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Triggers
The peasant - Traps.w3x
Variables
Video
Start
Goon 1
Goon 2
Goon 3
Goon 4
Goon 5
Goon 6
Goon 7
Goon 8
Goon 9
End
Else
Statue
Hide statue
Dialog
Quit
Return
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
degree
real
No
DialogB
button
Yes
Dialoge
dialog
No
DSE
effect
Yes
Dummy
unit
Yes
Specialeffect
effect
No
TSE
effect
Yes
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_C1 for Player 1 (Red) over 0 seconds
Unit - Hide Villager 0001 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: |cffFF8000The peasant chapter two - Traps|r
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display Wake up.... . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display Wake up.... Wake up, you poor man! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade in over 0.05 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Cinematic - Fade out over 0.05 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.05 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display Yes... thats good... Now open your eyes.... . Modify duration: Set to 2.20 seconds and Wait
Cinematic - Fade in over 0.05 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.05 seconds
Cinematic - Fade out over 0.05 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.05 seconds
Cinematic - Fade in over 0.05 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.05 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display Perfect... now stand up! . Modify duration: Set to 1.20 seconds and Wait
Cinematic - Fade out over 0.29 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Camera - . Apply . gg_cam_C2 for Player 1 (Red) over 0 seconds
Unit - Unhide Villager 0001 <gen>
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Where am I... and.... who are you? . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Fade in over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display You are in a cave. And my name is irrelevant. You are alive. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_C3 for Player 1 (Red) over 6.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display You look like... like... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display Undead? Yes, I am. I'm the guardian of this demonic cave. And you are a human. The Undeads don't like humans. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Undeads... Is that the reason why this place looks like a torture chamber? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.01 seconds
Camera - . Apply . gg_cam_C4 for Player 1 (Red) over 0 seconds
Wait 1.01 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.01 seconds
Camera - . Apply . gg_cam_C5 for Player 1 (Red) over 0 seconds
Wait 1.01 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.01 seconds
Camera - . Apply . gg_cam_C6 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display No, it's a secret room. I'm hiding from the demons, here in this cave. I want to help you. . Modify duration: Set to 4.50 seconds and Wait
Camera - . Apply . gg_cam_C7 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Demons... I'm strong, I don't need your help. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Villager 0001 <gen> to Move To . (Center of R1 <gen>)
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display It's your life, not mine, but I'm not going to help you, now! . Modify duration: Set to 3.00 seconds and Wait
Goon 1
Events
Unit - A unit enters R1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_C8 for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Now i must find the exit of this cave. But where is it? . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of Sp1 <gen>) using Doodads\Cinematic\FrostTrapUp\FrostTrapUp.mdl
Special Effect - Create a special effect at (Center of Sp2 <gen>) using Doodads\Cinematic\FrostTrapUp\FrostTrapUp.mdl
Special Effect - Create a special effect at (Center of Sp3 <gen>) using Doodads\Cinematic\FrostTrapUp\FrostTrapUp.mdl
Special Effect - Create a special effect at (Center of Sp4 <gen>) using Doodads\Cinematic\FrostTrapUp\FrostTrapUp.mdl
Special Effect - Create a special effect at (Center of Sp5 <gen>) using Doodads\Cinematic\FrostTrapUp\FrostTrapUp.mdl
Unit - Make Villager 0001 <gen> face (Center of Sp3 <gen>) over 0.20 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Hmmm..... Why am I alive? The Spider killed me... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_C9 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of R2 <gen>)
Goon 2
Events
Unit - A unit enters R2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_FOOT of Villager 0001 <gen> using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Set Variable Set Specialeffect = (Last created special effect)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Ouch, thats damn cold... brrrrrrrr..... . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Time for my hidden spell! . Modify duration: Set to 1.50 seconds and Wait
Animation - Play Villager 0001 <gen> 's attack animation
Wait 0.10 seconds
Set Variable Set degree = "0.00"
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Unit - Create 1 . Dummy for Player 1 (Red) at ((Position of Villager 0001 <gen>) offset by 100.00 towards degree degrees.) facing Default building facing degrees
Set Variable Set Dummy[(Integer A)] = (Last created unit)
Wait 0.02 seconds
Set Variable Set degree = (degree + 18.00)
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Dummy)) and do (Actions)
Loop - Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Order Dummy[(Integer A)] to Move To . (Position of Villager 0001 <gen>)
Wait 1.00 seconds
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of Dummy[(Integer A)]) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Kill Dummy[(Integer A)]
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.30 seconds
Special Effect - Destroy Specialeffect
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Wow, i don't know that i have such a might.... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Villager 0001 <gen> to Move To . (Center of R3 <gen>)
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Wow, i don't know that i have such a might....I like it. . Modify duration: Set to 2.00 seconds and Wait
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh no, two ways... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_C11 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display A cave and.... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_C12 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display A cave and.... A gate.... hmmm, the gate looks closed. . Modify duration: Set to 2.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Shade named A whispering voice at (Center of (Playable map area)) : Play No sound and display *whisper* Say... hello... my... little... friend... *whisper* . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Hello? . Modify duration: Set to 0.80 seconds and Wait
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Position of Demonic Gate 0179 <gen>) with Z offset 0
Destructible - Open Demonic Gate 0179 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display .... . Modify duration: Set to 0.80 seconds and Wait
Camera - . Apply . gg_cam_C13 for Player 1 (Red) over 2.00 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of R4 <gen>)
Goon 3
Events
Unit - A unit enters R4 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Position of Demonic Gate 0179 <gen>) with Z offset 0
Destructible - Close Demonic Gate 0179 <gen>
For each (Integer A) from 1 to 8 , do (Actions)
Loop - Actions
Unit - Move Villager 0001 <gen> instantly to ((Position of Villager 0001 <gen>) offset by 12.00 towards 90.00 degrees.)
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Hey, what's going on here? . Modify duration: Set to 1.60 seconds and Wait
Animation - Play Villager 0001 <gen> 's attack animation
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display HELLO! . Modify duration: Set to 0.70 seconds and Wait
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Position of Demonic Gate 0179 <gen>) with Z offset 0
Destructible - Open Demonic Gate 0179 <gen>
Wait 0.30 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of R4 <gen>)
Wait 0.60 seconds
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Position of Demonic Gate 0179 <gen>) with Z offset 0
Destructible - Close Demonic Gate 0179 <gen>
For each (Integer A) from 1 to 8 , do (Actions)
Loop - Actions
Unit - Move Villager 0001 <gen> instantly to ((Position of Villager 0001 <gen>) offset by 12.00 towards 90.00 degrees.)
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display What a annoying gate... Hmm, I go to the cave. . Modify duration: Set to 1.90 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Villager 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Villager 0001 <gen> to Move To . (Center of R5 <gen>)
Goon 4
Events
Unit - A unit enters R5 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_C14 for Player 1 (Red) over 0.01 seconds
Special Effect - Create a special effect at (Position of Obsidian Statue 0004 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Position of Obsidian Statue 0004 <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Unit - Unhide Obsidian Statue 0004 <gen>
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display What are you?? I'm strong and I can beat you easily! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Obsidian Statue 0004 <gen> named Statue : Play No sound and display I'm a Sphinx. You must answer my question, to cross this cave entrance. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_C15 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Okay, pose your question, and I will answer! But what happens, if I answer wrong? . Modify duration: Set to 3.90 seconds and Wait
Cinematic - Send transmission to (All players) from Obsidian Statue 0004 <gen> named Statue : Play No sound and display Haha... Then you'll die. Now the question: . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect attached to the WESTRING_ATTHANDRIGHT of Obsidian Statue 0004 <gen> using Abilities\Spells\Orc\SpiritLink\SpiritLinkTarget.mdl
Special Effect - Create a special effect attached to the WESTRING_ATTHANDLEFT of Obsidian Statue 0004 <gen> using Abilities\Spells\Orc\SpiritLink\SpiritLinkTarget.mdl
Special Effect - Create a special effect at (Position of Obsidian Statue 0004 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Obsidian Statue 0004 <gen> named Statue : Play No sound and display There are 500 sheeps. Every monday, the farmer kills 2 sheeps. How many weeks need he, if the farmer kills every week 0.3358 sheeps? . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_C16 for Player 1 (Red) over 1.50 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Ehhh, I don't know? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_C17 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Obsidian Statue 0004 <gen> named Statue : Play No sound and display Wrong answer. . Modify duration: Set to 1.00 seconds and Wait
Trigger - Turn off Statue <gen>
Animation - Change Obsidian Statue 0004 <gen> 's animation speed to 100 % of its original speed
Animation - Play Obsidian Statue 0004 <gen> 's stand animation
Unit - Order Obsidian Statue 0004 <gen> to Attack Once . Villager 0001 <gen>
Goon 5
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Obsidian Statue 0004 <gen>
(Attacked unit) Equal to Villager 0001 <gen>
Actions
Wait 0.30 seconds
Special Effect - Create a special effect attached to the origion (Unexpected type: 'attachpoint') of Villager 0001 <gen> using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Unit - Create 1 . Dummy2 for Neutral Passive at (Position of Villager 0001 <gen>) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Attack . Obsidian Statue 0004 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display What was this? . Modify duration: Set to 1.50 seconds and Wait
Unit - Make Villager 0001 <gen> face 180.00 over 1.00 seconds
Wait 1.00 seconds
Unit - Make Villager 0001 <gen> face 90.00 over 1.00 seconds
Wait 1.00 seconds
Unit - Make Villager 0001 <gen> face 270.00 over 1.00 seconds
Wait 1.00 seconds
Unit - Make Villager 0001 <gen> face 0.00 over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display I must go through the cave. I hope there aren't more dangerous traps. . Modify duration: Set to 3.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Villager 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order Villager 0001 <gen> to Move To . (Center of R6 <gen>)
Goon 6
Events
Unit - A unit enters R6 <gen>
Conditions
(Entering unit) Equal to Villager 0001 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Move Villager 0001 <gen> instantly to (Center of AS <gen>)
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_C18 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Wow, this part of the cave looks really.... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.50 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_C19 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display Wow, this part of the cave looks really.... dangerous... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_C20 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display .... but nice too.... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_C21 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Villager 0001 <gen> to Move To . (Center of R7 <gen>)
Goon 7
Events
Unit - A unit enters R7 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - Lock camera target for Player 1 (Red) to Villager 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Villager 0001 <gen> to Move To . (Center of R8 <gen>)
Goon 8
Events
Unit - A unit enters R8 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_C22 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display There are some ancient books. . Modify duration: Set to 1.40 seconds and Don't wait
Unit - Make Villager 0001 <gen> face 160.00 over 1.20 seconds
Wait 1.00 seconds
Unit - Move Necromancer 0000 <gen> instantly to (Center of R7 <gen>)
Unit - Order Necromancer 0000 <gen> to Move To . (Center of R9 <gen>)
Goon 9
Events
Unit - A unit enters R9 <gen>
Conditions
(Entering unit) Equal to Necromancer 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Make Necromancer 0000 <gen> face Villager 0001 <gen> over 1.00 seconds
Unit - Make Villager 0001 <gen> face Necromancer 0000 <gen> over 1.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display I see, you solute the question of the Sphinx. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display I don't need your help, go awy undead monster! . Modify duration: Set to 1.50 seconds and Don't wait
Wait 0.25 seconds
Unit - Order Villager 0001 <gen> to Move To . ((Position of Villager 0001 <gen>) offset by 60.00 towards ((Facing of Villager 0001 <gen>) - 180.00) degrees.)
Wait 1.00 seconds
Unit - Make Villager 0001 <gen> face Necromancer 0000 <gen> over 1.00 seconds
Wait 1.00 seconds
Animation - Play Necromancer 0000 <gen> 's spell animation
Set Variable Set degree = "-200.00"
For each (Integer A) from 1 to 9 , do (Actions)
Loop - Actions
Set Variable Set degree = (degree + 50.00)
Special Effect - Create a special effect at ((Position of Villager 0001 <gen>) offset by degree towards ((Facing of Villager 0001 <gen>) - 90.00) degrees.) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Set Variable Set TSE[(Integer A)] = (Last created special effect)
Unit - Order Villager 0001 <gen> to Move To . ((Position of Villager 0001 <gen>) offset by 100.00 towards (Facing of Villager 0001 <gen>) degrees.)
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display Now I have seen, that you'll be a very dangerous enemy. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_C23 for Player 1 (Red) over 3.00 seconds
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display You think, your magic is able to beat my powerful Peasant-Power? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Play Villager 0001 <gen> 's attack animation
Wait 0.20 seconds
For each (Integer A) from 1 to 35 , do (Actions)
Loop - Actions
Unit - Create 1 . Dummy3 for Player 1 (Red) at (Random point in (Region centered at (Position of Necromancer 0000 <gen>) with size (500.00, 500.00))) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dummy3 for Player 1 (Red) at (Random point in (Region centered at (Position of Necromancer 0000 <gen>) with size (500.00, 500.00))) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Dummy3 for Player 1 (Red) at (Random point in (Region centered at (Position of Necromancer 0000 <gen>) with size (500.00, 500.00))) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Animation - Play Necromancer 0000 <gen> 's death animation
Animation - Play Villager 0001 <gen> 's attack animation
Wait 0.01 seconds
Wait 0.20 seconds
For each (Integer A) from 1 to 9 , do (Actions)
Loop - Actions
Special Effect - Destroy TSE[(Integer A)]
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display You are strong... too strong... but thats not fair! I'm a excellent Necromancer and you... and you a PEASANT!!! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display What? What have I done? I only wanted to hit you.... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_C24 for Player 1 (Red) over 6.00 seconds
Animation - Play Necromancer 0000 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display I see, you are worthy to go to the deamons. But I had to return to my cave. Goodbye, mighty peasant! . Modify duration: Set to 5.50 seconds and Wait
Special Effect - Create a special effect attached to the origion (Unexpected type: 'attachpoint') of Necromancer 0000 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Animation - Play Necromancer 0000 <gen> 's channel animation
Wait 1.00 seconds
Unit - Move Necromancer 0000 <gen> instantly to (Center of R1 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named (Name of Player 1 (Red)) : Play No sound and display And I had to go to the deamons. There is the only exit. . Modify duration: Set to 3.00 seconds and Wait
Unit - Add Storm Crow Form to Villager 0001 <gen>
Unit - Remove Storm Crow Form from Villager 0001 <gen>
Unit - Order Villager 0001 <gen> to Move To . (Center of R10 <gen>)
End
Events
Unit - A unit enters R10 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Animation - Play Villager 0001 <gen> 's attack animation
Wait 0.10 seconds
Set Variable Set degree = "0.00"
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Unit - Create 1 . Dummy for Player 1 (Red) at ((Position of Villager 0001 <gen>) offset by 150.00 towards degree degrees.) facing Default building facing degrees
Set Variable Set degree = (degree + 18.00)
Wait 0.50 seconds
Animation - Play Villager 0001 <gen> 's attack animation
Set Variable Set degree = "0.00"
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Unit - Create 1 . Dummy for Player 1 (Red) at ((Position of Villager 0001 <gen>) offset by 50.00 towards degree degrees.) facing Default building facing degrees
Set Variable Set degree = (degree + 18.00)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Animation - Change Villager 0001 <gen> flying height to 300.00 at 500.00
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Position of Villager 0001 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Hide Villager 0001 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named ??? : Play No sound and display To be continued..... . Modify duration: Set to 1.00 seconds and Wait
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Statue
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Game - Set time of day speed to 0.00 % of the default speed
Animation - Change Obsidian Statue 0004 <gen> 's animation speed to 0.00 % of its original speed
Hide statue
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Obsidian Statue 0004 <gen>
Dialog
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Pause the game
Cinematic - Turn cinematic mode Off for (All players) over 0.10 seconds
Dialog - Clear Dialoge
Dialog - Change the title of Dialoge to Want you to quit?
Dialog - Create a dialog button for Dialoge labelled Yes, quit game
Set Variable Set DialogB[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialoge labelled Return to Cinematic
Set Variable Set DialogB[2] = (Last created dialog Button)
Dialog - Show Dialoge for Player 1 (Red)
Quit
Events
Dialog - A dialog button is clicked for Dialoge
Conditions
(Clicked dialog button) Equal to DialogB[1]
Actions
Game - Display to (All players) the text: |cffFF8000Game ends|r
Cinematic - Turn cinematic mode On for (All players) over 0.2 seconds
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Return
Events
Dialog - A dialog button is clicked for Dialoge
Conditions
(Clicked dialog button) Equal to DialogB[2]
Actions
Cinematic - Turn cinematic mode On for (All players)
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