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Triggers
The peasant - The Cave.w3x
Variables
Video
Begin
Go on1
Go on2
Go on3
Spider
Go on4
Go on5
Go on6
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Spider
integer
No
Spidermonster
unit
No
Begin
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Skeletts <gen> matching ((Unit-type of (Matching unit)) Not equal to Villager (Male 2))) and do (Hide (Picked unit))
Camera - . Apply . gg_cam_C1 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_C2 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display What a foggy and dark cave! . Modify duration: Set to 2.50 seconds and Wait
Wait 0.10 seconds
Unit - Make Villager 0000 <gen> face 234.00 over 0.20 seconds
Camera - . Apply . gg_cam_C3 for Player 1 (Red) over 2.00 seconds
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display Hmmm.. it smells like... hmmmm.... Bones.... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_C4 for Player 1 (Red) over 3.00 seconds
Unit - Make Villager 0000 <gen> face 180.00 over 0.20 seconds
Wait 0.20 seconds
Unit - Make Villager 0000 <gen> face 0.00 over 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh, noes! . Modify duration: Set to 1.20 seconds and Wait
Cinematic - Send transmission to (All players) from Giant Skeleton Warrior 0001 <gen> named Skeleton : Play No sound and display We arrrr hungrrrrry! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Giant Skeleton Warrior 0002 <gen> to Attack . Villager 0000 <gen>
Unit - Order Giant Skeleton Warrior 0001 <gen> to Attack . Villager 0000 <gen>
Unit - Order Giant Skeleton Warrior 0004 <gen> to Attack . Villager 0000 <gen>
Unit - Order Giant Skeleton Warrior 0003 <gen> to Attack . Villager 0000 <gen>
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display I think, I must go..... Ahhhh!!! . Modify duration: Set to 1.20 seconds and Wait
Unit - Order Villager 0000 <gen> to Move To . (Center of AA1 <gen>)
Wait 0.10 seconds
Camera - . Apply . gg_cam_C5 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_C6 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_C7 for Player 1 (Red) over 0 seconds
Go on1
Events
Unit - A unit enters AA1 <gen>
Conditions
(Entering unit) Equal to Villager 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Giant Skeleton Warrior)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Skeletts <gen>)
Unit - Make Villager 0000 <gen> face 180.00 over 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display I think, the skeletons are gone.. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Villager 0000 <gen> face 200.00 over 0.20 seconds
Wait 0.20 seconds
Unit - Make Villager 0000 <gen> face 220.00 over 0.20 seconds
Wait 0.20 seconds
Unit - Make Villager 0000 <gen> face 240.00 over 0.20 seconds
Wait 0.20 seconds
Unit - Make Villager 0000 <gen> face 260.00 over 0.20 seconds
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display What a mysterious cave... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_Scenary for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_C8 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display I had to go, the skeletons are guarding the only exit... . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Villager 0000 <gen> to Move To . (Center of Spikes <gen>)
Go on2
Events
Unit - A unit enters Spikes <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.20 seconds
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Make Villager 0000 <gen> face ((Facing of Villager 0000 <gen>) + 80.00) over 0.20 seconds
Wait 0.40 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display Dangerous spikes. I must find a way over this sparky spikes! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Villager 0000 <gen> face (Position of Lever 0294 <gen>) over 0.20 seconds
Wait 0.30 seconds
Animation - Play Villager 0000 <gen> 's stand,four animation
Wait 0.30 seconds
Unit - Make Villager 0000 <gen> face (Position of Dungeon Spikes 0275 <gen>) over 0.20 seconds
Animation - Play Villager 0000 <gen> 's stand,four animation
Wait 0.30 seconds
Unit - Make Villager 0000 <gen> face (Position of Lever 0294 <gen>) over 0.20 seconds
Animation - Play Villager 0000 <gen> 's stand,four animation
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display I don't know what this lever is for, but I have no choice. . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Villager 0000 <gen> 's attack animation
Wait 0.30 seconds
Destructible - Kill Lever 0294 <gen>
Wait 0.10 seconds
Unit - Add Storm Crow Form to Villager 0000 <gen>
Unit - Remove Storm Crow Form from Villager 0000 <gen>
Special Effect - Create a special effect at (Position of Villager 0000 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect attached to the WESTRING_ATTACHPOINT_FOOT of Villager 0000 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Animation - Change Villager 0000 <gen> flying height to 1500.00 at 500.00
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display AHHHHHHHHH!!!!!! . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_C9 for Player 1 (Red) over 1.00 seconds
Animation - Play Villager 0000 <gen> 's stand animation
Wait 2.00 seconds
Unit - Move Villager 0000 <gen> instantly to (Center of Spikes_behind <gen>)
Animation - Change Villager 0000 <gen> flying height to 0.00 at 500.00
Wait 2.85 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Villager 0000 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of Villager 0000 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of Villager 0000 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Animation - Play Villager 0000 <gen> 's death animation
Wait 0.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_C9 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display Ouch, this hurts! But it was very funny. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Villager 0000 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display Wow, very, very big spidereggs. I hope they don't hatch out. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Villager 0000 <gen> to Move To . (Center of AKS <gen>)
Camera - . Apply . gg_cam_C10 for Player 1 (Red) over 2.00 seconds
Go on3
Events
Unit - A unit enters AKS <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Egg Sack 0286 <gen>
Unit - Create 1 . Spider for Neutral Passive at (Position of Egg Sack 0286 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Destructible - Kill Egg Sack 0280 <gen>
Unit - Create 1 . Spider for Neutral Passive at (Position of Egg Sack 0280 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Destructible - Kill Egg Sack 0281 <gen>
Unit - Create 1 . Spider for Neutral Passive at (Position of Egg Sack 0281 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Destructible - Kill Egg Sack 0278 <gen>
Unit - Create 1 . Spider for Neutral Passive at (Position of Egg Sack 0278 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Destructible - Kill Egg Sack 0284 <gen>
Unit - Create 1 . Spider for Neutral Passive at (Position of Egg Sack 0284 <gen>) facing Default building facing degrees
Wait 0.30 seconds
Unit - Make Villager 0000 <gen> face (Position of Barrel 0291 <gen>) over 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh shit... . Modify duration: Set to 1.00 seconds and Wait
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Spider)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Rect_005 <gen>)
Spider
Events
Unit - A unit enters Rect_005 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Spider
Actions
Unit - Explode (Entering unit) .
Set Variable Set Spider = (Spider + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Spider Equal to 5
Then - Actions
Camera - . Apply . gg_cam_C11 for Player 1 (Red) over 1.00 seconds
Unit - Create 1 . Brood Mother for Neutral Passive at (Center of Rect_005 <gen>) facing 0.00 degrees
Set Variable Set Spidermonster = (Last created unit)
Trigger - Run Go_on4 <gen> (ignoring conditions)
Else - Actions
Go on4
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named (Name of Player 1 (Red)) : Play No sound and display What a bad luck today! . Modify duration: Set to 1.50 seconds and Wait
Camera - . Apply . gg_cam_C12 for Player 1 (Red) over 2.00 seconds
Unit - Order Spidermonster to Attack . Villager 0000 <gen>
Unit - Order Villager 0000 <gen> to Move To . (Center of End <gen>)
Go on5
Events
Unit - A unit enters End <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Set life of Villager 0000 <gen> to 1.00
Go on6
Events
Unit - Villager 0000 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Spidermonster named Very evil spider, who killed the poor peasant... : Play No sound and display Quiiiiieeeeeezzzzzz!!!!Tooooo.... beeeeeee.... continueeeeedddd!!!! . Modify duration: Set to 5.00 seconds and Wait
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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