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Model validation: The Primus

The Primus.mdx

0 errors 0 severe 2 warnings 23 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 9 - "Bone_Arm2_R"
    • 2 Rotation
      • Track 50 at frame 29733 has roughly the same value as tracks 49 and 51
      • Track 51 at frame 30366 has roughly the same value as tracks 50 and 52
  • 1 Bone 29 - "Bone_HeroGlow"
    • 1 Scaling
      • Track 1 at frame 700 has exactly the same value as tracks 0 and 2
  • 4 ParticleEmitter2 0 - "Staff_Particle"
    • 4 Visibility
      • Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 27500 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 28066 has exactly the same value as tracks 15 and 17
  • 2 ParticleEmitter2 1 - "Staff_Smokes"
    • 2 Visibility
      • Track 15 at frame 27533 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 28100 has exactly the same value as tracks 15 and 17
  • 2 ParticleEmitter2 5 - "Spell1"
    • 2 Visibility
      • Track 15 at frame 27500 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 28066 has exactly the same value as tracks 15 and 17
  • 2 ParticleEmitter2 6 - "Spell2"
    • 2 Visibility
      • Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
  • 2 ParticleEmitter2 7 - "Spell2."
    • 2 Visibility
      • Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
  • 4 ParticleEmitter2 8 - "Spell Slam"
    • 4 Visibility
      • Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 27500 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 28066 has exactly the same value as tracks 15 and 17
  • 4 ParticleEmitter2 9 - "Spell Slam."
    • 4 Visibility
      • Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 27500 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 28066 has exactly the same value as tracks 15 and 17
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