How to import The Primus

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model The Primus of the bundle The Primus. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Primus.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

The Primus
primus04.mdx
primus_37624143.blp
fm-hyyanlg4x43.blp
primus_37624163.blp
staff_2h_primus_d_01_3586883.blp
fm-hyyan1.blp
fm-shanyaolizi.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing primus04.mdx

Now Click the "Import File" Button:

Next select 'primus04.mdx' in the folder which you extracted from the zip archive:

The Primus
primus04.mdx
fm-hyyan1.blp
fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
primus_37624143.blp
primus_37624163.blp
staff_2h_primus_d_01_3586883.blp

The file has been properly added to the map archive:

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx

Done, you have imported the file primus04.mdx.

Importing fm-hyyan1.blp

Now Click the "Import File" Button:

Next select 'fm-hyyan1.blp' in the folder which you extracted from the zip archive:

The Primus
primus04.mdx
fm-hyyan1.blp
fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
primus_37624143.blp
primus_37624163.blp
staff_2h_primus_d_01_3586883.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapimported/fm-hyyan1.blp

Double-click the file fm-hyyan1.blp:

fm-hyyan1.blp
Image / Texture
342
war3mapimported/fm-hyyan1.blp

Tick the box "Use Custom Path" and type in the correct path:

fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp

The file has been properly added to the map archive:

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp

Done, you have imported the file fm-hyyan1.blp.

Importing fm-hyyanlg4x43.blp

Now Click the "Import File" Button:

Next select 'fm-hyyanlg4x43.blp' in the folder which you extracted from the zip archive:

The Primus
primus04.mdx
fm-hyyan1.blp
fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
primus_37624143.blp
primus_37624163.blp
staff_2h_primus_d_01_3586883.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapimported/fm-hyyanlg4x43.blp

Double-click the file fm-hyyanlg4x43.blp:

fm-hyyanlg4x43.blp
Image / Texture
342
war3mapimported/fm-hyyanlg4x43.blp

Tick the box "Use Custom Path" and type in the correct path:

fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp

The file has been properly added to the map archive:

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp

Done, you have imported the file fm-hyyanlg4x43.blp.

Importing fm-shanyaolizi.blp

Now Click the "Import File" Button:

Next select 'fm-shanyaolizi.blp' in the folder which you extracted from the zip archive:

The Primus
primus04.mdx
fm-hyyan1.blp
fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
primus_37624143.blp
primus_37624163.blp
staff_2h_primus_d_01_3586883.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
Image / Texture
12
war3mapimported/fm-shanyaolizi.blp

Double-click the file fm-shanyaolizi.blp:

fm-shanyaolizi.blp
Image / Texture
12
war3mapimported/fm-shanyaolizi.blp

Tick the box "Use Custom Path" and type in the correct path:

fm-shanyaolizi.blp
Image / Texture
12
war3mapImported/fm-shanyaolizi.blp

The file has been properly added to the map archive:

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
Image / Texture
12
war3mapImported/fm-shanyaolizi.blp

Done, you have imported the file fm-shanyaolizi.blp.

Importing primus_37624143.blp

Now Click the "Import File" Button:

Next select 'primus_37624143.blp' in the folder which you extracted from the zip archive:

The Primus
primus04.mdx
fm-hyyan1.blp
fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
primus_37624143.blp
primus_37624163.blp
staff_2h_primus_d_01_3586883.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
Image / Texture
12
war3mapImported/fm-shanyaolizi.blp
primus_37624143.blp
Image / Texture
342
war3mapimported/primus_37624143.blp

Double-click the file primus_37624143.blp:

primus_37624143.blp
Image / Texture
342
war3mapimported/primus_37624143.blp

Tick the box "Use Custom Path" and type in the correct path:

primus_37624143.blp
Image / Texture
342
war3mapImported/primus_37624143.blp

The file has been properly added to the map archive:

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
Image / Texture
12
war3mapImported/fm-shanyaolizi.blp
primus_37624143.blp
Image / Texture
342
war3mapImported/primus_37624143.blp

Done, you have imported the file primus_37624143.blp.

Importing primus_37624163.blp

Now Click the "Import File" Button:

Next select 'primus_37624163.blp' in the folder which you extracted from the zip archive:

The Primus
primus04.mdx
fm-hyyan1.blp
fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
primus_37624143.blp
primus_37624163.blp
staff_2h_primus_d_01_3586883.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
Image / Texture
12
war3mapImported/fm-shanyaolizi.blp
primus_37624143.blp
Image / Texture
342
war3mapImported/primus_37624143.blp
primus_37624163.blp
Image / Texture
684
war3mapimported/primus_37624163.blp

Double-click the file primus_37624163.blp:

primus_37624163.blp
Image / Texture
684
war3mapimported/primus_37624163.blp

Tick the box "Use Custom Path" and type in the correct path:

primus_37624163.blp
Image / Texture
684
war3mapImported/primus_37624163.blp

The file has been properly added to the map archive:

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
Image / Texture
12
war3mapImported/fm-shanyaolizi.blp
primus_37624143.blp
Image / Texture
342
war3mapImported/primus_37624143.blp
primus_37624163.blp
Image / Texture
684
war3mapImported/primus_37624163.blp

Done, you have imported the file primus_37624163.blp.

Importing staff_2h_primus_d_01_3586883.blp

Now Click the "Import File" Button:

Next select 'staff_2h_primus_d_01_3586883.blp' in the folder which you extracted from the zip archive:

The Primus
primus04.mdx
fm-hyyan1.blp
fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
primus_37624143.blp
primus_37624163.blp
staff_2h_primus_d_01_3586883.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
Image / Texture
12
war3mapImported/fm-shanyaolizi.blp
primus_37624143.blp
Image / Texture
342
war3mapImported/primus_37624143.blp
primus_37624163.blp
Image / Texture
684
war3mapImported/primus_37624163.blp
staff_2h_primus_d_01_3586883.blp
Image / Texture
172
war3mapimported/staff_2h_primus_d_01_3586883.blp

Double-click the file staff_2h_primus_d_01_3586883.blp:

staff_2h_primus_d_01_3586883.blp
Image / Texture
172
war3mapimported/staff_2h_primus_d_01_3586883.blp

Tick the box "Use Custom Path" and type in the correct path:

staff_2h_primus_d_01_3586883.blp
Image / Texture
172
war3mapImported/staff_2h_primus_d_01_3586883.blp

The file has been properly added to the map archive:

primus04.mdx
Model
2,072
war3mapimported/primus04.mdx
fm-hyyan1.blp
Image / Texture
342
war3mapImported/fm-hyyan1.blp
fm-hyyanlg4x43.blp
Image / Texture
342
war3mapImported/fm-hyyanlg4x43.blp
fm-shanyaolizi.blp
Image / Texture
12
war3mapImported/fm-shanyaolizi.blp
primus_37624143.blp
Image / Texture
342
war3mapImported/primus_37624143.blp
primus_37624163.blp
Image / Texture
684
war3mapImported/primus_37624163.blp
staff_2h_primus_d_01_3586883.blp
Image / Texture
172
war3mapImported/staff_2h_primus_d_01_3586883.blp

Done, you have imported the file staff_2h_primus_d_01_3586883.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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