Name | Type | is_array | initial_value |
Baueinheit | unit | Yes | |
Bauen_AngriffsTyp1 | itemcode | Yes | |
Bauen_AngriffsTyp2 | item | Yes | ItemNull |
Bauen_Attribut1 | itemcode | Yes | |
Bauen_Attribut2 | item | Yes | ItemNull |
Bauen_Eigenschaft1 | itemcode | Yes | |
Bauen_Eigenschaft2 | item | Yes | ItemNull |
BauPlatz | rect | Yes | |
counter_tower | integer | Yes | |
counter_units_pR | integer | Yes | 0 |
Game_Time_String | string | No | |
Item_Leer | item | No | |
ItemPlatz | rect | Yes | |
ItemType_Leer | itemcode | No | |
Laufen_W_KrzA_PL1_abbiegen | integer | Yes | 0 |
Laufen_W_KrzA_PL1_weiter | integer | Yes | 0 |
Laufen_W_KrzB_PL1_abbiegen | integer | Yes | 0 |
Laufen_W_KrzB_PL1_weiter | integer | Yes | 0 |
multi_player_info | multiboard | No | |
multi_zuordnung_PLzuPosition | integer | Yes | |
Neutral_Item | unit | Yes | UnitNull |
Player_anzahl | integer | No | 0 |
Pool | integer | Yes | 0 |
Poollebend | integer | Yes | 0 |
Poolmust | integer | Yes | 0 |
Roundwaiting | timer | No | |
roundwaitingtime | real | No | |
Runde_aktuell | integer | Yes | 0 |
Runden_Gold_p_U | integer | Yes | 2 |
Runden_RestUnits_Erstellen | integer | Yes | |
Runden_RestUnits_Lebend | integer | Yes | |
Runden_U_Typ_A | unitcode | Yes | hpea |
Runden_U_Typ_B | unitcode | Yes | hpea |
Runden_U_Typ_C | unitcode | Yes | hpea |
Runden_UpPpT | integer | Yes | 0 |
Starter | timer | No | |
Starting_Gold | integer | No | 60 |
Starting_Lumber | integer | No | 2 |
tmp_int | integer | No | |
tmp_int_pool | integer | No | |
UpgradePlatz | rect | Yes | |
Ziel_Platz | rect | Yes |