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Trigger Viewer

The Return Of The Evil [Unprotected].w3x
Variables
Cinematics/Quests
Starting 0
Starting 1
Starting cinematic and effects
Cinematic 1
Cinematic 2
Cinematic 3
Cinematic 4
Demon Portals
Fountain 1
Fountain 2
Fountain 3
All Activated
Cinematic 5
Cinematic 6
Meet Death Lord
Death Lord dies
Other
Hint
Inv
Color
Unit group 1
Unit group 2
Destroy bridge
Door
Summon Enemy 1 PA
Summon Enemy 2 PA
Summon Enemy 3 PA
Summon Enemy 4 PA
Summon Enemy 1 PB
Summon Enemy 2 PB
Summon Enemy 3 PB
Portal A Destroyed
Portal B Destroyed
Turn on
Remove
Remove 2
Teleport P2
Text
Arc 1
Arc 2
Traps
Inferno 1
Trap 1
Trap 2
Trap 3
Fountain 1 Trap
Fountain 2 Trap
Fountain 3 Trap
Move Units
Fountain Leaderboard
Initialization
Leaderboard
Melee
Melee
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Arc effect No
Arc1 effect No
Arc2 effect No
Arc3 effect No
Arc4 effect No
Bridge destructable No
Chain1 lightning No
Chain2 lightning No
Chain3 lightning No
Chain4 lightning No
Chain5 lightning No
Chain6 lightning No
Effect1 effect No
Effect2 effect No
Effect3 effect No
Effect4 effect No
Effect5 effect No
Fountains integer No 0
Fountainss string No
Immo1 effect No
Leaderboard leaderboard No
Lightning1 lightning No
Lightning2 lightning No
Lightning3 lightning No
Lightning4 lightning No
MLightning1 lightning No
MLightning2 lightning No
Quest1 quest No
Quest2 quest No
Quest3 quest No
Quest4 quest No
Quest5 quest No
Quest6 quest No
RedL1 lightning No
RedL2 lightning No
RedL3 lightning No
RedL4 lightning No
Star1 effect No
Star2 effect No
TyrandeFurion quest No
Unit1 unit No
unit2 unit No
UnitGroup1 group No
UnitGroup2 group No
Visibly1 fogmodifier No
Visibly2 fogmodifier No
Starting 0
  Events
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Game - Display to (All players) the text: Long time ago when Furion and Tyrande were young, Night Elfs worst nightmare came true and the mighty Death Lord returned.
    Wait 6.00 seconds
    Game - Display to (All players) the text: Undeads summoners has many years tried to revive him and now they finally succeed.
    Wait 5.20 seconds
    Game - Display to (All players) the text: This is how it happened....
    Wait 4.00 seconds
    Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Run Starting_cinematic_and_effects <gen> (ignoring conditions)
Starting 1
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Cinematic_4 <gen>
    Trigger - Turn off Move_Units <gen>
    Trigger - Turn off Summon_Enemy_4_PA <gen>
    Trigger - Turn off Summon_Enemy_3_PA <gen>
    Trigger - Turn off Summon_Enemy_3_PB <gen>
    Trigger - Turn off Summon_Enemy_1_PA <gen>
    Trigger - Turn off Summon_Enemy_1_PB <gen>
    Trigger - Turn off Summon_Enemy_2_PA <gen>
    Trigger - Turn off Summon_Enemy_2_PB <gen>
    Trigger - Turn off Fountain_1 <gen>
    Trigger - Turn off Fountain_2 <gen>
    Trigger - Turn off Fountain_3 <gen>
    Trigger - Turn off Leaderboard <gen>
    Unit - Order Tree of Life 0067 <gen> to Night Elf Tree Of Life - Entangle Nearby Gold Mine.
    Unit - Hide Death Lord 0077 <gen>
    Trigger - Run Starting_0 <gen> (ignoring conditions)
Starting cinematic and effects
  Events
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_001 <gen>
    Set VariableSet Visibly2 = (Last created visibility modifier)
    Camera - .Apply. gg_cam_Camera_005 for Player 1 (Red) over 14.00 seconds
    Cinematic - Send transmission to (All players) from Summoner 0004 <gen> named Summoner: Play No sound and display Okey. All at the same time.......now!!. Modify duration: Add 0 seconds and Don't wait
    Wait 1.65 seconds
    Unit - Change color of Obelisk 0000 <gen> to Red
    Special Effect - Create a special effect attached to the overhead (attachpoint) of Obelisk 0000 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
    Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
    Animation - Play Summoner 0001 <gen>'s attack (animationname) animation
    Animation - Play Summoner 0002 <gen>'s attack (animationname) animation
    Animation - Play Summoner 0003 <gen>'s attack (animationname) animation
    Animation - Play Summoner 0004 <gen>'s attack (animationname) animation
    Wait 0.15 seconds
    Sound - Play SiphonMana <gen>
    Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
    Lightning - Create a Drain Life lightning effect from source (Position of Summoner 0001 <gen>) to target (Center of Region_000 <gen>)
    Set VariableSet Lightning1 = (Last created lightning effect)
    Lightning - Create a Drain Life lightning effect from source (Position of Summoner 0002 <gen>) to target (Center of Region_000 <gen>)
    Set VariableSet Lightning2 = (Last created lightning effect)
    Lightning - Create a Drain Life lightning effect from source (Position of Summoner 0003 <gen>) to target (Center of Region_000 <gen>)
    Set VariableSet Lightning3 = (Last created lightning effect)
    Lightning - Create a Drain Life lightning effect from source (Position of Summoner 0004 <gen>) to target (Center of Region_000 <gen>)
    Set VariableSet Lightning4 = (Last created lightning effect)
    Special Effect - Create a special effect at (Center of Region_000 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
    Wait 0.30 seconds
    Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
    Set VariableSet Effect2 = (Last created special effect)
    Special Effect - Create a special effect at (Center of Region_021 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
    Wait 0.30 seconds
    Sound - Play SoulPreservation01 <gen>
    Special Effect - Create a special effect at (Center of Region_019 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
    Wait 0.30 seconds
    Special Effect - Create a special effect at (Center of Region_020 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
    Wait 1.80 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of Obelisk 0000 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
    Sound - Play SiphonMana <gen>
    Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
    Wait 0.50 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of Obelisk 0000 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
    Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
    Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
    Set VariableSet Effect1 = (Last created special effect)
    Wait 1.30 seconds
    Special Effect - Create a special effect attached to the overhead (attachpoint) of Obelisk 0000 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
    Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Sound - Play BuildingDeathLargeOrc <gen>
    Environment - Create Blight for Player 2 (Blue) across Region_001 <gen>
    Wait 0.20 seconds
    Special Effect - Destroy Effect1
    Unit - Create 1.Death Lord for Player 4 (Purple) at (Center of Region_000 <gen>) facing 240.00 degrees
    Wait 0.12 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Special Effect - Destroy Effect2
    Lightning - Destroy Lightning1
    Lightning - Destroy Lightning2
    Lightning - Destroy Lightning3
    Lightning - Destroy Lightning4
    Wait 2 seconds
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Send transmission to (All players) from (Picked unit) named Death Lord: Play No sound and display What took so long stupid summoners!?!?!. Modify duration: Add 0 seconds and Don't wait)
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Summoner 0002 <gen> named Summoner: Play No sound and display But we have done every..... Modify duration: Add 0 seconds and Don't wait
    Wait 1.50 seconds
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack.Summoner 0002 <gen>)
    Wait 0.25 seconds
    Sound - Play HeroDemonMissileLaunch2 <gen>
    Wait 0.25 seconds
    Sound - Play DemonHunterMissileHit2 <gen>
    Cinematic - Send transmission to (All players) from Summoner 0003 <gen> named Summoner: Play No sound and display Hehehee.... Modify duration: Add 0 seconds and Don't wait
    Wait 1.40 seconds
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Send transmission to (All players) from (Picked unit) named Death Lord: Play No sound and display What's so funny?!!. Modify duration: Add 0 seconds and Don't wait)
    Wait 2.50 seconds
    Cinematic - Send transmission to (All players) from Summoner 0003 <gen> named Summoner: Play No sound and display Nothing!. Modify duration: Add 0 seconds and Don't wait
    Wait 1.40 seconds
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Send transmission to (All players) from (Picked unit) named Death Lord: Play No sound and display Quiet!!!. Modify duration: Add 0 seconds and Don't wait)
    Wait 1.40 seconds
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Play (Picked unit)'s spell (animationname) animation)
    Wait 0.30 seconds
    Sound - Play LightningBolt <gen>
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Create a Finger of Death lightning effect from source (Position of (Picked unit)) to target (Position of Summoner 0001 <gen>))
    Set VariableSet RedL1 = (Last created lightning effect)
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Create a Finger of Death lightning effect from source (Position of (Picked unit)) to target (Position of Summoner 0003 <gen>))
    Set VariableSet RedL3 = (Last created lightning effect)
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Create a Finger of Death lightning effect from source (Position of (Picked unit)) to target (Position of Summoner 0004 <gen>))
    Set VariableSet RedL4 = (Last created lightning effect)
    Wait 0.20 seconds
    Lightning - Destroy RedL1
    Lightning - Destroy RedL3
    Lightning - Destroy RedL4
    Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
    Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
    Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
    Sound - Play NecromancerDeath <gen>
    Unit - Kill Summoner 0001 <gen>
    Unit - Kill Summoner 0002 <gen>
    Unit - Kill Summoner 0003 <gen>
    Unit - Kill Summoner 0004 <gen>
    Wait 0.10 seconds
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Play (Picked unit)'s stand (animationname) animation)
    Wait 2.90 seconds
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Send transmission to (All players) from (Picked unit) named Death Lord: Play No sound and display Hahaa I live once again! Now the slaughter of Night Elfs can finally begin!!. Modify duration: Add 0 seconds and Don't wait)
    Wait 5.50 seconds
    Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_006 <gen>))
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
    Unit - Order Death Lord 0005 <gen> to Move To.(Center of Region_007 <gen>)
    Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Remove (Picked unit) from the game)
    Wait 3.40 seconds
    Cinematic - Send transmission to (All players) from Death Lord 0005 <gen> named Death Lord: Play No sound and display Feel my wrath!!. Modify duration: Add 0 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
    Wait 1.70 seconds
    Animation - Play Death Lord 0005 <gen>'s attack (animationname) animation
    Wait 0.30 seconds
    Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Unit - Kill Moon Well 0013 <gen>
    Special Effect - Create a special effect at (Center of Region_008 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
    Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_016 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
    Sound - Play BuildingDeathLargeOrc <gen>
    Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Unit - Kill Ancient of Wind 0010 <gen>
    Sound - Play BuildingDeathLargeOrc <gen>
    Wait 0.50 seconds
    Special Effect - Create a special effect at (Center of Region_010 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Unit - Kill Moon Well 0014 <gen>
    Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_012 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
    Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Unit - Kill Tree of Life 0011 <gen>
    Environment - Create Blight for Player 2 (Blue) across Region_010 <gen>
    Sound - Play BuildingDeathLargeOrc <gen>
    Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_008 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_015 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
    Unit - Kill Ancient of War 0009 <gen>
    Sound - Play BuildingDeathLargeOrc <gen>
    Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_015 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 1 (Red) over 7.00 seconds
    Unit - Kill Hunter's Hall 0012 <gen>
    Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_015 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
    Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Sound - Play BuildingDeathLargeOrc <gen>
    Sound - Play BuildingDeathLargeOrc <gen>
    Special Effect - Create a special effect at (Center of Region_017 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
    Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Wait 2 seconds
    Sound - Play N01Archimonde30 <gen>
    Unit - Remove Death Lord 0005 <gen> from the game
    Wait 1.50 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 1 (Red) over 5.50 seconds
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Priestess of the Moon 0022 <gen> named Tyrande: Play No sound and display Huh... I survived. I must find Furion and fast!!. Modify duration: Add 0 seconds and Don't wait
    Wait 1.50 seconds
    Unit - Change ownership of Priestess of the Moon 0022 <gen> to Player 1 (Red) and Change color
    Wait 2.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 4.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Wait 3.00 seconds
    Unit - Change ownership of Huntress 0027 <gen> to Player 1 (Red) and Change color
    Unit - Change ownership of Huntress 0028 <gen> to Player 1 (Red) and Change color
    Unit - Change ownership of Archer 0030 <gen> to Player 1 (Red) and Change color
    Unit - Change ownership of Archer 0029 <gen> to Player 1 (Red) and Change color
    Visibility - Destroy Visibly2
    Quest - Display to (All players) the Quest Discovered message: |cFFFF0000New Quest Discovered|r
    Quest - Create a Required quest titled Furion with the description Find furion and tell him what did you see. Somewhere here in the forest should be WayGate. Use it., using icon path ReplaceableTextures\CommandButtons\BTNFurion.blp
    Set VariableSet Quest1 = (Last created quest)
Cinematic 1
  Events
    Unit - A unit enters Region_040 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Quest - Change the title of TyrandeFurion to Tyrande and Furion
    Quest - Create a quest requirement for TyrandeFurion with the description Tyrande and Furion must survive.
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.30 seconds
    Unit - Order Keeper of the Grove 0017 <gen> to Move To.(Center of Region_046 <gen>)
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Move Priestess of the Moon 0022 <gen> instantly to (Center of Region_042 <gen>), facing 340.00 degrees
    Camera - .Apply. gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.60 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Priestess of the Moon 0022 <gen> named Tyrande: Play No sound and display We found it!. Modify duration: Add 0 seconds and Don't wait
    Wait 2.50 seconds
    Camera - .Apply. gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
    Wait 0.50 seconds
    Sound - Play MassTeleportTarget <gen>
    Unit - Order Priestess of the Moon 0022 <gen> to Move To.(Center of Region_044 <gen>)
    Wait 2 seconds
    Unit - Order Priestess of the Moon 0022 <gen> to Move To.(Center of Region_045 <gen>)
    Cinematic - Send transmission to (All players) from Priestess of the Moon 0022 <gen> named Tyrande: Play No sound and display Furion! I have bad news. Death Lord have returned!!. Modify duration: Add 0 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_017 for Player 1 (Red) over 4.00 seconds
    Wait 2 seconds
    Unit - Order Keeper of the Grove 0017 <gen> to Move To.(Center of Region_043 <gen>)
    Wait 2 seconds
    Camera - .Apply. gg_cam_Camera_018 for Player 1 (Red) over 20.00 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0017 <gen> named Furion: Play No sound and display As I afraid...but I already have made a plan.. Modify duration: Add 0 seconds and Don't wait
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0017 <gen> named Furion: Play No sound and display We need Mountain King . He is enough poweful to fight against Death Lord.. Modify duration: Add 0 seconds and Don't wait
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from Priestess of the Moon 0022 <gen> named Tyrande: Play No sound and display Who is he and...and how we do that?. Modify duration: Add 0 seconds and Don't wait
    Wait 2.60 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0017 <gen> named Furion: Play No sound and display He is the ancient Lord of Mountain Giants but he died five thousand years ago. First we need to find his head. It's somewhere east from here.. Modify duration: Add 0 seconds and Don't wait
    Wait 5.30 seconds
    Cinematic - Send transmission to (All players) from Priestess of the Moon 0022 <gen> named Tyrande: Play No sound and display Well let's do that.. Modify duration: Add 0 seconds and Wait
    Wait 1.50 seconds
    Unit Group - Pick every unit in (Units in Region_139 <gen> owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of Region_044 <gen>))
    Cinematic - Turn cinematic mode Off for (All players)
    Quest - Display to (All players) the Quest Completed message: Furion Completed
    Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
    Quest - Mark Quest1 as Completed
    Wait 0.50 seconds
    Trigger - Run Melee <gen> (ignoring conditions)
    Unit - Change ownership of Keeper of the Grove 0017 <gen> to Player 1 (Red) and Change color
    Quest - Display to (All players) the Quest Discovered message: |cFFFF0000New Quest Discovered|r
    Quest - Create a Required quest titled Head of Mountain King with the description With Mountain Kings head, Furion can revive Mountain King. You must find that head. It's somewhere east from here., using icon path ReplaceableTextures\CommandButtons\BTNMountainGiant.blp
    Set VariableSet Quest2 = (Last created quest)
    Quest - Create a Optional quest titled Demon Portals with the description Death Lord use Demon Portals to transport his units. Find those portals and destroy them., using icon path ReplaceableTextures\CommandButtons\BTNDarkPortal.blp
    Set VariableSet Quest6 = (Last created quest)
Cinematic 2
  Events
    Unit - A unit enters Region_048 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
    ((Entering unit) is A ground unit) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.30 seconds
    Environment - Create Blight for Player 4 (Purple) across Region_053 <gen>
    Game - Set the time of day to 6.00
    Cinematic - Turn cinematic mode On for (All players)
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 2 (Blue)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 4 (Purple)) and do (Pause (Picked unit))
    Unit - Hide Keeper of the Grove 0017 <gen>
    Unit - Hide Priestess of the Moon 0022 <gen>
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_052 <gen>)
    Unit - Move Priestess of the Moon 0019 <gen> instantly to (Center of Region_052 <gen>)
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.70 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Order Keeper of the Grove 0048 <gen> to Move To.(Center of Region_049 <gen>)
    Unit - Order Priestess of the Moon 0019 <gen> to Move To.(Center of Region_050 <gen>)
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_019 for Player 1 (Red) over 3.00 seconds
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display We found it! The Head of Mountain King.. Modify duration: Add 0 seconds and Don't wait
    Wait 3.50 seconds
    Camera - .Apply. gg_cam_Camera_020 for Player 1 (Red) over 15.00 seconds
    Cinematic - Send transmission to (All players) from Priestess of the Moon 0019 <gen> named Tyrande: Play No sound and display What next?. Modify duration: Add 0 seconds and Don't wait
    Wait 2.50 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display Now we must find enough powerfull spellbook. With spellbook and this Head, I can revive Mountain King.. Modify duration: Add 0 seconds and Don't wait
    Wait 6.00 seconds
    Cinematic - Send transmission to (All players) from Priestess of the Moon 0019 <gen> named Tyrande: Play No sound and display Where we can find it?. Modify duration: Add 0 seconds and Don't wait
    Wait 2.80 seconds
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_053 <gen>
    Set VariableSet Visibly1 = (Last created visibility modifier)
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display We must steal it from Undeads. I know where it is, but the book is heavily guarded.. Modify duration: Add 0 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 1 (Red) over 8.00 seconds
    Wait 8.00 seconds
    Camera - .Apply. gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
    Wait 0.10 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
    Wait 3.50 seconds
    Visibility - Destroy Visibly1
    Unit - Unpause all units
    Unit - Unhide Keeper of the Grove 0017 <gen>
    Unit - Unhide Priestess of the Moon 0022 <gen>
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_051 <gen>)
    Unit - Move Priestess of the Moon 0019 <gen> instantly to (Center of Region_051 <gen>)
    Quest - Mark Quest2 as Completed
    Quest - Display to (All players) the Quest Completed message: Head of Mountain King Completed
    Cinematic - Turn cinematic mode Off for (All players)
    Wait 2.50 seconds
    Destructible - Open Demonic Gate 2096 <gen>
    Destructible - Open Iron Gate 2034 <gen>
    Quest - Display to (All players) the Quest Discovered message: |cFFFF0000New Quest Discovered|r
    Quest - Create a Required quest titled Spellbook with the description Without spellbook Furion can't revive Mountain King. Steal spellbook from Undeads and bring spellbook and the Head of Mountain King to between 3 black obelisks. (Furion must carry both items when you are bringing them to between obelisks.), using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
    Set VariableSet Quest3 = (Last created quest)
Cinematic 3
  Events
    Unit - A unit enters Region_055 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
    (Unit-type of (Entering unit)) Equal to Keeper of the Grove (Without Stag)
    ((Entering unit) has an item of type Head of Mountain King) Equal to True
    ((Entering unit) has an item of type Spellbook of Summoning) Equal to True
    (All units of UnitGroup1 are dead) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Item - Remove (Item carried by (Entering unit) of type Head of Mountain King)
    Wait 1.30 seconds
    Item - Remove (Item carried by (Entering unit) of type Spellbook of Summoning)
    Game - Set the time of day to 6.00
    Cinematic - Turn cinematic mode On for (All players)
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 2 (Blue)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 4 (Purple)) and do (Pause (Picked unit))
    Unit - Hide Keeper of the Grove 0017 <gen>
    Unit - Hide Priestess of the Moon 0022 <gen>
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_058 <gen>)
    Unit - Move Priestess of the Moon 0019 <gen> instantly to (Center of Region_058 <gen>), facing 105.00 degrees
    Sound - Play TheHornOfCenarius <gen>
    Wait 0.50 seconds
    Environment - Create at Region_053 <gen> the weather effect Rays Of Light
    Camera - .Apply. gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.60 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Order Keeper of the Grove 0048 <gen> to Move To.(Center of Region_059 <gen>)
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 1 (Red) over 20.00 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display I start summoning now.. Modify duration: Add 0 seconds and Don't wait
    Wait 1.00 seconds
    Animation - Play Keeper of the Grove 0048 <gen>'s attack (animationname) animation
    Unit - Change color of Obelisk 0062 <gen> to Green
    Wait 0.75 seconds
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_062 <gen>) to target (Center of Region_061 <gen>)
    Set VariableSet Chain1 = (Last created lightning effect)
    Sound - Play PurgeTarget1 <gen>
    Wait 0.15 seconds
    Unit - Change color of Obelisk 0061 <gen> to Green
    Wait 0.15 seconds
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_061 <gen>) to target (Center of Region_060 <gen>)
    Set VariableSet Chain2 = (Last created lightning effect)
    Sound - Play PurgeTarget1 <gen>
    Wait 0.15 seconds
    Unit - Change color of Obelisk 0060 <gen> to Green
    Wait 0.15 seconds
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_060 <gen>) to target (Center of Region_059 <gen>)
    Set VariableSet Chain3 = (Last created lightning effect)
    Sound - Play PurgeTarget1 <gen>
    Wait 0.30 seconds
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_059 <gen>) to target (Center of Region_062 <gen>)
    Set VariableSet Chain4 = (Last created lightning effect)
    Sound - Play PurgeTarget1 <gen>
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Center of Region_056 <gen>) using Abilities\Spells\Other\Drain\DrainCaster.mdl
    Set VariableSet Immo1 = (Last created special effect)
    Sound - Play BarkSkinTarget1 <gen>
    Wait 1.50 seconds
    Sound - Play LightningBolt <gen>
    Lightning - Create a Chain Lightning - Secondary lightning effect from source (Center of Region_062 <gen>) to target (Center of Region_056 <gen>)
    Set VariableSet Lightning1 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Secondary lightning effect from source (Center of Region_061 <gen>) to target (Center of Region_056 <gen>)
    Set VariableSet Lightning2 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Secondary lightning effect from source (Center of Region_060 <gen>) to target (Center of Region_056 <gen>)
    Set VariableSet Lightning3 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Secondary lightning effect from source (Center of Region_059 <gen>) to target (Center of Region_056 <gen>)
    Set VariableSet Lightning4 = (Last created lightning effect)
    Wait 0.50 seconds
    Wait 2 seconds
    Sound - Play ReviveHuman <gen>
    Special Effect - Create a special effect at (Center of Region_056 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
    Set VariableSet Unit1 = (Last created unit)
    Wait 0.50 seconds
    Lightning - Destroy Chain1
    Wait 0.20 seconds
    Lightning - Destroy Chain2
    Wait 0.20 seconds
    Lightning - Destroy Chain3
    Wait 0.20 seconds
    Lightning - Destroy Chain4
    Wait 0.20 seconds
    Lightning - Destroy Lightning1
    Lightning - Destroy Lightning2
    Lightning - Destroy Lightning3
    Lightning - Destroy Lightning4
    Special Effect - Destroy Immo1
    Environment - Remove Blight for Player 4 (Purple) from (Center of Region_055 <gen>) to a radius of 512.
    Unit - Remove Unit1 from the game
    Sound - Play NightElfBuildingDeathLarge1 <gen>
    Special Effect - Create a special effect at (Center of Region_056 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Wait 0.05 seconds
    Unit - Change ownership of Demigod 0070 <gen> to Player 1 (Red) and Change color
    Unit - Move Demigod 0070 <gen> instantly to (Center of Region_056 <gen>)
    Wait 2.40 seconds
    Unit - Change color of Obelisk 0060 <gen> to Maroon
    Wait 0.20 seconds
    Unit - Change color of Obelisk 0061 <gen> to Maroon
    Wait 0.20 seconds
    Unit - Change color of Obelisk 0062 <gen> to Maroon
    Unit Group - Pick every unit in (Units of type Demigod) and do (Send transmission to (All players) from (Picked unit) named Mountain King: Play No sound and display Hahaa I feel the power once again!! Thank you Furion. I gladly help you to kill Death Lord.. Modify duration: Add 0 seconds and Don't wait)
    Wait 5.00 seconds
    Unit - Unpause all units
    Unit - Unhide Keeper of the Grove 0017 <gen>
    Unit - Unhide Priestess of the Moon 0022 <gen>
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_051 <gen>)
    Unit - Move Priestess of the Moon 0019 <gen> instantly to (Center of Region_051 <gen>)
    Quest - Mark Quest3 as Completed
    Quest - Display to (All players) the Quest Completed message: Spellbook Completed
    Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
    Wait 2.00 seconds
    Trigger - Turn on Cinematic_4 <gen>
    Destructible - Open Demonic Gate 3075 <gen>
    Cinematic - Turn cinematic mode Off for (All players)
    Wait 10.00 seconds
    Quest - Display to (All players) the Quest Discovered message: |cFFFF0000New Quest Discovered|r
    Quest - Create a Required quest titled Death Lord with the description The time has come, find Death Lord, kill him and slay his forces!, using icon path ReplaceableTextures\CommandButtons\BTNArchimonde.blp
    Set VariableSet Quest4 = (Last created quest)
Cinematic 4
  Events
    Unit - A unit enters Region_069 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
    ((Entering unit) is A ground unit) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on Move_Units <gen>
    Trigger - Run Leaderboard <gen> (ignoring conditions)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.30 seconds
    Game - Set the time of day to 12.00
    Cinematic - Turn cinematic mode On for (All players)
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 2 (Blue)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 4 (Purple)) and do (Pause (Picked unit))
    Unit - Hide Keeper of the Grove 0017 <gen>
    Unit - Hide Priestess of the Moon 0022 <gen>
    Unit - Hide Demigod 0070 <gen>
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_077 <gen>)
    Unit - Move Demigod 0069 <gen> instantly to (Center of Region_077 <gen>)
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_030 for Player 1 (Red) over 0.10 seconds
    Cinematic - Fade in over 0.60 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Order Keeper of the Grove 0048 <gen> to Move To.(Center of Region_079 <gen>)
    Unit - Order Demigod 0069 <gen> to Move To.(Center of Region_078 <gen>)
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_031 for Player 1 (Red) over 3.50 seconds
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display So whats the plan Mighty Mountain King?. Modify duration: Add 0 seconds and Don't wait
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_032 for Player 1 (Red) over 15.00 seconds
    Cinematic - Send transmission to (All players) from Demigod 0069 <gen> named Mountain King: Play No sound and display Well first we must find 3 Fountains and activate them.. Modify duration: Add 0 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display Why?. Modify duration: Add 0 seconds and Don't wait
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Demigod 0069 <gen> named Mountain King: Play No sound and display There is a gate which lead us to Undeads base.The gate can be only opened by activating all 3 Fountains.. Modify duration: Add 0 seconds and Don't wait
    Wait 1.50 seconds
    Camera - .Apply. gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display I can do that.. Modify duration: Add 0 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
    Wait 2.00 seconds
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Demigod 0069 <gen> named Mountain King: Play No sound and display Very well then but be careful. Undeads are everywhere.. Modify duration: Add 0 seconds and Don't wait
    Wait 3.50 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
    Unit - Unpause all units
    Unit - Unhide Keeper of the Grove 0017 <gen>
    Unit - Unhide Priestess of the Moon 0022 <gen>
    Unit - Unhide Demigod 0070 <gen>
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_051 <gen>)
    Unit - Move Demigod 0069 <gen> instantly to (Center of Region_051 <gen>)
    Cinematic - Turn cinematic mode Off for (All players)
    Wait 2.50 seconds
    Trigger - Turn on Fountain_1 <gen>
    Trigger - Turn on Fountain_2 <gen>
    Trigger - Turn on Fountain_3 <gen>
    Destructible - Open Gate 2125 <gen>
    Destructible - Open Demonic Gate 3952 <gen>
    Destructible - Open Demonic Gate 3953 <gen>
    Quest - Display to (All players) the Quest Discovered message: |cFFFF0000New Quest Discovered|r
    Quest - Create a Required quest titled Activate Fountains with the description By activating 3 Fountains, door to Undeads base will be opened. You must find and activate all 3 Fountains. Bring Furion next to Fountains and he will start activate them. When furion is activating Fountains, he can't move so if he die before he have finished activating, you must start activating again., using icon path ReplaceableTextures\CommandButtons\BTNWellSpring.blp
    Set VariableSet Quest5 = (Last created quest)
Demon Portals
  Events
    Unit - A unit Dies
  Conditions
    (All units of UnitGroup2 are dead) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Quest - Display to (All players) the Quest Completed message: Demon Portals Completed
    Quest - Mark Quest6 as Completed
Fountain 1
  Events
    Unit - A unit enters Region_065 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Keeper of the Grove (Without Stag)
    ((Entering unit) is alive) Equal to True
  Actions
    Region - Center Region_068 <gen> on (Center of Region_076 <gen>)
    Camera - .Apply. gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
    Cinematic - Turn cinematic mode On for (All players)
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move (Entering unit) instantly to (Center of Region_067 <gen>), facing 105.00 degrees
    Cinematic - Send transmission to (All players) from (Entering unit) named Furion: Play No sound and display I will now start the activating. It will take a few moments. I will need protection when I'm working.. Modify duration: Add 0 seconds and Don't wait
    Unit - Pause (Entering unit)
    Wait 5.50 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
    Game - Display to (All players) the text: If Furion dies before he has finished activating, You must start activating again.
    Wait 1.50 seconds
    Trigger - Run Fountain_1_Trap <gen> (ignoring conditions)
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Animation - Play (Entering unit)'s attack (animationname) animation
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
    Sound - Play NightElfBuildingDeathLarge1 <gen>
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl
    Wait 0.20 seconds
    Game - Display to (All players) the text: Fountain is activated
    Unit - Unpause all units
    Sound - Play StarfallCaster1 <gen>
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Fountains = (Fountains + 1)
    Trigger - Turn off (This trigger)
Fountain 2
  Events
    Unit - A unit enters Region_064 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Keeper of the Grove (Without Stag)
    ((Entering unit) is alive) Equal to True
  Actions
    Region - Center Region_068 <gen> on (Center of Region_070 <gen>)
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
    Cinematic - Turn cinematic mode On for (All players)
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move (Entering unit) instantly to (Center of Region_072 <gen>), facing 105.00 degrees
    Cinematic - Send transmission to (All players) from (Entering unit) named Furion: Play No sound and display I will now start the activating. It will take a few moments. I will need protection when I'm working.. Modify duration: Add 0 seconds and Don't wait
    Unit - Pause (Entering unit)
    Wait 5.50 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
    Game - Display to (All players) the text: If Furion dies before he has finished activating, You must start activating again.
    Wait 1.50 seconds
    Trigger - Run Fountain_2_Trap <gen> (ignoring conditions)
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Animation - Play (Entering unit)'s attack (animationname) animation
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
    Sound - Play NightElfBuildingDeathLarge1 <gen>
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl
    Wait 0.20 seconds
    Game - Display to (All players) the text: Fountain is activated
    Unit - Unpause all units
    Sound - Play StarfallCaster1 <gen>
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Fountains = (Fountains + 1)
    Trigger - Turn off (This trigger)
Fountain 3
  Events
    Unit - A unit enters Region_066 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Keeper of the Grove (Without Stag)
    ((Entering unit) is alive) Equal to True
  Actions
    Region - Center Region_068 <gen> on (Center of Region_071 <gen>)
    Camera - .Apply. gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
    Cinematic - Turn cinematic mode On for (All players)
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Move (Entering unit) instantly to (Center of Region_073 <gen>), facing 105.00 degrees
    Cinematic - Send transmission to (All players) from (Entering unit) named Furion: Play No sound and display I will now start the activating. It will take a few moments. I will need protection when I'm working.. Modify duration: Add 0 seconds and Don't wait
    Unit - Pause (Entering unit)
    Wait 5.50 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
    Game - Display to (All players) the text: If Furion dies before he has finished activating, You must start activating again.
    Wait 1.50 seconds
    Trigger - Run Fountain_3_Trap <gen> (ignoring conditions)
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Animation - Play (Entering unit)'s attack (animationname) animation
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    If (((Entering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Play (Entering unit)'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
    Sound - Play NightElfBuildingDeathLarge1 <gen>
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl
    Wait 0.20 seconds
    Game - Display to (All players) the text: Fountain is activated
    Unit - Unpause all units
    Sound - Play StarfallCaster1 <gen>
    Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Fountains = (Fountains + 1)
    Trigger - Turn off (This trigger)
All Activated
  Events
    Time - Every 0.01 seconds of game time
  Conditions
    Fountains Equal to 3
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Move_Units <gen>
    Leaderboard - Destroy Leaderboard
    Wait 2 seconds
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0017 <gen> named Furion: Play No sound and display All fountains has been activated.. Modify duration: Add 0 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_029 for Player 1 (Red) over 3.00 seconds
    Wait 1.50 seconds
    Wait 3.00 seconds
    Sound - Play StarfallCaster1 <gen>
    Special Effect - Create a special effect at (Center of Region_074 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Star1 = (Last created special effect)
    Special Effect - Create a special effect at (Center of Region_075 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Star2 = (Last created special effect)
    Wait 1.50 seconds
    Sound - Play BattleNetDoorsStereo2 <gen>
    Destructible - Open Elven Gate 3726 <gen>
    Wait 1.00 seconds
    Special Effect - Destroy Star1
    Special Effect - Destroy Star2
    Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
    Wait 2.00 seconds
    Quest - Display to (All players) the Quest Completed message: Activate Fountains Completed
    Quest - Mark Quest5 as Completed
    Cinematic - Turn cinematic mode Off for (All players)
Cinematic 5
  Events
    Unit - A unit enters Region_088 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
    ((Entering unit) is A ground unit) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.30 seconds
    Game - Set the time of day to 12.00
    Cinematic - Turn cinematic mode On for (All players)
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 2 (Blue)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 4 (Purple)) and do (Pause (Picked unit))
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_089 <gen>)
    Unit - Move Demigod 0069 <gen> instantly to (Center of Region_088 <gen>)
    Unit - Move Priestess of the Moon 0019 <gen> instantly to (Center of Region_089 <gen>)
    Unit - Hide Keeper of the Grove 0017 <gen>
    Unit - Hide Priestess of the Moon 0022 <gen>
    Unit - Hide Demigod 0070 <gen>
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.70 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Order Keeper of the Grove 0048 <gen> to Move To.(Center of Region_090 <gen>)
    Unit - Order Priestess of the Moon 0019 <gen> to Move To.(Center of Region_091 <gen>)
    Wait 2.20 seconds
    Sound - Play Earthquake <gen>
    Special Effect - Create a special effect at (Center of Region_090 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
    Special Effect - Create a special effect at (Center of Region_091 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display Earthquake!! Run!!. Modify duration: Add 0 seconds and Don't wait
    Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
    Wait 0.50 seconds
    Special Effect - Create a special effect at (Center of Region_097 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
    Special Effect - Create a special effect at (Center of Region_096 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
    Special Effect - Create a special effect at (Center of Region_095 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
    Unit - Order Keeper of the Grove 0048 <gen> to Move To.(Center of Region_092 <gen>)
    Unit - Order Priestess of the Moon 0019 <gen> to Move To.(Center of Region_093 <gen>)
    Camera - .Apply. gg_cam_Camera_034 for Player 1 (Red) over 5.00 seconds
    Wait 3.00 seconds
    Unit - Move Demigod 0069 <gen> instantly to (Center of Region_094 <gen>), facing 320.00 degrees
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display It stopped but... Where is Mountain King!?. Modify duration: Add 0 seconds and Don't wait
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Demigod 0069 <gen> named Mountain King: Play No sound and display I'm trapped here!!. Modify duration: Add 0 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_035 for Player 1 (Red) over 4.00 seconds
    Wait 2.80 seconds
    Unit - Move Demigod 0070 <gen> instantly to (Center of Region_051 <gen>)
    Unit - Change ownership of Demigod 0070 <gen> to Player 3 (Teal) and Retain color
    Cinematic - Send transmission to (All players) from Demigod 0069 <gen> named Mountain King: Play No sound and display I'm okey. Go you, I find another way out.. Modify duration: Add 0 seconds and Don't wait
    Wait 4.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 4.00 seconds
    Unit - Unpause all units
    Unit - Unhide Keeper of the Grove 0017 <gen>
    Unit - Unhide Priestess of the Moon 0022 <gen>
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_051 <gen>)
    Unit - Move Priestess of the Moon 0019 <gen> instantly to (Center of Region_051 <gen>)
    Cinematic - Turn cinematic mode Off for (All players)
Cinematic 6
  Events
    Unit - A unit enters Region_087 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
    ((Entering unit) is A ground unit) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Unit - Pause all units
    Cinematic - Turn cinematic mode On for (All players)
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_036 for Player 1 (Red) over 4.00 seconds
    Wait 3.00 seconds
    Sound - Play StoneBridgeRise <gen>
    Destructible - Resurrect Bridge with (Max life of (Last created destructible)) life and Show birth animation
    Wait 1.50 seconds
    Sound - Play StoneBridgeRise <gen>
    Wait 3.50 seconds
    Unit - Unpause all units
    Cinematic - Turn cinematic mode Off for (All players)
Meet Death Lord
  Events
    Unit - A unit enters Region_104 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
    ((Entering unit) is A ground unit) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn off Teleport_P2 <gen>
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.30 seconds
    Game - Set the time of day to 15.00
    Cinematic - Turn cinematic mode On for (All players)
    Unit - Unhide Death Lord 0077 <gen>
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 2 (Blue)) and do (Pause (Picked unit))
    Unit - Hide Keeper of the Grove 0017 <gen>
    Unit - Hide Priestess of the Moon 0022 <gen>
    Unit - Hide Demigod 0070 <gen>
    Unit - Create 1.Demigod for Player 1 (Red) at (Center of Region_111 <gen>) facing Default building facing degrees
    Set VariableSet unit2 = (Last created unit)
    Hero - Set unit2 Hero-level to 20, Hide level-up graphics
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_105 <gen>), facing 90.00 degrees
    Unit - Move Priestess of the Moon 0019 <gen> instantly to (Center of Region_106 <gen>), facing 90.00 degrees
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display Death lord...finally we meet.. Modify duration: Add 0 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_038 for Player 1 (Red) over 3.50 seconds
    Wait 2.80 seconds
    Wait 1.30 seconds
    Cinematic - Send transmission to (All players) from Death Lord 0077 <gen> named Death Lord: Play No sound and display Yeah. Finally I can crush you!! Muahahahaaa!!. Modify duration: Add 0 seconds and Don't wait
    Wait 4.50 seconds
    Camera - .Apply. gg_cam_Camera_040 for Player 1 (Red) over 10.00 seconds
    Sound - Play BuildingDeathLargeOrc <gen>
    Animation - Play Death Lord 0077 <gen>'s attack (animationname) animation
    Wait 0.20 seconds
    Special Effect - Create a special effect at (Center of Region_109 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_108 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Unit - Create 1.Infernal for Player 4 (Purple) at (Center of Region_109 <gen>) facing 280.00 degrees
    Unit - Create 1.Infernal for Player 4 (Purple) at (Center of Region_108 <gen>) facing 280.00 degrees
    Wait 0.40 seconds
    Sound - Play BuildingDeathLargeOrc <gen>
    Special Effect - Create a special effect at (Center of Region_103 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_099 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Unit - Create 1.Doom Guard (Standard) for Player 4 (Purple) at (Center of Region_103 <gen>) facing 280.00 degrees
    Unit - Create 1.Doom Guard (Standard) for Player 4 (Purple) at (Center of Region_099 <gen>) facing 280.00 degrees
    Wait 0.40 seconds
    Sound - Play BuildingDeathLargeOrc <gen>
    Special Effect - Create a special effect at (Center of Region_100 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_102 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Unit - Create 1.Infernal for Player 4 (Purple) at (Center of Region_102 <gen>) facing 280.00 degrees
    Unit - Create 1.Infernal for Player 4 (Purple) at (Center of Region_100 <gen>) facing 280.00 degrees
    Wait 0.40 seconds
    Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
    Wait 0.70 seconds
    Special Effect - Create a special effect at (Center of Region_101 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Sound - Play BuildingDeathLargeOrc <gen>
    Unit - Create 1.Dreadlord for Player 4 (Purple) at (Center of Region_101 <gen>) facing 280.00 degrees
    Wait 2.50 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display Oh no...we can't defeat them without Mountain King!. Modify duration: Add 0 seconds and Don't wait
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Demigod 0070 <gen> named Mountain King: Play No sound and display Someone called me?. Modify duration: Add 0 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_039 for Player 1 (Red) over 3.00 seconds
    Unit - Order unit2 to Move To.(Center of Region_110 <gen>)
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from unit2 named Mountain King: Play No sound and display Let battle be joined!. Modify duration: Add 0 seconds and Don't wait
    Wait 3.20 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display Mountain King! You came back!! Now we have chance to defeat Death Lord. Modify duration: Add 0 seconds and Don't wait
    Wait 4.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
    Unit - Order Death Lord 0077 <gen> to Move To.(Center of Region_107 <gen>)
    Unit - Unpause all units
    Unit - Unhide Keeper of the Grove 0017 <gen>
    Unit - Unhide Priestess of the Moon 0022 <gen>
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_051 <gen>)
    Unit - Move Priestess of the Moon 0019 <gen> instantly to (Center of Region_051 <gen>)
    Wait 2.50 seconds
    Cinematic - Turn cinematic mode Off for (All players)
Death Lord dies
  Events
    Unit - Death Lord 0077 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.30 seconds
    Sound - Play HeroicVictory <gen>
    Cinematic - Turn cinematic mode On for (All players)
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 1 (Red)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in (Entire map) owned by Player 2 (Blue)) and do (Pause (Picked unit))
    Unit Group - Pick every unit in (Units in Region_119 <gen>) and do (Remove (Picked unit) from the game)
    Wait 0.50 seconds
    Unit - Move Keeper of the Grove 0048 <gen> instantly to (Center of Region_121 <gen>), facing 10.00 degrees
    Unit - Move Death Lord 0268 <gen> instantly to (Center of Region_120 <gen>), facing 220.00 degrees
    Camera - .Apply. gg_cam_Camera_042 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Keeper of the Grove 0048 <gen> named Furion: Play No sound and display Burn in Hell!!!. Modify duration: Add 0 seconds and Don't wait
    Camera - .Apply. gg_cam_Camera_041 for Player 1 (Red) over 20.00 seconds
    Wait 2.00 seconds
    Animation - Play Keeper of the Grove 0048 <gen>'s attack (animationname) animation
    Wait 0.20 seconds
    Sound - Play LightningBolt <gen>
    Cinematic - Send transmission to (All players) from Death Lord 0268 <gen> named Death Lord: Play No sound and display No!! FUCK NOOO!!!!. Modify duration: Add 0 seconds and Don't wait
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_121 <gen>) to target (Center of Region_126 <gen>)
    Set VariableSet Chain1 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_121 <gen>) to target (Center of Region_123 <gen>)
    Set VariableSet Chain2 = (Last created lightning effect)
    Wait 0.60 seconds
    Sound - Play LightningBolt <gen>
    Special Effect - Create a special effect at (Center of Region_123 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Arc = (Last created special effect)
    Special Effect - Create a special effect at (Center of Region_126 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Arc1 = (Last created special effect)
    Lightning - Destroy Chain1
    Lightning - Destroy Chain2
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_123 <gen>) to target (Center of Region_124 <gen>)
    Set VariableSet Chain3 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_126 <gen>) to target (Center of Region_125 <gen>)
    Set VariableSet Chain4 = (Last created lightning effect)
    Wait 0.60 seconds
    Cinematic - Send transmission to (All players) from Death Lord 0268 <gen> named Death Lord: Play No sound and display OH FUCK! I will fucking kill YOU!!. Modify duration: Add 0 seconds and Don't wait
    Sound - Play LightningBolt <gen>
    Special Effect - Create a special effect at (Center of Region_125 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Arc2 = (Last created special effect)
    Special Effect - Create a special effect at (Center of Region_124 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Arc3 = (Last created special effect)
    Lightning - Destroy Chain3
    Lightning - Destroy Chain4
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_124 <gen>) to target (Center of Region_127 <gen>)
    Set VariableSet Chain5 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_125 <gen>) to target (Center of Region_127 <gen>)
    Set VariableSet Chain6 = (Last created lightning effect)
    Wait 0.60 seconds
    Sound - Play StarfallCaster1 <gen>
    Special Effect - Create a special effect at (Center of Region_127 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
    Set VariableSet Arc4 = (Last created special effect)
    Lightning - Destroy Chain5
    Lightning - Destroy Chain6
    Wait 1.70 seconds
    Cinematic - Send transmission to (All players) from Death Lord 0268 <gen> named Death Lord: Play No sound and display AAAAAARARRRRRRRGGGHHHHHHHEEEEEEEIEIIIII!!!!!. Modify duration: Add 0 seconds and Don't wait
    Sound - Play LightningBolt <gen>
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_121 <gen>) to target (Center of Region_120 <gen>)
    Set VariableSet Chain1 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_126 <gen>) to target (Center of Region_120 <gen>)
    Set VariableSet Chain2 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_125 <gen>) to target (Center of Region_120 <gen>)
    Set VariableSet Chain3 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_127 <gen>) to target (Center of Region_120 <gen>)
    Set VariableSet Chain4 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_124 <gen>) to target (Center of Region_120 <gen>)
    Set VariableSet Chain5 = (Last created lightning effect)
    Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Region_123 <gen>) to target (Center of Region_120 <gen>)
    Set VariableSet Chain6 = (Last created lightning effect)
    Wait 1.70 seconds
    Sound - Play BuildingDeathLargeHuman <gen>
    Unit - Create 1.Animation 1 for Player 1 (Red) at (Center of Region_120 <gen>) facing Default building facing degrees
    Wait 0.15 seconds
    Lightning - Destroy Chain1
    Lightning - Destroy Chain2
    Lightning - Destroy Chain3
    Lightning - Destroy Chain4
    Lightning - Destroy Chain5
    Lightning - Destroy Chain6
    Unit - Kill Death Lord 0268 <gen>
    Wait 10.00 seconds
    Game - Victory Player 1 (Red) (Skip dialogs, Show scores)
Hint
  Events
    Time - Every 500.00 seconds of game time
  Conditions
  Actions
    Quest - Display to (All players) the Hint message: |cFF00FF00HINT - Press F9 to see current quests|r
Inv
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Unit - Make Keeper of the Grove 0048 <gen> Invulnerable
    Unit - Make Priestess of the Moon 0019 <gen> Invulnerable
    Unit - Make Demon Hunter 0049 <gen> Invulnerable
    Unit - Make Obelisk 0062 <gen> Invulnerable
    Unit - Make Obelisk 0061 <gen> Invulnerable
    Unit - Make Obelisk 0060 <gen> Invulnerable
    Destructible - Pick every destructible in Region_080 <gen> and do (Make (Picked destructible) Invulnerable)
    Destructible - Make Iron Gate 2034 <gen> Invulnerable
    Destructible - Make Iron Gate 6040 <gen> Invulnerable
    Destructible - Make Demonic Gate 2096 <gen> Invulnerable
    Destructible - Make Gate 2125 <gen> Invulnerable
    Destructible - Make Demonic Gate 3075 <gen> Invulnerable
    Destructible - Make Demonic Gate 3952 <gen> Invulnerable
    Destructible - Make Demonic Gate 3953 <gen> Invulnerable
Color
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Unit - Change color of Keeper of the Grove 0048 <gen> to Red
    Unit - Change color of Priestess of the Moon 0019 <gen> to Red
    Unit - Change color of Demon Hunter 0049 <gen> to Red
    Unit - Change color of Demigod 0069 <gen> to Red
    Unit - Change color of Death Lord 0268 <gen> to Purple
Unit group 1
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Unit Group - Add Dreadlord 0052 <gen> to UnitGroup1
    Unit Group - Add Doom Guard 0054 <gen> to UnitGroup1
    Unit Group - Add Infernal 0056 <gen> to UnitGroup1
    Unit Group - Add Doom Guard 0055 <gen> to UnitGroup1
    Unit Group - Add Dreadlord 0053 <gen> to UnitGroup1
    Unit Group - Add Necromancer 0051 <gen> to UnitGroup1
    Unit Group - Add Fel Stalker 0072 <gen> to UnitGroup1
    Unit Group - Add Fel Stalker 0073 <gen> to UnitGroup1
    Unit Group - Add Fel Stalker 0074 <gen> to UnitGroup1
Unit group 2
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Unit Group - Add Demon Portal 0094 <gen> to UnitGroup2
    Unit Group - Add Demon Portal 0095 <gen> to UnitGroup2
Destroy bridge
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Destructible - Kill Wide Wooden Bridge 6026 <gen>
    Set VariableSet Bridge = Wide Wooden Bridge 6026 <gen>
Door
  Events
    Unit - A unit enters Region_112 <gen>
  Conditions
    ((Entering unit) is A ground unit) Equal to True
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Destructible - Open Iron Gate 6040 <gen>
Summon Enemy 1 PA
  Events
    Time - Every 400.00 seconds of game time
  Conditions
  Actions
    Unit - Create 5.Ghoul for Player 4 (Purple) at (Center of Region_115 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_115 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 0.50 seconds
    Unit Group - Pick every unit in (Units in Region_115 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_116 <gen>))
Summon Enemy 2 PA
  Events
    Time - Every 600.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Ghoul for Player 4 (Purple) at (Center of Region_115 <gen>) facing Default building facing degrees
    Unit - Create 3.Crypt Fiend for Player 4 (Purple) at (Center of Region_115 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_115 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 0.50 seconds
    Unit Group - Pick every unit in (Units in Region_115 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_116 <gen>))
Summon Enemy 3 PA
  Events
    Time - Every 900.00 seconds of game time
  Conditions
  Actions
    Unit - Create 4.Abomination for Player 4 (Purple) at (Center of Region_115 <gen>) facing Default building facing degrees
    Unit - Create 1.Crypt Lord for Player 4 (Purple) at (Center of Region_115 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_115 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 0.50 seconds
    Unit Group - Pick every unit in (Units in Region_115 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_116 <gen>))
Summon Enemy 4 PA
  Events
    Time - Every 1300.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Pit Lord for Player 4 (Purple) at (Center of Region_115 <gen>) facing Default building facing degrees
    Unit - Create 1.Frost Wyrm for Player 4 (Purple) at (Center of Region_115 <gen>) facing Default building facing degrees
    Unit - Create 3.Crypt Fiend for Player 4 (Purple) at (Center of Region_115 <gen>) facing Default building facing degrees
    Unit - Create 2.Necromancer for Player 4 (Purple) at (Center of Region_115 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_115 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 0.50 seconds
    Unit Group - Pick every unit in (Units in Region_115 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_116 <gen>))
Summon Enemy 1 PB
  Events
    Time - Every 500.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Ghoul for Player 4 (Purple) at (Center of Region_114 <gen>) facing Default building facing degrees
    Unit - Create 1.Death Knight for Player 4 (Purple) at (Center of Region_114 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_114 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 0.50 seconds
    Unit Group - Pick every unit in (Units in Region_114 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_116 <gen>))
Summon Enemy 2 PB
  Events
    Time - Every 900.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Abomination for Player 4 (Purple) at (Center of Region_114 <gen>) facing Default building facing degrees
    Unit - Create 1.Pit Lord for Player 4 (Purple) at (Center of Region_114 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_114 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 0.50 seconds
    Unit Group - Pick every unit in (Units in Region_114 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_116 <gen>))
Summon Enemy 3 PB
  Events
    Time - Every 1300.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Crypt Fiend for Player 4 (Purple) at (Center of Region_114 <gen>) facing Default building facing degrees
    Unit - Create 3.Ghoul for Player 4 (Purple) at (Center of Region_114 <gen>) facing Default building facing degrees
    Unit - Create 1.Pit Lord for Player 4 (Purple) at (Center of Region_114 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_114 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 0.50 seconds
    Unit Group - Pick every unit in (Units in Region_114 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_116 <gen>))
Portal A Destroyed
  Events
    Unit - Demon Portal 0094 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Summon_Enemy_1_PA <gen>
    Trigger - Turn off Summon_Enemy_2_PA <gen>
    Trigger - Turn off Summon_Enemy_3_PA <gen>
    Trigger - Turn off Summon_Enemy_4_PA <gen>
    Special Effect - Create a special effect at (Center of Region_134 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_135 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_136 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Portal B Destroyed
  Events
    Unit - Demon Portal 0095 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Summon_Enemy_1_PB <gen>
    Trigger - Turn off Summon_Enemy_2_PB <gen>
    Trigger - Turn off Summon_Enemy_3_PB <gen>
    Special Effect - Create a special effect at (Center of Region_133 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_137 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
    Special Effect - Create a special effect at (Center of Region_138 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Turn on
  Events
    Unit - A unit enters Region_117 <gen>
  Conditions
    ((Entering unit) is A ground unit) Equal to True
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    If ((Demon Portal 0094 <gen> is dead) Equal to True) then do (Do nothing) else do (Turn on Summon_Enemy_3_PA <gen>)
    If ((Demon Portal 0094 <gen> is dead) Equal to True) then do (Do nothing) else do (Turn on Summon_Enemy_4_PA <gen>)
    If ((Demon Portal 0095 <gen> is dead) Equal to True) then do (Do nothing) else do (Turn on Summon_Enemy_3_PB <gen>)
Remove
  Events
    Unit - Demon Portal 0095 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Unit - Remove (Dying unit) from the game
Remove 2
  Events
    Unit - Demon Portal 0094 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Unit - Remove (Dying unit) from the game
Teleport P2
  Events
    Unit - A unit enters Region_129 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Move (Entering unit) instantly to (Center of Region_128 <gen>)
    Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Text
  Events
    Unit - A unit enters Region_063 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Game - Display to (All players) the text: Furion must carry both items : Head of Mountain King and Spellbook when you are bringin Furion to between obelisks
Arc 1
  Events
    Unit - Death Lord 0077 <gen> Is attacked
  Conditions
    (Life of Death Lord 0077 <gen>) Less than or equal to 10000.00
  Actions
    Trigger - Turn off (This trigger)
    Special Effect - Create a special effect at (Center of Region_141 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Special Effect - Create a special effect at (Center of Region_140 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 0.20 seconds
    Unit - Create 1.Pit Lord for Player 4 (Purple) at (Center of Region_141 <gen>) facing Default building facing degrees
    Unit - Create 1.Dreadlord for Player 4 (Purple) at (Center of Region_140 <gen>) facing Default building facing degrees
Arc 2
  Events
    Unit - Death Lord 0077 <gen> Is attacked
  Conditions
    (Life of Death Lord 0077 <gen>) Less than or equal to 8500.00
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play N07Archimonde24 <gen>
Inferno 1
  Events
    Unit - A unit enters Region_132 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 2.Infernal for Player 4 (Purple) at (Center of Region_130 <gen>) facing Default building facing degrees
    Unit - Create 2.Infernal for Player 4 (Purple) at (Center of Region_131 <gen>) facing Default building facing degrees
Trap 1
  Events
    Unit - A unit enters Region_036 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1.Ghoul for Player 4 (Purple) at (Center of Region_035 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_035 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trap 2
  Events
    Unit - A unit enters Region_034 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1.Skeleton Warrior for Player 4 (Purple) at (Center of Region_032 <gen>) facing Default building facing degrees
    Unit - Create 1.Skeleton Warrior for Player 4 (Purple) at (Center of Region_033 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_033 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
    Special Effect - Create a special effect at (Center of Region_032 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trap 3
  Events
    Unit - A unit enters Region_037 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Trigger - Turn off (This trigger)
    Unit - Create 1.Ghoul for Player 4 (Purple) at (Center of Region_038 <gen>) facing Default building facing degrees
    Unit - Create 1.Ghoul for Player 4 (Purple) at (Center of Region_039 <gen>) facing Default building facing degrees
    Unit - Create 1.Banshee for Player 4 (Purple) at (Center of Region_041 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
    Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
    Special Effect - Create a special effect at (Center of Region_041 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Fountain 1 Trap
  Events
  Conditions
  Actions
    Unit - Create 2.Ghoul for Player 4 (Purple) at (Center of Region_081 <gen>) facing Default building facing degrees
    Unit - Create 3.Ghoul for Player 4 (Purple) at (Center of Region_082 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Wait 6.00 seconds
    Sound - Play RaiseSkeleton <gen>
    Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Unit - Create 2.Crypt Fiend for Player 4 (Purple) at (Center of Region_081 <gen>) facing Default building facing degrees
    Unit - Create 2.Necromancer for Player 4 (Purple) at (Center of Region_082 <gen>) facing Default building facing degrees
    Wait 6.00 seconds
    Sound - Play RaiseSkeleton <gen>
    Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Unit - Create 2.Abomination for Player 4 (Purple) at (Center of Region_081 <gen>) facing Default building facing degrees
    Unit - Create 1.Destroyer for Player 4 (Purple) at (Center of Region_082 <gen>) facing Default building facing degrees
    Wait 8.00 seconds
    Sound - Play RaiseSkeleton <gen>
    Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Unit - Create 1.Frost Wyrm for Player 4 (Purple) at (Center of Region_081 <gen>) facing Default building facing degrees
    Unit - Create 1.Destroyer for Player 4 (Purple) at (Center of Region_082 <gen>) facing Default building facing degrees
    Wait 8.00 seconds
    Sound - Play RaiseSkeleton <gen>
    Special Effect - Create a special effect at (Center of Region_081 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Unit - Create 1.Dark Ranger for Player 4 (Purple) at (Center of Region_081 <gen>) facing Default building facing degrees
    Unit - Create 1.Infernal for Player 4 (Purple) at (Center of Region_082 <gen>) facing Default building facing degrees
Fountain 2 Trap
  Events
  Conditions
  Actions
    Unit - Create 2.Ghoul for Player 4 (Purple) at (Center of Region_083 <gen>) facing Default building facing degrees
    Unit - Create 2.Skeleton Warrior for Player 4 (Purple) at (Center of Region_084 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Wait 6.00 seconds
    Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Unit - Create 2.Crypt Fiend for Player 4 (Purple) at (Center of Region_083 <gen>) facing Default building facing degrees
    Unit - Create 3.Skeletal Mage for Player 4 (Purple) at (Center of Region_084 <gen>) facing Default building facing degrees
    Wait 6.00 seconds
    Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Unit - Create 2.Abomination for Player 4 (Purple) at (Center of Region_084 <gen>) facing Default building facing degrees
    Unit - Create 1.Pit Lord for Player 4 (Purple) at (Center of Region_083 <gen>) facing Default building facing degrees
    Wait 8.00 seconds
    Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Unit - Create 2.Gargoyle for Player 4 (Purple) at (Center of Region_083 <gen>) facing Default building facing degrees
    Unit - Create 1.Frost Wyrm for Player 4 (Purple) at (Center of Region_084 <gen>) facing Default building facing degrees
    Unit - Create 1.Banshee for Player 4 (Purple) at (Center of Region_084 <gen>) facing Default building facing degrees
    Wait 8.00 seconds
    Special Effect - Create a special effect at (Center of Region_083 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Unit - Create 2.Doom Guard (Standard) for Player 4 (Purple) at (Center of Region_083 <gen>) facing Default building facing degrees
    Unit - Create 1.Infernal for Player 4 (Purple) at (Center of Region_084 <gen>) facing Default building facing degrees
Fountain 3 Trap
  Events
  Conditions
  Actions
    Unit - Create 1.Banshee for Player 4 (Purple) at (Center of Region_086 <gen>) facing Default building facing degrees
    Unit - Create 4.Skeleton Warrior for Player 4 (Purple) at (Center of Region_085 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Wait 6.00 seconds
    Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Unit - Create 1.Crypt Fiend for Player 4 (Purple) at (Center of Region_085 <gen>) facing Default building facing degrees
    Unit - Create 2.Ghoul for Player 4 (Purple) at (Center of Region_086 <gen>) facing Default building facing degrees
    Unit - Create 1.Necromancer for Player 4 (Purple) at (Center of Region_086 <gen>) facing Default building facing degrees
    Wait 6.00 seconds
    Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Unit - Create 2.Abomination for Player 4 (Purple) at (Center of Region_086 <gen>) facing Default building facing degrees
    Unit - Create 2.Obsidian Statue for Player 4 (Purple) at (Center of Region_085 <gen>) facing Default building facing degrees
    Wait 8.00 seconds
    Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Unit - Create 5.Ghoul for Player 4 (Purple) at (Center of Region_085 <gen>) facing Default building facing degrees
    Unit - Create 1.Dreadlord for Player 4 (Purple) at (Center of Region_086 <gen>) facing Default building facing degrees
    Unit - Create 2.Crypt Fiend for Player 4 (Purple) at (Center of Region_086 <gen>) facing Default building facing degrees
    Wait 8.00 seconds
    Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Sound - Play RaiseSkeleton <gen>
    Unit - Create 1.Doom Guard (Standard) for Player 4 (Purple) at (Center of Region_086 <gen>) facing Default building facing degrees
    Unit - Create 2.Infernal for Player 4 (Purple) at (Center of Region_085 <gen>) facing Default building facing degrees
Move Units
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in Region_081 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_067 <gen>))
    Unit Group - Pick every unit in (Units in Region_082 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_067 <gen>))
    Unit Group - Pick every unit in (Units in Region_083 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_072 <gen>))
    Unit Group - Pick every unit in (Units in Region_084 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_072 <gen>))
    Unit Group - Pick every unit in (Units in Region_085 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_073 <gen>))
    Unit Group - Pick every unit in (Units in Region_086 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_073 <gen>))
Initialization
  Events
    Time - Every 0.01 seconds of game time
  Conditions
  Actions
    Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Fountains
Leaderboard
  Events
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Leaderboard - Create a leaderboard for (All players) titled Activate Fountains
    Set VariableSet Leaderboard = (Last created leaderboard)
    Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Fountains Activated and value Fountains
Melee
  Events
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on Summon_Enemy_1_PA <gen>
    Trigger - Turn on Summon_Enemy_1_PB <gen>
    Trigger - Turn on Summon_Enemy_2_PA <gen>
    Trigger - Turn on Summon_Enemy_2_PB <gen>
    AI - Start melee AI script for Player 4 (Purple): map.ai (aiscript)
    AI - Start melee AI script for Player 3 (Teal): map.ai (aiscript)
    Melee Game - Run melee AI scripts (for computer players)
    Player - Add 300 to Player 1 (Red).Current gold
    Player - Add 1000 to Player 2 (Blue).Current gold
    Player - Add 200 to Player 1 (Red).Current lumber
    Player - Add 500 to Player 4 (Purple).Current lumber
    Unit Group - Pick every unit in (Units in Region_118 <gen> owned by Player 3 (Teal)) and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)