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Model validation: The Primus
The Primus.mdx
0errors0severe2warnings23unused
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
2
Bone 9 - "Bone_Arm2_R"
2
Rotation
Track 50 at frame 29733 has roughly the same value as tracks 49 and 51
Track 51 at frame 30366 has roughly the same value as tracks 50 and 52
1
Bone 29 - "Bone_HeroGlow"
1
Scaling
Track 1 at frame 700 has exactly the same value as tracks 0 and 2
4
ParticleEmitter2 0 - "Staff_Particle"
4
Visibility
Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
Track 15 at frame 27500 has exactly the same value as tracks 14 and 16
Track 16 at frame 28066 has exactly the same value as tracks 15 and 17
2
ParticleEmitter2 1 - "Staff_Smokes"
2
Visibility
Track 15 at frame 27533 has exactly the same value as tracks 14 and 16
Track 16 at frame 28100 has exactly the same value as tracks 15 and 17
2
ParticleEmitter2 5 - "Spell1"
2
Visibility
Track 15 at frame 27500 has exactly the same value as tracks 14 and 16
Track 16 at frame 28066 has exactly the same value as tracks 15 and 17
2
ParticleEmitter2 6 - "Spell2"
2
Visibility
Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
2
ParticleEmitter2 7 - "Spell2."
2
Visibility
Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
4
ParticleEmitter2 8 - "Spell Slam"
4
Visibility
Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
Track 15 at frame 27500 has exactly the same value as tracks 14 and 16
Track 16 at frame 28066 has exactly the same value as tracks 15 and 17
4
ParticleEmitter2 9 - "Spell Slam."
4
Visibility
Track 11 at frame 25500 has exactly the same value as tracks 10 and 12
Track 12 at frame 26200 has exactly the same value as tracks 11 and 13
Track 15 at frame 27500 has exactly the same value as tracks 14 and 16
Track 16 at frame 28066 has exactly the same value as tracks 15 and 17
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