🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
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Triggers
Short Story.w3m
Variables
Initialization
Say
Name
Type
is_array
initial_value
Say
Events
Map initialization
Conditions
Actions
Sound - Play Undead2 <gen>
Game - Display to (All players) the text: Date 2010 Time 2 AM
Camera - Lock camera target for Player 1 (Red) to Villager 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Team : Play No sound and display let'go to Park . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Chin : Play No sound and display yeah let'go . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Villager 0000 <gen> to Move To . (Center of Region_000 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Chin : Play No sound and display la la la~~ . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Team : Play No sound and display hah.... was that... . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Animation - Lock Villager 0001 <gen> 's Head to face Peasant 0003 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Villager 0000 <gen> 's Head to face Peasant 0003 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Sound - Play Tension <gen>
Camera - Lock camera target for Player 1 (Red) to Peasant 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Animation - Lock Peasant 0003 <gen> 's Head to face look 0004 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Animation - Lock Peasant 0003 <gen> 's Head to face look 0005 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0003 <gen> named Robber : Play No sound and display hahaha no one see me . Modify duration: Add 0 seconds and Wait
Animation - Play Peasant 0003 <gen> 's Attack animation
Wait 2 seconds
Animation - Lock Villager 0001 <gen> 's Head to face Villager 0000 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Villager 0000 <gen> 's Head to face Villager 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Play Peasant 0003 <gen> 's Attack animation
Camera - Lock camera target for Player 1 (Red) to Villager 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Team : Play No sound and display OHNO! We need do something! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Chin : Play No sound and display hmmm....... AHA! . Modify duration: Add 0 seconds and Wait
Animation - Play Peasant 0003 <gen> 's Attack animation
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Team : Play No sound and display What? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Chin : Play No sound and display Grab that stone i have idea . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Team : Play No sound and display Ok . Modify duration: Add 0 seconds and Wait
Unit - Order Villager 0001 <gen> to Move To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of Region_000 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Chin : Play No sound and display Great Now throw to him . Modify duration: Add 0 seconds and Wait
Animation - Play Villager 0001 <gen> 's Attack animation
Wait 2 seconds
Animation - Play Villager 0001 <gen> 's stand animation
Game - Display to (All players) the text: Filllllllllllllllllllllllll (fly rock)
Wait 2 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Pow! , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Animation - Play Peasant 0003 <gen> 's Death animation
Cinematic - Send transmission to (All players) from Peasant 0003 <gen> named Robber : Play No sound and display Arrrrrrrrrrrrrrrrr!!!!!!!!!!!!!!!!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Hide filter
Sound - Stop music Immediately
Sound - Play Orc1 <gen>
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Chin : Play No sound and display Yes! Direct hit! let get that gold to police . Modify duration: Add 0 seconds and Wait
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Cinematic - Hide filter
Game - Display to (All players) the text: 20 min later....
Unit - Move Villager 0001 <gen> instantly to (Center of Region_002 <gen>)
Unit - Move Villager 0000 <gen> instantly to (Center of Region_003 <gen>)
Wait 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Chin : Play No sound and display Sir we Found a gold the theif is stealing let'go to the park . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Police : Play No sound and display Very good where is Robber . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Team : Play No sound and display He at the park . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Police : Play No sound and display Let'go! . Modify duration: Add 0 seconds and Wait
Unit - Move Paladin 0006 <gen> instantly to (Center of Region_000 <gen>)
Unit - Move Villager 0000 <gen> instantly to (Random point in Region_000 <gen>)
Unit - Move Villager 0001 <gen> instantly to (Random point in Region_000 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Police : Play No sound and display Aha! thank! this is a robber wanted 10,000,000 Dollor . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0003 <gen> named Robber : Play No sound and display ahhh...my...head....ah.....Police........... . Modify duration: Add 0 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Peasant 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Peasant 0003 <gen> instantly to (Center of Region_004 <gen>)
Cinematic - Send transmission to (All players) from Peasant 0003 <gen> named Robber : Play No sound and display nooooooooooooo . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Move Paladin 0006 <gen> instantly to (Center of Region_005 <gen>)
Unit - Move Villager 0000 <gen> instantly to (Center of Region_006 <gen>)
Unit - Move Villager 0001 <gen> instantly to (Center of Region_007 <gen>)
Wait 2 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Police : Play No sound and display This day we have many thank to Chin and Team please take a reward 10,000,000 Dollor . Modify duration: Add 0 seconds and Wait
Game - Display to (All players) the text: Chin : WooHooTeam : 555+
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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