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Triggers
The Prophet's Warning.w3x
Variables
Initialization
Initialization
Cinematic Music
Cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_Camera_005_Copy for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 7.00 seconds
Cinematic Music
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Play BloodElfTheme <gen>
Cinematic
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display I once thought I'd saved this land. . Modify duration: Add 4.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display I thought that this world would finally enjoy peace and that my sins would be cleansed. . Modify duration: Add 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003_Copy for Player 1 (Red) over 7.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_003_Copy_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display War still existed, yes. Battle cries still sounded across a land stained in blood. . Modify duration: Add 8.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 83.00 %, 37.00 %, 10.00 %) with 0 % transparency
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 2888.00 , z-end 5000.00 , density 0.50 and color ( 83.00 %, 37.00 %, 10.00 %)
Environment - Set sky to Generic Sky
Game - Set the time of day to 17.00
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 83.00 %, 37.00 %, 10.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_008_Copy for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Sound - Play GruntWarcry1 <gen>
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Region_001 <gen>))
Unit Group - Pick every unit in (Units in Region_004 <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Region_001 <gen>))
Unit Group - Pick every unit in (Units in Region_005 <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Picked unit) to Attack-Move To.(Random point in Region_003 <gen>))
Wait 0.80 seconds
Sound - Play CentaurArcherYesAttack1 <gen>
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 83.00 %, 37.00 %, 10.00 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Pause (Picked unit))
Unit - Set life of Far Seer 0075 <gen> to 100 %
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 2888.00 , z-end 5000.00 , density 0.50 and color ( 50.00 %, 50.00 %, 100 %)
Game - Set the time of day to 6.00
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 50.00 %, 20.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003_Copy_2 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_003_Copy for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display Evil also reigned in some regions with atrocities commited daily. . Modify duration: Add 7.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Create a Footman corpse for Player 1 (Red) at (Center of Region_011 <gen>)
Unit - Create a Footman corpse for Player 1 (Red) at (Center of Region_010 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Unit - Order Abomination 0139 <gen> to Undead Ghoul - Cannibalize .
Unit - Order Ghoul 0142 <gen> to Undead Ghoul - Cannibalize .
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_011_Copy for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0110 <gen> named Sylvanas : Play No sound and display Slay them all! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013_Copy for Player 1 (Red) over 4.00 seconds
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Set life of (Picked unit) to 20.00%)
Unit - Order Abomination 0108 <gen> to Attack . Villager 0112 <gen>
Unit - Order Abomination 0109 <gen> to Attack . Child 0114 <gen>
Unit - Order Ghoul 0107 <gen> to Attack . Villager 0113 <gen>
Unit - Order Ghoul 0106 <gen> to Move To . (Center of Region_012 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Set the time of day to 0.00
Environment - Set sky to Lordaeron Winter Sky
Environment - Set fog to style Linear , z-start 5000.00 , z-end 6000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 100 %)
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display But not as before. As I look at the vast beauty below, my heart cries for the fate that I have once again in my ignorance, condemned to this world. . Modify duration: Add 10.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_016_Copy for Player 1 (Red) over 6.00 seconds
Unit - Order Child 0024 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Child 0025 <gen> to Move To . (Center of Region_014 <gen>)
Wait 6.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003_Copy for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display For in seeking the Lich King's aid to overthrow the Burning Legion, I have only exchanged one evil for another. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003_Copy_2 for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display Just as in the past, all conflicts and wars become insignificant before the battle ahead. . Modify duration: Add 7.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 83.00 %, 37.00 %, 10.00 %) with 0 % transparency
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 2888.00 , z-end 5000.00 , density 0.50 and color ( 83.00 %, 37.00 %, 10.00 %)
Environment - Set sky to Generic Sky
Game - Set the time of day to 17.00
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Unpause (Picked unit))
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 83.00 %, 37.00 %, 10.00 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play ReviveUndead <gen>
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Pause (Picked unit))
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Hide (Picked unit))
Camera - . Apply . gg_cam_Camera_019_Copy for Player 1 (Red) over 0 seconds
Game - Set the time of day to 0.00
Environment - Set sky to Lordaeron Winter Sky
Environment - Set fog to style Linear , z-start 5000.00 , z-end 6000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 100 %)
Unit Group - Pick every unit in (Units in Region_025 <gen>) and do (Set life of (Picked unit) to 10.00%)
Unit - Change color of Lich 0147 <gen> to Green
Unit - Change color of Lich 0148 <gen> to Orange
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 5.00 seconds
Sound - Play LichKingTheme <gen>
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Region_018 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Sound - Play DarkSummoningTarget1 <gen>
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units in Region_025 <gen>) and do (Make (Picked unit) face (Center of Region_018 <gen>) over 0 seconds)
Wait 0.60 seconds
Player - For Player 4 (Purple) , turn Alliance (non-aggression) Off toward Player 2 (Blue)
Unit - Order Lich 0147 <gen> to Undead Lich - Frost Nova . Archer 0009 <gen>
Unit - Order Lich 0146 <gen> to Undead Lich - Frost Nova . Druid of the Claw 0010 <gen>
Unit - Order Lich 0148 <gen> to Undead Lich - Frost Nova . Archer 0012 <gen>
Unit Group - Pick every unit in (Units in Region_024 <gen>) and do (Order (Picked unit) to Attack.Archer 0012 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 2888.00 , z-end 5000.00 , density 0.50 and color ( 83.00 %, 37.00 %, 10.00 %)
Environment - Set sky to Generic Sky
Game - Set the time of day to 17.00
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 83.00 %, 37.00 %, 10.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display Only as the multitudes of the dead pour upon the living will they realise their predicament. . Modify duration: Add 7.00 seconds and Wait
Unit - Order Headhunter 0041 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Centaur Impaler 0037 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Grunt 0038 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Centaur Archer 0043 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Grunt 0039 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Raider 0040 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Centaur Outrunner 0042 <gen> to Move To . (Center of Region_027 <gen>)
Wait 1.00 seconds
Unit - Order giant frostworm 0044 <gen> to Move To . (Center of Region_028 <gen>)
Wait 1.80 seconds
Unit - Order Frost Wyrm 0045 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Frost Wyrm 0049 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Frost Wyrm 0048 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Frost Wyrm 0047 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Frost Wyrm 0046 <gen> to Move To . (Center of Region_026 <gen>)
Wait 4.00 seconds
Unit - Order Grunt 0030 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Grunt 0032 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Headhunter 0036 <gen> to Move To . (Center of Region_027 <gen>)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 83.00 %, 37.00 %, 10.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 83.00 %, 37.00 %, 10.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display Only then will they realise that things are no longer the same. That a new order has come to take their place in this world. . Modify duration: Add 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_022_Copy for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Unit - Order Shellman 0128 <gen> to Move To . (Center of Region_032 <gen>)
Unit - Order SorcerNaga 0129 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order deepstalker 0125 <gen> to Move To . (Center of Region_030 <gen>)
Unit - Order deepstalker 0123 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Order Shellman 0127 <gen> to Move To . (Center of Region_033 <gen>)
Unit - Order Shellman 0126 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order deepstalker 0124 <gen> to Move To . (Center of Region_031 <gen>)
Wait 7.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_037 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Hide (Picked unit))
Game - Set the time of day to 0.00
Environment - Set sky to Lordaeron Winter Sky
Environment - Set fog to style Linear , z-start 5000.00 , z-end 6000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 100 %)
Environment - Create at (Playable map area) the weather effect Northrend Blizzard
Wait 0.20 seconds
Environment - Turn (Last created weather effect) On
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display For the Lich King has shown his true colours at last. . Modify duration: Add 8.00 seconds and Wait
Wait 10.00 seconds
Animation - Play Paladin 0000 <gen> 's stand victory animation
Wait 2 seconds
Animation - Reset Paladin 0000 <gen> 's animation
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units in Region_037 <gen>) and do (Order (Picked unit) to Move To.(Random point in Region_039 <gen>))
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Move (Picked unit) instantly to (Random point in Region_041 <gen>))
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Order (Picked unit) to Move To.(Random point in Region_038 <gen>))
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display Survivors of the living, beware. For a dark dawn has come . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_026_Copy for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003_Copy_2 for Player 1 (Red) over 0 seconds
Environment - Turn (Last created weather effect) Off
Sound - Play SadMystery <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Medivh : Play No sound and display And this time you are on your own. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Unit - Order Medivh 0130 <gen> to Special Medivh - Raven Form .
Wait 1.00 seconds
Unit - Order Medivh 0130 <gen> to Move To . (Center of Region_042 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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