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Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Animation - Play War Golem 0005 <gen> 's stand animation
Animation - Play War Golem 0006 <gen> 's stand animation
Animation - Change War Golem 0005 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change War Golem 0006 <gen> 's animation speed to 0.00 % of its original speed
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Dalaran Mutant 0047 <gen> using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Sound - Set volume of breath_heartbeat <gen> to 70.00 %
Peasant rotation
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Make Villager 0007 <gen> face Wraith 0001 <gen> over 0.30 seconds
Wait 0.30 seconds
Unit - Make Villager 0007 <gen> face Wraith 0003 <gen> over 0.30 seconds
Cinematic01
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: |cff00FFFFAfter a long time....|r
Wait 5.00 seconds
Game - Display to (All players) for 2.00 seconds the text: |cff00FFFF... I'm going to present you, the fourth part of...|r
Wait 5.00 seconds
Game - Display to (All players) for 4.00 seconds the text: |cff00FF00The Peasant - Creepy Forests|r
Sound - Play zombie_groan_1 <gen>
Wait 7.00 seconds
Camera - . Apply . gg_cam_Cam01 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 2.50 seconds the text: |cff804000Please turn on your Sounds (Ctrl+S) and your music (Ctrl+M)|r
Wait 5.50 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Cam02 for Player 1 (Red) over 2.50 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh, finally outside of the cave! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display What the hell makes that ugly noise? . Modify duration: Set to 2.00 seconds and Don't wait
Animation - Lock Villager 0007 <gen> 's Head to face Dummy 0009 <gen> , offset by ( 0 , 0 , 45.00 )
Wait 2.00 seconds
Animation - Lock Villager 0007 <gen> 's Head to face Dummy 0010 <gen> , offset by ( 0 , 0 , 45.00 )
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Wait... I think, it's behind me... . Modify duration: Set to 1.50 seconds and Wait
Unit - Make Villager 0007 <gen> face Dalaran Mutant 0008 <gen> over 3.00 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play scream01 <gen> and display Ahhhhhhhhh! . Modify duration: Set to 1.00 seconds and Wait
Set Variable Set TempPoint = (Center of Rect_001 <gen>)
Unit - Order Villager 0007 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 1.00 seconds
Unit - Make Villager 0007 <gen> face Dalaran Mutant 0008 <gen> over 0.30 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display ... . Modify duration: Set to 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display ... I think he does this every day... Shut up, that annoys me! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.80 seconds
Set Variable Set TempPoint = (Center of Rect_002 <gen>)
Unit - Order Villager 0007 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 0.70 seconds
Animation - Play Villager 0007 <gen> 's attack animation
Set Variable Set ZombieDies = "true"
Wait 0.60 seconds
Trigger - Turn off Zombie01 <gen>
Animation - Play Villager 0007 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Better. . Modify duration: Set to 0.80 seconds and Wait
Unit - Make Villager 0007 <gen> face Dummy 0009 <gen> over 0.40 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display *cringes* Wow, very... nice forest... . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.00 seconds
Sound - Play owl <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Cam03 for Player 1 (Red) over 3.00 seconds
Wait 2.75 seconds
Camera - . Apply . gg_cam_Cam04 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Very creepy... . Modify duration: Set to 1.25 seconds and Don't wait
Wait 2.75 seconds
Camera - . Apply . gg_cam_Cam05 for Player 1 (Red) over 2.00 seconds
Unit - Order Villager 0007 <gen> to Move To . (Center of Rect_003 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display I hope, that this is the right way back to my home. Else I went crazy! . Modify duration: Set to 3.00 seconds and Wait
Set Variable Set TempPoint = (Center of Rect_004 <gen>)
Unit - Order Frost Wolf 0012 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Sound - Play Wolf2 <gen>
Wait 0.30 seconds
Set Variable Set TempPoint = (Center of Rect_004 <gen>)
Unit - Order Frost Wolf 0011 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 1.00 seconds
Sound - Play scream01 <gen>
Wait 1.35 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display That... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display That...was... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display That...was...very... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display That...was...very...spooky. . Modify duration: Set to 1.00 seconds and Wait
Sound - Play owl <gen>
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Okay, I have to continue... . Modify duration: Set to 1.50 seconds and Don't wait
Set Variable Set TempPoint = (Center of Rect_005 <gen>)
Unit - Order Villager 0007 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Camera - . Apply . gg_cam_Cam06 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display A door... I don't have good memories with doors... . Modify duration: Set to 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Cam07 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display But this one doesn't look locked... I should open it, to see whats behind it... . Modify duration: Set to 4.70 seconds and Wait
Sound - Play zombie_groan_1 <gen>
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display What was that? . Modify duration: Set to 1.20 seconds and Wait
Camera - . Apply . gg_cam_Cam08 for Player 1 (Red) over 3.00 seconds
Unit - Make Villager 0007 <gen> face 225.00 over 2.00 seconds
Wait 2.50 seconds
Set Variable Set TempPoint = (Center of Rect_006 <gen>)
Unit - Order Dalaran Mutant 0013 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Not really the wisest creature... . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Villager 0007 <gen> face 315.00 over 2.00 seconds
Camera - . Apply . gg_cam_Cam09 for Player 1 (Red) over 2.50 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Now I have to open the door... . Modify duration: Set to 2.00 seconds and Wait
Destructible - Open Demonic Gate 2737 <gen>
Sound - Play Switch <gen>
Camera - . Apply . gg_cam_Cam10 for Player 1 (Red) over 3.00 seconds
Set Variable Set TempPoint = (Center of Rect_007 <gen>)
Unit - Order Villager 0007 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 3.00 seconds
Camera - Rotate camera 360.00 degrees around (Target of current camera view) for Player 1 (Red) over 12.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh my god! So many corpses and skulls! These Ghosts must have killed many people... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Cam11 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display I must be quiet, they must not hear me! . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Villager 0007 <gen> face War Golem 0005 <gen> over 2.00 seconds
Wait 1.00 seconds
Sound - Play scream01 <gen>
Set Variable Set TempPoint = (Center of Rect_008 <gen>)
Unit - Order Villager 0007 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Wraith 0004 <gen> named Ghost : Play No sound and display I think I have heard something... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 0.90 seconds
Sound - Play scream01 <gen>
Wait 0.45 seconds
Unit - Order Villager 0007 <gen> to Move To . (Center of Rect_007 <gen>)
Camera - . Apply . gg_cam_Cam12 for Player 1 (Red) over 2.50 seconds
Unit - Make Wraith 0004 <gen> face Villager 0007 <gen> over 2.00 seconds
Unit - Make Wraith 0003 <gen> face Villager 0007 <gen> over 2.00 seconds
Unit - Make Wraith 0001 <gen> face Villager 0007 <gen> over 2.00 seconds
Wait 1.00 seconds
Unit - Make Villager 0007 <gen> face Wraith 0004 <gen> over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh crap! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Wraith 0004 <gen> named Ghost : Play No sound and display Kill him! . Modify duration: Set to 1.00 seconds and Don't wait
Trigger - Turn on Peasant_rotation <gen>
Unit - Order Wraith 0003 <gen> to Undead Banshee - Possession . War Golem 0005 <gen>
Unit - Order Wraith 0001 <gen> to Undead Banshee - Possession . War Golem 0006 <gen>
Wait 3.50 seconds
Camera - . Apply . gg_cam_Cam13 for Player 1 (Red) over 1.50 seconds
Trigger - Turn off Peasant_rotation <gen>
Wait 1.00 seconds
Animation - Change War Golem 0006 <gen> 's animation speed to 100 % of its original speed
Animation - Change War Golem 0005 <gen> 's animation speed to 100 % of its original speed
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from War Golem 0005 <gen> named Statue : Play No sound and display DESTROY! . Modify duration: Set to 1.00 seconds and Don't wait
Set Variable Set TempPoint = (Center of Rect_007 <gen>)
Unit - Order War Golem 0005 <gen> to Move To . TempPoint
Unit - Order War Golem 0006 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 0.27 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Ohoh! . Modify duration: Set to 1.00 seconds and Don't wait
Set Variable Set TempPoint = (Center of Rect_009 <gen>)
Unit - Order Villager 0007 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Wraith 0004 <gen> named Ghost : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Wraith 0004 <gen> named Ghost : Play No sound and display I must do everything on my own, as always! . Modify duration: Set to 2.00 seconds and Wait
Wait 0.60 seconds
Camera - . Apply . gg_cam_Cam14 for Player 1 (Red) over 2.50 seconds
Unit - Make Villager 0007 <gen> face Wraith 0004 <gen> over 0.20 seconds
Wait 0.50 seconds
Animation - Change Wraith 0004 <gen> 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Cinematic - Send transmission to (All players) from Wraith 0004 <gen> named Ghost : Play No sound and display I want more might!!! . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Set Variable Set Ghost[1] = "100"
Set Variable Set Ghost[2] = "100"
Set Variable Set Ghost[3] = "100"
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Set Variable Set Ghost[1] = (Ghost[1] + 20)
Set Variable Set Ghost[2] = (Ghost[2] + 20)
Set Variable Set Ghost[3] = (Ghost[3] + 20)
Animation - Change Wraith 0004 <gen> 's size to ( (Real(Ghost[1])) %, (Real(Ghost[2])) %, (Real(Ghost[3])) %) of its original size
Wait 0.01 seconds
Wait 1.00 seconds
Unit - Make Villager 0007 <gen> face Wraith 0004 <gen> over 0.20 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer A) Equal to 10
Then - Actions
Cinematic - Send transmission to (All players) from Wraith 0004 <gen> named Ghost : Play No sound and display I don't....feel....good..... . Modify duration: Set to 2.00 seconds and Don't wait
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer A) Equal to 17
Then - Actions
Cinematic - Send transmission to (All players) from Wraith 0004 <gen> named Ghost : Play No sound and display Oh no! . Modify duration: Set to 2.00 seconds and Don't wait
Else - Actions
Wait 0.01 seconds
Wait 3.00 seconds
Sound - Play explosion2 <gen>
Set Variable Set TempPoint = (Position of Wraith 0004 <gen>)
Unit - Create 1 . Explosiondummy for Player 1 (Red) at TempPoint facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempPoint)
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit) 's animation speed to 45.00 % of its original speed
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 25.00 %, 25.00 %) with 10.00 % transparency
Unit - Kill Wraith 0004 <gen>
Wait 2.50 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 25.00 %, 25.00 %) with 10.00 % transparency
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Eeeehm....okay.... . Modify duration: Set to 2.00 seconds and Wait
Sound - Play ShimmeringPortalBirth <gen>
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Center of Rect_010 <gen>) facing ((Facing of Villager 0007 <gen>) - 180.00) with scale 1 and variation 0
Animation - Play (Last created destructible) 's birth animation
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh, a portal, I should enter it... . Modify duration: Set to 2.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 3.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Set Variable Set TempPoint = (Center of Rect_010 <gen>)
Unit - Order Villager 0007 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 2.00 seconds
Sound - Play ShimmeringPortalEntrance <gen>
Wait 1.90 seconds
Sound - Stop (Last played sound) Immediately
Sound - Play ShimmeringPortalDeath <gen>
Wait 4.70 seconds
Trigger - Run Cinematic02 <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Cam15 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Meanwhile...
Wait 4.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Set Variable Set TempPoint = (Center of Rect_011 <gen>)
Unit - Order Dalaran Mutant 0047 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Trigger - Turn on Zombie03 <gen>
Cinematic - Send transmission to (All players) from Dalaran Mutant 0047 <gen> named Poor zombie : Play No sound and display IT HUUUURTS!!!! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 0.60 seconds
For each (Integer A) from 1 to 15 , do (Actions)
Loop - Actions
Sound - Stop (Last played sound) Immediately
Sound - Play manwah <gen>
Set Variable Set TempPoint = (Random point in Rect_012 <gen>)
Unit - Order Dalaran Mutant 0047 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Cinematic - Send transmission to (All players) from Dalaran Mutant 0047 <gen> named Poor zombie : Play No sound and display Ahhhhhhhh! . Modify duration: Set to 0.50 seconds and Don't wait
Wait (Random real number between 0.01 and 0.60) seconds
Set Variable Set TempPoint = (Center of Rect_011 <gen>)
Unit - Order Dalaran Mutant 0047 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 0.50 seconds
Unit - Make Dalaran Mutant 0047 <gen> face 270.00 over 0.30 seconds
Wait 0.30 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop (Last played sound) Immediately
Cinematic - Send transmission to (All players) from Dalaran Mutant 0047 <gen> named Poor zombie : Play cry1 <gen> and display Please, give me in this cinematic a better role!! PLEASE!!! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Trigger - Turn off Zombie03 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Blood Mage named Director at (Center of (Playable map area)) : Play laugh2 <gen> and display Noooo! Mwahaha! . Modify duration: Set to 3.00 seconds and Wait
Game - Display to (All players) for 2.00 seconds the text: Okay, back to our peasant...
Wait 5.00 seconds
Trigger - Run Cinematic03 <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Cam16 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display What was that for a poor zombie? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Never mind. I have to get out of this forest! . Modify duration: Set to 2.80 seconds and Don't wait
Wait 0.60 seconds
Set Variable Set TempPoint = (Center of Rect_013 <gen>)
Unit - Order Villager 0046 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Camera - . Apply . gg_cam_Cam17 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Sound - Play owl <gen>
Wait 0.35 seconds
Camera - . Apply . gg_cam_Cam18 for Player 1 (Red) over 2.50 seconds
Wait 0.01 seconds
Set Variable Set TempPoint = (Center of Rect_014 <gen>)
Unit - Order Villager 0046 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display No matter how creepy this forest is, I have to go back to my family! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.35 seconds
Camera - . Apply . gg_cam_Cam19 for Player 1 (Red) over 2.50 seconds
Set Variable Set TempPoint = (Center of Rect_015 <gen>)
Unit - Order Villager 0046 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 2.00 seconds
Sound - Play zombie_groan_1 <gen>
Camera - . Apply . gg_cam_Cam20 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display I hope these zombies are nice ones. . Modify duration: Set to 2.00 seconds and Wait
Sound - Play zombie_groan_1 <gen>
Wait 2 seconds
Unit - Make Villager 0046 <gen> face 45.00 over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Woow...! . Modify duration: Set to 1.50 seconds and Don't wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Cam21 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display A building! Maybe someone knows, how to get out of this forest! . Modify duration: Set to 3.00 seconds and Wait
Set Variable Set TempPoint = (Center of Rect_016 <gen>)
Unit - Order Villager 0046 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Hello? Anybody home? . Modify duration: Set to 1.80 seconds and Wait
Unit - Make Villager 0046 <gen> face (Center of Rect_017 <gen>) over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display It seems so, that nobody is home... Maybe they sleep. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Cam22 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Set Variable Set TempPoint = (Center of Rect_017 <gen>)
Unit - Order Villager 0046 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display I think, it's the best for me, to go in. . Modify duration: Set to 2.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cam23 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop (Last played sound) Immediately
Sound - Play Wolf2 <gen>
Wait ((Length of Wolf2 <gen>) + 0.27) seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.60 seconds
Camera - . Apply . gg_cam_Cam24 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop (Last played sound) Immediately
Sound - Play Furbolg <gen>
Wait ((Length of Furbolg <gen>) + 0.27) seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.60 seconds
Camera - . Apply . gg_cam_Cam25 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop (Last played sound) Immediately
Sound - Play QuillBoar <gen>
Wait ((Length of QuillBoar <gen>) + 0.27) seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_FPV1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on Breathheartbeat_loop <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Wow, this house is very creepy... hope there aren't any ghosts. . Modify duration: Set to 2.00 seconds and Wait
Sound - Play moan <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh crap... That doesn't sounds good. . Modify duration: Set to 1.80 seconds and Wait
Camera - . Apply . gg_cam_FPV2 for Player 1 (Red) over 2.00 seconds
Trigger - Turn on Footstep_loop <gen>
Wait 1.90 seconds
Trigger - Turn off Footstep_loop <gen>
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display There is something... . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_FPV3 for Player 1 (Red) over 3.00 seconds
Trigger - Turn on Footstep_loop <gen>
Wait 1.00 seconds
Sound - Play GhoulPissed2 <gen>
Wait 0.50 seconds
Set Variable Set TempPoint = (Center of Rect_018 <gen>)
Unit - Order Scary Thing 0014 <gen> to Move To . TempPoint
Custom script: call RemoveLocation(udg_TempPoint)
Wait 1.50 seconds
Unit - Remove Scary Thing 0014 <gen> from the game
Trigger - Turn off Footstep_loop <gen>
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Okay... . Modify duration: Set to 1.00 seconds and Wait
Camera - Set Player 1 (Red) 's camera Rotation to 225.00 over 0.80 seconds
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display A book. Maybe I can get there some information to get out of the forest. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_FPV4 for Player 1 (Red) over 4.00 seconds
Trigger - Turn on Footstep_loop <gen>
Wait 3.90 seconds
Trigger - Turn off Footstep_loop <gen>
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Hmmmm . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.50 seconds
Camera - Set Player 1 (Red) 's camera Rotation to 240.00 over 0.40 seconds
Wait 0.50 seconds
Camera - Set Player 1 (Red) 's camera Rotation to 200.00 over 0.40 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display This could be interesting... . Modify duration: Set to 2.00 seconds and Wait
Sound - Play AbominationPissed5 <gen>
Set Variable Set TempPoint = (Center of Rect_019 <gen>)
Unit - Create 1 . Abomination for Neutral Passive at TempPoint facing 225.00 degrees
Custom script: call RemoveLocation(udg_TempPoint)
Set Variable Set Dummieeees = (Last created unit)
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh, oh... . Modify duration: Set to 1.50 seconds and Wait
Sound - Set volume of breath_heartbeat <gen> to 100 %
Camera - Set Player 1 (Red) 's camera Rotation to 45.00 over 1.50 seconds
Wait 1.00 seconds
Animation - Change Dummieeees 's animation speed to 50.00 % of its original speed
Animation - Play Dummieeees 's attack animation
Sound - Play AbominationPissed4 <gen>
Wait 0.80 seconds
Sound - Play punch <gen>
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Set Player 1 (Red) 's camera Roll to 90.00 over 2.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 10.00 over 2.00 seconds
Wait 2 seconds
Trigger - Turn off Breathheartbeat_loop <gen>
Sound - Stop breath_heartbeat <gen> After fading
Unit - Remove Dummieeees from the game
Wait 1.00 seconds
Game - Display to (All players) for 2.00 seconds the text: Some minutes later...
Wait 5.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_FPV4 for Player 1 (Red) over 4.00 seconds
Sound - Set volume of breath_heartbeat <gen> to 70.00 %
Trigger - Turn on Breathheartbeat_loop <gen>
Sound - Play breath_heartbeat <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Ouch, my head... Now I have headache... . Modify duration: Set to 2.50 seconds and Wait
Sound - Play AbominationPissed5 <gen>
Set Variable Set TempPoint = (Center of Rect_019 <gen>)
Unit - Create 1 . Abomination for Neutral Passive at TempPoint facing 225.00 degrees
Custom script: call RemoveLocation(udg_TempPoint)
Set Variable Set Dummieeees = (Last created unit)
Animation - Change Dummieeees 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh, not again you little *censored*! . Modify duration: Set to 1.50 seconds and Don't wait
Sound - Set volume of breath_heartbeat <gen> to 70.00 %
Camera - Set Player 1 (Red) 's camera Rotation to 45.00 over 1.50 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Feel my magic power! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.30 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Dummieeees using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Kill Dummieeees
Wait 0.30 seconds
Sound - Play AbominationPissed2 <gen>
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Haha, that was my magic power! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Well, I have to continue. . Modify duration: Set to 1.00 seconds and Don't wait
Camera - Set Player 1 (Red) 's camera Rotation to 0.00 over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_FPV5 for Player 1 (Red) over 5.00 seconds
Trigger - Turn on Footstep_loop <gen>
Wait 5.00 seconds
Trigger - Turn off Footstep_loop <gen>
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display If I go through this door, something will scare me, I'm sure. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_FPV6 for Player 1 (Red) over 2.50 seconds
Trigger - Turn on Footstep_loop <gen>
Wait 2.50 seconds
Trigger - Turn off Footstep_loop <gen>
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Nothing... . Modify duration: Set to 1.50 seconds and Wait
Wait 1.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to 90.00 over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display An creepy looking bedroom. Maybe there sleeps somebody. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_FPV7 for Player 1 (Red) over 3.00 seconds
Trigger - Turn on Footstep_loop <gen>
Wait 2.80 seconds
Camera - . Apply . gg_cam_FPV8 for Player 1 (Red) over 1.50 seconds
Wait 1.50 seconds
Trigger - Turn off Footstep_loop <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Hmm, nobody... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Scary Thing 0050 <gen> named Strange thing : Play No sound and display Hey, hey you! . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_FPV9 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display What.....are you? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Scary Thing 0050 <gen> named Strange thing : Play No sound and display You don't recognize me? I'm the necromancer in the cave! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh,not you again. But you look different then in the cave. What happend? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Scary Thing 0050 <gen> named Strange thing : Play No sound and display Don't know. I felt lonely, and I wanted to see you again. Then I went into the demonic minigame cave. But I lost! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Scary Thing 0050 <gen> named Strange thing : Play No sound and display And now, I'm hiding for the demons. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh, how sad. But can you tell me the way out of the forest? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Scary Thing 0050 <gen> named Strange thing : Play No sound and display Erhhm... yes. But you have to do me a favor.... Please turn around! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display If that's all... . Modify duration: Set to 2.50 seconds and Don't wait
Camera - . Apply . gg_cam_FPV10 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Sound - Play UndeadDissipate2 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Am I allowed to turn around? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Okay, I'll turn around now! . Modify duration: Set to 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_FPV9 for Player 1 (Red) over 3.00 seconds
Unit - Hide Scary Thing 0050 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display He's gone... . Modify duration: Set to 2.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display An earthquake! . Modify duration: Set to 2.00 seconds and Wait
Set Variable Set TempPoint = (Center of Rect_019_Copy <gen>)
Special Effect - Create a special effect at TempPoint using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Custom script: call RemoveLocation(udg_TempPoint)
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display The....shaking....makes.....me.....tired..... . Modify duration: Set to 4.00 seconds and Don't wait
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Cinematic05 <gen> (ignoring conditions)
Camera - . Apply . gg_cam_FPV10_Copy for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Turn off Breathheartbeat_loop <gen>
Wait 2.00 seconds
Sound - Stop music Immediately
Game - Display to (All players) for 1.00 seconds the text: After some hours, our peasant finally awake...
Wait 5.00 seconds
Sound - Play SentinelsGlueScreen <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Ohh, my head. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Wait! I'm out of the forest! It's wonderful... . Modify duration: Set to 1.50 seconds and Wait
Sound - Play GruntYes4 <gen>
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display What...? . Modify duration: Set to 1.50 seconds and Don't wait
Camera - . Apply . gg_cam_FPV11 for Player 1 (Red) over 2.00 seconds
Wait 2.50 seconds
Sound - Play GruntPissed5 <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)) : Play No sound and display Oh crap! . Modify duration: Set to 1.50 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Sound - Play CreditMusic <gen>
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads |cff00FF00The Peasant Part 4|rby Amigurumi at (Center of Rect_019_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 18.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 7.50 seconds
Floating Text - Create floating text that reads |cffFFFF00-----Credits-----|r at (Center of Rect_019_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 18.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Models at (Center of Rect_019_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads HappyTaurenNasrudinxXm0rpH3usXx at (Center of Rect_019_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads Music and Sounds at (Center of Rect_019_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 7.00 seconds
Floating Text - Create floating text that reads www. findsounds.comMarson Ramos - Halloween ThemeJohn Carpenter - Shape Escape at (Center of Rect_019_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 7.00 seconds
Floating Text - Create floating text that reads |cffFF8000THANK YOU FOR WATCHING THIS CINEMATIC!|r at (Center of Rect_019_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 28.00 seconds
Sound - Stop music After fading
Wait 0.70 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Zombie01
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Animation - Change Dalaran Mutant 0008 <gen> 's animation speed to 200.00 % of its original speed
Animation - Play Dalaran Mutant 0008 <gen> 's birth animation
Wait 1.20 seconds
Animation - Play Dalaran Mutant 0008 <gen> 's death animation
Wait 0.75 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ZombieDies Equal to False
Then - Actions
Trigger - Run (This trigger) (ignoring conditions)
Else - Actions
Zombie02
Events
Unit - A unit enters Rect_006 <gen>
Conditions
(Entering unit) Equal to Dalaran Mutant 0013 <gen>
Actions
Unit - Kill Dalaran Mutant 0013 <gen>
Zombie03
Events
Time - Every 0.80 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Dalaran Mutant 0047 <gen> using Objects\Spawnmodels\Naga\NagaBlood\NagaBloodWindserpent.mdl
Golems
Events
Unit - A unit enters Rect_007 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to War Golem 0005 <gen>
(Entering unit) Equal to War Golem 0006 <gen>
Actions
Unit - Kill (Entering unit)
blackwolf01 02
Events
Unit - A unit enters Rect_004 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Frost Wolf 0012 <gen>
(Entering unit) Equal to Frost Wolf 0011 <gen>
Actions
Set Variable Set TempPoint = (Center of Rect_004 <gen>)
Special Effect - Create a special effect at TempPoint using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
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