)
Rock Refugee 3
Events
Destructible - Rock Chunks 1486 <gen> dies
Conditions
Actions
Unit - Create 1 . Refugee for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
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