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Triggers
THEPOW~2.w3x
Variables
Initialisation
HU
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
HU
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Animation - Change Dark Troll Berserker 0052 <gen> 's animation speed to 1500.00 % of its original speed
Animation - Change guitar 0003 <gen> 's animation speed to 1500.00 % of its original speed
Animation - Change shaman 0004 <gen> 's animation speed to 1500.00 % of its original speed
Animation - Change drum 0002 <gen> 's animation speed to 1500.00 % of its original speed
Sound - Play PH1 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Animation - Play Shaman 0000 <gen> 's spell 2 animation
Wait 0.50 seconds
Animation - Change Shaman 0000 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 500.00
Wait 2.00 seconds
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Wait 0.50 seconds
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Wait 0.50 seconds
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Unit Group - Order (Units in R__gion_001 <gen>) to Move To . (Center of R__gion_002 <gen>)
Unit Group - Order (Units in R__gion_003 <gen>) to Move To . (Center of R__gion_002 <gen>)
Unit Group - Order (Units in R__gion_004 <gen>) to Move To . (Center of R__gion_002 <gen>)
Unit Group - Order (Units in R__gion_005 <gen>) to Move To . (Center of R__gion_002 <gen>)
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 60.00 seconds
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 10.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Order Headhunter 0064 <gen> to Attack . Rifleman 0059 <gen>
Unit - Order Rifleman 0059 <gen> to Attack . Headhunter 0064 <gen>
Unit - Order Headhunter 0063 <gen> to Attack . Rifleman 0060 <gen>
Unit - Order Rifleman 0060 <gen> to Attack . Headhunter 0063 <gen>
Unit - Order Grunt 0056 <gen> to Attack . Footman 0053 <gen>
Unit - Order Footman 0053 <gen> to Attack . Grunt 0056 <gen>
Unit - Order Grunt 0057 <gen> to Attack . Footman 0054 <gen>
Unit - Order Footman 0054 <gen> to Attack . Grunt 0057 <gen>
Unit - Order Grunt 0058 <gen> to Attack . Footman 0055 <gen>
Unit - Order Footman 0055 <gen> to Attack . Grunt 0058 <gen>
Unit - Order Headhunter 0062 <gen> to Attack . Rifleman 0061 <gen>
Unit - Order Rifleman 0061 <gen> to Attack . Headhunter 0062 <gen>
Unit - Order Tauren 0066 <gen> to Attack . Knight 0074 <gen>
Unit - Order Knight 0074 <gen> to Attack . Tauren 0066 <gen>
Unit - Order Knight 0075 <gen> to Attack . Tauren 0066 <gen>
Unit - Order Tauren 0067 <gen> to Attack . Knight 0078 <gen>
Unit - Order Knight 0078 <gen> to Attack . Tauren 0067 <gen>
Unit - Order Knight 0079 <gen> to Attack . Tauren 0067 <gen>
Unit - Order Tauren 0065 <gen> to Attack . Knight 0077 <gen>
Unit - Order Knight 0077 <gen> to Attack . Tauren 0065 <gen>
Unit - Order Knight 0076 <gen> to Attack . Tauren 0065 <gen>
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Unit Group - Order (Units in R__gion_006 <gen>) to Move To . (Center of R__gion_008 <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in R__gion_008 <gen>) to Move To . (Center of R__gion_007 <gen>)
Unit - Explode Footman 0082 <gen> .
Unit - Explode Footman 0081 <gen> .
Unit - Explode Footman 0083 <gen> .
Unit - Explode Footman 0080 <gen> .
Unit - Explode Footman 0084 <gen> .
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Unit Group - Order (Units in R__gion_009 <gen>) to Move To . (Center of R__gion_011 <gen>)
Wait 5.00 seconds
Unit Group - Order (Units in R__gion_011 <gen>) to Move To . (Center of R__gion_010 <gen>)
Unit - Explode Footman 0135 <gen> .
Unit - Explode Footman 0128 <gen> .
Unit - Explode Footman 0134 <gen> .
Unit - Explode Footman 0126 <gen> .
Unit - Explode Footman 0136 <gen> .
Unit - Explode Footman 0127 <gen> .
Unit - Explode Footman 0130 <gen> .
Unit - Explode Footman 0129 <gen> .
Unit - Explode Footman 0133 <gen> .
Unit - Explode Footman 0131 <gen> .
Unit - Explode Footman 0132 <gen> .
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Unit - Order Berserker 0118 <gen> to Attack . Rifleman 0117 <gen>
Unit - Order Berserker 0119 <gen> to Attack . Rifleman 0116 <gen>
Unit - Order Berserker 0120 <gen> to Attack . Mortar Team 0114 <gen>
Unit - Order Berserker 0121 <gen> to Attack . Mortar Team 0113 <gen>
Unit - Order Shaman 0101 <gen> to Attack . Priest 0122 <gen>
Unit - Order Shaman 0102 <gen> to Attack . Priest 0123 <gen>
Unit - Order Shaman 0103 <gen> to Attack . Priest 0124 <gen>
Unit - Order Shaman 0104 <gen> to Attack . Priest 0125 <gen>
Unit - Order Shaman 0105 <gen> to Attack . Rifleman 0115 <gen>
Unit - Order Grunt 0106 <gen> to Attack . Footman 0112 <gen>
Unit - Order Grunt 0107 <gen> to Attack . Footman 0111 <gen>
Unit - Order Grunt 0108 <gen> to Attack . Footman 0109 <gen>
Unit - Order Footman 0112 <gen> to Attack . Grunt 0106 <gen>
Unit - Order Footman 0111 <gen> to Attack . Grunt 0107 <gen>
Unit - Order Footman 0110 <gen> to Attack . Grunt 0108 <gen>
Unit - Order Footman 0109 <gen> to Attack . Grunt 0108 <gen>
Unit - Order Priest 0122 <gen> to Attack . Grunt 0106 <gen>
Unit - Order Priest 0123 <gen> to Attack . Grunt 0107 <gen>
Unit - Order Priest 0124 <gen> to Attack . Berserker 0121 <gen>
Unit - Order Priest 0125 <gen> to Attack . Berserker 0120 <gen>
Unit - Order Rifleman 0117 <gen> to Attack . Berserker 0119 <gen>
Unit - Order Rifleman 0116 <gen> to Attack . Berserker 0118 <gen>
Unit - Order Rifleman 0115 <gen> to Attack . Grunt 0107 <gen>
Unit - Order Mortar Team 0114 <gen> to Attack . Shaman 0104 <gen>
Unit - Order Mortar Team 0113 <gen> to Attack . Berserker 0121 <gen>
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Unit - Order Blademaster 0007 <gen> to Attack . Paladin 0008 <gen>
Unit - Order Paladin 0008 <gen> to Attack . Blademaster 0007 <gen>
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 10.00 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Unit - Add Crow Form to Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 400.00 at 300.00
Unit - Remove Crow Form from Shaman 0000 <gen>
Animation - Change Shaman 0000 <gen> flying height to 300.00 at 300.00
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Wait 2 seconds
Special Effect - Create a special effect at (Center of R__gion_013 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_012 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_015 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_016 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_017 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Kill Footman 0091 <gen>
Unit - Kill Footman 0093 <gen>
Unit - Kill Footman 0090 <gen>
Unit - Kill Footman 0092 <gen>
Unit - Kill Footman 0094 <gen>
Unit - Kill Footman 0089 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 10.00 seconds
Wait 13.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Special Effect - Create a special effect at (Center of R__gion_019 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Kill Rifleman 0059 <gen>
Wait 0.10 seconds
Unit - Kill Footman 0053 <gen>
Special Effect - Create a special effect at (Center of R__gion_020 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Rifleman 0060 <gen>
Special Effect - Create a special effect at (Center of R__gion_021 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Footman 0054 <gen>
Special Effect - Create a special effect at (Center of R__gion_026 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Rifleman 0061 <gen>
Special Effect - Create a special effect at (Center of R__gion_025 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Footman 0055 <gen>
Special Effect - Create a special effect at (Center of R__gion_024 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Knight 0075 <gen>
Special Effect - Create a special effect at (Center of R__gion_022 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Knight 0074 <gen>
Special Effect - Create a special effect at (Center of R__gion_023 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Knight 0076 <gen>
Special Effect - Create a special effect at (Center of R__gion_027 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Knight 0077 <gen>
Special Effect - Create a special effect at (Center of R__gion_028 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Knight 0078 <gen>
Special Effect - Create a special effect at (Center of R__gion_029 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Unit - Kill Knight 0079 <gen>
Special Effect - Create a special effect at (Center of R__gion_030 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 8.70 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 10.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Wait 4.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Special Effect - Create a special effect at (Center of R__gion_034 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_033 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_032 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_031 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_036 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_040 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_042 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_035 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_038 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_039 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_041 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_043 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit - Kill Footman 0109 <gen>
Unit - Kill Footman 0110 <gen>
Unit - Kill Footman 0111 <gen>
Unit - Kill Footman 0112 <gen>
Unit - Kill Priest 0125 <gen>
Unit - Kill Priest 0124 <gen>
Unit - Kill Priest 0123 <gen>
Unit - Kill Priest 0122 <gen>
Unit - Kill Mortar Team 0113 <gen>
Unit - Kill Mortar Team 0114 <gen>
Unit - Kill Rifleman 0115 <gen>
Unit - Kill Rifleman 0116 <gen>
Unit - Kill Rifleman 0117 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 10.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 10.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Kill Paladin 0008 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 60.00 seconds
Wait 4.00 seconds
Unit Group - Order (Units in R__gion_002 <gen>) to Move To . (Center of R__gion_005 <gen>)
Unit Group - Order (Units in R__gion_045 <gen>) to Move To . (Center of R__gion_005 <gen>)
Unit Group - Order (Units in R__gion_046 <gen>) to Move To . (Center of R__gion_005 <gen>)
Unit Group - Order (Units in R__gion_047 <gen>) to Move To . (Center of R__gion_005 <gen>)
Unit Group - Order (Units in R__gion_048 <gen>) to Move To . (Center of R__gion_005 <gen>)
Unit Group - Order (Units in R__gion_049 <gen>) to Move To . (Center of R__gion_005 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Melee Game - Enforce victory/defeat conditions (for all players)
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