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Triggers
The Return of the Demon Lord.w3x
Variables
Initialization
Melee Initialization
Defeat condition
Victory condition
Unit dies
Animal 1 dies
Drops for agility
Rune of total healing
Cinimatics
Untitled Trigger 001
After killing first dude
End cinimatic
Hint 1
Secret 1 found
To arms
Secret 2 found
Secret 3 found
Secret 4 found
Untitled Trigger 002
Secret 6 found
Secret 7 found
You Dare challenge me
Hint 2
Chose Difficulty
Mug the skeleton
Hint 3
Come no further
Defend the king
Die surface dweller
Entering Joes chicken ranch
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Defeat condition
Events
Unit - Demon Lord 0005 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory condition
Events
Unit - Final Boss 0103 <gen> Dies
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Game - Display to (All players) for 12.00 seconds the text: At last, your enemy lies dead. Now, nothing will stop you from putting this land...to the flame!
Cinematic - Disable user control for (All players) .
Camera - Rotate camera 90 degrees around (Target of (Current camera)) for Player 1 (Red) over 10.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 1000.00 over 3.00 seconds
Wait 12.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Animal 1 dies
Events
Unit - Knight 0056 <gen> Dies
Unit - Knight 0056 <gen> Dies
Unit - Knight 0056 <gen> Dies
Unit - Penguin 0032 <gen> Dies
Unit - Penguin 0132 <gen> Dies
Unit - Naga Royal Guard 0137 <gen> Dies
Unit - Naga Royal Guard 0137 <gen> Dies
Unit - Naga Royal Guard 0137 <gen> Dies
Unit - Naga Royal Guard 0136 <gen> Dies
Unit - Naga Royal Guard 0136 <gen> Dies
Unit - Naga Royal Guard 0136 <gen> Dies
Unit - Rifleman 0122 <gen> Dies
Unit - Rifleman 0121 <gen> Dies
Unit - Rifleman 0120 <gen> Dies
Unit - Rifleman 0118 <gen> Dies
Unit - Rifleman 0119 <gen> Dies
Unit - Knight 0112 <gen> Dies
Unit - Knight 0111 <gen> Dies
Unit - Knight 0110 <gen> Dies
Unit - Knight 0113 <gen> Dies
Unit - Knight 0117 <gen> Dies
Unit - Knight 0116 <gen> Dies
Unit - Footman 0094 <gen> Dies
Unit - Footman 0093 <gen> Dies
Unit - Footman 0092 <gen> Dies
Unit - Knight 0095 <gen> Dies
Unit - Mountain King 0099 <gen> Dies
Unit - Mountain King 0099 <gen> Dies
Unit - Guard Tower 0091 <gen> Dies
Unit - Guard Tower 0088 <gen> Dies
Unit - Mortar Team 0097 <gen> Dies
Unit - Paladin 0085 <gen> Dies
Unit - Paladin 0085 <gen> Dies
Unit - Knight 0086 <gen> Dies
Unit - Mr. Popper's Pengiun 0084 <gen> Dies
Unit - Mr. Popper's Pengiun 0084 <gen> Dies
Unit - Mr. Popper's Pengiun 0084 <gen> Dies
Unit - Skeleton Warrior 0083 <gen> Dies
Unit - Skeleton Warrior 0083 <gen> Dies
Unit - Skeleton Warrior 0083 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Penguin 0034 <gen> Dies
Unit - Penguin 0007 <gen> Dies
Unit - Pig 0073 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Rabbit 0074 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Lumber Mill 0000 <gen> Dies
Unit - Peasant 0002 <gen> Dies
Unit - Peasant 0003 <gen> Dies
Unit - Headhunter 0067 <gen> Dies
Unit - Grunt 0065 <gen> Dies
Unit - Grunt 0063 <gen> Dies
Unit - Grunt 0066 <gen> Dies
Unit - Angry Bear 0008 <gen> Dies
Unit - Angry Bear 0008 <gen> Dies
Unit - Rifleman 0062 <gen> Dies
Unit - Sheep 0010 <gen> Dies
Unit - Granite Golem 0060 <gen> Dies
Unit - Rifleman 0058 <gen> Dies
Unit - Rifleman 0053 <gen> Dies
Unit - Footman 0050 <gen> Dies
Unit - Footman 0052 <gen> Dies
Unit - Rock Golem 0038 <gen> Dies
Unit - Footman 0026 <gen> Dies
Unit - Peasant 0045 <gen> Dies
Unit - Peasant 0044 <gen> Dies
Unit - Peasant 0043 <gen> Dies
Unit - Ogre Mauler 0042 <gen> Dies
Unit - Ogre Warrior 0041 <gen> Dies
Unit - Mud Golem 0039 <gen> Dies
Unit - Mud Golem 0036 <gen> Dies
Unit - Footman 0026 <gen> Dies
Unit - Forest Spider 0028 <gen> Dies
Unit - Forest Spider 0027 <gen> Dies
Unit - Black Spider 0029 <gen> Dies
Unit - Frog 0015 <gen> Dies
Unit - Pig 0016 <gen> Dies
Unit - Sheep 0019 <gen> Dies
Unit - Pig 0022 <gen> Dies
Unit - Chicken 0009 <gen> Dies
Unit - Chicken 0011 <gen> Dies
Conditions
Actions
Item - Create Tome of Strength at (Position of (Triggering unit))
Drops for agility
Events
Unit - Knight 0057 <gen> Dies
Unit - Knight 0057 <gen> Dies
Unit - Knight 0057 <gen> Dies
Unit - Penguin 0031 <gen> Dies
Unit - Naga Royal Guard 0138 <gen> Dies
Unit - Naga Royal Guard 0138 <gen> Dies
Unit - Naga Royal Guard 0138 <gen> Dies
Unit - Rifleman 0123 <gen> Dies
Unit - Rifleman 0124 <gen> Dies
Unit - Rifleman 0125 <gen> Dies
Unit - Knight 0109 <gen> Dies
Unit - Knight 0115 <gen> Dies
Unit - Knight 0114 <gen> Dies
Unit - Knight 0096 <gen> Dies
Unit - Guard Tower 0090 <gen> Dies
Unit - Guard Tower 0089 <gen> Dies
Unit - Mortar Team 0098 <gen> Dies
Unit - Knight 0087 <gen> Dies
Unit - Penguin 0076 <gen> Dies
Unit - Rabbit 0075 <gen> Dies
Unit - Pig 0072 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Tauren Chieftain 0033 <gen> Dies
Unit - Frog 0024 <gen> Dies
Unit - Frog 0023 <gen> Dies
Unit - Peasant 0001 <gen> Dies
Unit - Headhunter 0069 <gen> Dies
Unit - Headhunter 0068 <gen> Dies
Unit - Grunt 0064 <gen> Dies
Unit - Rifleman 0061 <gen> Dies
Unit - Footman 0049 <gen> Dies
Unit - Ogre Lord 0048 <gen> Dies
Unit - Rifleman 0059 <gen> Dies
Unit - Footman 0051 <gen> Dies
Unit - Peasant 0047 <gen> Dies
Unit - Peasant 0046 <gen> Dies
Unit - Ogre Mauler 0042 <gen> Dies
Unit - Ogre Warrior 0040 <gen> Dies
Unit - Mud Golem 0037 <gen> Dies
Unit - Forest Spider 0030 <gen> Dies
Unit - Frog 0014 <gen> Dies
Unit - Frog 0013 <gen> Dies
Unit - Rabbit 0017 <gen> Dies
Unit - Raccoon 0020 <gen> Dies
Unit - Sheep 0018 <gen> Dies
Unit - Pig 0021 <gen> Dies
Unit - Chicken 0012 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Skeleton Warrior 0082 <gen> Dies
Unit - Skeleton Warrior 0083 <gen> Dies
Unit - Skeleton Warrior 0083 <gen> Dies
Unit - Skeleton Warrior 0083 <gen> Dies
Unit - Mr. Popper's Pengiun 0084 <gen> Dies
Unit - Mr. Popper's Pengiun 0084 <gen> Dies
Unit - Mr. Popper's Pengiun 0084 <gen> Dies
Unit - Paladin 0085 <gen> Dies
Unit - Paladin 0085 <gen> Dies
Unit - Mountain King 0099 <gen> Dies
Unit - Mountain King 0099 <gen> Dies
Conditions
Actions
Item - Create Tome of Agility at (Position of (Triggering unit))
Rune of total healing
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Hero - Order Demon Lord 0005 <gen> to use gg_item_I001_0104 on Demon Lord 0005 <gen>
Untitled Trigger 001
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Trigger - Turn off Untitled_Trigger_001 <gen>
Wait 4.00 game-time seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Game - Display to (All players) for 5.00 seconds the text: Behold! Lord Algammon.
Game - Display to (All players) for 14.00 seconds the text: Your Journey to this world has drained your powers, and you are but a weak shadow of your former self. Even the most pitiful of enemies could be your doom. In order to regain your strength, you must feast on the souls of those around you.
Camera - Rotate camera 90 degrees around (Target of (Current camera)) for Player 1 (Red) over 10.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 1000.00 over 3.00 seconds
After killing first dude
Events
Unit - Penguin 0132 <gen> Dies
Unit - Rabbit 0075 <gen> Dies
Unit - Chicken 0011 <gen> Dies
Unit - Chicken 0012 <gen> Dies
Unit - Chicken 0009 <gen> Dies
Unit - Pig 0073 <gen> Dies
Unit - Pig 0072 <gen> Dies
Unit - Frog 0013 <gen> Dies
Unit - Rabbit 0074 <gen> Dies
Unit - Sheep 0010 <gen> Dies
Unit - Frog 0015 <gen> Dies
Unit - Frog 0014 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Yes, with each kill you are closer to your goal of revenge! Kill them all!
End cinimatic
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Trigger - Turn off End_cinimatic <gen>
Wait 20.00 game-time seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Hint 1
Events
Unit - Demon Lord 0005 <gen> Is attacked
Conditions
Actions
Trigger - Turn off Hint_1 <gen>
Game - Display to (All players) for 15.00 seconds the text: This world is full of secrets to make you stronger. If you find that a battle it impossible to win, then you've probably missed too many of them.
Secret 1 found
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn off Secret_1_found <gen>
Game - Display to (All players) the text: Secret Found!
To arms
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Trigger - Turn off To_arms <gen>
Game - Display to (All players) the text: To Arms!
Secret 2 found
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Trigger - Turn off Secret_2_found <gen>
Game - Display to (All players) the text: Secret Found!
Secret 3 found
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Trigger - Turn off Secret_3_found <gen>
Game - Display to (All players) the text: Secret Found!
Secret 4 found
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Trigger - Turn off Secret_4_found <gen>
Game - Display to (All players) the text: Secret Found!
Untitled Trigger 002
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Game - Display to (All players) the text: Secret Found!Ahh! They've found us! Kill 'em quick, before he blows our cover!
Trigger - Turn off Untitled_Trigger_002 <gen>
Secret 6 found
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Trigger - Turn off Secret_6_found <gen>
Game - Display to (All players) the text: Secret Found!
Secret 7 found
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Trigger - Turn off Secret_7_found <gen>
Game - Display to (All players) the text: MEGA SECRET FOUND!!!
You Dare challenge me
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Trigger - Turn off You_Dare_challenge_me <gen>
Game - Display to (All players) the text: You dare challenge me?!?
Hint 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Trigger - Turn off Hint_2 <gen>
Game - Display to (All players) the text: Don't let them surround you! Use the terrain to your advantage!
Chose Difficulty
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Chose your difficulty: Left for easy, middle for medium, and right for hard. Easy and Medium give you a small buff to start the level with, and hard gets you right in the action!
Mug the skeleton
Events
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Kill the skeleton to unlock your buffs
Trigger - Turn off Mug_the_skeleton <gen>
Hint 3
Events
Unit - Headhunter 0068 <gen> Dies
Conditions
Actions
Trigger - Turn off Hint_3 <gen>
Game - Display to (All players) the text: Ah, an Inferno Stone! This could prove useful, but use it wisely; it does more than meets the eye.
Come no further
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Trigger - Turn off Come_no_further <gen>
Game - Display to (All players) the text: Come no further, spawn of darkness!
Defend the king
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Trigger - Turn off Defend_the_king <gen>
Game - Display to (All players) the text: Defend the King!
Die surface dweller
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Trigger - Turn off Die_surface_dweller <gen>
Game - Display to (All players) the text: Die surface dweller!
Entering Joes chicken ranch
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Trigger - Turn off Entering_Joes_chicken_ranch <gen>
Game - Display to (All players) the text: Now entering Joe's chicken ranch
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